blob: 7f1e824e79305c0ab1a982ed93bb052031802441 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "base/containers/queue.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "media/base/video_decoder_config.h"
#include "media/video/video_decode_accelerator.h"
#include "ppapi/c/pp_codecs.h"
namespace base {
class SingleThreadTaskRunner;
namespace ws {
class ContextProviderCommandBuffer;
namespace content {
class PepperVideoDecoderHost;
// This class is a shim to wrap a media::VideoDecoder so that it can be used
// by PepperVideoDecoderHost in place of a media::VideoDecodeAccelerator.
// This class should be constructed, used, and destructed on the main (render)
// thread.
class VideoDecoderShim : public media::VideoDecodeAccelerator {
VideoDecoderShim(PepperVideoDecoderHost* host, uint32_t texture_pool_size);
~VideoDecoderShim() override;
// media::VideoDecodeAccelerator implementation.
bool Initialize(const Config& config, Client* client) override;
void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
void AssignPictureBuffers(
const std::vector<media::PictureBuffer>& buffers) override;
void ReusePictureBuffer(int32_t picture_buffer_id) override;
void Flush() override;
void Reset() override;
void Destroy() override;
enum State {
struct PendingDecode;
struct PendingFrame;
class DecoderImpl;
class YUVConverter;
void OnInitializeFailed();
void OnDecodeComplete(int32_t result, uint32_t decode_id);
void OnOutputComplete(std::unique_ptr<PendingFrame> frame);
void SendPictures();
void OnResetComplete();
void NotifyCompletedDecodes();
void DismissTexture(uint32_t texture_id);
void DeleteTexture(uint32_t texture_id);
// Call this whenever we change GL state that the plugin relies on, such as
// creating picture textures.
void FlushCommandBuffer();
std::unique_ptr<DecoderImpl> decoder_impl_;
State state_;
PepperVideoDecoderHost* host_;
scoped_refptr<base::SingleThreadTaskRunner> media_task_runner_;
scoped_refptr<ws::ContextProviderCommandBuffer> context_provider_;
// The current decoded frame size.
gfx::Size texture_size_;
// Map that takes the plugin's GL texture id to the renderer's GL texture id.
using TextureIdMap = std::unordered_map<uint32_t, uint32_t>;
TextureIdMap texture_id_map_;
// Available textures (these are plugin ids.)
using TextureIdSet = std::unordered_set<uint32_t>;
TextureIdSet available_textures_;
// Track textures that are no longer needed (these are plugin ids.)
TextureIdSet textures_to_dismiss_;
// Queue of completed decode ids, for notifying the host.
using CompletedDecodeQueue = base::queue<uint32_t>;
CompletedDecodeQueue completed_decodes_;
// Queue of decoded frames that await rgb->yuv conversion.
using PendingFrameQueue = base::queue<std::unique_ptr<PendingFrame>>;
PendingFrameQueue pending_frames_;
// The optimal number of textures to allocate for decoder_impl_.
uint32_t texture_pool_size_;
uint32_t num_pending_decodes_;
std::unique_ptr<YUVConverter> yuv_converter_;
base::WeakPtrFactory<VideoDecoderShim> weak_ptr_factory_;
} // namespace content