blob: d82074e4737011e38202a63c4ac966c2310ea00c [file] [log] [blame]
uniform int ival;
uniform int ival2[2];
void main()
{
int sum = ival + ival2[0] + ival2[1];
gl_Position = vec4(sum, 0.0, 0.0, 1.0);
}