| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
| #define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
| |
| #include <array> |
| #include <memory> |
| |
| #include "base/macros.h" |
| #include "base/threading/thread_checker.h" |
| #include "remoting/client/sys_opengl.h" |
| |
| namespace remoting { |
| class GlCanvas; |
| |
| // This class is for drawing a texture on the canvas. Must be deleted before the |
| // canvas is deleted. |
| class GlRenderLayer { |
| public: |
| static const int kBytesPerPixel = 4; |
| |
| // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining |
| // which slot to store the texture. |
| GlRenderLayer(int texture_id, GlCanvas* canvas); |
| ~GlRenderLayer(); |
| |
| // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the |
| // texture size isn't changed. |
| // stride: byte distance between two rows in |subtexture|. |
| // If |stride| is 0 or |stride| == |width|*kBytesPerPixel, |subtexture| will |
| // be treated as tightly packed. |
| void SetTexture(const uint8_t* texture, int width, int height, int stride); |
| |
| // Updates a subregion (RGBA 8888) of the texture. Can only be called after |
| // SetTexture() has been called. |
| // stride: See SetTexture(). |
| void UpdateTexture(const uint8_t* subtexture, |
| int offset_x, |
| int offset_y, |
| int width, |
| int height, |
| int stride); |
| |
| // Sets the positions of four vertices of the texture in pixel with respect to |
| // the canvas. |
| // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
| // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
| void SetVertexPositions(const std::array<float, 8>& positions); |
| |
| // Sets the visible area of the texture in percentage of the width and height |
| // of the texture. The default values are (0, 0), (0, 1), (1, 0), (1, 1), |
| // i.e. showing the whole texture. |
| // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
| // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
| void SetTextureVisibleArea(const std::array<float, 8>& positions); |
| |
| // Draws the texture on the canvas. Texture must be set before calling Draw(). |
| void Draw(float alpha_multiplier); |
| |
| // true if the texture is already set by calling SetTexture(). |
| bool is_texture_set() { return texture_set_; } |
| |
| private: |
| // Returns pointer to the texture buffer that can be used by glTexImage2d or |
| // glTexSubImage2d. The returned value will be |data| if the texture can be |
| // used without manual packing, otherwise the data will be manually packed and |
| // the pointer to |update_buffer_| will be returned. |
| // should_reset_row_length: Pointer to a bool that will be set by the |
| // function. If this is true, the user need to call |
| // glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) after |
| // updating the texture to reset the stride. |
| const uint8_t* PrepareTextureBuffer(const uint8_t* data, |
| int width, |
| int height, |
| int stride, |
| bool* should_reset_row_length); |
| |
| int texture_id_; |
| GlCanvas* canvas_; |
| |
| GLuint texture_handle_; |
| GLuint buffer_handle_; |
| |
| bool texture_set_ = false; |
| |
| bool vertex_position_set_ = false; |
| |
| // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to |
| // tightly pack dirty regions before sending them to GPU. |
| std::unique_ptr<uint8_t[]> update_buffer_; |
| int update_buffer_size_ = 0; |
| |
| base::ThreadChecker thread_checker_; |
| DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); |
| }; |
| |
| } // namespace remoting |
| #endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |