blob: 11d158068fb922cb7161f707980a7de19a2c5e18 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include "base/macros.h"
#include "cc/ipc/compositor_frame.mojom.h"
#include "cc/surfaces/surface_factory.h"
#include "cc/surfaces/surface_id.h"
#include "mojo/public/cpp/bindings/binding.h"
#include "services/ui/public/interfaces/window_tree.mojom.h"
namespace ui {
namespace ws {
class ServerWindow;
class ServerWindowSurface;
class ServerWindowSurfaceManagerTestApi;
// ServerWindowSurfaceManager tracks the surfaces associated with a
// ServerWindow.
class ServerWindowSurfaceManager {
explicit ServerWindowSurfaceManager(ServerWindow* window);
// Returns true if the surfaces from this manager should be drawn.
bool ShouldDraw();
// Creates a new surface of the specified type, replacing the existing one of
// the specified type.
void CreateSurface(mojom::SurfaceType surface_type,
mojo::InterfaceRequest<mojom::Surface> request,
mojom::SurfaceClientPtr client);
ServerWindow* window() { return window_; }
ServerWindowSurface* GetDefaultSurface() const;
ServerWindowSurface* GetUnderlaySurface() const;
ServerWindowSurface* GetSurfaceByType(mojom::SurfaceType type) const;
bool HasSurfaceOfType(mojom::SurfaceType type) const;
bool HasAnySurface() const;
cc::SurfaceManager* GetSurfaceManager();
friend class ServerWindowSurfaceManagerTestApi;
friend class ServerWindowSurface;
// Returns true if a surface of |type| has been set and its size is greater
// than the size of the window.
bool IsSurfaceReadyAndNonEmpty(mojom::SurfaceType type) const;
ServerWindow* window_;
using TypeToSurfaceMap =
std::map<mojom::SurfaceType, std::unique_ptr<ServerWindowSurface>>;
TypeToSurfaceMap type_to_surface_map_;
// While true the window is not drawn. This is initially true if the window
// has the property |kWaitForUnderlay_Property|. This is set to false once
// the underlay and default surface have been set *and* their size is at
// least that of the window. Ideally we would wait for sizes to match, but
// the underlay is not necessarily as big as the window.
bool waiting_for_initial_frames_;
} // namespace ws
} // namespace ui