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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_VT_VIDEO_DECODE_ACCELERATOR_MAC_H_
#define MEDIA_GPU_VT_VIDEO_DECODE_ACCELERATOR_MAC_H_
#include <stdint.h>
#include <map>
#include <memory>
#include <queue>
#include "base/mac/scoped_cftyperef.h"
#include "base/macros.h"
#include "base/memory/linked_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/threading/thread.h"
#include "base/threading/thread_checker.h"
#include "media/filters/h264_parser.h"
#include "media/gpu/gpu_video_decode_accelerator_helpers.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/vt_mac.h"
#include "media/video/h264_poc.h"
#include "media/video/video_decode_accelerator.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/gl_context_cgl.h"
#include "ui/gl/gl_image_io_surface.h"
namespace media {
// Preload VideoToolbox libraries, needed for sandbox warmup.
MEDIA_GPU_EXPORT bool InitializeVideoToolbox();
// VideoToolbox.framework implementation of the VideoDecodeAccelerator
// interface for Mac OS X (currently limited to 10.9+).
class VTVideoDecodeAccelerator : public VideoDecodeAccelerator {
public:
explicit VTVideoDecodeAccelerator(
const MakeGLContextCurrentCallback& make_context_current_cb,
const BindGLImageCallback& bind_image_cb);
~VTVideoDecodeAccelerator() override;
// VideoDecodeAccelerator implementation.
bool Initialize(const Config& config, Client* client) override;
void Decode(const BitstreamBuffer& bitstream) override;
void AssignPictureBuffers(
const std::vector<PictureBuffer>& pictures) override;
void ReusePictureBuffer(int32_t picture_id) override;
void Flush() override;
void Reset() override;
void Destroy() override;
bool TryToSetupDecodeOnSeparateThread(
const base::WeakPtr<Client>& decode_client,
const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner)
override;
// Called by OutputThunk() when VideoToolbox finishes decoding a frame.
void Output(void* source_frame_refcon,
OSStatus status,
CVImageBufferRef image_buffer);
static VideoDecodeAccelerator::SupportedProfiles GetSupportedProfiles();
private:
// Logged to UMA, so never reuse values. Make sure to update
// VTVDASessionFailureType in histograms.xml to match.
enum VTVDASessionFailureType {
SFT_SUCCESSFULLY_INITIALIZED = 0,
SFT_PLATFORM_ERROR = 1,
SFT_INVALID_STREAM = 2,
SFT_UNSUPPORTED_STREAM_PARAMETERS = 3,
SFT_DECODE_ERROR = 4,
SFT_UNSUPPORTED_STREAM = 5,
// Must always be equal to largest entry logged.
SFT_MAX = SFT_UNSUPPORTED_STREAM
};
enum State {
STATE_DECODING,
STATE_ERROR,
STATE_DESTROYING,
};
enum TaskType {
TASK_FRAME,
TASK_FLUSH,
TASK_RESET,
TASK_DESTROY,
};
struct Frame {
explicit Frame(int32_t bitstream_id);
~Frame();
// ID of the bitstream buffer this Frame will be decoded from.
int32_t bitstream_id;
// Relative presentation order of this frame (see AVC spec).
int32_t pic_order_cnt;
// Whether this frame is an IDR.
bool is_idr;
// Number of frames after this one in decode order that can appear before
// before it in presentation order.
int32_t reorder_window;
// Size of the decoded frame.
// TODO(sandersd): visible_rect.
gfx::Size coded_size;
// VideoToolbox decoded image, if decoding was successful.
base::ScopedCFTypeRef<CVImageBufferRef> image;
};
struct Task {
Task(TaskType type);
Task(const Task& other);
~Task();
TaskType type;
linked_ptr<Frame> frame;
};
struct PictureInfo {
PictureInfo(uint32_t client_texture_id, uint32_t service_texture_id);
~PictureInfo();
// Image buffer, kept alive while they are bound to pictures.
base::ScopedCFTypeRef<CVImageBufferRef> cv_image;
// The GLImage representation of |cv_image|. This is kept around to ensure
// that Destroy is called on it before it hits its destructor (there is a
// DCHECK that requires this).
scoped_refptr<gl::GLImageIOSurface> gl_image;
// Texture IDs for the image buffer.
const uint32_t client_texture_id;
const uint32_t service_texture_id;
private:
DISALLOW_COPY_AND_ASSIGN(PictureInfo);
};
//
// Methods for interacting with VideoToolbox. Run on |decoder_thread_|.
//
// Compute the |pic_order_cnt| for a frame. Returns true or calls
// NotifyError() before returning false.
bool ComputePicOrderCnt(const H264SPS* sps,
const H264SliceHeader& slice_hdr,
Frame* frame);
// Set up VideoToolbox using the current SPS and PPS. Returns true or calls
// NotifyError() before returning false.
bool ConfigureDecoder();
// Wait for VideoToolbox to output all pending frames. Returns true or calls
// NotifyError() before returning false.
bool FinishDelayedFrames();
// |frame| is owned by |pending_frames_|.
void DecodeTask(const BitstreamBuffer&, Frame* frame);
void DecodeDone(Frame* frame);
//
// Methods for interacting with |client_|. Run on |gpu_task_runner_|.
//
void NotifyError(Error vda_error_type,
VTVDASessionFailureType session_failure_type);
// |type| is the type of task that the flush will complete, one of TASK_FLUSH,
// TASK_RESET, or TASK_DESTROY.
void QueueFlush(TaskType type);
void FlushTask(TaskType type);
void FlushDone(TaskType type);
// Try to make progress on tasks in the |task_queue_| or sending frames in the
// |reorder_queue_|.
void ProcessWorkQueues();
// These methods returns true if a task was completed, false otherwise.
bool ProcessTaskQueue();
bool ProcessReorderQueue();
bool ProcessFrame(const Frame& frame);
bool SendFrame(const Frame& frame);
//
// GPU thread state.
//
MakeGLContextCurrentCallback make_context_current_cb_;
BindGLImageCallback bind_image_cb_;
VideoDecodeAccelerator::Client* client_;
State state_;
// Queue of pending flush tasks. This is used to drop frames when a reset
// is pending.
std::queue<TaskType> pending_flush_tasks_;
// Queue of tasks to complete in the GPU thread.
std::queue<Task> task_queue_;
// Utility class to define the order of frames in the reorder queue.
struct FrameOrder {
bool operator()(const linked_ptr<Frame>& lhs,
const linked_ptr<Frame>& rhs) const;
};
// Queue of decoded frames in presentation order.
std::priority_queue<linked_ptr<Frame>,
std::vector<linked_ptr<Frame>>,
FrameOrder>
reorder_queue_;
// Size of assigned picture buffers.
gfx::Size picture_size_;
// Frames that have not yet been decoded, keyed by bitstream ID; maintains
// ownership of Frame objects while they flow through VideoToolbox.
std::map<int32_t, linked_ptr<Frame>> pending_frames_;
// Set of assigned bitstream IDs, so that Destroy() can release them all.
std::set<int32_t> assigned_bitstream_ids_;
// All picture buffers assigned to us. Used to check if reused picture buffers
// should be added back to the available list or released. (They are not
// released immediately because we need the reuse event to free the binding.)
std::set<int32_t> assigned_picture_ids_;
// Texture IDs and image buffers of assigned pictures.
std::map<int32_t, std::unique_ptr<PictureInfo>> picture_info_map_;
// Pictures ready to be rendered to.
std::vector<int32_t> available_picture_ids_;
//
// Decoder thread state.
//
VTDecompressionOutputCallbackRecord callback_;
base::ScopedCFTypeRef<CMFormatDescriptionRef> format_;
base::ScopedCFTypeRef<VTDecompressionSessionRef> session_;
H264Parser parser_;
gfx::Size coded_size_;
int last_sps_id_;
std::vector<uint8_t> last_sps_;
std::vector<uint8_t> last_spsext_;
int last_pps_id_;
std::vector<uint8_t> last_pps_;
bool config_changed_;
bool waiting_for_idr_;
bool missing_idr_logged_;
H264POC poc_;
//
// Shared state (set up and torn down on GPU thread).
//
scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner_;
base::ThreadChecker gpu_thread_checker_;
base::WeakPtr<VTVideoDecodeAccelerator> weak_this_;
base::Thread decoder_thread_;
// Declared last to ensure that all weak pointers are invalidated before
// other destructors run.
base::WeakPtrFactory<VTVideoDecodeAccelerator> weak_this_factory_;
DISALLOW_COPY_AND_ASSIGN(VTVideoDecodeAccelerator);
};
} // namespace media
#endif // MEDIA_GPU_VT_VIDEO_DECODE_ACCELERATOR_MAC_H_