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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL pixelStorei Test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test.js"> </script>
<script src="../resources/webgl-test-utils.js"> </script>
<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
</head>
<body>
<canvas id="example" width="50" height="50"></canvas>
<canvas id="2d00" width="50" height="50"></canvas>
<canvas id="2d01" width="50" height="50"></canvas>
<canvas id="2d02" width="50" height="50"></canvas>
<canvas id="2d03" width="50" height="50"></canvas>
<div id="description"></div>
<div id="console"></div>
<script id="vshader" type="x-shader/x-vertex">
attribute vec4 vPosition;
void main() {
gl_Position = vPosition;
}
</script>
<script id="fshader" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(1.0,0.0,0.0,1.0);
}
</script>
<script>
"use strict";
function init() {
description("This test checks that drawImage and readPixels are not effected by gl.Pixelstorei(gl.PACK_ALIGNMENT) and visa versa");
debug("There should be 5 red triangles on 5 black squares above");
debug("");
var wtu = WebGLTestUtils;
var canvas3d = document.getElementById("example");
var gl = wtu.create3DContext("example");
var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
var vertexObject = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, 3);
function checkData(ctx, name) {
// Test several locations
// First line should be all black
wtu.checkCanvasRect(ctx, 0, 0, 50, 1, [0, 0, 0, 0]);
// Line 25 should be red for at least 6 red pixels starting 22 pixels in
wtu.checkCanvasRect(ctx, 22, 25, 6, 1, [255, 0, 0, 255]);
// Last line should be all black
wtu.checkCanvasRect(ctx, 0, 49, 50, 1, [0, 0, 0, 0]);
}
var ctx2d;
function checkColors() {
checkData(gl, "3d context");
checkData(ctx2d, "2d context");
}
var table = [1, 2, 4, 8];
for (var ii = 0; ii < table.length; ++ii) {
gl.pixelStorei(gl.PACK_ALIGNMENT, table[ii]);
ctx2d = document.getElementById("2d0" + ii).getContext("2d");
ctx2d.globalCompositeOperation = 'copy';
ctx2d.drawImage(canvas3d, 0, 0);
checkColors();
assertMsg(gl.getParameter(gl.PACK_ALIGNMENT) == table[ii],
"PACK_ALIGNMENT is " + table[ii]);
}
}
init();
var successfullyParsed = true;
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>