blob: c0090e973694ff35e603043ec14dc8170ade1955 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include "base/bind.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/run_loop.h"
#include "services/ui/common/util.h"
#include "services/ui/public/cpp/tests/window_server_test_base.h"
#include "services/ui/public/cpp/window_observer.h"
#include "services/ui/public/cpp/window_private.h"
#include "services/ui/public/cpp/window_tree_client.h"
#include "services/ui/public/cpp/window_tree_client_delegate.h"
#include "services/ui/public/cpp/window_tree_client_observer.h"
#include "ui/gfx/geometry/rect.h"
namespace ui {
namespace ws {
namespace {
Id server_id(ui::Window* window) {
return WindowPrivate(window).server_id();
}
ui::Window* GetChildWindowByServerId(WindowTreeClient* client, uint32_t id) {
return client->GetWindowByServerId(id);
}
int ValidIndexOf(const Window::Children& windows, Window* window) {
Window::Children::const_iterator it =
std::find(windows.begin(), windows.end(), window);
return (it != windows.end()) ? (it - windows.begin()) : -1;
}
class TestWindowManagerDelegate : public WindowManagerDelegate {
public:
TestWindowManagerDelegate() {}
~TestWindowManagerDelegate() override {}
// WindowManagerDelegate:
void SetWindowManagerClient(WindowManagerClient* client) override {}
bool OnWmSetBounds(Window* window, gfx::Rect* bounds) override {
return false;
}
bool OnWmSetProperty(
Window* window,
const std::string& name,
std::unique_ptr<std::vector<uint8_t>>* new_data) override {
return true;
}
Window* OnWmCreateTopLevelWindow(
std::map<std::string, std::vector<uint8_t>>* properties) override {
return nullptr;
}
void OnWmClientJankinessChanged(const std::set<Window*>& client_windows,
bool janky) override {}
void OnWmNewDisplay(Window* window,
const display::Display& display) override {}
void OnWmPerformMoveLoop(Window* window,
mojom::MoveLoopSource source,
const gfx::Point& cursor_location,
const base::Callback<void(bool)>& on_done) override {
}
void OnWmCancelMoveLoop(Window* window) override {}
private:
DISALLOW_COPY_AND_ASSIGN(TestWindowManagerDelegate);
};
class BoundsChangeObserver : public WindowObserver {
public:
explicit BoundsChangeObserver(Window* window) : window_(window) {
window_->AddObserver(this);
}
~BoundsChangeObserver() override { window_->RemoveObserver(this); }
private:
// Overridden from WindowObserver:
void OnWindowBoundsChanged(Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) override {
DCHECK_EQ(window, window_);
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
Window* window_;
DISALLOW_COPY_AND_ASSIGN(BoundsChangeObserver);
};
// Wait until the bounds of the supplied window change; returns false on
// timeout.
bool WaitForBoundsToChange(Window* window) {
BoundsChangeObserver observer(window);
return WindowServerTestBase::DoRunLoopWithTimeout();
}
class ClientAreaChangeObserver : public WindowObserver {
public:
explicit ClientAreaChangeObserver(Window* window) : window_(window) {
window_->AddObserver(this);
}
~ClientAreaChangeObserver() override { window_->RemoveObserver(this); }
private:
// Overridden from WindowObserver:
void OnWindowClientAreaChanged(
Window* window,
const gfx::Insets& old_client_area,
const std::vector<gfx::Rect>& old_additional_client_areas) override {
DCHECK_EQ(window, window_);
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
Window* window_;
DISALLOW_COPY_AND_ASSIGN(ClientAreaChangeObserver);
};
// Wait until the bounds of the supplied window change; returns false on
// timeout.
bool WaitForClientAreaToChange(Window* window) {
ClientAreaChangeObserver observer(window);
return WindowServerTestBase::DoRunLoopWithTimeout();
}
// Spins a run loop until the tree beginning at |root| has |tree_size| windows
// (including |root|).
class TreeSizeMatchesObserver : public WindowObserver {
public:
TreeSizeMatchesObserver(Window* tree, size_t tree_size)
: tree_(tree), tree_size_(tree_size) {
tree_->AddObserver(this);
}
~TreeSizeMatchesObserver() override { tree_->RemoveObserver(this); }
bool IsTreeCorrectSize() { return CountWindows(tree_) == tree_size_; }
private:
// Overridden from WindowObserver:
void OnTreeChanged(const TreeChangeParams& params) override {
if (IsTreeCorrectSize())
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
size_t CountWindows(const Window* window) const {
size_t count = 1;
Window::Children::const_iterator it = window->children().begin();
for (; it != window->children().end(); ++it)
count += CountWindows(*it);
return count;
}
Window* tree_;
size_t tree_size_;
DISALLOW_COPY_AND_ASSIGN(TreeSizeMatchesObserver);
};
// Wait until |window| has |tree_size| descendants; returns false on timeout.
// The count includes |window|. For example, if you want to wait for |window| to
// have a single child, use a |tree_size| of 2.
bool WaitForTreeSizeToMatch(Window* window, size_t tree_size) {
TreeSizeMatchesObserver observer(window, tree_size);
return observer.IsTreeCorrectSize() ||
WindowServerTestBase::DoRunLoopWithTimeout();
}
class OrderChangeObserver : public WindowObserver {
public:
OrderChangeObserver(Window* window) : window_(window) {
window_->AddObserver(this);
}
~OrderChangeObserver() override { window_->RemoveObserver(this); }
private:
// Overridden from WindowObserver:
void OnWindowReordered(Window* window,
Window* relative_window,
mojom::OrderDirection direction) override {
DCHECK_EQ(window, window_);
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
Window* window_;
DISALLOW_COPY_AND_ASSIGN(OrderChangeObserver);
};
// Wait until |window|'s tree size matches |tree_size|; returns false on
// timeout.
bool WaitForOrderChange(WindowTreeClient* client, Window* window) {
OrderChangeObserver observer(window);
return WindowServerTestBase::DoRunLoopWithTimeout();
}
// Tracks a window's destruction. Query is_valid() for current state.
class WindowTracker : public WindowObserver {
public:
explicit WindowTracker(Window* window) : window_(window) {
window_->AddObserver(this);
}
~WindowTracker() override {
if (window_)
window_->RemoveObserver(this);
}
bool is_valid() const { return !!window_; }
private:
// Overridden from WindowObserver:
void OnWindowDestroyed(Window* window) override {
DCHECK_EQ(window, window_);
window_ = nullptr;
}
Window* window_;
DISALLOW_COPY_AND_ASSIGN(WindowTracker);
};
} // namespace
// WindowServer
// -----------------------------------------------------------------
struct EmbedResult {
EmbedResult(WindowTreeClient* client, ClientSpecificId id)
: client(client), client_id(id) {}
EmbedResult() : client(nullptr), client_id(0) {}
WindowTreeClient* client;
// The id supplied to the callback from OnEmbed(). Depending upon the
// access policy this may or may not match the client id of
// |client|.
ClientSpecificId client_id;
};
Window* GetFirstRoot(WindowTreeClient* client) {
return client->GetRoots().empty() ? nullptr : *client->GetRoots().begin();
}
// These tests model synchronization of two peer clients of the window server,
// that are given access to some root window.
class WindowServerTest : public WindowServerTestBase {
public:
WindowServerTest() {}
Window* GetFirstWMRoot() { return GetFirstRoot(window_manager()); }
Window* NewVisibleWindow(Window* parent, WindowTreeClient* client) {
Window* window = client->NewWindow();
window->SetVisible(true);
parent->AddChild(window);
return window;
}
// Embeds another version of the test app @ window. This runs a run loop until
// a response is received, or a timeout. On success the new WindowServer is
// returned.
EmbedResult Embed(Window* window) {
DCHECK(!embed_details_);
embed_details_.reset(new EmbedDetails);
window->Embed(ConnectAndGetWindowServerClient(),
base::Bind(&WindowServerTest::EmbedCallbackImpl,
base::Unretained(this)));
embed_details_->waiting = true;
if (!WindowServerTestBase::DoRunLoopWithTimeout())
return EmbedResult();
const EmbedResult result(embed_details_->client,
embed_details_->client_id);
embed_details_.reset();
return result;
}
// Establishes a connection to this application and asks for a
// WindowTreeClient.
ui::mojom::WindowTreeClientPtr ConnectAndGetWindowServerClient() {
ui::mojom::WindowTreeClientPtr client;
connector()->ConnectToInterface(test_name(), &client);
return client;
}
// WindowServerTestBase:
void OnEmbed(Window* root) override {
if (!embed_details_) {
WindowServerTestBase::OnEmbed(root);
return;
}
embed_details_->client = root->window_tree();
if (embed_details_->callback_run)
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
private:
// Used to track the state of a call to window->Embed().
struct EmbedDetails {
EmbedDetails()
: callback_run(false),
result(false),
waiting(false),
client(nullptr) {}
// The callback supplied to Embed() was received.
bool callback_run;
// The boolean supplied to the Embed() callback.
bool result;
// Whether a MessageLoop is running.
bool waiting;
// Client id supplied to the Embed() callback.
ClientSpecificId client_id;
// The WindowTreeClient that resulted from the Embed(). null if |result| is
// false.
WindowTreeClient* client;
};
void EmbedCallbackImpl(bool result) {
embed_details_->callback_run = true;
embed_details_->result = result;
if (embed_details_->waiting && (!result || embed_details_->client))
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
std::unique_ptr<EmbedDetails> embed_details_;
DISALLOW_COPY_AND_ASSIGN(WindowServerTest);
};
TEST_F(WindowServerTest, RootWindow) {
ASSERT_NE(nullptr, window_manager());
EXPECT_EQ(1u, window_manager()->GetRoots().size());
}
TEST_F(WindowServerTest, Embed) {
Window* window = window_manager()->NewWindow();
ASSERT_NE(nullptr, window);
window->SetVisible(true);
GetFirstWMRoot()->AddChild(window);
WindowTreeClient* embedded = Embed(window).client;
ASSERT_NE(nullptr, embedded);
Window* window_in_embedded = GetFirstRoot(embedded);
ASSERT_NE(nullptr, window_in_embedded);
EXPECT_EQ(server_id(window), server_id(window_in_embedded));
EXPECT_EQ(nullptr, window_in_embedded->parent());
EXPECT_TRUE(window_in_embedded->children().empty());
}
// Window manager has two windows, N1 and N11. Embeds A at N1. A should not see
// N11.
TEST_F(WindowServerTest, EmbeddedDoesntSeeChild) {
Window* window = window_manager()->NewWindow();
ASSERT_NE(nullptr, window);
window->SetVisible(true);
GetFirstWMRoot()->AddChild(window);
Window* nested = window_manager()->NewWindow();
ASSERT_NE(nullptr, nested);
nested->SetVisible(true);
window->AddChild(nested);
WindowTreeClient* embedded = Embed(window).client;
ASSERT_NE(nullptr, embedded);
Window* window_in_embedded = GetFirstRoot(embedded);
EXPECT_EQ(server_id(window), server_id(window_in_embedded));
EXPECT_EQ(nullptr, window_in_embedded->parent());
EXPECT_TRUE(window_in_embedded->children().empty());
}
// TODO(beng): write a replacement test for the one that once existed here:
// This test validates the following scenario:
// - a window originating from one client
// - a window originating from a second client
// + the client originating the window is destroyed
// -> the window should still exist (since the second client is live) but
// should be disconnected from any windows.
// http://crbug.com/396300
//
// TODO(beng): The new test should validate the scenario as described above
// except that the second client still has a valid tree.
// Verifies that bounds changes applied to a window hierarchy in one client
// are reflected to another.
TEST_F(WindowServerTest, SetBounds) {
Window* window = window_manager()->NewWindow();
window->SetVisible(true);
GetFirstWMRoot()->AddChild(window);
WindowTreeClient* embedded = Embed(window).client;
ASSERT_NE(nullptr, embedded);
Window* window_in_embedded =
GetChildWindowByServerId(embedded, server_id(window));
EXPECT_EQ(window->bounds(), window_in_embedded->bounds());
window->SetBounds(gfx::Rect(0, 0, 100, 100));
ASSERT_TRUE(WaitForBoundsToChange(window_in_embedded));
EXPECT_TRUE(window->bounds() == window_in_embedded->bounds());
}
// Verifies that bounds changes applied to a window owned by a different
// client can be refused.
TEST_F(WindowServerTest, SetBoundsSecurity) {
TestWindowManagerDelegate wm_delegate;
set_window_manager_delegate(&wm_delegate);
Window* window = window_manager()->NewWindow();
window->SetVisible(true);
GetFirstWMRoot()->AddChild(window);
WindowTreeClient* embedded = Embed(window).client;
ASSERT_NE(nullptr, embedded);
Window* window_in_embedded =
GetChildWindowByServerId(embedded, server_id(window));
window->SetBounds(gfx::Rect(0, 0, 800, 600));
ASSERT_TRUE(WaitForBoundsToChange(window_in_embedded));
window_in_embedded->SetBounds(gfx::Rect(0, 0, 1024, 768));
// Bounds change is initially accepted, but the server declines the request.
EXPECT_FALSE(window->bounds() == window_in_embedded->bounds());
// The client is notified when the requested is declined, and updates the
// local bounds accordingly.
ASSERT_TRUE(WaitForBoundsToChange(window_in_embedded));
EXPECT_TRUE(window->bounds() == window_in_embedded->bounds());
set_window_manager_delegate(nullptr);
}
// Verifies that a root window can always be destroyed.
TEST_F(WindowServerTest, DestroySecurity) {
Window* window = window_manager()->NewWindow();
window->SetVisible(true);
GetFirstWMRoot()->AddChild(window);
WindowTreeClient* embedded = Embed(window).client;
ASSERT_NE(nullptr, embedded);
// The root can be destroyed, even though it was not created by the client.
Window* embed_root = GetChildWindowByServerId(embedded, server_id(window));
WindowTracker tracker1(window);
WindowTracker tracker2(embed_root);
embed_root->Destroy();
EXPECT_FALSE(tracker2.is_valid());
EXPECT_TRUE(tracker1.is_valid());
window->Destroy();
EXPECT_FALSE(tracker1.is_valid());
}
TEST_F(WindowServerTest, MultiRoots) {
Window* window1 = window_manager()->NewWindow();
window1->SetVisible(true);
GetFirstWMRoot()->AddChild(window1);
Window* window2 = window_manager()->NewWindow();
window2->SetVisible(true);
GetFirstWMRoot()->AddChild(window2);
WindowTreeClient* embedded1 = Embed(window1).client;
ASSERT_NE(nullptr, embedded1);
WindowTreeClient* embedded2 = Embed(window2).client;
ASSERT_NE(nullptr, embedded2);
EXPECT_NE(embedded1, embedded2);
}
TEST_F(WindowServerTest, Reorder) {
Window* window1 = window_manager()->NewWindow();
window1->SetVisible(true);
GetFirstWMRoot()->AddChild(window1);
WindowTreeClient* embedded = Embed(window1).client;
ASSERT_NE(nullptr, embedded);
Window* window11 = embedded->NewWindow();
window11->SetVisible(true);
GetFirstRoot(embedded)->AddChild(window11);
Window* window12 = embedded->NewWindow();
window12->SetVisible(true);
GetFirstRoot(embedded)->AddChild(window12);
ASSERT_TRUE(WaitForTreeSizeToMatch(window1, 3u));
Window* root_in_embedded = GetFirstRoot(embedded);
{
window11->MoveToFront();
// The |embedded| tree should be updated immediately.
EXPECT_EQ(root_in_embedded->children().front(),
GetChildWindowByServerId(embedded, server_id(window12)));
EXPECT_EQ(root_in_embedded->children().back(),
GetChildWindowByServerId(embedded, server_id(window11)));
// The |window_manager()| tree is still not updated.
EXPECT_EQ(window1->children().back(),
GetChildWindowByServerId(window_manager(), server_id(window12)));
// Wait until |window_manager()| tree is updated.
ASSERT_TRUE(WaitForOrderChange(
window_manager(),
GetChildWindowByServerId(window_manager(), server_id(window11))));
EXPECT_EQ(window1->children().front(),
GetChildWindowByServerId(window_manager(), server_id(window12)));
EXPECT_EQ(window1->children().back(),
GetChildWindowByServerId(window_manager(), server_id(window11)));
}
{
window11->MoveToBack();
// |embedded| should be updated immediately.
EXPECT_EQ(root_in_embedded->children().front(),
GetChildWindowByServerId(embedded, server_id(window11)));
EXPECT_EQ(root_in_embedded->children().back(),
GetChildWindowByServerId(embedded, server_id(window12)));
// |window_manager()| is also eventually updated.
EXPECT_EQ(window1->children().back(),
GetChildWindowByServerId(window_manager(), server_id(window11)));
ASSERT_TRUE(WaitForOrderChange(
window_manager(),
GetChildWindowByServerId(window_manager(), server_id(window11))));
EXPECT_EQ(window1->children().front(),
GetChildWindowByServerId(window_manager(), server_id(window11)));
EXPECT_EQ(window1->children().back(),
GetChildWindowByServerId(window_manager(), server_id(window12)));
}
}
namespace {
class VisibilityChangeObserver : public WindowObserver {
public:
explicit VisibilityChangeObserver(Window* window) : window_(window) {
window_->AddObserver(this);
}
~VisibilityChangeObserver() override { window_->RemoveObserver(this); }
private:
// Overridden from WindowObserver:
void OnWindowVisibilityChanged(Window* window) override {
EXPECT_EQ(window, window_);
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
Window* window_;
DISALLOW_COPY_AND_ASSIGN(VisibilityChangeObserver);
};
} // namespace
TEST_F(WindowServerTest, Visible) {
Window* window1 = window_manager()->NewWindow();
window1->SetVisible(true);
GetFirstWMRoot()->AddChild(window1);
// Embed another app and verify initial state.
WindowTreeClient* embedded = Embed(window1).client;
ASSERT_NE(nullptr, embedded);
ASSERT_NE(nullptr, GetFirstRoot(embedded));
Window* embedded_root = GetFirstRoot(embedded);
EXPECT_TRUE(embedded_root->visible());
EXPECT_TRUE(embedded_root->IsDrawn());
// Change the visible state from the first client and verify its mirrored
// correctly to the embedded app.
{
VisibilityChangeObserver observer(embedded_root);
window1->SetVisible(false);
ASSERT_TRUE(WindowServerTestBase::DoRunLoopWithTimeout());
}
EXPECT_FALSE(window1->visible());
EXPECT_FALSE(window1->IsDrawn());
EXPECT_FALSE(embedded_root->visible());
EXPECT_FALSE(embedded_root->IsDrawn());
// Make the node visible again.
{
VisibilityChangeObserver observer(embedded_root);
window1->SetVisible(true);
ASSERT_TRUE(WindowServerTestBase::DoRunLoopWithTimeout());
}
EXPECT_TRUE(window1->visible());
EXPECT_TRUE(window1->IsDrawn());
EXPECT_TRUE(embedded_root->visible());
EXPECT_TRUE(embedded_root->IsDrawn());
}
namespace {
class DrawnChangeObserver : public WindowObserver {
public:
explicit DrawnChangeObserver(Window* window) : window_(window) {
window_->AddObserver(this);
}
~DrawnChangeObserver() override { window_->RemoveObserver(this); }
private:
// Overridden from WindowObserver:
void OnWindowDrawnChanged(Window* window) override {
EXPECT_EQ(window, window_);
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
Window* window_;
DISALLOW_COPY_AND_ASSIGN(DrawnChangeObserver);
};
} // namespace
TEST_F(WindowServerTest, Drawn) {
Window* window1 = window_manager()->NewWindow();
window1->SetVisible(true);
GetFirstWMRoot()->AddChild(window1);
// Embed another app and verify initial state.
WindowTreeClient* embedded = Embed(window1).client;
ASSERT_NE(nullptr, embedded);
ASSERT_NE(nullptr, GetFirstRoot(embedded));
Window* embedded_root = GetFirstRoot(embedded);
EXPECT_TRUE(embedded_root->visible());
EXPECT_TRUE(embedded_root->IsDrawn());
// Change the visibility of the root, this should propagate a drawn state
// change to |embedded|.
{
DrawnChangeObserver observer(embedded_root);
GetFirstWMRoot()->SetVisible(false);
ASSERT_TRUE(DoRunLoopWithTimeout());
}
EXPECT_TRUE(window1->visible());
EXPECT_FALSE(window1->IsDrawn());
EXPECT_TRUE(embedded_root->visible());
EXPECT_FALSE(embedded_root->IsDrawn());
}
// TODO(beng): tests for window event dispatcher.
// - verify that we see events for all windows.
namespace {
class FocusChangeObserver : public WindowObserver {
public:
explicit FocusChangeObserver(Window* window)
: window_(window),
last_gained_focus_(nullptr),
last_lost_focus_(nullptr),
quit_on_change_(true) {
window_->AddObserver(this);
}
~FocusChangeObserver() override { window_->RemoveObserver(this); }
void set_quit_on_change(bool value) { quit_on_change_ = value; }
Window* last_gained_focus() { return last_gained_focus_; }
Window* last_lost_focus() { return last_lost_focus_; }
private:
// Overridden from WindowObserver.
void OnWindowFocusChanged(Window* gained_focus, Window* lost_focus) override {
EXPECT_TRUE(!gained_focus || gained_focus->HasFocus());
EXPECT_FALSE(lost_focus && lost_focus->HasFocus());
last_gained_focus_ = gained_focus;
last_lost_focus_ = lost_focus;
if (quit_on_change_)
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
Window* window_;
Window* last_gained_focus_;
Window* last_lost_focus_;
bool quit_on_change_;
DISALLOW_COPY_AND_ASSIGN(FocusChangeObserver);
};
class NullFocusChangeObserver : public WindowTreeClientObserver {
public:
explicit NullFocusChangeObserver(WindowTreeClient* client)
: client_(client) {
client_->AddObserver(this);
}
~NullFocusChangeObserver() override { client_->RemoveObserver(this); }
private:
// Overridden from WindowTreeClientObserver.
void OnWindowTreeFocusChanged(Window* gained_focus,
Window* lost_focus) override {
if (!gained_focus)
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
WindowTreeClient* client_;
DISALLOW_COPY_AND_ASSIGN(NullFocusChangeObserver);
};
bool WaitForWindowToHaveFocus(Window* window) {
if (window->HasFocus())
return true;
FocusChangeObserver observer(window);
return WindowServerTestBase::DoRunLoopWithTimeout();
}
bool WaitForNoWindowToHaveFocus(WindowTreeClient* client) {
if (!client->GetFocusedWindow())
return true;
NullFocusChangeObserver observer(client);
return WindowServerTestBase::DoRunLoopWithTimeout();
}
} // namespace
TEST_F(WindowServerTest, Focus) {
Window* window1 = window_manager()->NewWindow();
window1->SetVisible(true);
GetFirstWMRoot()->AddChild(window1);
WindowTreeClient* embedded = Embed(window1).client;
ASSERT_NE(nullptr, embedded);
Window* window11 = embedded->NewWindow();
window11->SetVisible(true);
GetFirstRoot(embedded)->AddChild(window11);
{
// Focus the embed root in |embedded|.
Window* embedded_root = GetFirstRoot(embedded);
FocusChangeObserver observer(embedded_root);
observer.set_quit_on_change(false);
embedded_root->SetFocus();
ASSERT_TRUE(embedded_root->HasFocus());
ASSERT_NE(nullptr, observer.last_gained_focus());
EXPECT_EQ(server_id(embedded_root),
server_id(observer.last_gained_focus()));
// |embedded_root| is the same as |window1|, make sure |window1| got
// focus too.
ASSERT_TRUE(WaitForWindowToHaveFocus(window1));
}
// Focus a child of GetFirstRoot(embedded).
{
FocusChangeObserver observer(window11);
observer.set_quit_on_change(false);
window11->SetFocus();
ASSERT_TRUE(window11->HasFocus());
ASSERT_NE(nullptr, observer.last_gained_focus());
ASSERT_NE(nullptr, observer.last_lost_focus());
EXPECT_EQ(server_id(window11), server_id(observer.last_gained_focus()));
EXPECT_EQ(server_id(GetFirstRoot(embedded)),
server_id(observer.last_lost_focus()));
}
{
// Add an observer on the Window that loses focus, and make sure the
// observer sees the right values.
FocusChangeObserver observer(window11);
observer.set_quit_on_change(false);
GetFirstRoot(embedded)->SetFocus();
ASSERT_NE(nullptr, observer.last_gained_focus());
ASSERT_NE(nullptr, observer.last_lost_focus());
EXPECT_EQ(server_id(window11), server_id(observer.last_lost_focus()));
EXPECT_EQ(server_id(GetFirstRoot(embedded)),
server_id(observer.last_gained_focus()));
}
}
TEST_F(WindowServerTest, ClearFocus) {
Window* window1 = window_manager()->NewWindow();
window1->SetVisible(true);
GetFirstWMRoot()->AddChild(window1);
WindowTreeClient* embedded = Embed(window1).client;
ASSERT_NE(nullptr, embedded);
Window* window11 = embedded->NewWindow();
window11->SetVisible(true);
GetFirstRoot(embedded)->AddChild(window11);
// Focus the embed root in |embedded|.
Window* embedded_root = GetFirstRoot(embedded);
{
FocusChangeObserver observer(embedded_root);
observer.set_quit_on_change(false);
embedded_root->SetFocus();
ASSERT_TRUE(embedded_root->HasFocus());
ASSERT_NE(nullptr, observer.last_gained_focus());
EXPECT_EQ(server_id(embedded_root),
server_id(observer.last_gained_focus()));
// |embedded_root| is the same as |window1|, make sure |window1| got
// focus too.
ASSERT_TRUE(WaitForWindowToHaveFocus(window1));
}
{
FocusChangeObserver observer(window1);
embedded->ClearFocus();
ASSERT_FALSE(embedded_root->HasFocus());
EXPECT_FALSE(embedded->GetFocusedWindow());
ASSERT_TRUE(WindowServerTestBase::DoRunLoopWithTimeout());
EXPECT_FALSE(window1->HasFocus());
EXPECT_FALSE(window_manager()->GetFocusedWindow());
}
}
TEST_F(WindowServerTest, FocusNonFocusableWindow) {
Window* window = window_manager()->NewWindow();
window->SetVisible(true);
GetFirstWMRoot()->AddChild(window);
WindowTreeClient* client = Embed(window).client;
ASSERT_NE(nullptr, client);
ASSERT_FALSE(client->GetRoots().empty());
Window* client_window = *client->GetRoots().begin();
client_window->SetCanFocus(false);
client_window->SetFocus();
ASSERT_TRUE(client_window->HasFocus());
WaitForNoWindowToHaveFocus(client);
ASSERT_FALSE(client_window->HasFocus());
}
TEST_F(WindowServerTest, Activation) {
Window* parent = NewVisibleWindow(GetFirstWMRoot(), window_manager());
// Allow the child windows to be activated. Do this before we wait, that way
// we're guaranteed that when we request focus from a separate client the
// requests are processed in order.
window_manager_client()->AddActivationParent(parent);
Window* child1 = NewVisibleWindow(parent, window_manager());
Window* child2 = NewVisibleWindow(parent, window_manager());
Window* child3 = NewVisibleWindow(parent, window_manager());
child1->AddTransientWindow(child3);
WindowTreeClient* embedded1 = Embed(child1).client;
ASSERT_NE(nullptr, embedded1);
WindowTreeClient* embedded2 = Embed(child2).client;
ASSERT_NE(nullptr, embedded2);
Window* child11 = NewVisibleWindow(GetFirstRoot(embedded1), embedded1);
Window* child21 = NewVisibleWindow(GetFirstRoot(embedded2), embedded2);
WaitForTreeSizeToMatch(parent, 6);
// |child2| and |child3| are stacked about |child1|.
EXPECT_GT(ValidIndexOf(parent->children(), child2),
ValidIndexOf(parent->children(), child1));
EXPECT_GT(ValidIndexOf(parent->children(), child3),
ValidIndexOf(parent->children(), child1));
// Set focus on |child11|. This should activate |child1|, and raise it over
// |child2|. But |child3| should still be above |child1| because of
// transiency.
child11->SetFocus();
ASSERT_TRUE(WaitForWindowToHaveFocus(child11));
ASSERT_TRUE(WaitForWindowToHaveFocus(
GetChildWindowByServerId(window_manager(), server_id(child11))));
EXPECT_EQ(server_id(child11),
server_id(window_manager()->GetFocusedWindow()));
EXPECT_EQ(server_id(child11), server_id(embedded1->GetFocusedWindow()));
EXPECT_EQ(nullptr, embedded2->GetFocusedWindow());
EXPECT_GT(ValidIndexOf(parent->children(), child1),
ValidIndexOf(parent->children(), child2));
EXPECT_GT(ValidIndexOf(parent->children(), child3),
ValidIndexOf(parent->children(), child1));
// Set focus on |child21|. This should activate |child2|, and raise it over
// |child1|.
child21->SetFocus();
ASSERT_TRUE(WaitForWindowToHaveFocus(child21));
ASSERT_TRUE(WaitForWindowToHaveFocus(
GetChildWindowByServerId(window_manager(), server_id(child21))));
EXPECT_EQ(server_id(child21),
server_id(window_manager()->GetFocusedWindow()));
EXPECT_EQ(server_id(child21), server_id(embedded2->GetFocusedWindow()));
EXPECT_TRUE(WaitForNoWindowToHaveFocus(embedded1));
EXPECT_EQ(nullptr, embedded1->GetFocusedWindow());
EXPECT_GT(ValidIndexOf(parent->children(), child2),
ValidIndexOf(parent->children(), child1));
EXPECT_GT(ValidIndexOf(parent->children(), child3),
ValidIndexOf(parent->children(), child1));
}
TEST_F(WindowServerTest, ActivationNext) {
Window* parent = GetFirstWMRoot();
Window* child1 = NewVisibleWindow(parent, window_manager());
Window* child2 = NewVisibleWindow(parent, window_manager());
Window* child3 = NewVisibleWindow(parent, window_manager());
WindowTreeClient* embedded1 = Embed(child1).client;
ASSERT_NE(nullptr, embedded1);
WindowTreeClient* embedded2 = Embed(child2).client;
ASSERT_NE(nullptr, embedded2);
WindowTreeClient* embedded3 = Embed(child3).client;
ASSERT_NE(nullptr, embedded3);
Window* child11 = NewVisibleWindow(GetFirstRoot(embedded1), embedded1);
Window* child21 = NewVisibleWindow(GetFirstRoot(embedded2), embedded2);
Window* child31 = NewVisibleWindow(GetFirstRoot(embedded3), embedded3);
WaitForTreeSizeToMatch(parent, 7);
Window* expecteds[] = { child3, child2, child1, child3, nullptr };
Window* focused[] = { child31, child21, child11, child31, nullptr };
for (size_t index = 0; expecteds[index]; ++index) {
window_manager_client()->ActivateNextWindow();
WaitForWindowToHaveFocus(focused[index]);
EXPECT_TRUE(focused[index]->HasFocus());
EXPECT_EQ(parent->children().back(), expecteds[index]);
}
}
namespace {
class DestroyedChangedObserver : public WindowObserver {
public:
DestroyedChangedObserver(Window* window, bool* got_destroy)
: window_(window), got_destroy_(got_destroy) {
window_->AddObserver(this);
}
~DestroyedChangedObserver() override {
if (window_)
window_->RemoveObserver(this);
}
private:
// Overridden from WindowObserver:
void OnWindowDestroyed(Window* window) override {
EXPECT_EQ(window, window_);
window_->RemoveObserver(this);
*got_destroy_ = true;
window_ = nullptr;
}
Window* window_;
bool* got_destroy_;
DISALLOW_COPY_AND_ASSIGN(DestroyedChangedObserver);
};
} // namespace
// Verifies deleting a WindowServer sends the right notifications.
TEST_F(WindowServerTest, DeleteWindowServer) {
Window* window = window_manager()->NewWindow();
ASSERT_NE(nullptr, window);
window->SetVisible(true);
GetFirstWMRoot()->AddChild(window);
WindowTreeClient* client = Embed(window).client;
ASSERT_TRUE(client);
bool got_destroy = false;
DestroyedChangedObserver observer(GetFirstRoot(client), &got_destroy);
DeleteWindowTreeClient(client);
EXPECT_TRUE(got_destroy);
}
class WindowRemovedFromParentObserver : public WindowObserver {
public:
explicit WindowRemovedFromParentObserver(Window* window)
: window_(window), was_removed_(false) {
window_->AddObserver(this);
}
~WindowRemovedFromParentObserver() override { window_->RemoveObserver(this); }
bool was_removed() const { return was_removed_; }
private:
// Overridden from WindowObserver:
void OnTreeChanged(const TreeChangeParams& params) override {
if (params.target == window_ && !params.new_parent)
was_removed_ = true;
}
Window* window_;
bool was_removed_;
DISALLOW_COPY_AND_ASSIGN(WindowRemovedFromParentObserver);
};
TEST_F(WindowServerTest, EmbedRemovesChildren) {
Window* window1 = window_manager()->NewWindow();
Window* window2 = window_manager()->NewWindow();
GetFirstWMRoot()->AddChild(window1);
window1->AddChild(window2);
WindowRemovedFromParentObserver observer(window2);
window1->Embed(ConnectAndGetWindowServerClient());
EXPECT_TRUE(observer.was_removed());
EXPECT_EQ(nullptr, window2->parent());
EXPECT_TRUE(window1->children().empty());
// Run the message loop so the Embed() call above completes. Without this
// we may end up reconnecting to the test and rerunning the test, which is
// problematic since the other services don't shut down.
ASSERT_TRUE(DoRunLoopWithTimeout());
}
namespace {
class DestroyObserver : public WindowObserver {
public:
DestroyObserver(WindowTreeClient* client, bool* got_destroy)
: got_destroy_(got_destroy) {
GetFirstRoot(client)->AddObserver(this);
}
~DestroyObserver() override {}
private:
// Overridden from WindowObserver:
void OnWindowDestroyed(Window* window) override {
*got_destroy_ = true;
window->RemoveObserver(this);
EXPECT_TRUE(WindowServerTestBase::QuitRunLoop());
}
bool* got_destroy_;
DISALLOW_COPY_AND_ASSIGN(DestroyObserver);
};
} // namespace
// Verifies deleting a Window that is the root of another client notifies
// observers in the right order (OnWindowDestroyed() before
// OnWindowManagerDestroyed()).
TEST_F(WindowServerTest, WindowServerDestroyedAfterRootObserver) {
Window* embed_window = window_manager()->NewWindow();
GetFirstWMRoot()->AddChild(embed_window);
WindowTreeClient* embedded_client = Embed(embed_window).client;
bool got_destroy = false;
DestroyObserver observer(embedded_client, &got_destroy);
// Delete the window |embedded_client| is embedded in. This is async,
// but will eventually trigger deleting |embedded_client|.
embed_window->Destroy();
EXPECT_TRUE(DoRunLoopWithTimeout());
EXPECT_TRUE(got_destroy);
}
TEST_F(WindowServerTest, ClientAreaChanged) {
Window* embed_window = window_manager()->NewWindow();
GetFirstWMRoot()->AddChild(embed_window);
WindowTreeClient* embedded_client = Embed(embed_window).client;
// Verify change from embedded makes it to parent.
GetFirstRoot(embedded_client)->SetClientArea(gfx::Insets(1, 2, 3, 4));
ASSERT_TRUE(WaitForClientAreaToChange(embed_window));
EXPECT_TRUE(gfx::Insets(1, 2, 3, 4) == embed_window->client_area());
// Changing bounds shouldn't effect client area.
embed_window->SetBounds(gfx::Rect(21, 22, 23, 24));
WaitForBoundsToChange(GetFirstRoot(embedded_client));
EXPECT_TRUE(gfx::Rect(21, 22, 23, 24) ==
GetFirstRoot(embedded_client)->bounds());
EXPECT_TRUE(gfx::Insets(1, 2, 3, 4) ==
GetFirstRoot(embedded_client)->client_area());
}
class EstablishConnectionViaFactoryDelegate : public TestWindowManagerDelegate {
public:
explicit EstablishConnectionViaFactoryDelegate(
WindowTreeClient* client)
: client_(client), run_loop_(nullptr), created_window_(nullptr) {}
~EstablishConnectionViaFactoryDelegate() override {}
bool QuitOnCreate() {
if (run_loop_)
return false;
created_window_ = nullptr;
run_loop_.reset(new base::RunLoop);
run_loop_->Run();
run_loop_.reset();
return created_window_ != nullptr;
}
Window* created_window() { return created_window_; }
// WindowManagerDelegate:
Window* OnWmCreateTopLevelWindow(
std::map<std::string, std::vector<uint8_t>>* properties) override {
created_window_ = client_->NewWindow(properties);
(*client_->GetRoots().begin())->AddChild(created_window_);
if (run_loop_)
run_loop_->Quit();
return created_window_;
}
private:
WindowTreeClient* client_;
std::unique_ptr<base::RunLoop> run_loop_;
Window* created_window_;
DISALLOW_COPY_AND_ASSIGN(EstablishConnectionViaFactoryDelegate);
};
TEST_F(WindowServerTest, EstablishConnectionViaFactory) {
EstablishConnectionViaFactoryDelegate delegate(window_manager());
set_window_manager_delegate(&delegate);
WindowTreeClient second_client(this, nullptr, nullptr);
second_client.ConnectViaWindowTreeFactory(connector());
Window* window_in_second_client = second_client.NewTopLevelWindow(nullptr);
ASSERT_TRUE(window_in_second_client);
ASSERT_TRUE(second_client.GetRoots().count(window_in_second_client) > 0);
// Wait for the window to appear in the wm.
ASSERT_TRUE(delegate.QuitOnCreate());
Window* window_in_wm = delegate.created_window();
ASSERT_TRUE(window_in_wm);
// Change the bounds in the wm, and make sure the child sees it.
window_in_wm->SetBounds(gfx::Rect(1, 11, 12, 101));
ASSERT_TRUE(WaitForBoundsToChange(window_in_second_client));
EXPECT_EQ(gfx::Rect(1, 11, 12, 101), window_in_second_client->bounds());
}
} // namespace ws
} // namespace ui