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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The purpose of this file is determine what bitrate to use for mirroring.
// Ideally this should be as much as possible, without causing any frames to
// arrive late.
// The current algorithm is to measure how much bandwidth we've been using
// recently. We also keep track of how much data has been queued up for sending
// in a virtual "buffer" (this virtual buffer represents all the buffers between
// the sender and the receiver, including retransmissions and so forth.)
// If we estimate that our virtual buffer is mostly empty, we try to use
// more bandwidth than our recent usage, otherwise we use less.
#include "media/cast/sender/congestion_control.h"
#include <algorithm>
#include <deque>
#include "base/logging.h"
#include "base/macros.h"
#include "base/trace_event/trace_event.h"
#include "media/cast/constants.h"
namespace media {
namespace cast {
class AdaptiveCongestionControl : public CongestionControl {
public:
AdaptiveCongestionControl(base::TickClock* clock,
int max_bitrate_configured,
int min_bitrate_configured,
double max_frame_rate);
~AdaptiveCongestionControl() final;
// CongestionControl implementation.
void UpdateRtt(base::TimeDelta rtt) final;
void UpdateTargetPlayoutDelay(base::TimeDelta delay) final;
void SendFrameToTransport(FrameId frame_id,
size_t frame_size_in_bits,
base::TimeTicks when) final;
void AckFrame(FrameId frame_id, base::TimeTicks when) final;
void AckLaterFrames(std::vector<FrameId> received_frames,
base::TimeTicks when) final;
int GetBitrate(base::TimeTicks playout_time,
base::TimeDelta playout_delay) final;
private:
struct FrameStats {
FrameStats();
// Time this frame was first enqueued for transport.
base::TimeTicks enqueue_time;
// Time this frame was acked.
base::TimeTicks ack_time;
// Size of encoded frame in bits.
size_t frame_size_in_bits;
};
// Calculate how much "dead air" (idle time) there is between two frames.
static base::TimeDelta DeadTime(const FrameStats& a, const FrameStats& b);
// Get the FrameStats for a given |frame_id|, auto-creating a new FrameStats
// for newer frames, but possibly returning nullptr for older frames that have
// been pruned. Never returns nullptr for |frame_id|s equal to or greater than
// |last_checkpoint_frame_|.
// Note: Older FrameStats will be removed automatically.
FrameStats* GetFrameStats(FrameId frame_id);
// Discard old FrameStats.
void PruneFrameStats();
// Calculate a safe bitrate. This is based on how much we've been
// sending in the past.
double CalculateSafeBitrate();
// Estimate when the transport will start sending the data for a given frame.
// |estimated_bitrate| is the current estimated transmit bitrate in bits per
// second.
base::TimeTicks EstimatedSendingTime(FrameId frame_id,
double estimated_bitrate);
base::TickClock* const clock_; // Not owned by this class.
const int max_bitrate_configured_;
const int min_bitrate_configured_;
const double max_frame_rate_;
std::deque<FrameStats> frame_stats_;
FrameId last_frame_stats_;
// This is the latest known frame that all previous frames (having smaller
// |frame_id|) and this frame were acked by receiver.
FrameId last_checkpoint_frame_;
// This is the first time that |last_checkpoint_frame_| is marked.
base::TimeTicks last_checkpoint_time_;
FrameId last_enqueued_frame_;
base::TimeDelta rtt_;
size_t history_size_;
size_t acked_bits_in_history_;
base::TimeDelta dead_time_in_history_;
DISALLOW_COPY_AND_ASSIGN(AdaptiveCongestionControl);
};
class FixedCongestionControl : public CongestionControl {
public:
explicit FixedCongestionControl(int bitrate) : bitrate_(bitrate) {}
~FixedCongestionControl() final {}
// CongestionControl implementation.
void UpdateRtt(base::TimeDelta rtt) final {}
void UpdateTargetPlayoutDelay(base::TimeDelta delay) final {}
void SendFrameToTransport(FrameId frame_id,
size_t frame_size_in_bits,
base::TimeTicks when) final {}
void AckFrame(FrameId frame_id, base::TimeTicks when) final {}
void AckLaterFrames(std::vector<FrameId> received_frames,
base::TimeTicks when) final {}
int GetBitrate(base::TimeTicks playout_time,
base::TimeDelta playout_delay) final {
return bitrate_;
}
private:
const int bitrate_;
DISALLOW_COPY_AND_ASSIGN(FixedCongestionControl);
};
CongestionControl* NewAdaptiveCongestionControl(
base::TickClock* clock,
int max_bitrate_configured,
int min_bitrate_configured,
double max_frame_rate) {
return new AdaptiveCongestionControl(clock,
max_bitrate_configured,
min_bitrate_configured,
max_frame_rate);
}
CongestionControl* NewFixedCongestionControl(int bitrate) {
return new FixedCongestionControl(bitrate);
}
// This means that we *try* to keep our buffer 90% empty.
// If it is less full, we increase the bandwidth, if it is more
// we decrease the bandwidth. Making this smaller makes the
// congestion control more aggressive.
static const double kTargetEmptyBufferFraction = 0.9;
// This is the size of our history in frames. Larger values makes the
// congestion control adapt slower.
static const size_t kHistorySize = 100;
AdaptiveCongestionControl::FrameStats::FrameStats() : frame_size_in_bits(0) {
}
AdaptiveCongestionControl::AdaptiveCongestionControl(base::TickClock* clock,
int max_bitrate_configured,
int min_bitrate_configured,
double max_frame_rate)
: clock_(clock),
max_bitrate_configured_(max_bitrate_configured),
min_bitrate_configured_(min_bitrate_configured),
max_frame_rate_(max_frame_rate),
last_frame_stats_(FrameId::first() - 1),
last_checkpoint_frame_(FrameId::first() - 1),
last_enqueued_frame_(FrameId::first() - 1),
history_size_(kHistorySize),
acked_bits_in_history_(0) {
DCHECK_GE(max_bitrate_configured, min_bitrate_configured) << "Invalid config";
DCHECK_GT(min_bitrate_configured, 0);
frame_stats_.resize(2);
base::TimeTicks now = clock->NowTicks();
frame_stats_[0].ack_time = now;
frame_stats_[0].enqueue_time = now;
frame_stats_[1].ack_time = now;
frame_stats_[1].enqueue_time = now;
last_checkpoint_time_ = now;
DCHECK(!frame_stats_[0].ack_time.is_null());
}
CongestionControl::~CongestionControl() {}
AdaptiveCongestionControl::~AdaptiveCongestionControl() {}
void AdaptiveCongestionControl::UpdateRtt(base::TimeDelta rtt) {
rtt_ = (7 * rtt_ + rtt) / 8;
}
void AdaptiveCongestionControl::UpdateTargetPlayoutDelay(
base::TimeDelta delay) {
const int max_unacked_frames = std::min<int>(
kMaxUnackedFrames, 1 + static_cast<int>(delay * max_frame_rate_ /
base::TimeDelta::FromSeconds(1)));
DCHECK_GT(max_unacked_frames, 0);
history_size_ = max_unacked_frames + kHistorySize;
PruneFrameStats();
}
// Calculate how much "dead air" there is between two frames.
base::TimeDelta AdaptiveCongestionControl::DeadTime(const FrameStats& a,
const FrameStats& b) {
if (b.enqueue_time > a.ack_time) {
return b.enqueue_time - a.ack_time;
} else {
return base::TimeDelta();
}
}
double AdaptiveCongestionControl::CalculateSafeBitrate() {
DCHECK(!frame_stats_.empty());
const double transmit_time =
(GetFrameStats(last_checkpoint_frame_)->ack_time -
frame_stats_.front().enqueue_time - dead_time_in_history_)
.InSecondsF();
if (acked_bits_in_history_ == 0 || transmit_time <= 0.0) {
return min_bitrate_configured_;
}
return acked_bits_in_history_ / std::max(transmit_time, 1E-3);
}
AdaptiveCongestionControl::FrameStats* AdaptiveCongestionControl::GetFrameStats(
FrameId frame_id) {
int offset = frame_id - last_frame_stats_;
if (offset > 0) {
// Sanity-check: Make sure the new |frame_id| will not cause an unreasonably
// large increase in the history dataset.
DCHECK_LE(offset, kMaxUnackedFrames + 1);
frame_stats_.resize(frame_stats_.size() + offset);
last_frame_stats_ = frame_id;
offset = 0;
}
PruneFrameStats();
offset += frame_stats_.size() - 1;
if (offset < 0) {
DCHECK_LT(frame_id, last_checkpoint_frame_);
return nullptr; // Old frame has been pruned from the dataset.
}
return &frame_stats_[offset];
}
void AdaptiveCongestionControl::PruneFrameStats() {
// Maintain a minimal amount of history, specified by |history_size_|, that
// MUST also include all frames from the last ACK'ed frame.
const size_t retention_count = std::max<size_t>(
history_size_, last_frame_stats_ - last_checkpoint_frame_ + 1);
// Sanity-check: At least one entry must be kept, but the dataset should not
// grow indefinitely.
DCHECK_GE(retention_count, 1u);
constexpr size_t kMaxInFlightRangeSize =
kMaxUnackedFrames + // Maximum unACKed frames.
1 + // The last ACKed frame.
1; // One not-yet-enqueued frame (see call to EstimatedSendingTime()).
DCHECK_LE(retention_count, std::max(history_size_, kMaxInFlightRangeSize));
while (frame_stats_.size() > retention_count) {
DCHECK(!frame_stats_[0].ack_time.is_null());
acked_bits_in_history_ -= frame_stats_[0].frame_size_in_bits;
dead_time_in_history_ -= DeadTime(frame_stats_[0], frame_stats_[1]);
DCHECK_GE(acked_bits_in_history_, 0UL);
VLOG(2) << "DT: " << dead_time_in_history_.InSecondsF();
DCHECK_GE(dead_time_in_history_.InSecondsF(), 0.0);
frame_stats_.pop_front();
}
}
void AdaptiveCongestionControl::AckFrame(FrameId frame_id,
base::TimeTicks when) {
FrameStats* frame_stats = GetFrameStats(last_checkpoint_frame_);
while (last_checkpoint_frame_ < frame_id) {
FrameStats* last_frame_stats = frame_stats;
frame_stats = GetFrameStats(last_checkpoint_frame_ + 1);
// Note: This increment must happen AFTER the GetFrameStats() call to
// prevent the |last_frame_stats| pointer from being invalidated.
last_checkpoint_frame_++;
// When ACKing a frame that was never sent, just pretend it was sent and
// ACKed at the same point-in-time.
if (frame_stats->enqueue_time.is_null())
frame_stats->enqueue_time = when;
else if (when < frame_stats->enqueue_time)
when = frame_stats->enqueue_time;
// Don't overwrite the ack time for those frames that were already acked in
// previous extended ACKs.
if (frame_stats->ack_time.is_null())
frame_stats->ack_time = when;
DCHECK_GE(when, frame_stats->ack_time);
acked_bits_in_history_ += frame_stats->frame_size_in_bits;
dead_time_in_history_ += DeadTime(*last_frame_stats, *frame_stats);
last_checkpoint_time_ = when;
}
}
void AdaptiveCongestionControl::AckLaterFrames(
std::vector<FrameId> received_frames,
base::TimeTicks when) {
DCHECK(std::is_sorted(received_frames.begin(), received_frames.end()));
for (FrameId frame_id : received_frames) {
if (frame_id <= last_checkpoint_frame_)
continue;
FrameStats* frame_stats = GetFrameStats(frame_id);
// When ACKing a frame that was never sent, just pretend it was sent and
// ACKed at the same point-in-time.
if (frame_stats->enqueue_time.is_null())
frame_stats->enqueue_time = when;
else if (when < frame_stats->enqueue_time)
when = frame_stats->enqueue_time;
// Don't overwrite the ack time for those frames that were acked before.
if (frame_stats->ack_time.is_null())
frame_stats->ack_time = when;
DCHECK_GE(when, frame_stats->ack_time);
}
}
void AdaptiveCongestionControl::SendFrameToTransport(FrameId frame_id,
size_t frame_size_in_bits,
base::TimeTicks when) {
last_enqueued_frame_ = frame_id;
FrameStats* frame_stats = GetFrameStats(frame_id);
DCHECK(frame_stats);
frame_stats->enqueue_time = when;
frame_stats->frame_size_in_bits = frame_size_in_bits;
}
base::TimeTicks AdaptiveCongestionControl::EstimatedSendingTime(
FrameId frame_id,
double estimated_bitrate) {
const base::TimeTicks now = clock_->NowTicks();
// Starting with the time of the latest acknowledgement, extrapolate forward
// to determine an estimated sending time for |frame_id|.
//
// |estimated_sending_time| will contain the estimated sending time for each
// frame after the last ACK'ed frame. It is possible for multiple frames to
// be in-flight; and therefore it is common for the |estimated_sending_time|
// for those frames to be before |now|. The initial estimate is based on the
// last ACKed frame and the RTT.
base::TimeTicks estimated_sending_time = last_checkpoint_time_ - rtt_;
for (FrameId f = last_checkpoint_frame_ + 1; f < frame_id; ++f) {
FrameStats* const stats = GetFrameStats(f);
// |estimated_ack_time| is the local time when the sender receives the ACK,
// and not the time when the ACK left the receiver.
base::TimeTicks estimated_ack_time = stats->ack_time;
// Do not update the estimate if this frame's packets will never again enter
// the packet send queue; unless there is no estimate yet.
if (!estimated_ack_time.is_null())
continue;
// Model: The |estimated_sending_time| is the time at which the first byte
// of the encoded frame is transmitted. Then, assume the transmission of
// the remaining bytes is paced such that the last byte has just left the
// sender at |frame_transmit_time| later. This last byte then takes
// ~RTT/2 amount of time to travel to the receiver. Finally, the ACK from
// the receiver is sent and this takes another ~RTT/2 amount of time to
// reach the sender.
const base::TimeDelta frame_transmit_time = base::TimeDelta::FromSecondsD(
stats->frame_size_in_bits / estimated_bitrate);
estimated_ack_time = std::max(estimated_sending_time, stats->enqueue_time) +
frame_transmit_time + rtt_;
if (estimated_ack_time < now) {
// The current frame has not yet been ACK'ed and the yet the computed
// |estimated_ack_time| is before |now|. This contradiction must be
// resolved.
//
// The solution below is a little counter-intuitive, but it seems to
// work. Basically, when we estimate that the ACK should have already
// happened, we figure out how long ago it should have happened and
// guess that the ACK will happen half of that time in the future. This
// will cause some over-estimation when acks are late, which is actually
// the desired behavior.
estimated_ack_time = now + (now - estimated_ack_time) / 2;
}
// Since we [in the common case] do not wait for an ACK before we start
// sending the next frame, estimate the next frame's sending time as the
// time just after the last byte of the current frame left the sender (see
// Model comment above).
estimated_sending_time =
std::max(estimated_sending_time, estimated_ack_time - rtt_);
}
FrameStats* const frame_stats = GetFrameStats(frame_id);
DCHECK(frame_stats);
if (frame_stats->enqueue_time.is_null()) {
// The frame has not yet been enqueued for transport. Since it cannot be
// enqueued in the past, ensure the result is lower-bounded by |now|.
estimated_sending_time = std::max(estimated_sending_time, now);
} else {
// |frame_stats->enqueue_time| is the time the frame was enqueued for
// transport. The frame may not actually start being sent until a
// point-in-time after that, because the transport is waiting for prior
// frames to be acknowledged.
estimated_sending_time =
std::max(estimated_sending_time, frame_stats->enqueue_time);
}
return estimated_sending_time;
}
int AdaptiveCongestionControl::GetBitrate(base::TimeTicks playout_time,
base::TimeDelta playout_delay) {
double safe_bitrate = CalculateSafeBitrate();
// Estimate when we might start sending the next frame.
base::TimeDelta time_to_catch_up =
playout_time -
EstimatedSendingTime(last_enqueued_frame_ + 1, safe_bitrate);
double empty_buffer_fraction =
time_to_catch_up.InSecondsF() / playout_delay.InSecondsF();
empty_buffer_fraction = std::min(empty_buffer_fraction, 1.0);
empty_buffer_fraction = std::max(empty_buffer_fraction, 0.0);
int bits_per_second = static_cast<int>(
safe_bitrate * empty_buffer_fraction / kTargetEmptyBufferFraction);
VLOG(3) << " FBR:" << (bits_per_second / 1E6)
<< " EBF:" << empty_buffer_fraction
<< " SBR:" << (safe_bitrate / 1E6);
TRACE_COUNTER_ID1("cast.stream", "Empty Buffer Fraction", this,
empty_buffer_fraction);
bits_per_second = std::max(bits_per_second, min_bitrate_configured_);
bits_per_second = std::min(bits_per_second, max_bitrate_configured_);
return bits_per_second;
}
} // namespace cast
} // namespace media