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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_VAAPI_VAAPI_PICTURE_NATIVE_PIXMAP_H_
#define MEDIA_GPU_VAAPI_VAAPI_PICTURE_NATIVE_PIXMAP_H_
#include <stdint.h>
#include "base/memory/ref_counted.h"
#include "media/gpu/vaapi/va_surface.h"
#include "media/gpu/vaapi/vaapi_picture.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace gl {
class GLImage;
}
namespace gfx {
class NativePixmap;
}
namespace media {
class VaapiWrapper;
// Implementation of VaapiPicture based on NativePixmaps.
class VaapiPictureNativePixmap : public VaapiPicture {
public:
VaapiPictureNativePixmap(
const scoped_refptr<VaapiWrapper>& vaapi_wrapper,
const MakeGLContextCurrentCallback& make_context_current_cb,
const BindGLImageCallback& bind_image_cb_,
int32_t picture_buffer_id,
const gfx::Size& size,
uint32_t texture_id,
uint32_t client_texture_id,
uint32_t texture_target);
~VaapiPictureNativePixmap() override;
// VaapiPicture implementation.
bool DownloadFromSurface(const scoped_refptr<VASurface>& va_surface) override;
bool AllowOverlay() const override;
VASurfaceID va_surface_id() const override;
protected:
// Ozone buffer, the storage of the EGLImage and the VASurface.
scoped_refptr<gfx::NativePixmap> pixmap_;
// GLImage bound to the GL textures used by the VDA client.
scoped_refptr<gl::GLImage> gl_image_;
// VASurface used to transfer from the decoder's pixel format.
scoped_refptr<VASurface> va_surface_;
private:
DISALLOW_COPY_AND_ASSIGN(VaapiPictureNativePixmap);
};
} // namespace media
#endif // MEDIA_GPU_VAAPI_VAAPI_PICTURE_NATIVE_PIXMAP_H_