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b0cf452ada5b0dfb9329f390523756b751c3b967
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intArrayUniformShader.vert
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uniform
int
ival
;
uniform
int
ival2
[
2
];
void
main
()
{
int
sum
=
ival
+
ival2
[
0
]
+
ival2
[
1
];
gl_Position
=
vec4
(
sum
,
0.0
,
0.0
,
1.0
);
}