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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL required buffer clear behaviour test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test.js"> </script>
<script src="../resources/webgl-test-utils.js"> </script>
<style type="text/css">
body {
height: 3000px;
}
</style>
<script type="text/javascript">
var iter = 0;
var gl1;
var wtu = WebGLTestUtils;
function timer() {
if (iter == 0) {
function init(gl) {
gl.clearColor(1, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
// enable scissor here, before compositing, to make sure it's correctly
// ignored and restored
gl.scissor(0, 10, 10, 10);
gl.enable(gl.SCISSOR_TEST);
}
init(gl1);
} else if (iter == 1) {
// some random hacky stuff to make sure that we get a compositing step
window.scrollBy(0, 10);
window.scrollBy(0, -10);
} else if (iter == 2) {
function clear(gl) {
// scissor was set earlier
gl.clearColor(0, 0, 1, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
wtu.checkCanvasRect(gl, 0, 10, 10, 10, [0, 0, 255, 255], "cleared corner should be blue, stencil should be preserved");
wtu.checkCanvasRect(gl, 0, 0, 10, 10, [0, 0, 0, 0], "remainder of buffer should be cleared");
}
clear(gl1);
finishTest();
return;
}
iter++;
setTimeout(timer, 500);
}
function go() {
description("This test ensures WebGL implementations correctly clear the drawing buffer on composite if preserveDrawingBuffer is false.");
debug("");
gl1 = wtu.create3DContext("c");
if (!gl1) {
finishTest();
return;
}
shouldBeTrue("gl1 != null");
shouldBeTrue('gl1.getContextAttributes().preserveDrawingBuffer == false');
setTimeout(timer, 500);
}
window.addEventListener("load", go, false);
var successfullyParsed = true;
</script>
</head>
<body>
<!-- Important to put the canvas at the top so that it's always visible even in the test suite runner.
Otherwise it just doesn't get composited in Firefox. -->
<canvas width="20" height="20" style="border: 1px solid blue;" id="c"></canvas>
<div id="description"></div>
<div id="console"></div>
</body>
</html>