blob: fdedf7ffdcdf346bfcba62cb4f5ac656744cee4d [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "base/logging.h"
namespace gpu {
bool IsGLContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_WEBGL2_COMPUTE:
return true;
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
return false;
}
bool IsWebGLContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_WEBGL2_COMPUTE:
return true;
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
return false;
}
bool IsWebGL1OrES2ContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
return true;
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL2_COMPUTE:
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
return false;
}
bool IsWebGL2OrES3ContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL2:
return true;
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_WEBGL2_COMPUTE:
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
return false;
}
bool IsWebGL2OrES3OrHigherContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_WEBGL2_COMPUTE:
return true;
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
return false;
}
bool IsWebGL2ComputeContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_WEBGL2_COMPUTE:
return true;
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_WEBGPU:
return false;
}
NOTREACHED();
return false;
}
bool IsWebGPUContextType(ContextType context_type) {
// Switch statement to cause a compile-time error if we miss a case.
switch (context_type) {
case CONTEXT_TYPE_WEBGPU:
return true;
case CONTEXT_TYPE_OPENGLES2:
case CONTEXT_TYPE_OPENGLES3:
case CONTEXT_TYPE_WEBGL1:
case CONTEXT_TYPE_WEBGL2:
case CONTEXT_TYPE_WEBGL2_COMPUTE:
return false;
}
NOTREACHED();
return false;
}
ContextCreationAttribs::ContextCreationAttribs() = default;
ContextCreationAttribs::ContextCreationAttribs(
const ContextCreationAttribs& other) = default;
ContextCreationAttribs& ContextCreationAttribs::operator=(
const ContextCreationAttribs& other) = default;
} // namespace gpu