blob: 2cfa5ae2e95c40c1a602c15426909c0e61695433 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/ui/gpu/gpu_service_internal.h"
#include "base/memory/shared_memory.h"
#include "base/memory/singleton.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/thread_task_runner_handle.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/config/gpu_util.h"
#include "gpu/ipc/common/gpu_memory_buffer_support.h"
#include "gpu/ipc/common/memory_stats.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "ipc/ipc_channel_handle.h"
#include "ipc/ipc_sync_message_filter.h"
#include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h"
#include "media/gpu/ipc/service/gpu_video_decode_accelerator.h"
#include "media/gpu/ipc/service/gpu_video_encode_accelerator.h"
#include "media/gpu/ipc/service/media_service.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gpu_switching_manager.h"
#include "ui/gl/init/gl_factory.h"
#include "url/gurl.h"
#if defined(USE_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#endif
namespace ui {
namespace {
void EstablishGpuChannelDone(
mojo::ScopedMessagePipeHandle* channel_handle,
const GpuServiceInternal::EstablishGpuChannelCallback& callback) {
callback.Run(std::move(*channel_handle));
}
} // namespace
GpuServiceInternal::GpuServiceInternal()
: main_task_runner_(base::ThreadTaskRunnerHandle::Get()),
shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED),
gpu_thread_("GpuThread"),
io_thread_("GpuIOThread"),
binding_(this) {}
GpuServiceInternal::~GpuServiceInternal() {
// Signal this event before destroying the child process. That way all
// background threads can cleanup.
// For example, in the renderer the RenderThread instances will be able to
// notice shutdown before the render process begins waiting for them to exit.
shutdown_event_.Signal();
io_thread_.Stop();
}
void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) {
binding_.Close();
binding_.Bind(std::move(request));
}
void GpuServiceInternal::EstablishGpuChannelInternal(
int32_t client_id,
uint64_t client_tracing_id,
bool preempts,
bool allow_view_command_buffers,
bool allow_real_time_streams,
const EstablishGpuChannelCallback& callback) {
DCHECK(CalledOnValidThread());
if (!gpu_channel_manager_) {
callback.Run(mojo::ScopedMessagePipeHandle());
return;
}
auto* channel_handle = new mojo::ScopedMessagePipeHandle;
gpu_thread_.task_runner()->PostTaskAndReply(
FROM_HERE,
base::Bind(&GpuServiceInternal::EstablishGpuChannelOnGpuThread,
base::Unretained(this), client_id, client_tracing_id, preempts,
allow_view_command_buffers, allow_real_time_streams,
base::Unretained(channel_handle)),
base::Bind(&EstablishGpuChannelDone, base::Owned(channel_handle),
callback));
}
gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage,
int client_id,
gpu::SurfaceHandle surface_handle) {
DCHECK(CalledOnValidThread());
return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
id, size, format, usage, client_id, surface_handle);
}
void GpuServiceInternal::DestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id,
const gpu::SyncToken& sync_token) {
DCHECK(CalledOnValidThread());
if (gpu_channel_manager_)
gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
}
void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) {
NOTIMPLEMENTED();
}
void GpuServiceInternal::DidDestroyChannel(int client_id) {
media_service_->RemoveChannel(client_id);
NOTIMPLEMENTED();
}
void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) {
NOTIMPLEMENTED();
}
void GpuServiceInternal::DidLoseContext(bool offscreen,
gpu::error::ContextLostReason reason,
const GURL& active_url) {
NOTIMPLEMENTED();
}
void GpuServiceInternal::StoreShaderToDisk(int client_id,
const std::string& key,
const std::string& shader) {
NOTIMPLEMENTED();
}
#if defined(OS_WIN)
void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow(
gpu::SurfaceHandle parent_window,
gpu::SurfaceHandle child_window) {
::SetParent(child_window, parent_window);
}
#endif
void GpuServiceInternal::SetActiveURL(const GURL& url) {
// TODO(penghuang): implement this function.
}
void GpuServiceInternal::InitializeOnGpuThread(base::WaitableEvent* event) {
gpu_info_.video_decode_accelerator_capabilities =
media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_);
gpu_info_.video_encode_accelerator_supported_profiles =
media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_);
gpu_info_.jpeg_decode_accelerator_supported =
media::GpuJpegDecodeAccelerator::IsSupported();
#if defined(USE_OZONE)
// TODO(rjkroege): Must plumb the shell::Connector* to here and pass into
// ozone.
ui::OzonePlatform::InitializeForGPU();
#endif
if (gpu::GetNativeGpuMemoryBufferType() != gfx::EMPTY_BUFFER) {
gpu_memory_buffer_factory_ =
gpu::GpuMemoryBufferFactory::CreateNativeType();
}
if (!gl::init::InitializeGLOneOff())
VLOG(1) << "gl::init::InitializeGLOneOff failed";
DCHECK(!owned_sync_point_manager_);
const bool allow_threaded_wait = false;
owned_sync_point_manager_.reset(
new gpu::SyncPointManager(allow_threaded_wait));
// Defer creation of the render thread. This is to prevent it from handling
// IPC messages before the sandbox has been enabled and all other necessary
// initialization has succeeded.
watchdog_thread_ = gpu::GpuWatchdogThread::Create();
gpu_channel_manager_.reset(new gpu::GpuChannelManager(
gpu_preferences_, this, watchdog_thread_.get(),
base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(),
&shutdown_event_, owned_sync_point_manager_.get(),
gpu_memory_buffer_factory_.get()));
media_service_.reset(new media::MediaService(gpu_channel_manager_.get()));
event->Signal();
}
void GpuServiceInternal::EstablishGpuChannelOnGpuThread(
int client_id,
uint64_t client_tracing_id,
bool preempts,
bool allow_view_command_buffers,
bool allow_real_time_streams,
mojo::ScopedMessagePipeHandle* channel_handle) {
if (gpu_channel_manager_) {
auto handle = gpu_channel_manager_->EstablishChannel(
client_id, client_tracing_id, preempts, allow_view_command_buffers,
allow_real_time_streams);
channel_handle->reset(handle.mojo_handle);
media_service_->AddChannel(client_id);
}
}
void GpuServiceInternal::Initialize(const InitializeCallback& callback) {
DCHECK(CalledOnValidThread());
base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0);
thread_options.priority = base::ThreadPriority::NORMAL;
CHECK(gpu_thread_.StartWithOptions(thread_options));
thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0);
thread_options.priority = base::ThreadPriority::NORMAL;
#if defined(OS_ANDROID)
// TODO(reveman): Remove this in favor of setting it explicitly for each type
// of process.
thread_options.priority = base::ThreadPriority::DISPLAY;
#endif
CHECK(io_thread_.StartWithOptions(thread_options));
base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED);
gpu_thread_.task_runner()->PostTask(
FROM_HERE, base::Bind(&GpuServiceInternal::InitializeOnGpuThread,
base::Unretained(this), &event));
event.Wait();
// TODO(sad): Get the real GPUInfo.
callback.Run(gpu_info_);
}
void GpuServiceInternal::EstablishGpuChannel(
int32_t client_id,
uint64_t client_tracing_id,
bool is_gpu_host,
const EstablishGpuChannelCallback& callback) {
const bool preempts = is_gpu_host;
const bool allow_view_command_buffers = is_gpu_host;
const bool allow_real_time_streams = is_gpu_host;
EstablishGpuChannelInternal(client_id, client_tracing_id, preempts,
allow_view_command_buffers,
allow_real_time_streams, callback);
}
// static
GpuServiceInternal* GpuServiceInternal::GetInstance() {
return base::Singleton<GpuServiceInternal,
base::LeakySingletonTraits<GpuServiceInternal>>::get();
}
} // namespace ui