| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "services/ui/ws/touch_controller.h" |
| |
| #include <set> |
| #include <vector> |
| |
| #include "base/logging.h" |
| #include "services/ui/ws/display.h" |
| #include "services/ui/ws/display_manager.h" |
| #include "ui/events/devices/device_data_manager.h" |
| #include "ui/events/devices/touchscreen_device.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace ui { |
| namespace ws { |
| |
| namespace { |
| |
| // Computes the scale ratio for the TouchEvent's radius. |
| double ComputeTouchResolutionScale(const Display* touch_display, |
| const ui::TouchscreenDevice& touch_device) { |
| gfx::Size touch_display_size = touch_display->GetSize(); |
| |
| if (touch_device.size.IsEmpty() || touch_display_size.IsEmpty()) |
| return 1.0; |
| |
| double display_area = touch_display_size.GetArea(); |
| double touch_area = touch_device.size.GetArea(); |
| double ratio = std::sqrt(display_area / touch_area); |
| |
| return ratio; |
| } |
| |
| // Computes a touch transform that maps from window bounds to touchscreen size. |
| // Assumes scale factor of 1.0. |
| gfx::Transform ComputeTouchTransform( |
| const Display* touch_display, |
| const ui::TouchscreenDevice& touch_device) { |
| gfx::Size touch_display_size = touch_display->GetSize(); |
| |
| gfx::SizeF current_size(touch_display_size); |
| gfx::SizeF touch_area(touch_device.size); |
| gfx::Transform transform; |
| |
| if (current_size.IsEmpty() || touch_area.IsEmpty()) |
| return transform; |
| |
| // Take care of scaling between touchscreen area and display resolution. |
| transform.Scale(current_size.width() / touch_area.width(), |
| current_size.height() / touch_area.height()); |
| return transform; |
| } |
| |
| } // namespace |
| |
| TouchController::TouchController(DisplayManager* display_manager) |
| : display_manager_(display_manager) { |
| DCHECK(display_manager_); |
| ui::DeviceDataManager::GetInstance()->AddObserver(this); |
| } |
| |
| TouchController::~TouchController() { |
| ui::DeviceDataManager::GetInstance()->RemoveObserver(this); |
| } |
| |
| void TouchController::UpdateTouchTransforms() const { |
| ui::DeviceDataManager* device_manager = ui::DeviceDataManager::GetInstance(); |
| device_manager->ClearTouchDeviceAssociations(); |
| |
| const std::set<Display*>& touch_displays = display_manager_->displays(); |
| const std::vector<ui::TouchscreenDevice>& touch_devices = |
| device_manager->GetTouchscreenDevices(); |
| |
| // Mash can only handle a single display so this doesn't implement support for |
| // matching touchscreens with multiple displays. |
| // TODO(kylechar): Implement support for multiple displays when needed. |
| if (touch_displays.size() == 1 && touch_devices.size() == 1) { |
| const Display* touch_display = *touch_displays.begin(); |
| const ui::TouchscreenDevice& touch_device = touch_devices[0]; |
| |
| int64_t touch_display_id = touch_display->GetId(); |
| int touch_device_id = touch_device.id; |
| |
| if (touch_device_id != ui::InputDevice::kInvalidId) { |
| device_manager->UpdateTouchRadiusScale( |
| touch_device_id, |
| ComputeTouchResolutionScale(touch_display, touch_device)); |
| |
| device_manager->UpdateTouchInfoForDisplay( |
| touch_display_id, touch_device_id, |
| ComputeTouchTransform(touch_display, touch_device)); |
| } |
| } |
| } |
| |
| void TouchController::OnTouchscreenDeviceConfigurationChanged() { |
| UpdateTouchTransforms(); |
| } |
| |
| } // namespace ws |
| } // namespace ui |