blob: c5cb28bb88d097a1dffcd61857fb2bc489f1c049 [file] [log] [blame]
// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
error::Error DoActiveTexture(GLenum texture);
error::Error DoAttachShader(GLuint program, GLuint shader);
error::Error DoBindAttribLocation(GLuint program,
GLuint index,
const char* name);
error::Error DoBindBuffer(GLenum target, GLuint buffer);
error::Error DoBindBufferBase(GLenum target, GLuint index, GLuint buffer);
error::Error DoBindBufferRange(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size);
error::Error DoBindFramebuffer(GLenum target, GLuint framebuffer);
error::Error DoBindRenderbuffer(GLenum target, GLuint renderbuffer);
error::Error DoBindSampler(GLuint unit, GLuint sampler);
error::Error DoBindTexture(GLenum target, GLuint texture);
error::Error DoBindTransformFeedback(GLenum target, GLuint transformfeedback);
error::Error DoBlendColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha);
error::Error DoBlendEquation(GLenum mode);
error::Error DoBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
error::Error DoBlendFunc(GLenum sfactor, GLenum dfactor);
error::Error DoBlendFuncSeparate(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha);
error::Error DoBufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage);
error::Error DoBufferSubData(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data);
error::Error DoCheckFramebufferStatus(GLenum target, uint32_t* result);
error::Error DoClear(GLbitfield mask);
error::Error DoClearBufferfi(GLenum buffer,
GLint drawbuffers,
GLfloat depth,
GLint stencil);
error::Error DoClearBufferfv(GLenum buffer,
GLint drawbuffers,
const volatile GLfloat* value);
error::Error DoClearBufferiv(GLenum buffer,
GLint drawbuffers,
const volatile GLint* value);
error::Error DoClearBufferuiv(GLenum buffer,
GLint drawbuffers,
const volatile GLuint* value);
error::Error DoClearColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha);
error::Error DoClearDepthf(GLclampf depth);
error::Error DoClearStencil(GLint s);
error::Error DoClientWaitSync(GLuint sync,
GLbitfield flags,
GLuint64 timeout,
GLenum* result);
error::Error DoColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha);
error::Error DoCompileShader(GLuint shader);
error::Error DoCompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data);
error::Error DoCompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data);
error::Error DoCompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void* data);
error::Error DoCompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void* data);
error::Error DoCopyBufferSubData(GLenum readtarget,
GLenum writetarget,
GLintptr readoffset,
GLintptr writeoffset,
GLsizeiptr size);
error::Error DoCopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border);
error::Error DoCopyTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
error::Error DoCopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
error::Error DoCreateProgram(GLuint client_id);
error::Error DoCreateShader(GLenum type, GLuint client_id);
error::Error DoCullFace(GLenum mode);
error::Error DoDeleteBuffers(GLsizei n, const volatile GLuint* buffers);
error::Error DoDeleteFramebuffers(GLsizei n,
const volatile GLuint* framebuffers);
error::Error DoDeleteProgram(GLuint program);
error::Error DoDeleteRenderbuffers(GLsizei n,
const volatile GLuint* renderbuffers);
error::Error DoDeleteSamplers(GLsizei n, const volatile GLuint* samplers);
error::Error DoDeleteSync(GLuint sync);
error::Error DoDeleteShader(GLuint shader);
error::Error DoDeleteTextures(GLsizei n, const volatile GLuint* textures);
error::Error DoDeleteTransformFeedbacks(GLsizei n, const volatile GLuint* ids);
error::Error DoDepthFunc(GLenum func);
error::Error DoDepthMask(GLboolean flag);
error::Error DoDepthRangef(GLclampf zNear, GLclampf zFar);
error::Error DoDetachShader(GLuint program, GLuint shader);
error::Error DoDisable(GLenum cap);
error::Error DoDisableVertexAttribArray(GLuint index);
error::Error DoDrawArrays(GLenum mode, GLint first, GLsizei count);
error::Error DoDrawElements(GLenum mode,
GLsizei count,
GLenum type,
const void* indices);
error::Error DoEnable(GLenum cap);
error::Error DoEnableVertexAttribArray(GLuint index);
error::Error DoFenceSync(GLenum condition, GLbitfield flags, GLuint client_id);
error::Error DoFinish();
error::Error DoFlush();
error::Error DoFramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
error::Error DoFramebufferTexture2D(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level);
error::Error DoFramebufferTextureLayer(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer);
error::Error DoFrontFace(GLenum mode);
error::Error DoGenBuffers(GLsizei n, volatile GLuint* buffers);
error::Error DoGenerateMipmap(GLenum target);
error::Error DoGenFramebuffers(GLsizei n, volatile GLuint* framebuffers);
error::Error DoGenRenderbuffers(GLsizei n, volatile GLuint* renderbuffers);
error::Error DoGenSamplers(GLsizei n, volatile GLuint* samplers);
error::Error DoGenTextures(GLsizei n, volatile GLuint* textures);
error::Error DoGenTransformFeedbacks(GLsizei n, volatile GLuint* ids);
error::Error DoGetActiveAttrib(GLuint program,
GLuint index,
GLint* size,
GLenum* type,
std::string* name);
error::Error DoGetActiveUniform(GLuint program,
GLuint index,
GLint* size,
GLenum* type,
std::string* name);
error::Error DoGetActiveUniformBlockiv(GLuint program,
GLuint index,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params);
error::Error DoGetActiveUniformBlockName(GLuint program,
GLuint index,
std::string* name);
error::Error DoGetActiveUniformsiv(GLuint program,
GLsizei count,
const GLuint* indices,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params);
error::Error DoGetAttachedShaders(GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders);
error::Error DoGetAttribLocation(GLuint program,
const char* name,
GLint* result);
error::Error DoGetBooleanv(GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLboolean* params);
error::Error DoGetBufferParameteri64v(GLenum target,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint64* params);
error::Error DoGetBufferParameteriv(GLenum target,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetError(uint32_t* result);
error::Error DoGetFloatv(GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLfloat* params);
error::Error DoGetFragDataLocation(GLuint program,
const char* name,
GLint* result);
error::Error DoGetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetInteger64v(GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint64* params);
error::Error DoGetIntegeri_v(GLenum pname,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* data);
error::Error DoGetInteger64i_v(GLenum pname,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint64* data);
error::Error DoGetIntegerv(GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetInternalformativ(GLenum target,
GLenum format,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* params);
error::Error DoGetProgramiv(GLuint program,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetProgramInfoLog(GLuint program, std::string* infolog);
error::Error DoGetRenderbufferParameteriv(GLenum target,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetSamplerParameterfv(GLuint sampler,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLfloat* params);
error::Error DoGetSamplerParameteriv(GLuint sampler,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetShaderiv(GLuint shader,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetShaderInfoLog(GLuint shader, std::string* infolog);
error::Error DoGetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision);
error::Error DoGetShaderSource(GLuint shader, std::string* source);
error::Error DoGetString(GLenum name, const char** result);
error::Error DoGetSynciv(GLuint sync,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* values);
error::Error DoGetTexParameterfv(GLenum target,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLfloat* params);
error::Error DoGetTexParameteriv(GLenum target,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei* size,
GLenum* type,
std::string* name);
error::Error DoGetUniformBlockIndex(GLuint program,
const char* name,
GLint* index);
error::Error DoGetUniformfv(GLuint program,
GLint location,
GLsizei bufsize,
GLsizei* length,
GLfloat* params);
error::Error DoGetUniformiv(GLuint program,
GLint location,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetUniformuiv(GLuint program,
GLint location,
GLsizei bufsize,
GLsizei* length,
GLuint* params);
error::Error DoGetUniformIndices(GLuint program,
GLsizei count,
const char* const* names,
GLsizei bufSize,
GLsizei* length,
GLuint* indices);
error::Error DoGetUniformLocation(GLuint program,
const char* name,
GLint* location);
error::Error DoGetVertexAttribfv(GLuint index,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLfloat* params);
error::Error DoGetVertexAttribiv(GLuint index,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetVertexAttribIiv(GLuint index,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* params);
error::Error DoGetVertexAttribIuiv(GLuint index,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLuint* params);
error::Error DoGetVertexAttribPointerv(GLuint index,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLuint* pointer);
error::Error DoHint(GLenum target, GLenum mode);
error::Error DoInvalidateFramebuffer(GLenum target,
GLsizei count,
const volatile GLenum* attachments);
error::Error DoInvalidateSubFramebuffer(GLenum target,
GLsizei count,
const volatile GLenum* attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
error::Error DoIsBuffer(GLuint buffer, uint32_t* result);
error::Error DoIsEnabled(GLenum cap, uint32_t* result);
error::Error DoIsFramebuffer(GLuint framebuffer, uint32_t* result);
error::Error DoIsProgram(GLuint program, uint32_t* result);
error::Error DoIsRenderbuffer(GLuint renderbuffer, uint32_t* result);
error::Error DoIsSampler(GLuint sampler, uint32_t* result);
error::Error DoIsShader(GLuint shader, uint32_t* result);
error::Error DoIsSync(GLuint sync, uint32_t* result);
error::Error DoIsTexture(GLuint texture, uint32_t* result);
error::Error DoIsTransformFeedback(GLuint transformfeedback, uint32_t* result);
error::Error DoLineWidth(GLfloat width);
error::Error DoLinkProgram(GLuint program);
error::Error DoPauseTransformFeedback();
error::Error DoPixelStorei(GLenum pname, GLint param);
error::Error DoPolygonOffset(GLfloat factor, GLfloat units);
error::Error DoReadBuffer(GLenum src);
error::Error DoReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufsize,
GLsizei* length,
void* pixels);
error::Error DoReleaseShaderCompiler();
error::Error DoRenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height);
error::Error DoResumeTransformFeedback();
error::Error DoSampleCoverage(GLclampf value, GLboolean invert);
error::Error DoSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
error::Error DoSamplerParameterfv(GLuint sampler,
GLenum pname,
const volatile GLfloat* params);
error::Error DoSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
error::Error DoSamplerParameteriv(GLuint sampler,
GLenum pname,
const volatile GLint* params);
error::Error DoScissor(GLint x, GLint y, GLsizei width, GLsizei height);
error::Error DoShaderBinary(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length);
error::Error DoShaderSource(GLuint shader,
GLsizei count,
const char** str,
const GLint* length);
error::Error DoStencilFunc(GLenum func, GLint ref, GLuint mask);
error::Error DoStencilFuncSeparate(GLenum face,
GLenum func,
GLint ref,
GLuint mask);
error::Error DoStencilMask(GLuint mask);
error::Error DoStencilMaskSeparate(GLenum face, GLuint mask);
error::Error DoStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
error::Error DoStencilOpSeparate(GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass);
error::Error DoTexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
GLsizei imagesize,
const void* pixels);
error::Error DoTexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
GLsizei imagesize,
const void* pixels);
error::Error DoTexParameterf(GLenum target, GLenum pname, GLfloat param);
error::Error DoTexParameterfv(GLenum target,
GLenum pname,
const volatile GLfloat* params);
error::Error DoTexParameteri(GLenum target, GLenum pname, GLint param);
error::Error DoTexParameteriv(GLenum target,
GLenum pname,
const volatile GLint* params);
error::Error DoTexStorage3D(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth);
error::Error DoTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei imagesize,
const void* pixels);
error::Error DoTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei imagesize,
const void* pixels);
error::Error DoTransformFeedbackVaryings(GLuint program,
GLsizei count,
const char** varyings,
GLenum buffermode);
error::Error DoUniform1f(GLint location, GLfloat x);
error::Error DoUniform1fv(GLint location,
GLsizei count,
const volatile GLfloat* v);
error::Error DoUniform1i(GLint location, GLint x);
error::Error DoUniform1iv(GLint location,
GLsizei count,
const volatile GLint* v);
error::Error DoUniform1ui(GLint location, GLuint x);
error::Error DoUniform1uiv(GLint location,
GLsizei count,
const volatile GLuint* v);
error::Error DoUniform2f(GLint location, GLfloat x, GLfloat y);
error::Error DoUniform2fv(GLint location,
GLsizei count,
const volatile GLfloat* v);
error::Error DoUniform2i(GLint location, GLint x, GLint y);
error::Error DoUniform2iv(GLint location,
GLsizei count,
const volatile GLint* v);
error::Error DoUniform2ui(GLint location, GLuint x, GLuint y);
error::Error DoUniform2uiv(GLint location,
GLsizei count,
const volatile GLuint* v);
error::Error DoUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
error::Error DoUniform3fv(GLint location,
GLsizei count,
const volatile GLfloat* v);
error::Error DoUniform3i(GLint location, GLint x, GLint y, GLint z);
error::Error DoUniform3iv(GLint location,
GLsizei count,
const volatile GLint* v);
error::Error DoUniform3ui(GLint location, GLuint x, GLuint y, GLuint z);
error::Error DoUniform3uiv(GLint location,
GLsizei count,
const volatile GLuint* v);
error::Error DoUniform4f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
error::Error DoUniform4fv(GLint location,
GLsizei count,
const volatile GLfloat* v);
error::Error DoUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
error::Error DoUniform4iv(GLint location,
GLsizei count,
const volatile GLint* v);
error::Error DoUniform4ui(GLint location,
GLuint x,
GLuint y,
GLuint z,
GLuint w);
error::Error DoUniform4uiv(GLint location,
GLsizei count,
const volatile GLuint* v);
error::Error DoUniformBlockBinding(GLuint program,
GLuint index,
GLuint binding);
error::Error DoUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
error::Error DoUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
error::Error DoUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
error::Error DoUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
error::Error DoUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
error::Error DoUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
error::Error DoUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
error::Error DoUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
error::Error DoUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const volatile GLfloat* value);
error::Error DoUseProgram(GLuint program);
error::Error DoValidateProgram(GLuint program);
error::Error DoVertexAttrib1f(GLuint indx, GLfloat x);
error::Error DoVertexAttrib1fv(GLuint indx, const volatile GLfloat* values);
error::Error DoVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
error::Error DoVertexAttrib2fv(GLuint indx, const volatile GLfloat* values);
error::Error DoVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
error::Error DoVertexAttrib3fv(GLuint indx, const volatile GLfloat* values);
error::Error DoVertexAttrib4f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
error::Error DoVertexAttrib4fv(GLuint indx, const volatile GLfloat* values);
error::Error DoVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w);
error::Error DoVertexAttribI4iv(GLuint indx, const volatile GLint* values);
error::Error DoVertexAttribI4ui(GLuint indx,
GLuint x,
GLuint y,
GLuint z,
GLuint w);
error::Error DoVertexAttribI4uiv(GLuint indx, const volatile GLuint* values);
error::Error DoVertexAttribIPointer(GLuint indx,
GLint size,
GLenum type,
GLsizei stride,
const void* ptr);
error::Error DoVertexAttribPointer(GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr);
error::Error DoViewport(GLint x, GLint y, GLsizei width, GLsizei height);
error::Error DoWaitSync(GLuint sync, GLbitfield flags, GLuint64 timeout);
error::Error DoBlitFramebufferCHROMIUM(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
error::Error DoRenderbufferStorageMultisampleCHROMIUM(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
error::Error DoRenderbufferStorageMultisampleEXT(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
error::Error DoFramebufferTexture2DMultisampleEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples);
error::Error DoTexStorage2DEXT(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height);
error::Error DoGenQueriesEXT(GLsizei n, volatile GLuint* queries);
error::Error DoDeleteQueriesEXT(GLsizei n, const volatile GLuint* queries);
error::Error DoQueryCounterEXT(GLuint id, GLenum target);
error::Error DoBeginQueryEXT(GLenum target, GLuint id);
error::Error DoBeginTransformFeedback(GLenum primitivemode);
error::Error DoEndQueryEXT(GLenum target);
error::Error DoEndTransformFeedback();
error::Error DoSetDisjointValueSyncCHROMIUM(DisjointValueSync* sync);
error::Error DoInsertEventMarkerEXT(GLsizei length, const char* marker);
error::Error DoPushGroupMarkerEXT(GLsizei length, const char* marker);
error::Error DoPopGroupMarkerEXT();
error::Error DoGenVertexArraysOES(GLsizei n, volatile GLuint* arrays);
error::Error DoDeleteVertexArraysOES(GLsizei n, const volatile GLuint* arrays);
error::Error DoIsVertexArrayOES(GLuint array, uint32_t* result);
error::Error DoBindVertexArrayOES(GLuint array);
error::Error DoSwapBuffers();
error::Error DoGetMaxValueInBufferCHROMIUM(GLuint buffer_id,
GLsizei count,
GLenum type,
GLuint offset,
uint32_t* result);
error::Error DoEnableFeatureCHROMIUM(const char* feature);
error::Error DoMapBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr size,
GLbitfield access,
void** ptr);
error::Error DoUnmapBuffer(GLenum target);
error::Error DoResizeCHROMIUM(GLuint width,
GLuint height,
GLfloat scale_factor,
GLboolean alpha);
error::Error DoGetRequestableExtensionsCHROMIUM(const char** extensions);
error::Error DoRequestExtensionCHROMIUM(const char* extension);
error::Error DoGetProgramInfoCHROMIUM(GLuint program,
std::vector<uint8_t>* data);
error::Error DoGetUniformBlocksCHROMIUM(GLuint program,
std::vector<uint8_t>* data);
error::Error DoGetTransformFeedbackVaryingsCHROMIUM(GLuint program,
std::vector<uint8_t>* data);
error::Error DoGetUniformsES3CHROMIUM(GLuint program,
std::vector<uint8_t>* data);
error::Error DoGetTranslatedShaderSourceANGLE(GLuint shader,
std::string* source);
error::Error DoPostSubBufferCHROMIUM(GLint x,
GLint y,
GLint width,
GLint height);
error::Error DoCopyTextureCHROMIUM(GLenum source_id,
GLenum dest_id,
GLint internalformat,
GLenum dest_type,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
error::Error DoCopySubTextureCHROMIUM(GLenum source_id,
GLenum dest_id,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
error::Error DoCompressedCopyTextureCHROMIUM(GLenum source_id, GLenum dest_id);
error::Error DoDrawArraysInstancedANGLE(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount);
error::Error DoDrawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount);
error::Error DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
error::Error DoProduceTextureCHROMIUM(GLenum target,
const volatile GLbyte* mailbox);
error::Error DoProduceTextureDirectCHROMIUM(GLuint texture,
GLenum target,
const volatile GLbyte* mailbox);
error::Error DoConsumeTextureCHROMIUM(GLenum target,
const volatile GLbyte* mailbox);
error::Error DoCreateAndConsumeTextureINTERNAL(GLenum target,
GLuint texture,
const volatile GLbyte* mailbox);
error::Error DoBindUniformLocationCHROMIUM(GLuint program,
GLint location,
const char* name);
error::Error DoBindTexImage2DCHROMIUM(GLenum target, GLint imageId);
error::Error DoReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId);
error::Error DoTraceBeginCHROMIUM(const char* category_name,
const char* trace_name);
error::Error DoTraceEndCHROMIUM();
error::Error DoDiscardFramebufferEXT(GLenum target,
GLsizei count,
const volatile GLenum* attachments);
error::Error DoLoseContextCHROMIUM(GLenum current, GLenum other);
error::Error DoDescheduleUntilFinishedCHROMIUM();
error::Error DoInsertFenceSyncCHROMIUM(GLuint64 release_count);
error::Error DoWaitSyncTokenCHROMIUM(CommandBufferNamespace namespace_id,
CommandBufferId command_buffer_id,
GLuint64 release_count);
error::Error DoDrawBuffersEXT(GLsizei count, const volatile GLenum* bufs);
error::Error DoDiscardBackbufferCHROMIUM();
error::Error DoScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
GLenum plane_transform,
GLuint overlay_texture_id,
GLint bounds_x,
GLint bounds_y,
GLint bounds_width,
GLint bounds_height,
GLfloat uv_x,
GLfloat uv_y,
GLfloat uv_width,
GLfloat uv_height);
error::Error DoScheduleCALayerSharedStateCHROMIUM(GLfloat opacity,
GLboolean is_clipped,
const GLfloat* clip_rect,
GLint sorting_context_id,
const GLfloat* transform);
error::Error DoScheduleCALayerCHROMIUM(GLuint contents_texture_id,
const GLfloat* contents_rect,
GLuint background_color,
GLuint edge_aa_mask,
const GLfloat* bounds_rect);
error::Error DoScheduleCALayerInUseQueryCHROMIUM(
GLuint n,
const volatile GLuint* textures);
error::Error DoCommitOverlayPlanesCHROMIUM();
error::Error DoSwapInterval(GLint interval);
error::Error DoFlushDriverCachesCHROMIUM();
error::Error DoMatrixLoadfCHROMIUM(GLenum matrixMode,
const volatile GLfloat* m);
error::Error DoMatrixLoadIdentityCHROMIUM(GLenum matrixMode);
error::Error DoGenPathsCHROMIUM(GLuint path, GLsizei range);
error::Error DoDeletePathsCHROMIUM(GLuint path, GLsizei range);
error::Error DoIsPathCHROMIUM(GLuint path, uint32_t* result);
error::Error DoPathCommandsCHROMIUM(GLuint path,
GLsizei numCommands,
const GLubyte* commands,
GLsizei numCoords,
GLenum coordType,
const GLvoid* coords,
GLsizei coords_bufsize);
error::Error DoPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value);
error::Error DoPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value);
error::Error DoPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask);
error::Error DoStencilFillPathCHROMIUM(GLuint path,
GLenum fillMode,
GLuint mask);
error::Error DoStencilStrokePathCHROMIUM(GLuint path,
GLint reference,
GLuint mask);
error::Error DoCoverFillPathCHROMIUM(GLuint path, GLenum coverMode);
error::Error DoCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode);
error::Error DoStencilThenCoverFillPathCHROMIUM(GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode);
error::Error DoStencilThenCoverStrokePathCHROMIUM(GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode);
error::Error DoStencilFillPathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLsizei pathsBufsize,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues,
GLsizei transformValuesBufsize);
error::Error DoStencilStrokePathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLsizei pathsBufsize,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues,
GLsizei transformValuesBufsize);
error::Error DoCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLsizei pathsBufsize,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues,
GLsizei transformValuesBufsize);
error::Error DoCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLsizei pathsBufsize,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues,
GLsizei transformValuesBufsize);
error::Error DoStencilThenCoverFillPathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLsizei pathsBufsize,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues,
GLsizei transformValuesBufsize);
error::Error DoStencilThenCoverStrokePathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLsizei pathsBufsize,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues,
GLsizei transformValuesBufsize);
error::Error DoBindFragmentInputLocationCHROMIUM(GLuint program,
GLint location,
const char* name);
error::Error DoProgramPathFragmentInputGenCHROMIUM(GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat* coeffs,
GLsizei coeffsBufsize);
error::Error DoCoverageModulationCHROMIUM(GLenum components);
error::Error DoBlendBarrierKHR();
error::Error DoApplyScreenSpaceAntialiasingCHROMIUM();
error::Error DoBindFragDataLocationIndexedEXT(GLuint program,
GLuint colorNumber,
GLuint index,
const char* name);
error::Error DoBindFragDataLocationEXT(GLuint program,
GLuint colorNumber,
const char* name);
error::Error DoGetFragDataIndexEXT(GLuint program,
const char* name,
GLint* index);
error::Error DoUniformMatrix4fvStreamTextureMatrixCHROMIUM(
GLint location,
GLboolean transpose,
const volatile GLfloat* defaultValue);