| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "remoting/client/gl_canvas.h" |
| |
| #include "base/logging.h" |
| #include "remoting/client/gl_helpers.h" |
| #include "remoting/client/gl_math.h" |
| |
| namespace { |
| |
| const int kVertexSize = 2; |
| const int kVertexCount = 4; |
| |
| const char kTexCoordToViewVert[] = |
| // Region of the texture to be used (normally the whole texture). |
| "varying vec2 v_texCoord;\n" |
| "attribute vec2 a_texCoord;\n" |
| |
| // Position to draw the texture on the canvas. |
| "attribute vec2 a_position;\n" |
| |
| // Defines the zoom and pan configurations of the canvas. |
| "uniform mat3 u_transform;\n" |
| |
| // Size of the view in pixel. |
| "uniform vec2 u_viewSize;\n" |
| |
| // This matrix translates normalized texture coordinates |
| // ([0, 1] starting at upper-left corner) to the view coordinates |
| // ([-1, 1] starting at the center of the screen). |
| // Note that the matrix is defined in column-major order. |
| "const mat3 tex_to_view = mat3(2, 0, 0,\n" |
| " 0, -2, 0,\n" |
| " -1, 1, 0);\n" |
| "void main() {\n" |
| " v_texCoord = a_texCoord;\n" |
| |
| // Transforms coordinates related to the canvas to coordinates |
| // related to the view. |
| " vec3 trans_position = u_transform * vec3(a_position, 1.0);\n" |
| |
| // Normalize the position by the size of the view. |
| " trans_position.xy /= u_viewSize;\n" |
| |
| // Transforms texture coordinates to view coordinates and adds |
| // projection component 1. |
| " gl_Position = vec4(tex_to_view * trans_position, 1.0);\n" |
| "}"; |
| |
| const char kDrawTexFrag[] = |
| "precision mediump float;\n" |
| |
| // Region on the texture to be used (normally the whole texture). |
| "varying vec2 v_texCoord;\n" |
| "uniform sampler2D u_texture;\n" |
| "uniform float u_alpha_multiplier;\n" |
| "void main() {\n" |
| " gl_FragColor = texture2D(u_texture, v_texCoord);\n" |
| " gl_FragColor.a *= u_alpha_multiplier;\n" |
| "}"; |
| |
| } // namespace |
| |
| namespace remoting { |
| |
| GlCanvas::GlCanvas(int gl_version) : gl_version_(gl_version) { |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_); |
| |
| vertex_shader_ = CompileShader(GL_VERTEX_SHADER, kTexCoordToViewVert); |
| fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER, kDrawTexFrag); |
| program_ = CreateProgram(vertex_shader_, fragment_shader_); |
| glUseProgram(program_); |
| |
| transform_location_ = glGetUniformLocation(program_, "u_transform"); |
| view_size_location_ = glGetUniformLocation(program_, "u_viewSize"); |
| texture_location_ = glGetUniformLocation(program_, "u_texture"); |
| alpha_multiplier_location_ = |
| glGetUniformLocation(program_, "u_alpha_multiplier"); |
| position_location_ = glGetAttribLocation(program_, "a_position"); |
| tex_cord_location_ = glGetAttribLocation(program_, "a_texCoord"); |
| glEnableVertexAttribArray(position_location_); |
| glEnableVertexAttribArray(tex_cord_location_); |
| glEnable(GL_BLEND); |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| } |
| |
| GlCanvas::~GlCanvas() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| glDisable(GL_BLEND); |
| glDisableVertexAttribArray(tex_cord_location_); |
| glDisableVertexAttribArray(position_location_); |
| glDeleteProgram(program_); |
| glDeleteShader(vertex_shader_); |
| glDeleteShader(fragment_shader_); |
| } |
| |
| void GlCanvas::SetTransformationMatrix(const std::array<float, 9>& matrix) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| std::array<float, 9> transposed_matrix = matrix; |
| TransposeTransformationMatrix(&transposed_matrix); |
| glUniformMatrix3fv(transform_location_, 1, GL_FALSE, |
| transposed_matrix.data()); |
| transformation_set_ = true; |
| } |
| |
| void GlCanvas::SetViewSize(int width, int height) { |
| DCHECK(width > 0 && height > 0); |
| glViewport(0, 0, width, height); |
| float view_size[2] {width, height}; |
| glUniform2fv(view_size_location_, 1, view_size); |
| view_size_set_ = true; |
| } |
| |
| void GlCanvas::DrawTexture(int texture_id, |
| GLuint texture_handle, |
| GLuint vertex_buffer, |
| float alpha_multiplier) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| if (!view_size_set_ || !transformation_set_) { |
| return; |
| } |
| glActiveTexture(GL_TEXTURE0 + texture_id); |
| glBindTexture(GL_TEXTURE_2D, texture_handle); |
| glUniform1i(texture_location_, texture_id); |
| glUniform1f(alpha_multiplier_location_, alpha_multiplier); |
| glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); |
| |
| glVertexAttribPointer(position_location_, kVertexSize, GL_FLOAT, GL_FALSE, 0, |
| 0); |
| glVertexAttribPointer(tex_cord_location_, kVertexSize, GL_FLOAT, GL_FALSE, 0, |
| static_cast<float*>(0) + kVertexSize * kVertexCount); |
| |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, kVertexCount); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| } |
| |
| int GlCanvas::GetGlVersion() const { |
| return gl_version_; |
| } |
| |
| int GlCanvas::GetMaxTextureSize() const { |
| return max_texture_size_; |
| } |
| |
| } // namespace remoting |