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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/gpu_memory_buffer_factory_surface_texture.h"
#include "gpu/ipc/common/android/surface_texture_manager.h"
#include "ui/gl/android/surface_texture.h"
#include "ui/gl/gl_image_surface_texture.h"
namespace gpu {
GpuMemoryBufferFactorySurfaceTexture::GpuMemoryBufferFactorySurfaceTexture() {
}
GpuMemoryBufferFactorySurfaceTexture::~GpuMemoryBufferFactorySurfaceTexture() {
}
gfx::GpuMemoryBufferHandle
GpuMemoryBufferFactorySurfaceTexture::CreateGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
SurfaceHandle surface_handle) {
// Note: this needs to be 0 as the surface texture implemenation will take
// ownership of the texture and call glDeleteTextures when the GPU service
// attaches the surface texture to a real texture id. glDeleteTextures
// silently ignores 0.
const int kDummyTextureId = 0;
scoped_refptr<gl::SurfaceTexture> surface_texture =
gl::SurfaceTexture::Create(kDummyTextureId);
if (!surface_texture.get())
return gfx::GpuMemoryBufferHandle();
SurfaceTextureManager::GetInstance()->RegisterSurfaceTexture(
id.id, client_id, surface_texture.get());
{
base::AutoLock lock(surface_textures_lock_);
SurfaceTextureMapKey key(id.id, client_id);
DCHECK(surface_textures_.find(key) == surface_textures_.end());
surface_textures_[key] = surface_texture;
}
gfx::GpuMemoryBufferHandle handle;
handle.type = gfx::SURFACE_TEXTURE_BUFFER;
handle.id = id;
return handle;
}
void GpuMemoryBufferFactorySurfaceTexture::DestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id) {
{
base::AutoLock lock(surface_textures_lock_);
SurfaceTextureMapKey key(id.id, client_id);
DCHECK(surface_textures_.find(key) != surface_textures_.end());
surface_textures_.erase(key);
}
SurfaceTextureManager::GetInstance()->UnregisterSurfaceTexture(
id.id, client_id);
}
ImageFactory* GpuMemoryBufferFactorySurfaceTexture::AsImageFactory() {
return this;
}
scoped_refptr<gl::GLImage>
GpuMemoryBufferFactorySurfaceTexture::CreateImageForGpuMemoryBuffer(
const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
gfx::BufferFormat format,
unsigned internalformat,
int client_id,
SurfaceHandle surface_handle) {
base::AutoLock lock(surface_textures_lock_);
DCHECK_EQ(handle.type, gfx::SURFACE_TEXTURE_BUFFER);
SurfaceTextureMapKey key(handle.id.id, client_id);
SurfaceTextureMap::iterator it = surface_textures_.find(key);
if (it == surface_textures_.end())
return scoped_refptr<gl::GLImage>();
scoped_refptr<gl::GLImageSurfaceTexture> image(
new gl::GLImageSurfaceTexture(size));
if (!image->Initialize(it->second.get()))
return scoped_refptr<gl::GLImage>();
return image;
}
} // namespace gpu