blob: f7ee88fbcc4dd0e4c8d7b7ce95d9030021042324 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "base/mac/objc_property_releaser.h"
#import <objc/runtime.h>
#include <stdlib.h>
#include <string>
#include "base/logging.h"
namespace base {
namespace mac {
namespace {
// Returns the name of the instance variable backing the property, if known,
// if the property is marked "retain" or "copy". If the instance variable name
// is not known (perhaps because it was not automatically associated with the
// property by @synthesize) or if the property is not "retain" or "copy",
// returns an empty string.
std::string ReleasableInstanceName(objc_property_t property) {
// TODO(mark): Starting in newer system releases, the Objective-C runtime
// provides a function to break the property attribute string into
// individual attributes (property_copyAttributeList), as well as a function
// to look up the value of a specific attribute
// (property_copyAttributeValue). When the SDK defining that interface is
// final, this function should be adapted to walk the attribute list as
// returned by property_copyAttributeList when that function is available in
// preference to scanning through the attribute list manually.
// The format of the string returned by property_getAttributes is documented
// at
// http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ObjCRuntimeGuide/Articles/ocrtPropertyIntrospection.html#//apple_ref/doc/uid/TP40008048-CH101-SW6
const char* property_attributes = property_getAttributes(property);
std::string instance_name;
bool releasable = false;
while (*property_attributes) {
char name = *property_attributes;
const char* value = ++property_attributes;
while (*property_attributes && *property_attributes != ',') {
++property_attributes;
}
switch (name) {
// It might seem intelligent to check the type ('T') attribute to verify
// that it identifies an NSObject-derived type (the attribute value
// begins with '@'.) This is a bad idea beacuse it fails to identify
// CFTypeRef-based properties declared as __attribute__((NSObject)),
// which just show up as pointers to their underlying CFType structs.
//
// Quoting
// http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocProperties.html#//apple_ref/doc/uid/TP30001163-CH17-SW27
//
// > In Mac OS X v10.6 and later, you can use the __attribute__ keyword
// > to specify that a Core Foundation property should be treated like
// > an Objective-C object for memory management:
// > @property(retain) __attribute__((NSObject)) CFDictionaryRef
// > myDictionary;
case 'C': // copy
case '&': // retain
releasable = true;
break;
case 'V': // instance variable name
// 'V' is specified as the last attribute to occur in the
// documentation, but empirically, it's not always the last. In
// GC-supported or GC-required code, the 'P' (GC-eligible) attribute
// occurs after 'V'.
instance_name.assign(value, property_attributes - value);
break;
}
if (*property_attributes) {
++property_attributes;
}
}
if (releasable) {
return instance_name;
}
return std::string();
}
} // namespace
void ObjCPropertyReleaser::Init(id object, Class classy) {
DCHECK(!object_);
DCHECK(!class_);
CHECK([object isKindOfClass:classy]);
object_ = object;
class_ = classy;
}
void ObjCPropertyReleaser::ReleaseProperties() {
DCHECK(object_);
DCHECK(class_);
unsigned int property_count = 0;
objc_property_t* properties = class_copyPropertyList(class_, &property_count);
for (unsigned int property_index = 0;
property_index < property_count;
++property_index) {
objc_property_t property = properties[property_index];
std::string instance_name = ReleasableInstanceName(property);
if (!instance_name.empty()) {
id instance_value = nil;
Ivar instance_variable =
object_getInstanceVariable(object_, instance_name.c_str(),
(void**)&instance_value);
DCHECK(instance_variable);
[instance_value release];
}
}
free(properties);
// Clear object_ and class_ in case this ObjCPropertyReleaser will live on.
// It's only expected to release the properties it supervises once per Init.
object_ = nil;
class_ = nil;
}
} // namespace mac
} // namespace base