blob: fb911c8d8af2a07399a65e3331f2b8b2c47ffd7c [file] [log] [blame]
<!-- ***** BEGIN LICENSE BLOCK *****
- Version: MPL 1.1/GPL 2.0/LGPL 2.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is Mozilla MathML Project.
-
- The Initial Developer of the Original Code is
- The University of Queensland.
- Portions created by the Initial Developer are Copyright (C) 2001
- the Initial Developer. All Rights Reserved.
-
- Contributor(s):
- Roger B. Sidje <rbs@maths.uq.edu.au>
- Karl Tomlinson <karlt+@karlt.net>, Mozilla Corporation
-
- Alternatively, the contents of this file may be used under the terms of
- either the GNU General Public License Version 2 or later (the "GPL"), or
- the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- in which case the provisions of the GPL or the LGPL are applicable instead
- of those above. If you wish to allow use of your version of this file only
- under the terms of either the GPL or the LGPL, and not to allow others to
- use your version of this file under the terms of the MPL, indicate your
- decision by deleting the provisions above and replace them with the notice
- and other provisions required by the LGPL or the GPL. If you do not delete
- the provisions above, a recipient may use your version of this file under
- the terms of any one of the MPL, the GPL or the LGPL.
-
- ***** END LICENSE BLOCK ***** -->
<!-- Entities defined in MathML 2.0 but with Unicode code points updated in
line with http://www.unicode.org/reports/tr25/tr25-9.html
-->
<!ENTITY phi "&#x3D5;">
<!ENTITY ShortLeftArrow "&#x2190;&#x200B;"><!ENTITY slarr "&#x2190;&#x200B;">
<!ENTITY ShortUpArrow "&#x2191;&#x200B;">
<!ENTITY ShortRightArrow "&#x2192;&#x200B;"><!ENTITY srarr "&#x2192;&#x200B;">
<!ENTITY ShortDownArrow "&#x2193;&#x200B;">
<!ENTITY OverParenthesis "&#x23DC;">
<!ENTITY UnderParenthesis "&#x23DD;">
<!ENTITY OverBrace "&#x23DE;">
<!ENTITY UnderBrace "&#x23DF;">
<!ENTITY trpezium "&#x23E2;">
<!ENTITY elinters "&#x23E7;">
<!ENTITY lbbrk "&#x2772;">
<!ENTITY rbbrk "&#x2773;">
<!ENTITY lobrk "&#x27E6;"><!ENTITY LeftDoubleBracket "&#x27E6;">
<!ENTITY robrk "&#x27E7;"><!ENTITY RightDoubleBracket "&#x27E7;">
<!ENTITY lang "&#x27E8;"><!ENTITY LeftAngleBracket "&#x27E8;"><!ENTITY langle "&#x27E8;">
<!ENTITY rang "&#x27E9;"><!ENTITY RightAngleBracket "&#x27E9;"><!ENTITY rangle "&#x27E9;">
<!ENTITY Lang "&#x27EA;">
<!ENTITY Rang "&#x27EB;">
<!ENTITY loang "&#x27EC;">
<!ENTITY roang "&#x27ED;">
<!ENTITY imath "&#x1D6A4;"><!ENTITY inodot "&#x1D6A4;">
<!ENTITY jmath "&#x1D6A5;">
<!-- MathML 2.0 entities - Auto-generated from the
"XHTML 1.1 plus MathML 2.0 plus SVG 1.1 DTD"
http://www.w3.org/Math/DTD/mathml2.tgz
as of Revision: xhtml-math11-f.dtd,v 1.16 2003/11/04 13:14:35
*** *** ***
The "XHTML 1.1 plus MathML 2.0 plus SVG 1.1 DTD" file from which the
entities were retrieved had the following copyright notice:
Copyright 2002 World Wide Web Consortium
(Massachusetts Institute of Technology, Institut National de
Recherche en Informatique et en Automatique, Keio University).
All Rights Reserved.
Permission to use, copy, modify and distribute this DTD and its
accompanying documentation for any purpose and without fee is hereby
granted in perpetuity, provided that the above copyright notice and
this paragraph appear in all copies. The copyright holders make no
representation about the suitability of the DTD for any purpose.
*** *** ***
The section listing entity declarations had the following notices:
Portions (C) International Organization for Standardization 1986:
Permission to copy in any form is granted for use with conforming
SGML systems and applications as defined in ISO 8879, provided
this notice is included in all copies.
(C) International Organization for Standardization 1991
Permission to copy in any form is granted for use with
conforming SGML systems and applications as defined in
ISO 8879, provided this notice is included in all copies.
-->
<!ENTITY Tab "&#x9;">
<!ENTITY NewLine "&#xA;">
<!ENTITY excl "&#x21;">
<!ENTITY quot "&#x22;">
<!ENTITY num "&#x23;">
<!ENTITY dollar "&#x24;">
<!ENTITY percnt "&#x25;">
<!ENTITY nvlt "&#x26;#x3C;&#x20D2;">
<!ENTITY apos "&#x27;">
<!ENTITY lpar "&#x28;">
<!ENTITY rpar "&#x29;">
<!ENTITY midast "&#x2A;"><!ENTITY ast "&#x2A;">
<!ENTITY plus "&#x2B;">
<!ENTITY comma "&#x2C;">
<!ENTITY period "&#x2E;">
<!ENTITY sol "&#x2F;">
<!ENTITY colon "&#x3A;">
<!ENTITY semi "&#x3B;">
<!ENTITY equals "&#x3D;">
<!ENTITY bne "&#x3D;&#x20E5;">
<!ENTITY nvgt "&#x3E;&#x20D2;">
<!ENTITY quest "&#x3F;">
<!ENTITY commat "&#x40;">
<!ENTITY lsqb "&#x5B;"><!ENTITY lbrack "&#x5B;">
<!ENTITY bsol "&#x5C;">
<!ENTITY bsolhsub "&#x5C;&#x2282;">
<!ENTITY rsqb "&#x5D;"><!ENTITY rbrack "&#x5D;">
<!ENTITY Hat "&#x5E;">
<!ENTITY lowbar "&#x5F;">
<!ENTITY grave "&#x60;"><!ENTITY DiacriticalGrave "&#x60;">
<!ENTITY lcub "&#x7B;"><!ENTITY lbrace "&#x7B;">
<!ENTITY verbar "&#x7C;"><!ENTITY VerticalLine "&#x7C;"><!ENTITY vert "&#x7C;">
<!ENTITY rcub "&#x7D;"><!ENTITY rbrace "&#x7D;">
<!ENTITY nbsp "&#xA0;"><!ENTITY NonBreakingSpace "&#xA0;">
<!ENTITY iexcl "&#xA1;">
<!ENTITY cent "&#xA2;">
<!ENTITY pound "&#xA3;">
<!ENTITY curren "&#xA4;">
<!ENTITY yen "&#xA5;">
<!ENTITY brvbar "&#xA6;">
<!ENTITY sect "&#xA7;">
<!ENTITY uml "&#xA8;"><!ENTITY Dot "&#xA8;"><!ENTITY die "&#xA8;"><!ENTITY DoubleDot "&#xA8;">
<!ENTITY copy "&#xA9;">
<!ENTITY ordf "&#xAA;">
<!ENTITY laquo "&#xAB;">
<!ENTITY not "&#xAC;">
<!ENTITY shy "&#xAD;">
<!ENTITY reg "&#xAE;"><!ENTITY circledR "&#xAE;">
<!ENTITY macr "&#xAF;"><!ENTITY strns "&#xAF;"><!ENTITY OverBar "&#xAF;">
<!ENTITY deg "&#xB0;">
<!ENTITY plusmn "&#xB1;"><!ENTITY PlusMinus "&#xB1;"><!ENTITY pm "&#xB1;">
<!ENTITY sup2 "&#xB2;">
<!ENTITY sup3 "&#xB3;">
<!ENTITY acute "&#xB4;"><!ENTITY DiacriticalAcute "&#xB4;">
<!ENTITY micro "&#xB5;">
<!ENTITY para "&#xB6;">
<!ENTITY middot "&#xB7;"><!ENTITY CenterDot "&#xB7;"><!ENTITY centerdot "&#xB7;">
<!ENTITY cedil "&#xB8;"><!ENTITY Cedilla "&#xB8;">
<!ENTITY sup1 "&#xB9;">
<!ENTITY ordm "&#xBA;">
<!ENTITY raquo "&#xBB;">
<!ENTITY frac14 "&#xBC;">
<!ENTITY frac12 "&#xBD;"><!ENTITY half "&#xBD;">
<!ENTITY frac34 "&#xBE;">
<!ENTITY iquest "&#xBF;">
<!ENTITY Agrave "&#xC0;">
<!ENTITY Aacute "&#xC1;">
<!ENTITY Acirc "&#xC2;">
<!ENTITY Atilde "&#xC3;">
<!ENTITY Auml "&#xC4;">
<!ENTITY Aring "&#xC5;">
<!ENTITY AElig "&#xC6;">
<!ENTITY Ccedil "&#xC7;">
<!ENTITY Egrave "&#xC8;">
<!ENTITY Eacute "&#xC9;">
<!ENTITY Ecirc "&#xCA;">
<!ENTITY Euml "&#xCB;">
<!ENTITY Igrave "&#xCC;">
<!ENTITY Iacute "&#xCD;">
<!ENTITY Icirc "&#xCE;">
<!ENTITY Iuml "&#xCF;">
<!ENTITY ETH "&#xD0;">
<!ENTITY Ntilde "&#xD1;">
<!ENTITY Ograve "&#xD2;">
<!ENTITY Oacute "&#xD3;">
<!ENTITY Ocirc "&#xD4;">
<!ENTITY Otilde "&#xD5;">
<!ENTITY Ouml "&#xD6;">
<!ENTITY times "&#xD7;">
<!ENTITY Oslash "&#xD8;">
<!ENTITY Ugrave "&#xD9;">
<!ENTITY Uacute "&#xDA;">
<!ENTITY Ucirc "&#xDB;">
<!ENTITY Uuml "&#xDC;">
<!ENTITY Yacute "&#xDD;">
<!ENTITY THORN "&#xDE;">
<!ENTITY szlig "&#xDF;">
<!ENTITY agrave "&#xE0;">
<!ENTITY aacute "&#xE1;">
<!ENTITY acirc "&#xE2;">
<!ENTITY atilde "&#xE3;">
<!ENTITY auml "&#xE4;">
<!ENTITY aring "&#xE5;">
<!ENTITY aelig "&#xE6;">
<!ENTITY ccedil "&#xE7;">
<!ENTITY egrave "&#xE8;">
<!ENTITY eacute "&#xE9;">
<!ENTITY ecirc "&#xEA;">
<!ENTITY euml "&#xEB;">
<!ENTITY igrave "&#xEC;">
<!ENTITY iacute "&#xED;">
<!ENTITY icirc "&#xEE;">
<!ENTITY iuml "&#xEF;">
<!ENTITY eth "&#xF0;">
<!ENTITY ntilde "&#xF1;">
<!ENTITY ograve "&#xF2;">
<!ENTITY oacute "&#xF3;">
<!ENTITY ocirc "&#xF4;">
<!ENTITY otilde "&#xF5;">
<!ENTITY ouml "&#xF6;">
<!ENTITY divide "&#xF7;"><!ENTITY div "&#xF7;">
<!ENTITY oslash "&#xF8;">
<!ENTITY ugrave "&#xF9;">
<!ENTITY uacute "&#xFA;">
<!ENTITY ucirc "&#xFB;">
<!ENTITY uuml "&#xFC;">
<!ENTITY yacute "&#xFD;">
<!ENTITY thorn "&#xFE;">
<!ENTITY yuml "&#xFF;">
<!ENTITY Amacr "&#x100;">
<!ENTITY amacr "&#x101;">
<!ENTITY Abreve "&#x102;">
<!ENTITY abreve "&#x103;">
<!ENTITY Aogon "&#x104;">
<!ENTITY aogon "&#x105;">
<!ENTITY Cacute "&#x106;">
<!ENTITY cacute "&#x107;">
<!ENTITY Ccirc "&#x108;">
<!ENTITY ccirc "&#x109;">
<!ENTITY Cdot "&#x10A;">
<!ENTITY cdot "&#x10B;">
<!ENTITY Ccaron "&#x10C;">
<!ENTITY ccaron "&#x10D;">
<!ENTITY Dcaron "&#x10E;">
<!ENTITY dcaron "&#x10F;">
<!ENTITY Dstrok "&#x110;">
<!ENTITY dstrok "&#x111;">
<!ENTITY Emacr "&#x112;">
<!ENTITY emacr "&#x113;">
<!ENTITY Edot "&#x116;">
<!ENTITY edot "&#x117;">
<!ENTITY Eogon "&#x118;">
<!ENTITY eogon "&#x119;">
<!ENTITY Ecaron "&#x11A;">
<!ENTITY ecaron "&#x11B;">
<!ENTITY Gcirc "&#x11C;">
<!ENTITY gcirc "&#x11D;">
<!ENTITY Gbreve "&#x11E;">
<!ENTITY gbreve "&#x11F;">
<!ENTITY Gdot "&#x120;">
<!ENTITY gdot "&#x121;">
<!ENTITY Gcedil "&#x122;">
<!ENTITY Hcirc "&#x124;">
<!ENTITY hcirc "&#x125;">
<!ENTITY Hstrok "&#x126;">
<!ENTITY hstrok "&#x127;">
<!ENTITY Itilde "&#x128;">
<!ENTITY itilde "&#x129;">
<!ENTITY Imacr "&#x12A;">
<!ENTITY imacr "&#x12B;">
<!ENTITY Iogon "&#x12E;">
<!ENTITY iogon "&#x12F;">
<!ENTITY Idot "&#x130;">
<!ENTITY IJlig "&#x132;">
<!ENTITY ijlig "&#x133;">
<!ENTITY Jcirc "&#x134;">
<!ENTITY jcirc "&#x135;">
<!ENTITY Kcedil "&#x136;">
<!ENTITY kcedil "&#x137;">
<!ENTITY kgreen "&#x138;">
<!ENTITY Lacute "&#x139;">
<!ENTITY lacute "&#x13A;">
<!ENTITY Lcedil "&#x13B;">
<!ENTITY lcedil "&#x13C;">
<!ENTITY Lcaron "&#x13D;">
<!ENTITY lcaron "&#x13E;">
<!ENTITY Lmidot "&#x13F;">
<!ENTITY lmidot "&#x140;">
<!ENTITY Lstrok "&#x141;">
<!ENTITY lstrok "&#x142;">
<!ENTITY Nacute "&#x143;">
<!ENTITY nacute "&#x144;">
<!ENTITY Ncedil "&#x145;">
<!ENTITY ncedil "&#x146;">
<!ENTITY Ncaron "&#x147;">
<!ENTITY ncaron "&#x148;">
<!ENTITY napos "&#x149;">
<!ENTITY ENG "&#x14A;">
<!ENTITY eng "&#x14B;">
<!ENTITY Omacr "&#x14C;">
<!ENTITY omacr "&#x14D;">
<!ENTITY Odblac "&#x150;">
<!ENTITY odblac "&#x151;">
<!ENTITY OElig "&#x152;">
<!ENTITY oelig "&#x153;">
<!ENTITY Racute "&#x154;">
<!ENTITY racute "&#x155;">
<!ENTITY Rcedil "&#x156;">
<!ENTITY rcedil "&#x157;">
<!ENTITY Rcaron "&#x158;">
<!ENTITY rcaron "&#x159;">
<!ENTITY Sacute "&#x15A;">
<!ENTITY sacute "&#x15B;">
<!ENTITY Scirc "&#x15C;">
<!ENTITY scirc "&#x15D;">
<!ENTITY Scedil "&#x15E;">
<!ENTITY scedil "&#x15F;">
<!ENTITY Scaron "&#x160;">
<!ENTITY scaron "&#x161;">
<!ENTITY Tcedil "&#x162;">
<!ENTITY tcedil "&#x163;">
<!ENTITY Tcaron "&#x164;">
<!ENTITY tcaron "&#x165;">
<!ENTITY Tstrok "&#x166;">
<!ENTITY tstrok "&#x167;">
<!ENTITY Utilde "&#x168;">
<!ENTITY utilde "&#x169;">
<!ENTITY Umacr "&#x16A;">
<!ENTITY umacr "&#x16B;">
<!ENTITY Ubreve "&#x16C;">
<!ENTITY ubreve "&#x16D;">
<!ENTITY Uring "&#x16E;">
<!ENTITY uring "&#x16F;">
<!ENTITY Udblac "&#x170;">
<!ENTITY udblac "&#x171;">
<!ENTITY Uogon "&#x172;">
<!ENTITY uogon "&#x173;">
<!ENTITY Wcirc "&#x174;">
<!ENTITY wcirc "&#x175;">
<!ENTITY Ycirc "&#x176;">
<!ENTITY ycirc "&#x177;">
<!ENTITY Yuml "&#x178;">
<!ENTITY Zacute "&#x179;">
<!ENTITY zacute "&#x17A;">
<!ENTITY Zdot "&#x17B;">
<!ENTITY zdot "&#x17C;">
<!ENTITY Zcaron "&#x17D;">
<!ENTITY zcaron "&#x17E;">
<!ENTITY fnof "&#x192;">
<!ENTITY imped "&#x1B5;">
<!ENTITY gacute "&#x1F5;">
<!ENTITY circ "&#x2C6;">
<!ENTITY caron "&#x2C7;"><!ENTITY Hacek "&#x2C7;">
<!ENTITY breve "&#x2D8;"><!ENTITY Breve "&#x2D8;">
<!ENTITY dot "&#x2D9;"><!ENTITY DiacriticalDot "&#x2D9;">
<!ENTITY ring "&#x2DA;">
<!ENTITY ogon "&#x2DB;">
<!ENTITY tilde "&#x2DC;"><!ENTITY DiacriticalTilde "&#x2DC;">
<!ENTITY dblac "&#x2DD;"><!ENTITY DiacriticalDoubleAcute "&#x2DD;">
<!ENTITY DownBreve " &#x311;">
<!ENTITY UnderBar " &#x332;">
<!ENTITY Alpha "&#x391;">
<!ENTITY Beta "&#x392;">
<!ENTITY Gamma "&#x393;">
<!ENTITY Delta "&#x394;">
<!ENTITY Epsilon "&#x395;">
<!ENTITY Zeta "&#x396;">
<!ENTITY Eta "&#x397;">
<!ENTITY Theta "&#x398;">
<!ENTITY Iota "&#x399;">
<!ENTITY Kappa "&#x39A;">
<!ENTITY Lambda "&#x39B;">
<!ENTITY Mu "&#x39C;">
<!ENTITY Nu "&#x39D;">
<!ENTITY Xi "&#x39E;">
<!ENTITY Omicron "&#x39F;">
<!ENTITY Pi "&#x3A0;">
<!ENTITY Rho "&#x3A1;">
<!ENTITY Sigma "&#x3A3;">
<!ENTITY Tau "&#x3A4;">
<!ENTITY Upsilon "&#x3A5;">
<!ENTITY Phi "&#x3A6;">
<!ENTITY Chi "&#x3A7;">
<!ENTITY Psi "&#x3A8;">
<!ENTITY Omega "&#x3A9;">
<!ENTITY alpha "&#x3B1;">
<!ENTITY beta "&#x3B2;">
<!ENTITY gamma "&#x3B3;">
<!ENTITY delta "&#x3B4;">
<!ENTITY epsilon "&#x3B5;"><!ENTITY epsiv "&#x3B5;"><!ENTITY varepsilon "&#x3B5;">
<!ENTITY zeta "&#x3B6;">
<!ENTITY eta "&#x3B7;">
<!ENTITY theta "&#x3B8;">
<!ENTITY iota "&#x3B9;">
<!ENTITY kappa "&#x3BA;">
<!ENTITY lambda "&#x3BB;">
<!ENTITY mu "&#x3BC;">
<!ENTITY nu "&#x3BD;">
<!ENTITY xi "&#x3BE;">
<!ENTITY omicron "&#x3BF;">
<!ENTITY pi "&#x3C0;">
<!ENTITY rho "&#x3C1;">
<!ENTITY sigmaf "&#x3C2;"><!ENTITY sigmav "&#x3C2;"><!ENTITY varsigma "&#x3C2;">
<!ENTITY sigma "&#x3C3;">
<!ENTITY tau "&#x3C4;">
<!ENTITY upsilon "&#x3C5;"><!ENTITY upsi "&#x3C5;">
<!ENTITY phiv "&#x3C6;"><!ENTITY varphi "&#x3C6;">
<!ENTITY chi "&#x3C7;">
<!ENTITY psi "&#x3C8;">
<!ENTITY omega "&#x3C9;">
<!ENTITY thetasym "&#x3D1;"><!ENTITY thetav "&#x3D1;"><!ENTITY vartheta "&#x3D1;">
<!ENTITY upsih "&#x3D2;"><!ENTITY Upsi "&#x3D2;">
<!ENTITY straightphi "&#x3D5;">
<!ENTITY piv "&#x3D6;"><!ENTITY varpi "&#x3D6;">
<!ENTITY Gammad "&#x3DC;">
<!ENTITY gammad "&#x3DD;"><!ENTITY digamma "&#x3DD;">
<!ENTITY kappav "&#x3F0;"><!ENTITY varkappa "&#x3F0;">
<!ENTITY rhov "&#x3F1;"><!ENTITY varrho "&#x3F1;">
<!ENTITY epsi "&#x3F5;"><!ENTITY straightepsilon "&#x3F5;">
<!ENTITY bepsi "&#x3F6;"><!ENTITY backepsilon "&#x3F6;">
<!ENTITY IOcy "&#x401;">
<!ENTITY DJcy "&#x402;">
<!ENTITY GJcy "&#x403;">
<!ENTITY Jukcy "&#x404;">
<!ENTITY DScy "&#x405;">
<!ENTITY Iukcy "&#x406;">
<!ENTITY YIcy "&#x407;">
<!ENTITY Jsercy "&#x408;">
<!ENTITY LJcy "&#x409;">
<!ENTITY NJcy "&#x40A;">
<!ENTITY TSHcy "&#x40B;">
<!ENTITY KJcy "&#x40C;">
<!ENTITY Ubrcy "&#x40E;">
<!ENTITY DZcy "&#x40F;">
<!ENTITY Acy "&#x410;">
<!ENTITY Bcy "&#x411;">
<!ENTITY Vcy "&#x412;">
<!ENTITY Gcy "&#x413;">
<!ENTITY Dcy "&#x414;">
<!ENTITY IEcy "&#x415;">
<!ENTITY ZHcy "&#x416;">
<!ENTITY Zcy "&#x417;">
<!ENTITY Icy "&#x418;">
<!ENTITY Jcy "&#x419;">
<!ENTITY Kcy "&#x41A;">
<!ENTITY Lcy "&#x41B;">
<!ENTITY Mcy "&#x41C;">
<!ENTITY Ncy "&#x41D;">
<!ENTITY Ocy "&#x41E;">
<!ENTITY Pcy "&#x41F;">
<!ENTITY Rcy "&#x420;">
<!ENTITY Scy "&#x421;">
<!ENTITY Tcy "&#x422;">
<!ENTITY Ucy "&#x423;">
<!ENTITY Fcy "&#x424;">
<!ENTITY KHcy "&#x425;">
<!ENTITY TScy "&#x426;">
<!ENTITY CHcy "&#x427;">
<!ENTITY SHcy "&#x428;">
<!ENTITY SHCHcy "&#x429;">
<!ENTITY HARDcy "&#x42A;">
<!ENTITY Ycy "&#x42B;">
<!ENTITY SOFTcy "&#x42C;">
<!ENTITY Ecy "&#x42D;">
<!ENTITY YUcy "&#x42E;">
<!ENTITY YAcy "&#x42F;">
<!ENTITY acy "&#x430;">
<!ENTITY bcy "&#x431;">
<!ENTITY vcy "&#x432;">
<!ENTITY gcy "&#x433;">
<!ENTITY dcy "&#x434;">
<!ENTITY iecy "&#x435;">
<!ENTITY zhcy "&#x436;">
<!ENTITY zcy "&#x437;">
<!ENTITY icy "&#x438;">
<!ENTITY jcy "&#x439;">
<!ENTITY kcy "&#x43A;">
<!ENTITY lcy "&#x43B;">
<!ENTITY mcy "&#x43C;">
<!ENTITY ncy "&#x43D;">
<!ENTITY ocy "&#x43E;">
<!ENTITY pcy "&#x43F;">
<!ENTITY rcy "&#x440;">
<!ENTITY scy "&#x441;">
<!ENTITY tcy "&#x442;">
<!ENTITY ucy "&#x443;">
<!ENTITY fcy "&#x444;">
<!ENTITY khcy "&#x445;">
<!ENTITY tscy "&#x446;">
<!ENTITY chcy "&#x447;">
<!ENTITY shcy "&#x448;">
<!ENTITY shchcy "&#x449;">
<!ENTITY hardcy "&#x44A;">
<!ENTITY ycy "&#x44B;">
<!ENTITY softcy "&#x44C;">
<!ENTITY ecy "&#x44D;">
<!ENTITY yucy "&#x44E;">
<!ENTITY yacy "&#x44F;">
<!ENTITY iocy "&#x451;">
<!ENTITY djcy "&#x452;">
<!ENTITY gjcy "&#x453;">
<!ENTITY jukcy "&#x454;">
<!ENTITY dscy "&#x455;">
<!ENTITY iukcy "&#x456;">
<!ENTITY yicy "&#x457;">
<!ENTITY jsercy "&#x458;">
<!ENTITY ljcy "&#x459;">
<!ENTITY njcy "&#x45A;">
<!ENTITY tshcy "&#x45B;">
<!ENTITY kjcy "&#x45C;">
<!ENTITY ubrcy "&#x45E;">
<!ENTITY dzcy "&#x45F;">
<!ENTITY ensp "&#x2002;">
<!ENTITY emsp "&#x2003;">
<!ENTITY emsp13 "&#x2004;">
<!ENTITY emsp14 "&#x2005;">
<!ENTITY numsp "&#x2007;">
<!ENTITY puncsp "&#x2008;">
<!ENTITY thinsp "&#x2009;"><!ENTITY ThinSpace "&#x2009;">
<!ENTITY ThickSpace "&#x2009;&#x200A;&#x200A;">
<!ENTITY hairsp "&#x200A;"><!ENTITY VeryThinSpace "&#x200A;">
<!ENTITY ZeroWidthSpace "&#x200B;"><!ENTITY NegativeMediumSpace "&#x200B;"><!ENTITY NegativeThickSpace "&#x200B;"><!ENTITY NegativeThinSpace "&#x200B;"><!ENTITY NegativeVeryThinSpace "&#x200B;">
<!ENTITY zwnj "&#x200C;">
<!ENTITY zwj "&#x200D;">
<!ENTITY lrm "&#x200E;">
<!ENTITY rlm "&#x200F;">
<!ENTITY hyphen "&#x2010;"><!ENTITY dash "&#x2010;">
<!ENTITY ndash "&#x2013;">
<!ENTITY mdash "&#x2014;">
<!ENTITY horbar "&#x2015;">
<!ENTITY Verbar "&#x2016;"><!ENTITY Vert "&#x2016;">
<!ENTITY lsquo "&#x2018;"><!ENTITY OpenCurlyQuote "&#x2018;">
<!ENTITY rsquo "&#x2019;"><!ENTITY rsquor "&#x2019;"><!ENTITY CloseCurlyQuote "&#x2019;">
<!ENTITY sbquo "&#x201A;"><!ENTITY lsquor "&#x201A;">
<!ENTITY ldquo "&#x201C;"><!ENTITY OpenCurlyDoubleQuote "&#x201C;">
<!ENTITY rdquo "&#x201D;"><!ENTITY rdquor "&#x201D;"><!ENTITY CloseCurlyDoubleQuote "&#x201D;">
<!ENTITY bdquo "&#x201E;"><!ENTITY ldquor "&#x201E;">
<!ENTITY dagger "&#x2020;">
<!ENTITY Dagger "&#x2021;"><!ENTITY ddagger "&#x2021;">
<!ENTITY bull "&#x2022;"><!ENTITY bullet "&#x2022;">
<!ENTITY nldr "&#x2025;">
<!ENTITY hellip "&#x2026;"><!ENTITY mldr "&#x2026;">
<!ENTITY permil "&#x2030;">
<!ENTITY pertenk "&#x2031;">
<!ENTITY prime "&#x2032;">
<!ENTITY Prime "&#x2033;">
<!ENTITY tprime "&#x2034;">
<!ENTITY bprime "&#x2035;"><!ENTITY backprime "&#x2035;">
<!ENTITY lsaquo "&#x2039;">
<!ENTITY rsaquo "&#x203A;">
<!ENTITY oline "&#x203E;">
<!ENTITY caret "&#x2041;">
<!ENTITY hybull "&#x2043;">
<!ENTITY frasl "&#x2044;">
<!ENTITY bsemi "&#x204F;">
<!ENTITY qprime "&#x2057;">
<!ENTITY MediumSpace "&#x205F;">
<!ENTITY NoBreak "&#x2060;">
<!ENTITY af "&#x2061;"><!ENTITY ApplyFunction "&#x2061;">
<!ENTITY it "&#x2062;"><!ENTITY InvisibleTimes "&#x2062;">
<!ENTITY ic "&#x2063;"><!ENTITY InvisibleComma "&#x2063;">
<!ENTITY euro "&#x20AC;">
<!ENTITY tdot " &#x20DB;"><!ENTITY TripleDot " &#x20DB;">
<!ENTITY DotDot " &#x20DC;">
<!ENTITY Copf "&#x2102;"><!ENTITY complexes "&#x2102;">
<!ENTITY incare "&#x2105;">
<!ENTITY gscr "&#x210A;">
<!ENTITY Hscr "&#x210B;"><!ENTITY hamilt "&#x210B;"><!ENTITY HilbertSpace "&#x210B;">
<!ENTITY Hfr "&#x210C;"><!ENTITY Poincareplane "&#x210C;">
<!ENTITY Hopf "&#x210D;"><!ENTITY quaternions "&#x210D;">
<!ENTITY planckh "&#x210E;">
<!ENTITY planck "&#x210F;"><!ENTITY plankv "&#x210F;"><!ENTITY hbar "&#x210F;"><!ENTITY hslash "&#x210F;">
<!ENTITY Iscr "&#x2110;"><!ENTITY imagline "&#x2110;">
<!ENTITY image "&#x2111;"><!ENTITY Ifr "&#x2111;"><!ENTITY Im "&#x2111;"><!ENTITY imagpart "&#x2111;">
<!ENTITY Lscr "&#x2112;"><!ENTITY lagran "&#x2112;"><!ENTITY Laplacetrf "&#x2112;">
<!ENTITY ell "&#x2113;">
<!ENTITY Nopf "&#x2115;"><!ENTITY naturals "&#x2115;">
<!ENTITY numero "&#x2116;">
<!ENTITY copysr "&#x2117;">
<!ENTITY weierp "&#x2118;"><!ENTITY wp "&#x2118;">
<!ENTITY Popf "&#x2119;"><!ENTITY primes "&#x2119;">
<!ENTITY Qopf "&#x211A;"><!ENTITY rationals "&#x211A;">
<!ENTITY Rscr "&#x211B;"><!ENTITY realine "&#x211B;">
<!ENTITY real "&#x211C;"><!ENTITY Rfr "&#x211C;"><!ENTITY Re "&#x211C;"><!ENTITY realpart "&#x211C;">
<!ENTITY Ropf "&#x211D;"><!ENTITY reals "&#x211D;">
<!ENTITY rx "&#x211E;">
<!ENTITY trade "&#x2122;">
<!ENTITY Zopf "&#x2124;"><!ENTITY integers "&#x2124;">
<!ENTITY ohm "&#x2126;">
<!ENTITY mho "&#x2127;">
<!ENTITY Zfr "&#x2128;"><!ENTITY zeetrf "&#x2128;">
<!ENTITY iiota "&#x2129;">
<!ENTITY angst "&#x212B;">
<!ENTITY Bscr "&#x212C;"><!ENTITY bernou "&#x212C;"><!ENTITY Bernoullis "&#x212C;">
<!ENTITY Cfr "&#x212D;"><!ENTITY Cayleys "&#x212D;">
<!ENTITY escr "&#x212F;">
<!ENTITY Escr "&#x2130;"><!ENTITY expectation "&#x2130;">
<!ENTITY Fscr "&#x2131;"><!ENTITY Fouriertrf "&#x2131;">
<!ENTITY Mscr "&#x2133;"><!ENTITY phmmat "&#x2133;"><!ENTITY Mellintrf "&#x2133;">
<!ENTITY oscr "&#x2134;"><!ENTITY order "&#x2134;"><!ENTITY orderof "&#x2134;">
<!ENTITY alefsym "&#x2135;"><!ENTITY aleph "&#x2135;">
<!ENTITY beth "&#x2136;">
<!ENTITY gimel "&#x2137;">
<!ENTITY daleth "&#x2138;">
<!ENTITY DD "&#x2145;"><!ENTITY CapitalDifferentialD "&#x2145;">
<!ENTITY dd "&#x2146;"><!ENTITY DifferentialD "&#x2146;">
<!ENTITY ee "&#x2147;"><!ENTITY ExponentialE "&#x2147;"><!ENTITY exponentiale "&#x2147;">
<!ENTITY ii "&#x2148;"><!ENTITY ImaginaryI "&#x2148;">
<!ENTITY frac13 "&#x2153;">
<!ENTITY frac23 "&#x2154;">
<!ENTITY frac15 "&#x2155;">
<!ENTITY frac25 "&#x2156;">
<!ENTITY frac35 "&#x2157;">
<!ENTITY frac45 "&#x2158;">
<!ENTITY frac16 "&#x2159;">
<!ENTITY frac56 "&#x215A;">
<!ENTITY frac18 "&#x215B;">
<!ENTITY frac38 "&#x215C;">
<!ENTITY frac58 "&#x215D;">
<!ENTITY frac78 "&#x215E;">
<!ENTITY larr "&#x2190;"><!ENTITY LeftArrow "&#x2190;"><!ENTITY leftarrow "&#x2190;">
<!ENTITY uarr "&#x2191;"><!ENTITY UpArrow "&#x2191;"><!ENTITY uparrow "&#x2191;">
<!ENTITY rarr "&#x2192;"><!ENTITY RightArrow "&#x2192;"><!ENTITY rightarrow "&#x2192;">
<!ENTITY darr "&#x2193;"><!ENTITY DownArrow "&#x2193;"><!ENTITY downarrow "&#x2193;">
<!ENTITY harr "&#x2194;"><!ENTITY LeftRightArrow "&#x2194;"><!ENTITY leftrightarrow "&#x2194;">
<!ENTITY varr "&#x2195;"><!ENTITY UpDownArrow "&#x2195;"><!ENTITY updownarrow "&#x2195;">
<!ENTITY nwarr "&#x2196;"><!ENTITY nwarrow "&#x2196;"><!ENTITY UpperLeftArrow "&#x2196;">
<!ENTITY nearr "&#x2197;"><!ENTITY nearrow "&#x2197;"><!ENTITY UpperRightArrow "&#x2197;">
<!ENTITY searr "&#x2198;"><!ENTITY LowerRightArrow "&#x2198;"><!ENTITY searrow "&#x2198;">
<!ENTITY swarr "&#x2199;"><!ENTITY LowerLeftArrow "&#x2199;"><!ENTITY swarrow "&#x2199;">
<!ENTITY nlarr "&#x219A;"><!ENTITY nleftarrow "&#x219A;">
<!ENTITY nrarr "&#x219B;"><!ENTITY nrightarrow "&#x219B;">
<!ENTITY rarrw "&#x219D;"><!ENTITY rightsquigarrow "&#x219D;">
<!ENTITY nrarrw "&#x219D;&#x338;">
<!ENTITY Larr "&#x219E;"><!ENTITY twoheadleftarrow "&#x219E;">
<!ENTITY Uarr "&#x219F;">
<!ENTITY Rarr "&#x21A0;"><!ENTITY twoheadrightarrow "&#x21A0;">
<!ENTITY Darr "&#x21A1;">
<!ENTITY larrtl "&#x21A2;"><!ENTITY leftarrowtail "&#x21A2;">
<!ENTITY rarrtl "&#x21A3;"><!ENTITY rightarrowtail "&#x21A3;">
<!ENTITY mapstoleft "&#x21A4;"><!ENTITY LeftTeeArrow "&#x21A4;">
<!ENTITY mapstoup "&#x21A5;"><!ENTITY UpTeeArrow "&#x21A5;">
<!ENTITY map "&#x21A6;"><!ENTITY mapsto "&#x21A6;"><!ENTITY RightTeeArrow "&#x21A6;">
<!ENTITY mapstodown "&#x21A7;"><!ENTITY DownTeeArrow "&#x21A7;">
<!ENTITY larrhk "&#x21A9;"><!ENTITY hookleftarrow "&#x21A9;">
<!ENTITY rarrhk "&#x21AA;"><!ENTITY hookrightarrow "&#x21AA;">
<!ENTITY larrlp "&#x21AB;"><!ENTITY looparrowleft "&#x21AB;">
<!ENTITY rarrlp "&#x21AC;"><!ENTITY looparrowright "&#x21AC;">
<!ENTITY harrw "&#x21AD;"><!ENTITY leftrightsquigarrow "&#x21AD;">
<!ENTITY nharr "&#x21AE;"><!ENTITY nleftrightarrow "&#x21AE;">
<!ENTITY lsh "&#x21B0;"><!ENTITY Lsh "&#x21B0;">
<!ENTITY rsh "&#x21B1;"><!ENTITY Rsh "&#x21B1;">
<!ENTITY ldsh "&#x21B2;">
<!ENTITY rdsh "&#x21B3;">
<!ENTITY crarr "&#x21B5;">
<!ENTITY cularr "&#x21B6;"><!ENTITY curvearrowleft "&#x21B6;">
<!ENTITY curarr "&#x21B7;"><!ENTITY curvearrowright "&#x21B7;">
<!ENTITY olarr "&#x21BA;"><!ENTITY circlearrowleft "&#x21BA;">
<!ENTITY orarr "&#x21BB;"><!ENTITY circlearrowright "&#x21BB;">
<!ENTITY lharu "&#x21BC;"><!ENTITY leftharpoonup "&#x21BC;"><!ENTITY LeftVector "&#x21BC;">
<!ENTITY lhard "&#x21BD;"><!ENTITY DownLeftVector "&#x21BD;"><!ENTITY leftharpoondown "&#x21BD;">
<!ENTITY uharr "&#x21BE;"><!ENTITY RightUpVector "&#x21BE;"><!ENTITY upharpoonright "&#x21BE;">
<!ENTITY uharl "&#x21BF;"><!ENTITY LeftUpVector "&#x21BF;"><!ENTITY upharpoonleft "&#x21BF;">
<!ENTITY rharu "&#x21C0;"><!ENTITY rightharpoonup "&#x21C0;"><!ENTITY RightVector "&#x21C0;">
<!ENTITY rhard "&#x21C1;"><!ENTITY DownRightVector "&#x21C1;"><!ENTITY rightharpoondown "&#x21C1;">
<!ENTITY dharr "&#x21C2;"><!ENTITY downharpoonright "&#x21C2;"><!ENTITY RightDownVector "&#x21C2;">
<!ENTITY dharl "&#x21C3;"><!ENTITY downharpoonleft "&#x21C3;"><!ENTITY LeftDownVector "&#x21C3;">
<!ENTITY rlarr "&#x21C4;"><!ENTITY RightArrowLeftArrow "&#x21C4;"><!ENTITY rightleftarrows "&#x21C4;">
<!ENTITY udarr "&#x21C5;"><!ENTITY UpArrowDownArrow "&#x21C5;">
<!ENTITY lrarr "&#x21C6;"><!ENTITY LeftArrowRightArrow "&#x21C6;"><!ENTITY leftrightarrows "&#x21C6;">
<!ENTITY llarr "&#x21C7;"><!ENTITY leftleftarrows "&#x21C7;">
<!ENTITY uuarr "&#x21C8;"><!ENTITY upuparrows "&#x21C8;">
<!ENTITY rrarr "&#x21C9;"><!ENTITY rightrightarrows "&#x21C9;">
<!ENTITY ddarr "&#x21CA;"><!ENTITY downdownarrows "&#x21CA;">
<!ENTITY lrhar "&#x21CB;"><!ENTITY leftrightharpoons "&#x21CB;"><!ENTITY ReverseEquilibrium "&#x21CB;">
<!ENTITY rlhar "&#x21CC;"><!ENTITY Equilibrium "&#x21CC;"><!ENTITY rightleftharpoons "&#x21CC;">
<!ENTITY nlArr "&#x21CD;"><!ENTITY nLeftarrow "&#x21CD;">
<!ENTITY nhArr "&#x21CE;"><!ENTITY nLeftrightarrow "&#x21CE;">
<!ENTITY nrArr "&#x21CF;"><!ENTITY nRightarrow "&#x21CF;">
<!ENTITY lArr "&#x21D0;"><!ENTITY DoubleLeftArrow "&#x21D0;"><!ENTITY Leftarrow "&#x21D0;">
<!ENTITY uArr "&#x21D1;"><!ENTITY DoubleUpArrow "&#x21D1;"><!ENTITY Uparrow "&#x21D1;">
<!ENTITY rArr "&#x21D2;"><!ENTITY DoubleRightArrow "&#x21D2;"><!ENTITY Implies "&#x21D2;"><!ENTITY Rightarrow "&#x21D2;">
<!ENTITY dArr "&#x21D3;"><!ENTITY DoubleDownArrow "&#x21D3;"><!ENTITY Downarrow "&#x21D3;">
<!ENTITY hArr "&#x21D4;"><!ENTITY iff "&#x21D4;"><!ENTITY DoubleLeftRightArrow "&#x21D4;"><!ENTITY Leftrightarrow "&#x21D4;">
<!ENTITY vArr "&#x21D5;"><!ENTITY DoubleUpDownArrow "&#x21D5;"><!ENTITY Updownarrow "&#x21D5;">
<!ENTITY nwArr "&#x21D6;">
<!ENTITY neArr "&#x21D7;">
<!ENTITY seArr "&#x21D8;">
<!ENTITY swArr "&#x21D9;">
<!ENTITY lAarr "&#x21DA;"><!ENTITY Lleftarrow "&#x21DA;">
<!ENTITY rAarr "&#x21DB;"><!ENTITY Rrightarrow "&#x21DB;">
<!ENTITY zigrarr "&#x21DD;">
<!ENTITY larrb "&#x21E4;"><!ENTITY LeftArrowBar "&#x21E4;">
<!ENTITY rarrb "&#x21E5;"><!ENTITY RightArrowBar "&#x21E5;">
<!ENTITY duarr "&#x21F5;"><!ENTITY DownArrowUpArrow "&#x21F5;">
<!ENTITY loarr "&#x21FD;">
<!ENTITY roarr "&#x21FE;">
<!ENTITY hoarr "&#x21FF;">
<!ENTITY forall "&#x2200;"><!ENTITY ForAll "&#x2200;">
<!ENTITY comp "&#x2201;"><!ENTITY complement "&#x2201;">
<!ENTITY part "&#x2202;"><!ENTITY PartialD "&#x2202;">
<!ENTITY npart "&#x2202;&#x338;">
<!ENTITY exist "&#x2203;"><!ENTITY Exists "&#x2203;">
<!ENTITY nexist "&#x2204;"><!ENTITY nexists "&#x2204;"><!ENTITY NotExists "&#x2204;">
<!ENTITY empty "&#x2205;"><!ENTITY emptyv "&#x2205;"><!ENTITY emptyset "&#x2205;"><!ENTITY varnothing "&#x2205;">
<!ENTITY nabla "&#x2207;"><!ENTITY Del "&#x2207;">
<!ENTITY isin "&#x2208;"><!ENTITY isinv "&#x2208;"><!ENTITY Element "&#x2208;"><!ENTITY in "&#x2208;">
<!ENTITY notin "&#x2209;"><!ENTITY notinva "&#x2209;"><!ENTITY NotElement "&#x2209;">
<!ENTITY ni "&#x220B;"><!ENTITY niv "&#x220B;"><!ENTITY ReverseElement "&#x220B;"><!ENTITY SuchThat "&#x220B;">
<!ENTITY notni "&#x220C;"><!ENTITY notniva "&#x220C;"><!ENTITY NotReverseElement "&#x220C;">
<!ENTITY prod "&#x220F;"><!ENTITY Product "&#x220F;">
<!ENTITY coprod "&#x2210;"><!ENTITY Coproduct "&#x2210;">
<!ENTITY sum "&#x2211;"><!ENTITY Sum "&#x2211;">
<!ENTITY minus "&#x2212;">
<!ENTITY mnplus "&#x2213;"><!ENTITY MinusPlus "&#x2213;"><!ENTITY mp "&#x2213;">
<!ENTITY plusdo "&#x2214;"><!ENTITY dotplus "&#x2214;">
<!ENTITY setmn "&#x2216;"><!ENTITY ssetmn "&#x2216;"><!ENTITY Backslash "&#x2216;"><!ENTITY setminus "&#x2216;"><!ENTITY smallsetminus "&#x2216;">
<!ENTITY lowast "&#x2217;">
<!ENTITY compfn "&#x2218;"><!ENTITY SmallCircle "&#x2218;">
<!ENTITY radic "&#x221A;"><!ENTITY Sqrt "&#x221A;">
<!ENTITY prop "&#x221D;"><!ENTITY vprop "&#x221D;"><!ENTITY Proportional "&#x221D;"><!ENTITY propto "&#x221D;"><!ENTITY varpropto "&#x221D;">
<!ENTITY infin "&#x221E;">
<!ENTITY angrt "&#x221F;">
<!ENTITY ang "&#x2220;"><!ENTITY angle "&#x2220;">
<!ENTITY nang "&#x2220;&#x20D2;">
<!ENTITY angmsd "&#x2221;"><!ENTITY measuredangle "&#x2221;">
<!ENTITY angsph "&#x2222;">
<!ENTITY mid "&#x2223;"><!ENTITY smid "&#x2223;"><!ENTITY shortmid "&#x2223;"><!ENTITY VerticalBar "&#x2223;">
<!ENTITY nmid "&#x2224;"><!ENTITY nsmid "&#x2224;"><!ENTITY NotVerticalBar "&#x2224;"><!ENTITY nshortmid "&#x2224;">
<!ENTITY spar "&#x2225;"><!ENTITY par "&#x2225;"><!ENTITY DoubleVerticalBar "&#x2225;"><!ENTITY parallel "&#x2225;"><!ENTITY shortparallel "&#x2225;">
<!ENTITY npar "&#x2226;"><!ENTITY nspar "&#x2226;"><!ENTITY NotDoubleVerticalBar "&#x2226;"><!ENTITY nparallel "&#x2226;"><!ENTITY nshortparallel "&#x2226;">
<!ENTITY and "&#x2227;"><!ENTITY wedge "&#x2227;">
<!ENTITY or "&#x2228;"><!ENTITY vee "&#x2228;">
<!ENTITY cap "&#x2229;">
<!ENTITY caps "&#x2229;&#xFE00;">
<!ENTITY cup "&#x222A;">
<!ENTITY cups "&#x222A;&#xFE00;">
<!ENTITY int "&#x222B;"><!ENTITY Integral "&#x222B;">
<!ENTITY Int "&#x222C;">
<!ENTITY tint "&#x222D;"><!ENTITY iiint "&#x222D;">
<!ENTITY conint "&#x222E;"><!ENTITY ContourIntegral "&#x222E;"><!ENTITY oint "&#x222E;">
<!ENTITY Conint "&#x222F;"><!ENTITY DoubleContourIntegral "&#x222F;">
<!ENTITY Cconint "&#x2230;">
<!ENTITY cwint "&#x2231;">
<!ENTITY cwconint "&#x2232;"><!ENTITY ClockwiseContourIntegral "&#x2232;">
<!ENTITY awconint "&#x2233;"><!ENTITY CounterClockwiseContourIntegral "&#x2233;">
<!ENTITY there4 "&#x2234;"><!ENTITY Therefore "&#x2234;"><!ENTITY therefore "&#x2234;">
<!ENTITY becaus "&#x2235;"><!ENTITY Because "&#x2235;"><!ENTITY because "&#x2235;">
<!ENTITY ratio "&#x2236;">
<!ENTITY Colon "&#x2237;"><!ENTITY Proportion "&#x2237;">
<!ENTITY minusd "&#x2238;"><!ENTITY dotminus "&#x2238;">
<!ENTITY mDDot "&#x223A;">
<!ENTITY homtht "&#x223B;">
<!ENTITY sim "&#x223C;"><!ENTITY thksim "&#x223C;"><!ENTITY thicksim "&#x223C;"><!ENTITY Tilde "&#x223C;">
<!ENTITY nvsim "&#x223C;&#x20D2;">
<!ENTITY bsim "&#x223D;"><!ENTITY backsim "&#x223D;">
<!ENTITY ac "&#x223E;"><!ENTITY mstpos "&#x223E;">
<!ENTITY acE "&#x223E;&#x333;">
<!ENTITY acd "&#x223F;">
<!ENTITY wreath "&#x2240;"><!ENTITY VerticalTilde "&#x2240;"><!ENTITY wr "&#x2240;">
<!ENTITY nsim "&#x2241;"><!ENTITY NotTilde "&#x2241;">
<!ENTITY esim "&#x2242;"><!ENTITY eqsim "&#x2242;"><!ENTITY EqualTilde "&#x2242;">
<!ENTITY nesim "&#x2242;&#x338;"><!ENTITY NotEqualTilde "&#x2242;&#x338;">
<!ENTITY sime "&#x2243;"><!ENTITY simeq "&#x2243;"><!ENTITY TildeEqual "&#x2243;">
<!ENTITY nsime "&#x2244;"><!ENTITY NotTildeEqual "&#x2244;"><!ENTITY nsimeq "&#x2244;">
<!ENTITY cong "&#x2245;"><!ENTITY TildeFullEqual "&#x2245;">
<!ENTITY simne "&#x2246;">
<!ENTITY ncong "&#x2247;"><!ENTITY NotTildeFullEqual "&#x2247;">
<!ENTITY asymp "&#x2248;"><!ENTITY thkap "&#x2248;"><!ENTITY ap "&#x2248;"><!ENTITY approx "&#x2248;"><!ENTITY thickapprox "&#x2248;"><!ENTITY TildeTilde "&#x2248;">
<!ENTITY nap "&#x2249;"><!ENTITY napprox "&#x2249;"><!ENTITY NotTildeTilde "&#x2249;">
<!ENTITY ape "&#x224A;"><!ENTITY approxeq "&#x224A;">
<!ENTITY apid "&#x224B;">
<!ENTITY napid "&#x224B;&#x338;">
<!ENTITY bcong "&#x224C;"><!ENTITY backcong "&#x224C;">
<!ENTITY asympeq "&#x224D;"><!ENTITY CupCap "&#x224D;">
<!ENTITY nvap "&#x224D;&#x20D2;">
<!ENTITY bump "&#x224E;"><!ENTITY Bumpeq "&#x224E;"><!ENTITY HumpDownHump "&#x224E;">
<!ENTITY nbump "&#x224E;&#x338;"><!ENTITY NotHumpDownHump "&#x224E;&#x338;">
<!ENTITY bumpe "&#x224F;"><!ENTITY bumpeq "&#x224F;"><!ENTITY HumpEqual "&#x224F;">
<!ENTITY nbumpe "&#x224F;&#x338;"><!ENTITY NotHumpEqual "&#x224F;&#x338;">
<!ENTITY esdot "&#x2250;"><!ENTITY doteq "&#x2250;"><!ENTITY DotEqual "&#x2250;">
<!ENTITY nedot "&#x2250;&#x338;">
<!ENTITY eDot "&#x2251;"><!ENTITY doteqdot "&#x2251;">
<!ENTITY efDot "&#x2252;"><!ENTITY fallingdotseq "&#x2252;">
<!ENTITY erDot "&#x2253;"><!ENTITY risingdotseq "&#x2253;">
<!ENTITY colone "&#x2254;"><!ENTITY Assign "&#x2254;"><!ENTITY coloneq "&#x2254;">
<!ENTITY ecolon "&#x2255;"><!ENTITY eqcolon "&#x2255;">
<!ENTITY ecir "&#x2256;"><!ENTITY eqcirc "&#x2256;">
<!ENTITY cire "&#x2257;"><!ENTITY circeq "&#x2257;">
<!ENTITY wedgeq "&#x2259;">
<!ENTITY veeeq "&#x225A;">
<!ENTITY trie "&#x225C;"><!ENTITY triangleq "&#x225C;">
<!ENTITY equest "&#x225F;"><!ENTITY questeq "&#x225F;">
<!ENTITY ne "&#x2260;"><!ENTITY NotEqual "&#x2260;">
<!ENTITY equiv "&#x2261;"><!ENTITY Congruent "&#x2261;">
<!ENTITY bnequiv "&#x2261;&#x20E5;">
<!ENTITY nequiv "&#x2262;"><!ENTITY NotCongruent "&#x2262;">
<!ENTITY le "&#x2264;"><!ENTITY leq "&#x2264;">
<!ENTITY nvle "&#x2264;&#x20D2;">
<!ENTITY ge "&#x2265;"><!ENTITY geq "&#x2265;"><!ENTITY GreaterEqual "&#x2265;">
<!ENTITY nvge "&#x2265;&#x20D2;">
<!ENTITY lE "&#x2266;"><!ENTITY leqq "&#x2266;"><!ENTITY LessFullEqual "&#x2266;">
<!ENTITY nlE "&#x2266;&#x338;"><!ENTITY nleqq "&#x2266;&#x338;"><!ENTITY NotGreaterFullEqual "&#x2266;&#x338;">
<!ENTITY gE "&#x2267;"><!ENTITY geqq "&#x2267;"><!ENTITY GreaterFullEqual "&#x2267;">
<!ENTITY ngE "&#x2267;&#x338;"><!ENTITY ngeqq "&#x2267;&#x338;">
<!ENTITY lnE "&#x2268;"><!ENTITY lneqq "&#x2268;">
<!ENTITY lvnE "&#x2268;&#xFE00;"><!ENTITY lvertneqq "&#x2268;&#xFE00;">
<!ENTITY gnE "&#x2269;"><!ENTITY gneqq "&#x2269;">
<!ENTITY gvnE "&#x2269;&#xFE00;"><!ENTITY gvertneqq "&#x2269;&#xFE00;">
<!ENTITY Lt "&#x226A;"><!ENTITY ll "&#x226A;"><!ENTITY NestedLessLess "&#x226A;">
<!ENTITY nLt "&#x226A;&#x20D2;">
<!ENTITY nLtv "&#x226A;&#x338;"><!ENTITY NotLessLess "&#x226A;&#x338;">
<!ENTITY Gt "&#x226B;"><!ENTITY gg "&#x226B;"><!ENTITY NestedGreaterGreater "&#x226B;">
<!ENTITY nGt "&#x226B;&#x20D2;">
<!ENTITY nGtv "&#x226B;&#x338;"><!ENTITY NotGreaterGreater "&#x226B;&#x338;">
<!ENTITY twixt "&#x226C;"><!ENTITY between "&#x226C;">
<!ENTITY NotCupCap "&#x226D;">
<!ENTITY nlt "&#x226E;"><!ENTITY nless "&#x226E;"><!ENTITY NotLess "&#x226E;">
<!ENTITY ngt "&#x226F;"><!ENTITY ngtr "&#x226F;"><!ENTITY NotGreater "&#x226F;">
<!ENTITY nle "&#x2270;"><!ENTITY nleq "&#x2270;"><!ENTITY NotLessEqual "&#x2270;">
<!ENTITY nge "&#x2271;"><!ENTITY ngeq "&#x2271;"><!ENTITY NotGreaterEqual "&#x2271;">
<!ENTITY lsim "&#x2272;"><!ENTITY lesssim "&#x2272;"><!ENTITY LessTilde "&#x2272;">
<!ENTITY gsim "&#x2273;"><!ENTITY GreaterTilde "&#x2273;"><!ENTITY gtrsim "&#x2273;">
<!ENTITY nlsim "&#x2274;"><!ENTITY NotLessTilde "&#x2274;">
<!ENTITY ngsim "&#x2275;"><!ENTITY NotGreaterTilde "&#x2275;">
<!ENTITY lg "&#x2276;"><!ENTITY LessGreater "&#x2276;"><!ENTITY lessgtr "&#x2276;">
<!ENTITY gl "&#x2277;"><!ENTITY GreaterLess "&#x2277;"><!ENTITY gtrless "&#x2277;">
<!ENTITY ntlg "&#x2278;"><!ENTITY NotLessGreater "&#x2278;">
<!ENTITY ntgl "&#x2279;"><!ENTITY NotGreaterLess "&#x2279;">
<!ENTITY pr "&#x227A;"><!ENTITY prec "&#x227A;"><!ENTITY Precedes "&#x227A;">
<!ENTITY sc "&#x227B;"><!ENTITY succ "&#x227B;"><!ENTITY Succeeds "&#x227B;">
<!ENTITY prcue "&#x227C;"><!ENTITY preccurlyeq "&#x227C;"><!ENTITY PrecedesSlantEqual "&#x227C;">
<!ENTITY sccue "&#x227D;"><!ENTITY succcurlyeq "&#x227D;"><!ENTITY SucceedsSlantEqual "&#x227D;">
<!ENTITY prsim "&#x227E;"><!ENTITY PrecedesTilde "&#x227E;"><!ENTITY precsim "&#x227E;">
<!ENTITY scsim "&#x227F;"><!ENTITY SucceedsTilde "&#x227F;"><!ENTITY succsim "&#x227F;">
<!ENTITY NotSucceedsTilde "&#x227F;&#x338;">
<!ENTITY npr "&#x2280;"><!ENTITY NotPrecedes "&#x2280;"><!ENTITY nprec "&#x2280;">
<!ENTITY nsc "&#x2281;"><!ENTITY NotSucceeds "&#x2281;"><!ENTITY nsucc "&#x2281;">
<!ENTITY sub "&#x2282;"><!ENTITY subset "&#x2282;">
<!ENTITY vnsub "&#x2282;&#x20D2;"><!ENTITY NotSubset "&#x2282;&#x20D2;"><!ENTITY nsubset "&#x2282;&#x20D2;">
<!ENTITY sup "&#x2283;"><!ENTITY Superset "&#x2283;"><!ENTITY supset "&#x2283;">
<!ENTITY vnsup "&#x2283;&#x20D2;"><!ENTITY NotSuperset "&#x2283;&#x20D2;"><!ENTITY nsupset "&#x2283;&#x20D2;">
<!ENTITY suphsol "&#x2283;&#x2F;">
<!ENTITY nsub "&#x2284;">
<!ENTITY nsup "&#x2285;">
<!ENTITY sube "&#x2286;"><!ENTITY subseteq "&#x2286;"><!ENTITY SubsetEqual "&#x2286;">
<!ENTITY supe "&#x2287;"><!ENTITY SupersetEqual "&#x2287;"><!ENTITY supseteq "&#x2287;">
<!ENTITY nsube "&#x2288;"><!ENTITY NotSubsetEqual "&#x2288;"><!ENTITY nsubseteq "&#x2288;">
<!ENTITY nsupe "&#x2289;"><!ENTITY NotSupersetEqual "&#x2289;"><!ENTITY nsupseteq "&#x2289;">
<!ENTITY subne "&#x228A;"><!ENTITY subsetneq "&#x228A;">
<!ENTITY vsubne "&#x228A;&#xFE00;"><!ENTITY varsubsetneq "&#x228A;&#xFE00;">
<!ENTITY supne "&#x228B;"><!ENTITY supsetneq "&#x228B;">
<!ENTITY vsupne "&#x228B;&#xFE00;"><!ENTITY varsupsetneq "&#x228B;&#xFE00;">
<!ENTITY cupdot "&#x228D;">
<!ENTITY uplus "&#x228E;"><!ENTITY UnionPlus "&#x228E;">
<!ENTITY sqsub "&#x228F;"><!ENTITY sqsubset "&#x228F;"><!ENTITY SquareSubset "&#x228F;">
<!ENTITY NotSquareSubset "&#x228F;&#x338;">
<!ENTITY sqsup "&#x2290;"><!ENTITY sqsupset "&#x2290;"><!ENTITY SquareSuperset "&#x2290;">
<!ENTITY NotSquareSuperset "&#x2290;&#x338;">
<!ENTITY sqsube "&#x2291;"><!ENTITY sqsubseteq "&#x2291;"><!ENTITY SquareSubsetEqual "&#x2291;">
<!ENTITY sqsupe "&#x2292;"><!ENTITY sqsupseteq "&#x2292;"><!ENTITY SquareSupersetEqual "&#x2292;">
<!ENTITY sqcap "&#x2293;"><!ENTITY SquareIntersection "&#x2293;">
<!ENTITY sqcaps "&#x2293;&#xFE00;">
<!ENTITY sqcup "&#x2294;"><!ENTITY SquareUnion "&#x2294;">
<!ENTITY sqcups "&#x2294;&#xFE00;">
<!ENTITY oplus "&#x2295;"><!ENTITY CirclePlus "&#x2295;">
<!ENTITY ominus "&#x2296;"><!ENTITY CircleMinus "&#x2296;">
<!ENTITY otimes "&#x2297;"><!ENTITY CircleTimes "&#x2297;">
<!ENTITY osol "&#x2298;">
<!ENTITY odot "&#x2299;"><!ENTITY CircleDot "&#x2299;">
<!ENTITY ocir "&#x229A;"><!ENTITY circledcirc "&#x229A;">
<!ENTITY oast "&#x229B;"><!ENTITY circledast "&#x229B;">
<!ENTITY odash "&#x229D;"><!ENTITY circleddash "&#x229D;">
<!ENTITY plusb "&#x229E;"><!ENTITY boxplus "&#x229E;">
<!ENTITY minusb "&#x229F;"><!ENTITY boxminus "&#x229F;">
<!ENTITY timesb "&#x22A0;"><!ENTITY boxtimes "&#x22A0;">
<!ENTITY sdotb "&#x22A1;"><!ENTITY dotsquare "&#x22A1;">
<!ENTITY vdash "&#x22A2;"><!ENTITY RightTee "&#x22A2;">
<!ENTITY dashv "&#x22A3;"><!ENTITY LeftTee "&#x22A3;">
<!ENTITY top "&#x22A4;"><!ENTITY DownTee "&#x22A4;">
<!ENTITY perp "&#x22A5;"><!ENTITY bottom "&#x22A5;"><!ENTITY bot "&#x22A5;"><!ENTITY UpTee "&#x22A5;">
<!ENTITY models "&#x22A7;">
<!ENTITY vDash "&#x22A8;"><!ENTITY DoubleRightTee "&#x22A8;">
<!ENTITY Vdash "&#x22A9;">
<!ENTITY Vvdash "&#x22AA;">
<!ENTITY VDash "&#x22AB;">
<!ENTITY nvdash "&#x22AC;">
<!ENTITY nvDash "&#x22AD;">
<!ENTITY nVdash "&#x22AE;">
<!ENTITY nVDash "&#x22AF;">
<!ENTITY prurel "&#x22B0;">
<!ENTITY vltri "&#x22B2;"><!ENTITY LeftTriangle "&#x22B2;"><!ENTITY vartriangleleft "&#x22B2;">
<!ENTITY vrtri "&#x22B3;"><!ENTITY RightTriangle "&#x22B3;"><!ENTITY vartriangleright "&#x22B3;">
<!ENTITY ltrie "&#x22B4;"><!ENTITY LeftTriangleEqual "&#x22B4;"><!ENTITY trianglelefteq "&#x22B4;">
<!ENTITY nvltrie "&#x22B4;&#x20D2;">
<!ENTITY rtrie "&#x22B5;"><!ENTITY RightTriangleEqual "&#x22B5;"><!ENTITY trianglerighteq "&#x22B5;">
<!ENTITY nvrtrie "&#x22B5;&#x20D2;">
<!ENTITY origof "&#x22B6;">
<!ENTITY imof "&#x22B7;">
<!ENTITY mumap "&#x22B8;"><!ENTITY multimap "&#x22B8;">
<!ENTITY hercon "&#x22B9;">
<!ENTITY intcal "&#x22BA;"><!ENTITY intercal "&#x22BA;">
<!ENTITY veebar "&#x22BB;">
<!ENTITY barvee "&#x22BD;">
<!ENTITY angrtvb "&#x22BE;">
<!ENTITY lrtri "&#x22BF;">
<!ENTITY xwedge "&#x22C0;"><!ENTITY bigwedge "&#x22C0;"><!ENTITY Wedge "&#x22C0;">
<!ENTITY xvee "&#x22C1;"><!ENTITY bigvee "&#x22C1;"><!ENTITY Vee "&#x22C1;">
<!ENTITY xcap "&#x22C2;"><!ENTITY bigcap "&#x22C2;"><!ENTITY Intersection "&#x22C2;">
<!ENTITY xcup "&#x22C3;"><!ENTITY bigcup "&#x22C3;"><!ENTITY Union "&#x22C3;">
<!ENTITY diam "&#x22C4;"><!ENTITY Diamond "&#x22C4;"><!ENTITY diamond "&#x22C4;">
<!ENTITY sdot "&#x22C5;">
<!ENTITY sstarf "&#x22C6;"><!ENTITY Star "&#x22C6;">
<!ENTITY divonx "&#x22C7;"><!ENTITY divideontimes "&#x22C7;">
<!ENTITY bowtie "&#x22C8;">
<!ENTITY ltimes "&#x22C9;">
<!ENTITY rtimes "&#x22CA;">
<!ENTITY lthree "&#x22CB;"><!ENTITY leftthreetimes "&#x22CB;">
<!ENTITY rthree "&#x22CC;"><!ENTITY rightthreetimes "&#x22CC;">
<!ENTITY bsime "&#x22CD;"><!ENTITY backsimeq "&#x22CD;">
<!ENTITY cuvee "&#x22CE;"><!ENTITY curlyvee "&#x22CE;">
<!ENTITY cuwed "&#x22CF;"><!ENTITY curlywedge "&#x22CF;">
<!ENTITY Sub "&#x22D0;"><!ENTITY Subset "&#x22D0;">
<!ENTITY Sup "&#x22D1;"><!ENTITY Supset "&#x22D1;">
<!ENTITY Cap "&#x22D2;">
<!ENTITY Cup "&#x22D3;">
<!ENTITY fork "&#x22D4;"><!ENTITY pitchfork "&#x22D4;">
<!ENTITY epar "&#x22D5;">
<!ENTITY ltdot "&#x22D6;"><!ENTITY lessdot "&#x22D6;">
<!ENTITY gtdot "&#x22D7;"><!ENTITY gtrdot "&#x22D7;">
<!ENTITY Ll "&#x22D8;">
<!ENTITY nLl "&#x22D8;&#x338;">
<!ENTITY Gg "&#x22D9;"><!ENTITY ggg "&#x22D9;">
<!ENTITY nGg "&#x22D9;&#x338;">
<!ENTITY leg "&#x22DA;"><!ENTITY lesseqgtr "&#x22DA;"><!ENTITY LessEqualGreater "&#x22DA;">
<!ENTITY lesg "&#x22DA;&#xFE00;">
<!ENTITY gel "&#x22DB;"><!ENTITY GreaterEqualLess "&#x22DB;"><!ENTITY gtreqless "&#x22DB;">
<!ENTITY gesl "&#x22DB;&#xFE00;">
<!ENTITY cuepr "&#x22DE;"><!ENTITY curlyeqprec "&#x22DE;">
<!ENTITY cuesc "&#x22DF;"><!ENTITY curlyeqsucc "&#x22DF;">
<!ENTITY nprcue "&#x22E0;"><!ENTITY NotPrecedesSlantEqual "&#x22E0;">
<!ENTITY nsccue "&#x22E1;"><!ENTITY NotSucceedsSlantEqual "&#x22E1;">
<!ENTITY nsqsube "&#x22E2;"><!ENTITY NotSquareSubsetEqual "&#x22E2;">
<!ENTITY nsqsupe "&#x22E3;"><!ENTITY NotSquareSupersetEqual "&#x22E3;">
<!ENTITY lnsim "&#x22E6;">
<!ENTITY gnsim "&#x22E7;">
<!ENTITY prnsim "&#x22E8;"><!ENTITY precnsim "&#x22E8;">
<!ENTITY scnsim "&#x22E9;"><!ENTITY succnsim "&#x22E9;">
<!ENTITY nltri "&#x22EA;"><!ENTITY NotLeftTriangle "&#x22EA;"><!ENTITY ntriangleleft "&#x22EA;">
<!ENTITY nrtri "&#x22EB;"><!ENTITY NotRightTriangle "&#x22EB;"><!ENTITY ntriangleright "&#x22EB;">
<!ENTITY nltrie "&#x22EC;"><!ENTITY NotLeftTriangleEqual "&#x22EC;"><!ENTITY ntrianglelefteq "&#x22EC;">
<!ENTITY nrtrie "&#x22ED;"><!ENTITY NotRightTriangleEqual "&#x22ED;"><!ENTITY ntrianglerighteq "&#x22ED;">
<!ENTITY vellip "&#x22EE;">
<!ENTITY ctdot "&#x22EF;">
<!ENTITY utdot "&#x22F0;">
<!ENTITY dtdot "&#x22F1;">
<!ENTITY disin "&#x22F2;">
<!ENTITY isinsv "&#x22F3;">
<!ENTITY isins "&#x22F4;">
<!ENTITY isindot "&#x22F5;">
<!ENTITY notindot "&#x22F5;&#x338;">
<!ENTITY notinvc "&#x22F6;">
<!ENTITY notinvb "&#x22F7;">
<!ENTITY isinE "&#x22F9;">
<!ENTITY notinE "&#x22F9;&#x338;">
<!ENTITY nisd "&#x22FA;">
<!ENTITY xnis "&#x22FB;">
<!ENTITY nis "&#x22FC;">
<!ENTITY notnivc "&#x22FD;">
<!ENTITY notnivb "&#x22FE;">
<!ENTITY barwed "&#x2305;"><!ENTITY barwedge "&#x2305;">
<!ENTITY Barwed "&#x2306;"><!ENTITY doublebarwedge "&#x2306;">
<!ENTITY lceil "&#x2308;"><!ENTITY LeftCeiling "&#x2308;">
<!ENTITY rceil "&#x2309;"><!ENTITY RightCeiling "&#x2309;">
<!ENTITY lfloor "&#x230A;"><!ENTITY LeftFloor "&#x230A;">
<!ENTITY rfloor "&#x230B;"><!ENTITY RightFloor "&#x230B;">
<!ENTITY drcrop "&#x230C;">
<!ENTITY dlcrop "&#x230D;">
<!ENTITY urcrop "&#x230E;">
<!ENTITY ulcrop "&#x230F;">
<!ENTITY bnot "&#x2310;">
<!ENTITY profline "&#x2312;">
<!ENTITY profsurf "&#x2313;">
<!ENTITY telrec "&#x2315;">
<!ENTITY target "&#x2316;">
<!ENTITY ulcorn "&#x231C;"><!ENTITY ulcorner "&#x231C;">
<!ENTITY urcorn "&#x231D;"><!ENTITY urcorner "&#x231D;">
<!ENTITY dlcorn "&#x231E;"><!ENTITY llcorner "&#x231E;">
<!ENTITY drcorn "&#x231F;"><!ENTITY lrcorner "&#x231F;">
<!ENTITY frown "&#x2322;"><!ENTITY sfrown "&#x2322;">
<!ENTITY smile "&#x2323;"><!ENTITY ssmile "&#x2323;">
<!ENTITY cylcty "&#x232D;">
<!ENTITY profalar "&#x232E;">
<!ENTITY topbot "&#x2336;">
<!ENTITY ovbar "&#x233D;">
<!ENTITY solbar "&#x233F;">
<!ENTITY angzarr "&#x237C;">
<!ENTITY lmoust "&#x23B0;"><!ENTITY lmoustache "&#x23B0;">
<!ENTITY rmoust "&#x23B1;"><!ENTITY rmoustache "&#x23B1;">
<!ENTITY tbrk "&#x23B4;"><!ENTITY OverBracket "&#x23B4;">
<!ENTITY bbrk "&#x23B5;"><!ENTITY UnderBracket "&#x23B5;">
<!ENTITY bbrktbrk "&#x23B6;">
<!ENTITY blank "&#x2423;">
<!ENTITY oS "&#x24C8;"><!ENTITY circledS "&#x24C8;">
<!ENTITY boxh "&#x2500;"><!ENTITY HorizontalLine "&#x2500;">
<!ENTITY boxv "&#x2502;">
<!ENTITY boxdr "&#x250C;">
<!ENTITY boxdl "&#x2510;">
<!ENTITY boxur "&#x2514;">
<!ENTITY boxul "&#x2518;">
<!ENTITY boxvr "&#x251C;">
<!ENTITY boxvl "&#x2524;">
<!ENTITY boxhd "&#x252C;">
<!ENTITY boxhu "&#x2534;">
<!ENTITY boxvh "&#x253C;">
<!ENTITY boxH "&#x2550;">
<!ENTITY boxV "&#x2551;">
<!ENTITY boxdR "&#x2552;">
<!ENTITY boxDr "&#x2553;">
<!ENTITY boxDR "&#x2554;">
<!ENTITY boxdL "&#x2555;">
<!ENTITY boxDl "&#x2556;">
<!ENTITY boxDL "&#x2557;">
<!ENTITY boxuR "&#x2558;">
<!ENTITY boxUr "&#x2559;">
<!ENTITY boxUR "&#x255A;">
<!ENTITY boxuL "&#x255B;">
<!ENTITY boxUl "&#x255C;">
<!ENTITY boxUL "&#x255D;">
<!ENTITY boxvR "&#x255E;">
<!ENTITY boxVr "&#x255F;">
<!ENTITY boxVR "&#x2560;">
<!ENTITY boxvL "&#x2561;">
<!ENTITY boxVl "&#x2562;">
<!ENTITY boxVL "&#x2563;">
<!ENTITY boxHd "&#x2564;">
<!ENTITY boxhD "&#x2565;">
<!ENTITY boxHD "&#x2566;">
<!ENTITY boxHu "&#x2567;">
<!ENTITY boxhU "&#x2568;">
<!ENTITY boxHU "&#x2569;">
<!ENTITY boxvH "&#x256A;">
<!ENTITY boxVh "&#x256B;">
<!ENTITY boxVH "&#x256C;">
<!ENTITY uhblk "&#x2580;">
<!ENTITY lhblk "&#x2584;">
<!ENTITY block "&#x2588;">
<!ENTITY blk14 "&#x2591;">
<!ENTITY blk12 "&#x2592;">
<!ENTITY blk34 "&#x2593;">
<!ENTITY square "&#x25A1;"><!ENTITY squ "&#x25A1;"><!ENTITY Square "&#x25A1;">
<!ENTITY squarf "&#x25AA;"><!ENTITY squf "&#x25AA;"><!ENTITY FilledVerySmallSquare "&#x25AA;"><!ENTITY blacksquare "&#x25AA;">
<!ENTITY EmptyVerySmallSquare "&#x25AB;">
<!ENTITY rect "&#x25AD;">
<!ENTITY marker "&#x25AE;">
<!ENTITY fltns "&#x25B1;">
<!ENTITY xutri "&#x25B3;"><!ENTITY bigtriangleup "&#x25B3;">
<!ENTITY utrif "&#x25B4;"><!ENTITY blacktriangle "&#x25B4;">
<!ENTITY utri "&#x25B5;"><!ENTITY triangle "&#x25B5;">
<!ENTITY rtrif "&#x25B8;"><!ENTITY blacktriangleright "&#x25B8;">
<!ENTITY rtri "&#x25B9;"><!ENTITY triangleright "&#x25B9;">
<!ENTITY xdtri "&#x25BD;"><!ENTITY bigtriangledown "&#x25BD;">
<!ENTITY dtrif "&#x25BE;"><!ENTITY blacktriangledown "&#x25BE;">
<!ENTITY dtri "&#x25BF;"><!ENTITY triangledown "&#x25BF;">
<!ENTITY ltrif "&#x25C2;"><!ENTITY blacktriangleleft "&#x25C2;">
<!ENTITY ltri "&#x25C3;"><!ENTITY triangleleft "&#x25C3;">
<!ENTITY loz "&#x25CA;"><!ENTITY lozenge "&#x25CA;">
<!ENTITY cir "&#x25CB;">
<!ENTITY tridot "&#x25EC;">
<!ENTITY xcirc "&#x25EF;"><!ENTITY bigcirc "&#x25EF;">
<!ENTITY ultri "&#x25F8;">
<!ENTITY urtri "&#x25F9;">
<!ENTITY lltri "&#x25FA;">
<!ENTITY EmptySmallSquare "&#x25FB;">
<!ENTITY FilledSmallSquare "&#x25FC;">
<!ENTITY starf "&#x2605;"><!ENTITY bigstar "&#x2605;">
<!ENTITY star "&#x2606;">
<!ENTITY phone "&#x260E;">
<!ENTITY female "&#x2640;">
<!ENTITY male "&#x2642;">
<!ENTITY spades "&#x2660;"><!ENTITY spadesuit "&#x2660;">
<!ENTITY clubs "&#x2663;"><!ENTITY clubsuit "&#x2663;">
<!ENTITY hearts "&#x2665;"><!ENTITY heartsuit "&#x2665;">
<!ENTITY diams "&#x2666;"><!ENTITY diamondsuit "&#x2666;">
<!ENTITY sung "&#x266A;">
<!ENTITY flat "&#x266D;">
<!ENTITY natur "&#x266E;"><!ENTITY natural "&#x266E;">
<!ENTITY sharp "&#x266F;">
<!ENTITY check "&#x2713;"><!ENTITY checkmark "&#x2713;">
<!ENTITY cross "&#x2717;">
<!ENTITY malt "&#x2720;"><!ENTITY maltese "&#x2720;">
<!ENTITY sext "&#x2736;">
<!ENTITY VerticalSeparator "&#x2758;">
<!ENTITY xlarr "&#x27F5;"><!ENTITY LongLeftArrow "&#x27F5;"><!ENTITY longleftarrow "&#x27F5;">
<!ENTITY xrarr "&#x27F6;"><!ENTITY LongRightArrow "&#x27F6;"><!ENTITY longrightarrow "&#x27F6;">
<!ENTITY xharr "&#x27F7;"><!ENTITY LongLeftRightArrow "&#x27F7;"><!ENTITY longleftrightarrow "&#x27F7;">
<!ENTITY xlArr "&#x27F8;"><!ENTITY DoubleLongLeftArrow "&#x27F8;"><!ENTITY Longleftarrow "&#x27F8;">
<!ENTITY xrArr "&#x27F9;"><!ENTITY DoubleLongRightArrow "&#x27F9;"><!ENTITY Longrightarrow "&#x27F9;">
<!ENTITY xhArr "&#x27FA;"><!ENTITY DoubleLongLeftRightArrow "&#x27FA;"><!ENTITY Longleftrightarrow "&#x27FA;">
<!ENTITY xmap "&#x27FC;"><!ENTITY longmapsto "&#x27FC;">
<!ENTITY dzigrarr "&#x27FF;">
<!ENTITY nvlArr "&#x2902;">
<!ENTITY nvrArr "&#x2903;">
<!ENTITY nvHarr "&#x2904;">
<!ENTITY Map "&#x2905;">
<!ENTITY lbarr "&#x290C;">
<!ENTITY rbarr "&#x290D;"><!ENTITY bkarow "&#x290D;">
<!ENTITY lBarr "&#x290E;">
<!ENTITY rBarr "&#x290F;"><!ENTITY dbkarow "&#x290F;">
<!ENTITY RBarr "&#x2910;"><!ENTITY drbkarow "&#x2910;">
<!ENTITY DDotrahd "&#x2911;">
<!ENTITY UpArrowBar "&#x2912;">
<!ENTITY DownArrowBar "&#x2913;">
<!ENTITY Rarrtl "&#x2916;">
<!ENTITY latail "&#x2919;">
<!ENTITY ratail "&#x291A;">
<!ENTITY lAtail "&#x291B;">
<!ENTITY rAtail "&#x291C;">
<!ENTITY larrfs "&#x291D;">
<!ENTITY rarrfs "&#x291E;">
<!ENTITY larrbfs "&#x291F;">
<!ENTITY rarrbfs "&#x2920;">
<!ENTITY nwarhk "&#x2923;">
<!ENTITY nearhk "&#x2924;">
<!ENTITY searhk "&#x2925;"><!ENTITY hksearow "&#x2925;">
<!ENTITY swarhk "&#x2926;"><!ENTITY hkswarow "&#x2926;">
<!ENTITY nwnear "&#x2927;">
<!ENTITY nesear "&#x2928;"><!ENTITY toea "&#x2928;">
<!ENTITY seswar "&#x2929;"><!ENTITY tosa "&#x2929;">
<!ENTITY swnwar "&#x292A;">
<!ENTITY rarrc "&#x2933;">
<!ENTITY nrarrc "&#x2933;&#x338;">
<!ENTITY cudarrr "&#x2935;">
<!ENTITY ldca "&#x2936;">
<!ENTITY rdca "&#x2937;">
<!ENTITY cudarrl "&#x2938;">
<!ENTITY larrpl "&#x2939;">
<!ENTITY curarrm "&#x293C;">
<!ENTITY cularrp "&#x293D;">
<!ENTITY rarrpl "&#x2945;">
<!ENTITY harrcir "&#x2948;">
<!ENTITY Uarrocir "&#x2949;">
<!ENTITY lurdshar "&#x294A;">
<!ENTITY ldrushar "&#x294B;">
<!ENTITY LeftRightVector "&#x294E;">
<!ENTITY RightUpDownVector "&#x294F;">
<!ENTITY DownLeftRightVector "&#x2950;">
<!ENTITY LeftUpDownVector "&#x2951;">
<!ENTITY LeftVectorBar "&#x2952;">
<!ENTITY RightVectorBar "&#x2953;">
<!ENTITY RightUpVectorBar "&#x2954;">
<!ENTITY RightDownVectorBar "&#x2955;">
<!ENTITY DownLeftVectorBar "&#x2956;">
<!ENTITY DownRightVectorBar "&#x2957;">
<!ENTITY LeftUpVectorBar "&#x2958;">
<!ENTITY LeftDownVectorBar "&#x2959;">
<!ENTITY LeftTeeVector "&#x295A;">
<!ENTITY RightTeeVector "&#x295B;">
<!ENTITY RightUpTeeVector "&#x295C;">
<!ENTITY RightDownTeeVector "&#x295D;">
<!ENTITY DownLeftTeeVector "&#x295E;">
<!ENTITY DownRightTeeVector "&#x295F;">
<!ENTITY LeftUpTeeVector "&#x2960;">
<!ENTITY LeftDownTeeVector "&#x2961;">
<!ENTITY lHar "&#x2962;">
<!ENTITY uHar "&#x2963;">
<!ENTITY rHar "&#x2964;">
<!ENTITY dHar "&#x2965;">
<!ENTITY luruhar "&#x2966;">
<!ENTITY ldrdhar "&#x2967;">
<!ENTITY ruluhar "&#x2968;">
<!ENTITY rdldhar "&#x2969;">
<!ENTITY lharul "&#x296A;">
<!ENTITY llhard "&#x296B;">
<!ENTITY rharul "&#x296C;">
<!ENTITY lrhard "&#x296D;">
<!ENTITY udhar "&#x296E;"><!ENTITY UpEquilibrium "&#x296E;">
<!ENTITY duhar "&#x296F;"><!ENTITY ReverseUpEquilibrium "&#x296F;">
<!ENTITY RoundImplies "&#x2970;">
<!ENTITY erarr "&#x2971;">
<!ENTITY simrarr "&#x2972;">
<!ENTITY larrsim "&#x2973;">
<!ENTITY rarrsim "&#x2974;">
<!ENTITY rarrap "&#x2975;">
<!ENTITY ltlarr "&#x2976;">
<!ENTITY gtrarr "&#x2978;">
<!ENTITY subrarr "&#x2979;">
<!ENTITY suplarr "&#x297B;">
<!ENTITY lfisht "&#x297C;">
<!ENTITY rfisht "&#x297D;">
<!ENTITY ufisht "&#x297E;">
<!ENTITY dfisht "&#x297F;">
<!ENTITY lopar "&#x2985;">
<!ENTITY ropar "&#x2986;">
<!ENTITY lbrke "&#x298B;">
<!ENTITY rbrke "&#x298C;">
<!ENTITY lbrkslu "&#x298D;">
<!ENTITY rbrksld "&#x298E;">
<!ENTITY lbrksld "&#x298F;">
<!ENTITY rbrkslu "&#x2990;">
<!ENTITY langd "&#x2991;">
<!ENTITY rangd "&#x2992;">
<!ENTITY lparlt "&#x2993;">
<!ENTITY rpargt "&#x2994;">
<!ENTITY gtlPar "&#x2995;">
<!ENTITY ltrPar "&#x2996;">
<!ENTITY vzigzag "&#x299A;">
<!ENTITY vangrt "&#x299C;">
<!ENTITY angrtvbd "&#x299D;">
<!ENTITY ange "&#x29A4;">
<!ENTITY range "&#x29A5;">
<!ENTITY dwangle "&#x29A6;">
<!ENTITY uwangle "&#x29A7;">
<!ENTITY angmsdaa "&#x29A8;">
<!ENTITY angmsdab "&#x29A9;">
<!ENTITY angmsdac "&#x29AA;">
<!ENTITY angmsdad "&#x29AB;">
<!ENTITY angmsdae "&#x29AC;">
<!ENTITY angmsdaf "&#x29AD;">
<!ENTITY angmsdag "&#x29AE;">
<!ENTITY angmsdah "&#x29AF;">
<!ENTITY bemptyv "&#x29B0;">
<!ENTITY demptyv "&#x29B1;">
<!ENTITY cemptyv "&#x29B2;">
<!ENTITY raemptyv "&#x29B3;">
<!ENTITY laemptyv "&#x29B4;">
<!ENTITY ohbar "&#x29B5;">
<!ENTITY omid "&#x29B6;">
<!ENTITY opar "&#x29B7;">
<!ENTITY operp "&#x29B9;">
<!ENTITY olcross "&#x29BB;">
<!ENTITY odsold "&#x29BC;">
<!ENTITY olcir "&#x29BE;">
<!ENTITY ofcir "&#x29BF;">
<!ENTITY olt "&#x29C0;">
<!ENTITY ogt "&#x29C1;">
<!ENTITY cirscir "&#x29C2;">
<!ENTITY cirE "&#x29C3;">
<!ENTITY solb "&#x29C4;">
<!ENTITY bsolb "&#x29C5;">
<!ENTITY boxbox "&#x29C9;">
<!ENTITY trisb "&#x29CD;">
<!ENTITY rtriltri "&#x29CE;">
<!ENTITY LeftTriangleBar "&#x29CF;">
<!ENTITY NotLeftTriangleBar "&#x29CF;&#x338;">
<!ENTITY RightTriangleBar "&#x29D0;">
<!ENTITY NotRightTriangleBar "&#x29D0;&#x338;">
<!ENTITY race "&#x29DA;">
<!ENTITY iinfin "&#x29DC;">
<!ENTITY infintie "&#x29DD;">
<!ENTITY nvinfin "&#x29DE;">
<!ENTITY eparsl "&#x29E3;">
<!ENTITY smeparsl "&#x29E4;">
<!ENTITY eqvparsl "&#x29E5;">
<!ENTITY lozf "&#x29EB;"><!ENTITY blacklozenge "&#x29EB;">
<!ENTITY RuleDelayed "&#x29F4;">
<!ENTITY dsol "&#x29F6;">
<!ENTITY xodot "&#x2A00;"><!ENTITY bigodot "&#x2A00;">
<!ENTITY xoplus "&#x2A01;"><!ENTITY bigoplus "&#x2A01;">
<!ENTITY xotime "&#x2A02;"><!ENTITY bigotimes "&#x2A02;">
<!ENTITY xuplus "&#x2A04;"><!ENTITY biguplus "&#x2A04;">
<!ENTITY xsqcup "&#x2A06;"><!ENTITY bigsqcup "&#x2A06;">
<!ENTITY qint "&#x2A0C;"><!ENTITY iiiint "&#x2A0C;">
<!ENTITY fpartint "&#x2A0D;">
<!ENTITY cirfnint "&#x2A10;">
<!ENTITY awint "&#x2A11;">
<!ENTITY rppolint "&#x2A12;">
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<!ENTITY npolint "&#x2A14;">
<!ENTITY pointint "&#x2A15;">
<!ENTITY quatint "&#x2A16;">
<!ENTITY intlarhk "&#x2A17;">
<!ENTITY pluscir "&#x2A22;">
<!ENTITY plusacir "&#x2A23;">
<!ENTITY simplus "&#x2A24;">
<!ENTITY plusdu "&#x2A25;">
<!ENTITY plussim "&#x2A26;">
<!ENTITY plustwo "&#x2A27;">
<!ENTITY mcomma "&#x2A29;">
<!ENTITY minusdu "&#x2A2A;">
<!ENTITY loplus "&#x2A2D;">
<!ENTITY roplus "&#x2A2E;">
<!ENTITY Cross "&#x2A2F;">
<!ENTITY timesd "&#x2A30;">
<!ENTITY timesbar "&#x2A31;">
<!ENTITY smashp "&#x2A33;">
<!ENTITY lotimes "&#x2A34;">
<!ENTITY rotimes "&#x2A35;">
<!ENTITY otimesas "&#x2A36;">
<!ENTITY Otimes "&#x2A37;">
<!ENTITY odiv "&#x2A38;">
<!ENTITY triplus "&#x2A39;">
<!ENTITY triminus "&#x2A3A;">
<!ENTITY tritime "&#x2A3B;">
<!ENTITY iprod "&#x2A3C;"><!ENTITY intprod "&#x2A3C;">
<!ENTITY amalg "&#x2A3F;">
<!ENTITY capdot "&#x2A40;">
<!ENTITY ncup "&#x2A42;">
<!ENTITY ncap "&#x2A43;">
<!ENTITY capand "&#x2A44;">
<!ENTITY cupor "&#x2A45;">
<!ENTITY cupcap "&#x2A46;">
<!ENTITY capcup "&#x2A47;">
<!ENTITY cupbrcap "&#x2A48;">
<!ENTITY capbrcup "&#x2A49;">
<!ENTITY cupcup "&#x2A4A;">
<!ENTITY capcap "&#x2A4B;">
<!ENTITY ccups "&#x2A4C;">
<!ENTITY ccaps "&#x2A4D;">
<!ENTITY ccupssm "&#x2A50;">
<!ENTITY And "&#x2A53;">
<!ENTITY Or "&#x2A54;">
<!ENTITY andand "&#x2A55;">
<!ENTITY oror "&#x2A56;">
<!ENTITY orslope "&#x2A57;">
<!ENTITY andslope "&#x2A58;">
<!ENTITY andv "&#x2A5A;">
<!ENTITY orv "&#x2A5B;">
<!ENTITY andd "&#x2A5C;">
<!ENTITY ord "&#x2A5D;">
<!ENTITY wedbar "&#x2A5F;">
<!ENTITY sdote "&#x2A66;">
<!ENTITY simdot "&#x2A6A;">
<!ENTITY congdot "&#x2A6D;">
<!ENTITY ncongdot "&#x2A6D;&#x338;">
<!ENTITY easter "&#x2A6E;">
<!ENTITY apacir "&#x2A6F;">
<!ENTITY apE "&#x2A70;">
<!ENTITY napE "&#x2A70;&#x338;">
<!ENTITY eplus "&#x2A71;">
<!ENTITY pluse "&#x2A72;">
<!ENTITY Esim "&#x2A73;">
<!ENTITY Colone "&#x2A74;">
<!ENTITY Equal "&#x2A75;">
<!ENTITY eDDot "&#x2A77;"><!ENTITY ddotseq "&#x2A77;">
<!ENTITY equivDD "&#x2A78;">
<!ENTITY ltcir "&#x2A79;">
<!ENTITY gtcir "&#x2A7A;">
<!ENTITY ltquest "&#x2A7B;">
<!ENTITY gtquest "&#x2A7C;">
<!ENTITY les "&#x2A7D;"><!ENTITY leqslant "&#x2A7D;"><!ENTITY LessSlantEqual "&#x2A7D;">
<!ENTITY nles "&#x2A7D;&#x338;"><!ENTITY nleqslant "&#x2A7D;&#x338;"><!ENTITY NotLessSlantEqual "&#x2A7D;&#x338;">
<!ENTITY ges "&#x2A7E;"><!ENTITY geqslant "&#x2A7E;"><!ENTITY GreaterSlantEqual "&#x2A7E;">
<!ENTITY nges "&#x2A7E;&#x338;"><!ENTITY ngeqslant "&#x2A7E;&#x338;"><!ENTITY NotGreaterSlantEqual "&#x2A7E;&#x338;">
<!ENTITY lesdot "&#x2A7F;">
<!ENTITY gesdot "&#x2A80;">
<!ENTITY lesdoto "&#x2A81;">
<!ENTITY gesdoto "&#x2A82;">
<!ENTITY lesdotor "&#x2A83;">
<!ENTITY gesdotol "&#x2A84;">
<!ENTITY lap "&#x2A85;"><!ENTITY lessapprox "&#x2A85;">
<!ENTITY gap "&#x2A86;"><!ENTITY gtrapprox "&#x2A86;">
<!ENTITY lne "&#x2A87;"><!ENTITY lneq "&#x2A87;">
<!ENTITY gne "&#x2A88;"><!ENTITY gneq "&#x2A88;">
<!ENTITY lnap "&#x2A89;"><!ENTITY lnapprox "&#x2A89;">
<!ENTITY gnap "&#x2A8A;"><!ENTITY gnapprox "&#x2A8A;">
<!ENTITY lEg "&#x2A8B;"><!ENTITY lesseqqgtr "&#x2A8B;">
<!ENTITY gEl "&#x2A8C;"><!ENTITY gtreqqless "&#x2A8C;">
<!ENTITY lsime "&#x2A8D;">
<!ENTITY gsime "&#x2A8E;">
<!ENTITY lsimg "&#x2A8F;">
<!ENTITY gsiml "&#x2A90;">
<!ENTITY lgE "&#x2A91;">
<!ENTITY glE "&#x2A92;">
<!ENTITY lesges "&#x2A93;">
<!ENTITY gesles "&#x2A94;">
<!ENTITY els "&#x2A95;"><!ENTITY eqslantless "&#x2A95;">
<!ENTITY egs "&#x2A96;"><!ENTITY eqslantgtr "&#x2A96;">
<!ENTITY elsdot "&#x2A97;">
<!ENTITY egsdot "&#x2A98;">
<!ENTITY el "&#x2A99;">
<!ENTITY eg "&#x2A9A;">
<!ENTITY siml "&#x2A9D;">
<!ENTITY simg "&#x2A9E;">
<!ENTITY simlE "&#x2A9F;">
<!ENTITY simgE "&#x2AA0;">
<!ENTITY LessLess "&#x2AA1;">
<!ENTITY NotNestedLessLess "&#x2AA1;&#x338;">
<!ENTITY GreaterGreater "&#x2AA2;">
<!ENTITY NotNestedGreaterGreater "&#x2AA2;&#x338;">
<!ENTITY glj "&#x2AA4;">
<!ENTITY gla "&#x2AA5;">
<!ENTITY ltcc "&#x2AA6;">
<!ENTITY gtcc "&#x2AA7;">
<!ENTITY lescc "&#x2AA8;">
<!ENTITY gescc "&#x2AA9;">
<!ENTITY smt "&#x2AAA;">
<!ENTITY lat "&#x2AAB;">
<!ENTITY smte "&#x2AAC;">
<!ENTITY smtes "&#x2AAC;&#xFE00;">
<!ENTITY late "&#x2AAD;">
<!ENTITY lates "&#x2AAD;&#xFE00;">
<!ENTITY bumpE "&#x2AAE;">
<!ENTITY pre "&#x2AAF;"><!ENTITY PrecedesEqual "&#x2AAF;"><!ENTITY preceq "&#x2AAF;">
<!ENTITY npre "&#x2AAF;&#x338;"><!ENTITY NotPrecedesEqual "&#x2AAF;&#x338;"><!ENTITY npreceq "&#x2AAF;&#x338;">
<!ENTITY sce "&#x2AB0;"><!ENTITY SucceedsEqual "&#x2AB0;"><!ENTITY succeq "&#x2AB0;">
<!ENTITY nsce "&#x2AB0;&#x338;"><!ENTITY NotSucceedsEqual "&#x2AB0;&#x338;"><!ENTITY nsucceq "&#x2AB0;&#x338;">
<!ENTITY prE "&#x2AB3;">
<!ENTITY scE "&#x2AB4;">
<!ENTITY prnE "&#x2AB5;"><!ENTITY precneqq "&#x2AB5;">
<!ENTITY scnE "&#x2AB6;"><!ENTITY succneqq "&#x2AB6;">
<!ENTITY prap "&#x2AB7;"><!ENTITY precapprox "&#x2AB7;">
<!ENTITY scap "&#x2AB8;"><!ENTITY succapprox "&#x2AB8;">
<!ENTITY prnap "&#x2AB9;"><!ENTITY precnapprox "&#x2AB9;">
<!ENTITY scnap "&#x2ABA;"><!ENTITY succnapprox "&#x2ABA;">
<!ENTITY Pr "&#x2ABB;">
<!ENTITY Sc "&#x2ABC;">
<!ENTITY subdot "&#x2ABD;">
<!ENTITY supdot "&#x2ABE;">
<!ENTITY subplus "&#x2ABF;">
<!ENTITY supplus "&#x2AC0;">
<!ENTITY submult "&#x2AC1;">
<!ENTITY supmult "&#x2AC2;">
<!ENTITY subedot "&#x2AC3;">
<!ENTITY supedot "&#x2AC4;">
<!ENTITY subE "&#x2AC5;"><!ENTITY subseteqq "&#x2AC5;">
<!ENTITY nsubE "&#x2AC5;&#x338;"><!ENTITY nsubseteqq "&#x2AC5;&#x338;">
<!ENTITY supE "&#x2AC6;"><!ENTITY supseteqq "&#x2AC6;">
<!ENTITY nsupE "&#x2AC6;&#x338;"><!ENTITY nsupseteqq "&#x2AC6;&#x338;">
<!ENTITY subsim "&#x2AC7;">
<!ENTITY supsim "&#x2AC8;">
<!ENTITY subnE "&#x2ACB;"><!ENTITY subsetneqq "&#x2ACB;">
<!ENTITY vsubnE "&#x2ACB;&#xFE00;"><!ENTITY varsubsetneqq "&#x2ACB;&#xFE00;">
<!ENTITY supnE "&#x2ACC;"><!ENTITY supsetneqq "&#x2ACC;">
<!ENTITY vsupnE "&#x2ACC;&#xFE00;"><!ENTITY varsupsetneqq "&#x2ACC;&#xFE00;">
<!ENTITY csub "&#x2ACF;">
<!ENTITY csup "&#x2AD0;">
<!ENTITY csube "&#x2AD1;">
<!ENTITY csupe "&#x2AD2;">
<!ENTITY subsup "&#x2AD3;">
<!ENTITY supsub "&#x2AD4;">
<!ENTITY subsub "&#x2AD5;">
<!ENTITY supsup "&#x2AD6;">
<!ENTITY suphsub "&#x2AD7;">
<!ENTITY supdsub "&#x2AD8;">
<!ENTITY forkv "&#x2AD9;">
<!ENTITY topfork "&#x2ADA;">
<!ENTITY mlcp "&#x2ADB;">
<!ENTITY Dashv "&#x2AE4;"><!ENTITY DoubleLeftTee "&#x2AE4;">
<!ENTITY Vdashl "&#x2AE6;">
<!ENTITY Barv "&#x2AE7;">
<!ENTITY vBar "&#x2AE8;">
<!ENTITY vBarv "&#x2AE9;">
<!ENTITY Vbar "&#x2AEB;">
<!ENTITY Not "&#x2AEC;">
<!ENTITY bNot "&#x2AED;">
<!ENTITY rnmid "&#x2AEE;">
<!ENTITY cirmid "&#x2AEF;">
<!ENTITY midcir "&#x2AF0;">
<!ENTITY topcir "&#x2AF1;">
<!ENTITY nhpar "&#x2AF2;">
<!ENTITY parsim "&#x2AF3;">
<!ENTITY parsl "&#x2AFD;">
<!ENTITY nparsl "&#x2AFD;&#x20E5;">
<!ENTITY fflig "&#xFB00;">
<!ENTITY filig "&#xFB01;">
<!ENTITY fllig "&#xFB02;">
<!ENTITY ffilig "&#xFB03;">
<!ENTITY ffllig "&#xFB04;">
<!ENTITY Ascr "&#x1D49C;">
<!ENTITY Cscr "&#x1D49E;">
<!ENTITY Dscr "&#x1D49F;">
<!ENTITY Gscr "&#x1D4A2;">
<!ENTITY Jscr "&#x1D4A5;">
<!ENTITY Kscr "&#x1D4A6;">
<!ENTITY Nscr "&#x1D4A9;">
<!ENTITY Oscr "&#x1D4AA;">
<!ENTITY Pscr "&#x1D4AB;">
<!ENTITY Qscr "&#x1D4AC;">
<!ENTITY Sscr "&#x1D4AE;">
<!ENTITY Tscr "&#x1D4AF;">
<!ENTITY Uscr "&#x1D4B0;">
<!ENTITY Vscr "&#x1D4B1;">
<!ENTITY Wscr "&#x1D4B2;">
<!ENTITY Xscr "&#x1D4B3;">
<!ENTITY Yscr "&#x1D4B4;">
<!ENTITY Zscr "&#x1D4B5;">
<!ENTITY ascr "&#x1D4B6;">
<!ENTITY bscr "&#x1D4B7;">
<!ENTITY cscr "&#x1D4B8;">
<!ENTITY dscr "&#x1D4B9;">
<!ENTITY fscr "&#x1D4BB;">
<!ENTITY hscr "&#x1D4BD;">
<!ENTITY iscr "&#x1D4BE;">
<!ENTITY jscr "&#x1D4BF;">
<!ENTITY kscr "&#x1D4C0;">
<!ENTITY lscr "&#x1D4C1;">
<!ENTITY mscr "&#x1D4C2;">
<!ENTITY nscr "&#x1D4C3;">
<!ENTITY pscr "&#x1D4C5;">
<!ENTITY qscr "&#x1D4C6;">
<!ENTITY rscr "&#x1D4C7;">
<!ENTITY sscr "&#x1D4C8;">
<!ENTITY tscr "&#x1D4C9;">
<!ENTITY uscr "&#x1D4CA;">
<!ENTITY vscr "&#x1D4CB;">
<!ENTITY wscr "&#x1D4CC;">
<!ENTITY xscr "&#x1D4CD;">
<!ENTITY yscr "&#x1D4CE;">
<!ENTITY zscr "&#x1D4CF;">
<!ENTITY Afr "&#x1D504;">
<!ENTITY Bfr "&#x1D505;">
<!ENTITY Dfr "&#x1D507;">
<!ENTITY Efr "&#x1D508;">
<!ENTITY Ffr "&#x1D509;">
<!ENTITY Gfr "&#x1D50A;">
<!ENTITY Jfr "&#x1D50D;">
<!ENTITY Kfr "&#x1D50E;">
<!ENTITY Lfr "&#x1D50F;">
<!ENTITY Mfr "&#x1D510;">
<!ENTITY Nfr "&#x1D511;">
<!ENTITY Ofr "&#x1D512;">
<!ENTITY Pfr "&#x1D513;">
<!ENTITY Qfr "&#x1D514;">
<!ENTITY Sfr "&#x1D516;">
<!ENTITY Tfr "&#x1D517;">
<!ENTITY Ufr "&#x1D518;">
<!ENTITY Vfr "&#x1D519;">
<!ENTITY Wfr "&#x1D51A;">
<!ENTITY Xfr "&#x1D51B;">
<!ENTITY Yfr "&#x1D51C;">
<!ENTITY afr "&#x1D51E;">
<!ENTITY bfr "&#x1D51F;">
<!ENTITY cfr "&#x1D520;">
<!ENTITY dfr "&#x1D521;">
<!ENTITY efr "&#x1D522;">
<!ENTITY ffr "&#x1D523;">
<!ENTITY gfr "&#x1D524;">
<!ENTITY hfr "&#x1D525;">
<!ENTITY ifr "&#x1D526;">
<!ENTITY jfr "&#x1D527;">
<!ENTITY kfr "&#x1D528;">
<!ENTITY lfr "&#x1D529;">
<!ENTITY mfr "&#x1D52A;">
<!ENTITY nfr "&#x1D52B;">
<!ENTITY ofr "&#x1D52C;">
<!ENTITY pfr "&#x1D52D;">
<!ENTITY qfr "&#x1D52E;">
<!ENTITY rfr "&#x1D52F;">
<!ENTITY sfr "&#x1D530;">
<!ENTITY tfr "&#x1D531;">
<!ENTITY ufr "&#x1D532;">
<!ENTITY vfr "&#x1D533;">
<!ENTITY wfr "&#x1D534;">
<!ENTITY xfr "&#x1D535;">
<!ENTITY yfr "&#x1D536;">
<!ENTITY zfr "&#x1D537;">
<!ENTITY Aopf "&#x1D538;">
<!ENTITY Bopf "&#x1D539;">
<!ENTITY Dopf "&#x1D53B;">
<!ENTITY Eopf "&#x1D53C;">
<!ENTITY Fopf "&#x1D53D;">
<!ENTITY Gopf "&#x1D53E;">
<!ENTITY Iopf "&#x1D540;">
<!ENTITY Jopf "&#x1D541;">
<!ENTITY Kopf "&#x1D542;">
<!ENTITY Lopf "&#x1D543;">
<!ENTITY Mopf "&#x1D544;">
<!ENTITY Oopf "&#x1D546;">
<!ENTITY Sopf "&#x1D54A;">
<!ENTITY Topf "&#x1D54B;">
<!ENTITY Uopf "&#x1D54C;">
<!ENTITY Vopf "&#x1D54D;">
<!ENTITY Wopf "&#x1D54E;">
<!ENTITY Xopf "&#x1D54F;">
<!ENTITY Yopf "&#x1D550;">
<!ENTITY aopf "&#x1D552;">
<!ENTITY bopf "&#x1D553;">
<!ENTITY copf "&#x1D554;">
<!ENTITY dopf "&#x1D555;">
<!ENTITY eopf "&#x1D556;">
<!ENTITY fopf "&#x1D557;">
<!ENTITY gopf "&#x1D558;">
<!ENTITY hopf "&#x1D559;">
<!ENTITY iopf "&#x1D55A;">
<!ENTITY jopf "&#x1D55B;">
<!ENTITY kopf "&#x1D55C;">
<!ENTITY lopf "&#x1D55D;">
<!ENTITY mopf "&#x1D55E;">
<!ENTITY nopf "&#x1D55F;">
<!ENTITY oopf "&#x1D560;">
<!ENTITY popf "&#x1D561;">
<!ENTITY qopf "&#x1D562;">
<!ENTITY ropf "&#x1D563;">
<!ENTITY sopf "&#x1D564;">
<!ENTITY topf "&#x1D565;">
<!ENTITY uopf "&#x1D566;">
<!ENTITY vopf "&#x1D567;">
<!ENTITY wopf "&#x1D568;">
<!ENTITY xopf "&#x1D569;">
<!ENTITY yopf "&#x1D56A;">
<!ENTITY zopf "&#x1D56B;">