blob: 3a2ca109562822b000fc29dfcc987ba81d3ac9af [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/ui/ws/scheduled_animation_group.h"
#include "services/ui/public/interfaces/animations.mojom.h"
#include "services/ui/ws/server_window.h"
#include "services/ui/ws/test_server_window_delegate.h"
#include "testing/gtest/include/gtest/gtest.h"
using ui::mojom::AnimationProperty;
using ui::mojom::AnimationTweenType;
using ui::mojom::AnimationGroup;
using ui::mojom::AnimationSequence;
using ui::mojom::AnimationElement;
using ui::mojom::AnimationValue;
namespace ui {
namespace ws {
namespace {
bool IsAnimationGroupValid(const AnimationGroup& transport_group) {
TestServerWindowDelegate window_delegate;
ServerWindow window(&window_delegate, WindowId());
std::unique_ptr<ScheduledAnimationGroup> group(
ScheduledAnimationGroup::Create(&window, base::TimeTicks::Now(), 1,
transport_group));
return group.get() != nullptr;
}
} // namespace
TEST(ScheduledAnimationGroupTest, IsAnimationGroupValid) {
AnimationGroup group;
// AnimationGroup with no sequences is not valid.
EXPECT_FALSE(IsAnimationGroupValid(group));
group.sequences.push_back(AnimationSequence::New());
// Sequence with no elements is not valid.
EXPECT_FALSE(IsAnimationGroupValid(group));
AnimationSequence& sequence = *(group.sequences[0]);
sequence.elements.push_back(AnimationElement::New());
AnimationElement& element = *(sequence.elements[0]);
element.property = AnimationProperty::OPACITY;
element.tween_type = AnimationTweenType::LINEAR;
// Element with no target_value is not valid.
EXPECT_FALSE(IsAnimationGroupValid(group));
// Opacity must be between 0 and 1.
element.target_value = AnimationValue::New();
element.target_value->float_value = 2.5f;
EXPECT_FALSE(IsAnimationGroupValid(group));
element.target_value->float_value = .5f;
EXPECT_TRUE(IsAnimationGroupValid(group));
// Bogus start value.
element.start_value = AnimationValue::New();
element.start_value->float_value = 2.5f;
EXPECT_FALSE(IsAnimationGroupValid(group));
element.start_value->float_value = .5f;
EXPECT_TRUE(IsAnimationGroupValid(group));
// All transforms are valid.
element.property = AnimationProperty::TRANSFORM;
EXPECT_TRUE(IsAnimationGroupValid(group));
// Add another empty sequence, should be invalid again.
group.sequences.push_back(AnimationSequence::New());
EXPECT_FALSE(IsAnimationGroupValid(group));
AnimationSequence& sequence2 = *(group.sequences[1]);
sequence2.elements.push_back(AnimationElement::New());
AnimationElement& element2 = *(sequence2.elements[0]);
element2.property = AnimationProperty::OPACITY;
element2.tween_type = AnimationTweenType::LINEAR;
// Element with no target_value is not valid.
EXPECT_FALSE(IsAnimationGroupValid(group));
element2.property = AnimationProperty::NONE;
EXPECT_TRUE(IsAnimationGroupValid(group));
}
} // namespace ws
} // namespace ui