| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_H_ |
| #define GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_H_ |
| |
| #include <stdint.h> |
| |
| #include "base/compiler_specific.h" |
| #include "base/macros.h" |
| #include "build/build_config.h" |
| #include "gpu/gpu_export.h" |
| #include "gpu/ipc/common/surface_handle.h" |
| #include "ui/gl/gl_surface.h" |
| |
| namespace gpu { |
| class GpuChannelManager; |
| class GpuCommandBufferStub; |
| |
| // The GPU process is agnostic as to how it displays results. On some platforms |
| // it renders directly to window. On others it renders offscreen and transports |
| // the results to the browser process to display. This file provides a simple |
| // framework for making the offscreen path seem more like the onscreen path. |
| |
| class ImageTransportSurface { |
| public: |
| #if defined(OS_MACOSX) |
| GPU_EXPORT static void SetAllowOSMesaForTesting(bool allow); |
| #endif |
| |
| // Creates the appropriate native surface depending on the GL implementation. |
| // This will be implemented separately by each platform. On failure, a null |
| // scoped_refptr should be returned. |
| static scoped_refptr<gl::GLSurface> CreateNativeSurface( |
| GpuChannelManager* manager, |
| GpuCommandBufferStub* stub, |
| SurfaceHandle surface_handle, |
| gl::GLSurface::Format format); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ImageTransportSurface); |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_H_ |