blob: 827f595094cda14c2071aa7a46ef8dcb3d31a101 [file] [log] [blame]
// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/context_state.h"
#include <stddef.h>
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
namespace gles2 {
TEST(ContextStateVec4Test, DefaultValues) {
Vec4 v;
EXPECT_EQ(SHADER_VARIABLE_FLOAT, v.type());
GLfloat f[4];
v.GetValues(f);
EXPECT_EQ(0.f, f[0]);
EXPECT_EQ(0.f, f[1]);
EXPECT_EQ(0.f, f[2]);
EXPECT_EQ(1.f, f[3]);
}
TEST(ContextStateVec4Test, SetGetFloatValues) {
Vec4 v;
const GLfloat kFloatValues[4] = { 2.f, 3.f, 4.f, 5.f };
v.SetValues(kFloatValues);
EXPECT_EQ(SHADER_VARIABLE_FLOAT, v.type());
GLfloat fv[4];
v.GetValues(fv);
for (size_t ii = 0; ii < 4; ++ii) {
EXPECT_EQ(kFloatValues[ii], fv[ii]);
}
}
TEST(ContextStateVec4Test, SetGetIntValues) {
Vec4 v;
const GLint kIntValues[4] = { 2, 3, -4, 5 };
v.SetValues(kIntValues);
EXPECT_EQ(SHADER_VARIABLE_INT, v.type());
GLint iv[4];
v.GetValues(iv);
for (size_t ii = 0; ii < 4; ++ii) {
EXPECT_EQ(kIntValues[ii], iv[ii]);
}
}
TEST(ContextStateVec4Test, SetGetUIntValues) {
Vec4 v;
const GLuint kUIntValues[4] = { 2, 3, 4, 5 };
v.SetValues(kUIntValues);
EXPECT_EQ(SHADER_VARIABLE_UINT, v.type());
GLuint uiv[4];
v.GetValues(uiv);
for (size_t ii = 0; ii < 4; ++ii) {
EXPECT_EQ(kUIntValues[ii], uiv[ii]);
}
}
TEST(ContextStateVec4Test, Equal) {
Vec4 v1, v2;
const GLint kIntValues[4] = { 2, 3, 4, 5 };
const GLuint kUIntValues[4] = { 2, 3, 4, 5 };
v1.SetValues(kIntValues);
v2.SetValues(kUIntValues);
EXPECT_FALSE(v1.Equal(v2));
EXPECT_FALSE(v2.Equal(v1));
v2.SetValues(kIntValues);
EXPECT_TRUE(v1.Equal(v2));
EXPECT_TRUE(v2.Equal(v1));
const GLint kIntValues2[4] = { 2, 3, 4, 6 };
v2.SetValues(kIntValues2);
EXPECT_FALSE(v1.Equal(v2));
EXPECT_FALSE(v2.Equal(v1));
}
} // namespace gles2
} // namespace gpu