| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_ |
| #define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_ |
| |
| #include "base/macros.h" |
| #include "build/build_config.h" |
| #include "gpu/config/gpu_driver_bug_workaround_type.h" |
| #include "gpu/gpu_export.h" |
| |
| // Forwardly declare a few GL types to avoid including GL header files. |
| typedef int GLint; |
| |
| namespace base { |
| class CommandLine; |
| } |
| |
| namespace gpu { |
| |
| class GPU_EXPORT GpuDriverBugWorkarounds { |
| public: |
| GpuDriverBugWorkarounds(); |
| explicit GpuDriverBugWorkarounds(const base::CommandLine* command_line); |
| |
| GpuDriverBugWorkarounds(const GpuDriverBugWorkarounds& other); |
| |
| ~GpuDriverBugWorkarounds(); |
| |
| #define GPU_OP(type, name) bool name; |
| GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) |
| #undef GPU_OP |
| |
| // Note: 0 here means use driver limit. |
| GLint max_texture_size; |
| GLint max_fragment_uniform_vectors; |
| GLint max_varying_vectors; |
| GLint max_vertex_uniform_vectors; |
| GLint max_copy_texture_chromium_size; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_ |