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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VideoCaptureDevice is the abstract base class for realizing video capture
// device support in Chromium. It provides the interface for OS dependent
// implementations.
// The class is created and functions are invoked on a thread owned by
// VideoCaptureManager. Capturing is done on other threads, depending on the OS
// specific implementation.
#ifndef MEDIA_CAPTURE_VIDEO_VIDEO_CAPTURE_DEVICE_H_
#define MEDIA_CAPTURE_VIDEO_VIDEO_CAPTURE_DEVICE_H_
#include <stddef.h>
#include <stdint.h>
#include <list>
#include <memory>
#include <string>
#include "base/callback.h"
#include "base/files/file.h"
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "base/single_thread_task_runner.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "media/base/video_capture_types.h"
#include "media/base/video_frame.h"
#include "media/capture/capture_export.h"
#include "media/capture/video/scoped_result_callback.h"
#include "media/capture/video/video_capture_device_descriptor.h"
#include "media/mojo/interfaces/image_capture.mojom.h"
#include "mojo/public/cpp/bindings/array.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace tracked_objects {
class Location;
} // namespace tracked_objects
namespace media {
class CAPTURE_EXPORT VideoCaptureDevice {
public:
// Interface defining the methods that clients of VideoCapture must have. It
// is actually two-in-one: clients may implement OnIncomingCapturedData() or
// ReserveOutputBuffer() + OnIncomingCapturedVideoFrame(), or all of them.
// All clients must implement OnError().
class CAPTURE_EXPORT Client {
public:
// Memory buffer returned by Client::ReserveOutputBuffer().
class CAPTURE_EXPORT Buffer {
public:
virtual ~Buffer() = 0;
virtual int id() const = 0;
virtual gfx::Size dimensions() const = 0;
virtual size_t mapped_size() const = 0;
virtual void* data(int plane) = 0;
void* data() { return data(0); }
virtual ClientBuffer AsClientBuffer(int plane) = 0;
#if defined(OS_POSIX) && !(defined(OS_MACOSX) && !defined(OS_IOS))
virtual base::FileDescriptor AsPlatformFile() = 0;
#endif
};
virtual ~Client() {}
// Captured a new video frame, data for which is pointed to by |data|.
//
// The format of the frame is described by |frame_format|, and is assumed to
// be tightly packed. This method will try to reserve an output buffer and
// copy from |data| into the output buffer. If no output buffer is
// available, the frame will be silently dropped. |reference_time| is
// system clock time when we detect the capture happens, it is used for
// Audio/Video sync, not an exact presentation time for playout, because it
// could contain noise. |timestamp| measures the ideal time span between the
// first frame in the stream and the current frame; however, the time source
// is determined by the platform's device driver and is often not the system
// clock, or even has a drift with respect to system clock.
virtual void OnIncomingCapturedData(const uint8_t* data,
int length,
const VideoCaptureFormat& frame_format,
int clockwise_rotation,
base::TimeTicks reference_time,
base::TimeDelta timestamp) = 0;
// Reserve an output buffer into which contents can be captured directly.
// The returned Buffer will always be allocated with a memory size suitable
// for holding a packed video frame with pixels of |format| format, of
// |dimensions| frame dimensions. It is permissible for |dimensions| to be
// zero; in which case the returned Buffer does not guarantee memory
// backing, but functions as a reservation for external input for the
// purposes of buffer throttling.
//
// The output buffer stays reserved and mapped for use until the Buffer
// object is destroyed or returned.
virtual std::unique_ptr<Buffer> ReserveOutputBuffer(
const gfx::Size& dimensions,
VideoPixelFormat format,
VideoPixelStorage storage) = 0;
// Captured new video data, held in |frame| or |buffer|, respectively for
// OnIncomingCapturedVideoFrame() and OnIncomingCapturedBuffer().
//
// In both cases, as the frame is backed by a reservation returned by
// ReserveOutputBuffer(), delivery is guaranteed and will require no
// additional copies in the browser process.
// See OnIncomingCapturedData for details of |reference_time| and
// |timestamp|.
virtual void OnIncomingCapturedBuffer(
std::unique_ptr<Buffer> buffer,
const VideoCaptureFormat& frame_format,
base::TimeTicks reference_time,
base::TimeDelta timestamp) = 0;
virtual void OnIncomingCapturedVideoFrame(
std::unique_ptr<Buffer> buffer,
const scoped_refptr<VideoFrame>& frame) = 0;
// Attempts to reserve the same Buffer provided in the last call to one of
// the OnIncomingCapturedXXX() methods. This will fail if the content of the
// Buffer has not been preserved, or if the |dimensions|, |format|, or
// |storage| disagree with how it was reserved via ReserveOutputBuffer().
// When this operation fails, nullptr will be returned.
virtual std::unique_ptr<Buffer> ResurrectLastOutputBuffer(
const gfx::Size& dimensions,
VideoPixelFormat format,
VideoPixelStorage storage) = 0;
// An error has occurred that cannot be handled and VideoCaptureDevice must
// be StopAndDeAllocate()-ed. |reason| is a text description of the error.
virtual void OnError(const tracked_objects::Location& from_here,
const std::string& reason) = 0;
// VideoCaptureDevice requests the |message| to be logged.
virtual void OnLog(const std::string& message) {}
// Returns the current buffer pool utilization, in the range 0.0 (no buffers
// are in use by producers or consumers) to 1.0 (all buffers are in use).
virtual double GetBufferPoolUtilization() const = 0;
};
virtual ~VideoCaptureDevice();
// Prepares the video capturer for use. StopAndDeAllocate() must be called
// before the object is deleted.
virtual void AllocateAndStart(const VideoCaptureParams& params,
std::unique_ptr<Client> client) = 0;
// In cases where the video capturer self-pauses (e.g., a screen capturer
// where the screen's content has not changed in a while), consumers may call
// this to request a "refresh frame" be delivered to the Client. This is used
// in a number of circumstances, such as:
//
// 1. An additional consumer of video frames is starting up and requires a
// first frame (as opposed to not receiving a frame for an indeterminate
// amount of time).
// 2. A few repeats of the same frame would allow a lossy video encoder to
// improve the video quality of unchanging content.
//
// The default implementation is a no-op. VideoCaptureDevice implementations
// are not required to honor this request, especially if they do not
// self-pause and/or if honoring the request would cause them to exceed their
// configured maximum frame rate. Any VideoCaptureDevice that does self-pause,
// however, should provide an implementation of this method that makes
// reasonable attempts to honor these requests.
virtual void RequestRefreshFrame() {}
// Deallocates the video capturer, possibly asynchronously.
//
// This call requires the device to do the following things, eventually: put
// hardware into a state where other applications could use it, free the
// memory associated with capture, and delete the |client| pointer passed into
// AllocateAndStart.
//
// If deallocation is done asynchronously, then the device implementation must
// ensure that a subsequent AllocateAndStart() operation targeting the same ID
// would be sequenced through the same task runner, so that deallocation
// happens first.
virtual void StopAndDeAllocate() = 0;
// Retrieve the photo capabilities of the device (e.g. zoom levels etc).
using GetPhotoCapabilitiesCallback =
ScopedResultCallback<base::Callback<void(mojom::PhotoCapabilitiesPtr)>>;
virtual void GetPhotoCapabilities(GetPhotoCapabilitiesCallback callback);
using SetPhotoOptionsCallback =
ScopedResultCallback<base::Callback<void(bool)>>;
virtual void SetPhotoOptions(mojom::PhotoSettingsPtr settings,
SetPhotoOptionsCallback callback);
// Asynchronously takes a photo, possibly reconfiguring the capture objects
// and/or interrupting the capture flow. Runs |callback| on the thread
// where TakePhoto() is called, if the photo was successfully taken.
using TakePhotoCallback =
ScopedResultCallback<base::Callback<void(mojom::BlobPtr blob)>>;
virtual void TakePhoto(TakePhotoCallback callback);
// Gets the power line frequency, either from the params if specified by the
// user or from the current system time zone.
PowerLineFrequency GetPowerLineFrequency(
const VideoCaptureParams& params) const;
private:
// Gets the power line frequency from the current system time zone if this is
// defined, otherwise returns 0.
PowerLineFrequency GetPowerLineFrequencyForLocation() const;
};
} // namespace media
#endif // MEDIA_CAPTURE_VIDEO_VIDEO_CAPTURE_DEVICE_H_