| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef REMOTING_CLIENT_GL_HELPERS_H_ |
| #define REMOTING_CLIENT_GL_HELPERS_H_ |
| |
| #include "base/macros.h" |
| #include "remoting/client/sys_opengl.h" |
| |
| namespace remoting { |
| |
| // Compiles a shader and returns the reference to the shader if it succeeds. |
| GLuint CompileShader(GLenum shader_type, const char* shader_source); |
| |
| // Creates a program with the given reference to the vertex shader and fragment |
| // shader. returns the reference of the program if it succeeds. |
| GLuint CreateProgram(GLuint vertex_shader, GLuint fragment_shader); |
| |
| // Creates and returns the texture names if it succeeds. |
| GLuint CreateTexture(); |
| |
| // Creates a GL_ARRAY_BUFFER and fills it with |data|. Returns the reference to |
| // the buffer. |
| GLuint CreateBuffer(const void* data, int size); |
| |
| } // namespace remoting |
| |
| #endif // REMOTING_CLIENT_GL_HELPERS_H_ |