blob: a69cbc9522e8cd207bf8d002023e8f3e61a0f17c [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_output_proxy.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "media/audio/audio_manager.h"
#include "media/audio/audio_output_dispatcher.h"
namespace media {
AudioOutputProxy::AudioOutputProxy(AudioOutputDispatcher* dispatcher)
: dispatcher_(dispatcher),
state_(kCreated),
volume_(1.0) {
}
AudioOutputProxy::~AudioOutputProxy() {
DCHECK(CalledOnValidThread());
DCHECK(state_ == kCreated || state_ == kClosed) << "State is: " << state_;
}
bool AudioOutputProxy::Open() {
DCHECK(CalledOnValidThread());
DCHECK_EQ(state_, kCreated);
if (!dispatcher_->OpenStream()) {
state_ = kOpenError;
return false;
}
state_ = kOpened;
return true;
}
void AudioOutputProxy::Start(AudioSourceCallback* callback) {
DCHECK(CalledOnValidThread());
// We need to support both states since the callback may not handle OnError()
// immediately (or at all). It's also possible for subsequent StartStream()
// calls to succeed after failing, so we allow it to be called again.
DCHECK(state_ == kOpened || state_ == kStartError);
if (!dispatcher_->StartStream(callback, this)) {
state_ = kStartError;
callback->OnError(this);
return;
}
state_ = kPlaying;
}
void AudioOutputProxy::Stop() {
DCHECK(CalledOnValidThread());
if (state_ != kPlaying)
return;
dispatcher_->StopStream(this);
state_ = kOpened;
}
void AudioOutputProxy::SetVolume(double volume) {
DCHECK(CalledOnValidThread());
volume_ = volume;
dispatcher_->StreamVolumeSet(this, volume);
}
void AudioOutputProxy::GetVolume(double* volume) {
DCHECK(CalledOnValidThread());
*volume = volume_;
}
void AudioOutputProxy::Close() {
DCHECK(CalledOnValidThread());
DCHECK(state_ == kCreated || state_ == kOpenError || state_ == kOpened ||
state_ == kStartError);
// kStartError means OpenStream() succeeded and the stream must be closed
// before destruction.
if (state_ != kCreated && state_ != kOpenError)
dispatcher_->CloseStream(this);
state_ = kClosed;
// Delete the object now like is done in the Close() implementation of
// physical stream objects. If we delete the object via DeleteSoon, we
// unnecessarily complicate the Shutdown procedure of the
// dispatcher+audio manager.
delete this;
}
} // namespace media