blob: dd5e3cae6261063b7fe094896a1deb36b3d9f6c9 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/ui/ws/window_server.h"
#include <set>
#include <string>
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/stl_util.h"
#include "services/shell/public/cpp/connection.h"
#include "services/ui/ws/display.h"
#include "services/ui/ws/display_binding.h"
#include "services/ui/ws/display_manager.h"
#include "services/ui/ws/gpu_service_proxy.h"
#include "services/ui/ws/operation.h"
#include "services/ui/ws/server_window.h"
#include "services/ui/ws/user_activity_monitor.h"
#include "services/ui/ws/window_coordinate_conversions.h"
#include "services/ui/ws/window_manager_access_policy.h"
#include "services/ui/ws/window_manager_display_root.h"
#include "services/ui/ws/window_manager_state.h"
#include "services/ui/ws/window_manager_window_tree_factory.h"
#include "services/ui/ws/window_server_delegate.h"
#include "services/ui/ws/window_tree.h"
#include "services/ui/ws/window_tree_binding.h"
#include "ui/gfx/geometry/size_conversions.h"
namespace ui {
namespace ws {
struct WindowServer::CurrentMoveLoopState {
uint32_t change_id;
ServerWindow* window;
WindowTree* initiator;
gfx::Rect revert_bounds;
};
WindowServer::WindowServer(WindowServerDelegate* delegate)
: delegate_(delegate),
surfaces_state_(new SurfacesState()),
next_client_id_(1),
display_manager_(new DisplayManager(this, &user_id_tracker_)),
current_operation_(nullptr),
in_destructor_(false),
next_wm_change_id_(0),
gpu_proxy_(new GpuServiceProxy(this)),
window_manager_window_tree_factory_set_(this, &user_id_tracker_) {
user_id_tracker_.AddObserver(this);
OnUserIdAdded(user_id_tracker_.active_id());
}
WindowServer::~WindowServer() {
in_destructor_ = true;
// Destroys the window trees results in querying for the display. Tear down
// the displays first so that the trees are notified of the display going
// away while the display is still valid.
display_manager_->DestroyAllDisplays();
while (!tree_map_.empty())
DestroyTree(tree_map_.begin()->second.get());
display_manager_.reset();
}
ServerWindow* WindowServer::CreateServerWindow(
const WindowId& id,
const std::map<std::string, std::vector<uint8_t>>& properties) {
ServerWindow* window = new ServerWindow(this, id, properties);
window->AddObserver(this);
return window;
}
ClientSpecificId WindowServer::GetAndAdvanceNextClientId() {
const ClientSpecificId id = next_client_id_++;
DCHECK_LT(id, next_client_id_);
return id;
}
WindowTree* WindowServer::EmbedAtWindow(
ServerWindow* root,
const UserId& user_id,
mojom::WindowTreeClientPtr client,
uint32_t flags,
std::unique_ptr<AccessPolicy> access_policy) {
std::unique_ptr<WindowTree> tree_ptr(
new WindowTree(this, user_id, root, std::move(access_policy)));
WindowTree* tree = tree_ptr.get();
if (flags & mojom::kEmbedFlagEmbedderInterceptsEvents)
tree->set_embedder_intercepts_events();
mojom::WindowTreePtr window_tree_ptr;
mojom::WindowTreeRequest window_tree_request = GetProxy(&window_tree_ptr);
std::unique_ptr<WindowTreeBinding> binding =
delegate_->CreateWindowTreeBinding(
WindowServerDelegate::BindingType::EMBED, this, tree,
&window_tree_request, &client);
if (!binding) {
binding.reset(new ws::DefaultWindowTreeBinding(
tree, this, std::move(window_tree_request), std::move(client)));
}
AddTree(std::move(tree_ptr), std::move(binding), std::move(window_tree_ptr));
OnTreeMessagedClient(tree->id());
return tree;
}
void WindowServer::AddTree(std::unique_ptr<WindowTree> tree_impl_ptr,
std::unique_ptr<WindowTreeBinding> binding,
mojom::WindowTreePtr tree_ptr) {
CHECK_EQ(0u, tree_map_.count(tree_impl_ptr->id()));
WindowTree* tree = tree_impl_ptr.get();
tree_map_[tree->id()] = std::move(tree_impl_ptr);
tree->Init(std::move(binding), std::move(tree_ptr));
}
WindowTree* WindowServer::CreateTreeForWindowManager(
const UserId& user_id,
mojom::WindowTreeRequest window_tree_request,
mojom::WindowTreeClientPtr window_tree_client) {
std::unique_ptr<WindowTree> window_tree(new WindowTree(
this, user_id, nullptr, base::WrapUnique(new WindowManagerAccessPolicy)));
std::unique_ptr<WindowTreeBinding> window_tree_binding =
delegate_->CreateWindowTreeBinding(
WindowServerDelegate::BindingType::WINDOW_MANAGER, this,
window_tree.get(), &window_tree_request, &window_tree_client);
if (!window_tree_binding) {
window_tree_binding.reset(new DefaultWindowTreeBinding(
window_tree.get(), this, std::move(window_tree_request),
std::move(window_tree_client)));
}
WindowTree* window_tree_ptr = window_tree.get();
AddTree(std::move(window_tree), std::move(window_tree_binding), nullptr);
window_tree_ptr->ConfigureWindowManager();
return window_tree_ptr;
}
void WindowServer::DestroyTree(WindowTree* tree) {
std::unique_ptr<WindowTree> tree_ptr;
{
auto iter = tree_map_.find(tree->id());
DCHECK(iter != tree_map_.end());
tree_ptr = std::move(iter->second);
tree_map_.erase(iter);
}
// Notify remaining connections so that they can cleanup.
for (auto& pair : tree_map_)
pair.second->OnWindowDestroyingTreeImpl(tree);
// Notify the hosts, taking care to only notify each host once.
std::set<Display*> displays_notified;
for (auto* root : tree->roots()) {
// WindowTree holds its roots as a const, which is right as WindowTree
// doesn't need to modify the window. OTOH we do. We could look up the
// window using the id to get non-const version, but instead we cast.
Display* display =
display_manager_->GetDisplayContaining(const_cast<ServerWindow*>(root));
if (display && displays_notified.count(display) == 0) {
display->OnWillDestroyTree(tree);
displays_notified.insert(display);
}
}
window_manager_window_tree_factory_set_.DeleteFactoryAssociatedWithTree(tree);
// Remove any requests from the client that resulted in a call to the window
// manager and we haven't gotten a response back yet.
std::set<uint32_t> to_remove;
for (auto& pair : in_flight_wm_change_map_) {
if (pair.second.client_id == tree->id())
to_remove.insert(pair.first);
}
for (uint32_t id : to_remove)
in_flight_wm_change_map_.erase(id);
}
WindowTree* WindowServer::GetTreeWithId(ClientSpecificId client_id) {
auto iter = tree_map_.find(client_id);
return iter == tree_map_.end() ? nullptr : iter->second.get();
}
WindowTree* WindowServer::GetTreeWithClientName(
const std::string& client_name) {
for (const auto& entry : tree_map_) {
if (entry.second->name() == client_name)
return entry.second.get();
}
return nullptr;
}
ServerWindow* WindowServer::GetWindow(const WindowId& id) {
// kInvalidClientId is used for Display and WindowManager nodes.
if (id.client_id == kInvalidClientId) {
for (Display* display : display_manager_->displays()) {
ServerWindow* window = display->GetRootWithId(id);
if (window)
return window;
}
}
WindowTree* tree = GetTreeWithId(id.client_id);
return tree ? tree->GetWindow(id) : nullptr;
}
void WindowServer::SchedulePaint(ServerWindow* window,
const gfx::Rect& bounds) {
Display* display = display_manager_->GetDisplayContaining(window);
if (display)
display->SchedulePaint(window, bounds);
}
void WindowServer::OnTreeMessagedClient(ClientSpecificId id) {
if (current_operation_)
current_operation_->MarkTreeAsMessaged(id);
}
bool WindowServer::DidTreeMessageClient(ClientSpecificId id) const {
return current_operation_ && current_operation_->DidMessageTree(id);
}
const WindowTree* WindowServer::GetTreeWithRoot(
const ServerWindow* window) const {
if (!window)
return nullptr;
for (auto& pair : tree_map_) {
if (pair.second->HasRoot(window))
return pair.second.get();
}
return nullptr;
}
void WindowServer::OnFirstWindowManagerWindowTreeFactoryReady() {
if (display_manager_->has_active_or_pending_displays())
return;
// We've been supplied a WindowManagerFactory and no displays have been
// created yet. Treat this as a signal to create a Display.
// TODO(sky): we need a better way to determine this, most likely a switch.
delegate_->CreateDefaultDisplays();
}
ui::clipboard::ClipboardImpl* WindowServer::GetClipboardForUser(
const UserId& user_id) {
DCHECK_GT(clipboard_map_.count(user_id), 0u);
return clipboard_map_[user_id].get();
}
UserActivityMonitor* WindowServer::GetUserActivityMonitorForUser(
const UserId& user_id) {
DCHECK_GT(activity_monitor_map_.count(user_id), 0u);
return activity_monitor_map_[user_id].get();
}
bool WindowServer::SetFocusedWindow(ServerWindow* window) {
// TODO(sky): this should fail if there is modal dialog active and |window|
// is outside that.
ServerWindow* currently_focused = GetFocusedWindow();
Display* focused_display =
currently_focused
? display_manager_->GetDisplayContaining(currently_focused)
: nullptr;
if (!window)
return focused_display ? focused_display->SetFocusedWindow(nullptr) : true;
Display* display = display_manager_->GetDisplayContaining(window);
DCHECK(display); // It's assumed callers do validation before calling this.
const bool result = display->SetFocusedWindow(window);
// If the focus actually changed, and focus was in another display, then we
// need to notify the previously focused display so that it cleans up state
// and notifies appropriately.
if (result && display->GetFocusedWindow() && display != focused_display &&
focused_display) {
const bool cleared_focus = focused_display->SetFocusedWindow(nullptr);
DCHECK(cleared_focus);
}
return result;
}
ServerWindow* WindowServer::GetFocusedWindow() {
for (Display* display : display_manager_->displays()) {
ServerWindow* focused_window = display->GetFocusedWindow();
if (focused_window)
return focused_window;
}
return nullptr;
}
bool WindowServer::IsActiveUserInHighContrastMode() const {
return IsUserInHighContrastMode(user_id_tracker_.active_id());
}
void WindowServer::SetHighContrastMode(const UserId& user, bool enabled) {
if (IsUserInHighContrastMode(user) == enabled)
return;
high_contrast_mode_[user] = enabled;
if (user_id_tracker_.active_id() != user)
return;
for (Display* display : display_manager_->displays()) {
display->SchedulePaint(display->root_window(),
gfx::Rect(display->root_window()->bounds().size()));
}
}
uint32_t WindowServer::GenerateWindowManagerChangeId(
WindowTree* source,
uint32_t client_change_id) {
const uint32_t wm_change_id = next_wm_change_id_++;
in_flight_wm_change_map_[wm_change_id] = {source->id(), client_change_id};
return wm_change_id;
}
void WindowServer::WindowManagerChangeCompleted(
uint32_t window_manager_change_id,
bool success) {
InFlightWindowManagerChange change;
if (!GetAndClearInFlightWindowManagerChange(window_manager_change_id,
&change)) {
return;
}
WindowTree* tree = GetTreeWithId(change.client_id);
tree->OnChangeCompleted(change.client_change_id, success);
}
void WindowServer::WindowManagerCreatedTopLevelWindow(
WindowTree* wm_tree,
uint32_t window_manager_change_id,
const ServerWindow* window) {
InFlightWindowManagerChange change;
if (!GetAndClearInFlightWindowManagerChange(window_manager_change_id,
&change)) {
return;
}
if (!window) {
WindowManagerSentBogusMessage();
return;
}
WindowTree* tree = GetTreeWithId(change.client_id);
// The window manager should have created the window already, and it should
// be ready for embedding.
if (!tree->IsWaitingForNewTopLevelWindow(window_manager_change_id) ||
!window || window->id().client_id != wm_tree->id() ||
!window->children().empty() || GetTreeWithRoot(window)) {
WindowManagerSentBogusMessage();
return;
}
tree->OnWindowManagerCreatedTopLevelWindow(window_manager_change_id,
change.client_change_id, window);
}
void WindowServer::ProcessWindowBoundsChanged(const ServerWindow* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
for (auto& pair : tree_map_) {
pair.second->ProcessWindowBoundsChanged(window, old_bounds, new_bounds,
IsOperationSource(pair.first));
}
}
void WindowServer::ProcessClientAreaChanged(
const ServerWindow* window,
const gfx::Insets& new_client_area,
const std::vector<gfx::Rect>& new_additional_client_areas) {
for (auto& pair : tree_map_) {
pair.second->ProcessClientAreaChanged(window, new_client_area,
new_additional_client_areas,
IsOperationSource(pair.first));
}
}
void WindowServer::ProcessCaptureChanged(const ServerWindow* new_capture,
const ServerWindow* old_capture) {
for (auto& pair : tree_map_) {
pair.second->ProcessCaptureChanged(new_capture, old_capture,
IsOperationSource(pair.first));
}
}
void WindowServer::ProcessWillChangeWindowHierarchy(
const ServerWindow* window,
const ServerWindow* new_parent,
const ServerWindow* old_parent) {
for (auto& pair : tree_map_) {
pair.second->ProcessWillChangeWindowHierarchy(
window, new_parent, old_parent, IsOperationSource(pair.first));
}
}
void WindowServer::ProcessWindowHierarchyChanged(
const ServerWindow* window,
const ServerWindow* new_parent,
const ServerWindow* old_parent) {
for (auto& pair : tree_map_) {
pair.second->ProcessWindowHierarchyChanged(window, new_parent, old_parent,
IsOperationSource(pair.first));
}
}
void WindowServer::ProcessWindowReorder(const ServerWindow* window,
const ServerWindow* relative_window,
const mojom::OrderDirection direction) {
// We'll probably do a bit of reshuffling when we add a transient window.
if ((current_operation_type() == OperationType::ADD_TRANSIENT_WINDOW) ||
(current_operation_type() ==
OperationType::REMOVE_TRANSIENT_WINDOW_FROM_PARENT)) {
return;
}
for (auto& pair : tree_map_) {
pair.second->ProcessWindowReorder(window, relative_window, direction,
IsOperationSource(pair.first));
}
}
void WindowServer::ProcessWindowDeleted(const ServerWindow* window) {
for (auto& pair : tree_map_)
pair.second->ProcessWindowDeleted(window, IsOperationSource(pair.first));
}
void WindowServer::ProcessWillChangeWindowPredefinedCursor(ServerWindow* window,
int32_t cursor_id) {
for (auto& pair : tree_map_) {
pair.second->ProcessCursorChanged(window, cursor_id,
IsOperationSource(pair.first));
}
}
void WindowServer::SendToPointerWatchers(const ui::Event& event,
const UserId& user_id,
ServerWindow* target_window,
WindowTree* ignore_tree) {
for (auto& pair : tree_map_) {
WindowTree* tree = pair.second.get();
if (tree->user_id() == user_id && tree != ignore_tree)
tree->SendToPointerWatcher(event, target_window);
}
}
void WindowServer::SetPaintCallback(
const base::Callback<void(ServerWindow*)>& callback) {
DCHECK(delegate_->IsTestConfig()) << "Paint callbacks are expensive, and "
<< "allowed only in tests.";
DCHECK(window_paint_callback_.is_null() || callback.is_null());
window_paint_callback_ = callback;
}
void WindowServer::StartMoveLoop(uint32_t change_id,
ServerWindow* window,
WindowTree* initiator,
const gfx::Rect& revert_bounds) {
current_move_loop_.reset(
new CurrentMoveLoopState{change_id, window, initiator, revert_bounds});
}
void WindowServer::EndMoveLoop() {
current_move_loop_.reset();
}
uint32_t WindowServer::GetCurrentMoveLoopChangeId() {
if (current_move_loop_)
return current_move_loop_->change_id;
return 0;
}
ServerWindow* WindowServer::GetCurrentMoveLoopWindow() {
if (current_move_loop_)
return current_move_loop_->window;
return nullptr;
}
WindowTree* WindowServer::GetCurrentMoveLoopInitiator() {
if (current_move_loop_)
return current_move_loop_->initiator;
return nullptr;
}
gfx::Rect WindowServer::GetCurrentMoveLoopRevertBounds() {
if (current_move_loop_)
return current_move_loop_->revert_bounds;
return gfx::Rect();
}
void WindowServer::OnDisplayReady(Display* display, bool is_first) {
if (gpu_channel_)
display->platform_display()->OnGpuChannelEstablished(gpu_channel_);
if (is_first)
delegate_->OnFirstDisplayReady();
}
void WindowServer::OnNoMoreDisplays() {
delegate_->OnNoMoreDisplays();
}
WindowManagerState* WindowServer::GetWindowManagerStateForUser(
const UserId& user_id) {
return window_manager_window_tree_factory_set_.GetWindowManagerStateForUser(
user_id);
}
ui::SurfacesState* WindowServer::GetSurfacesState() {
return surfaces_state_.get();
}
bool WindowServer::GetFrameDecorationsForUser(
const UserId& user_id,
mojom::FrameDecorationValuesPtr* values) {
WindowManagerState* window_manager_state =
window_manager_window_tree_factory_set_.GetWindowManagerStateForUser(
user_id);
if (!window_manager_state)
return false;
if (values && window_manager_state->got_frame_decoration_values())
*values = window_manager_state->frame_decoration_values().Clone();
return window_manager_state->got_frame_decoration_values();
}
bool WindowServer::GetAndClearInFlightWindowManagerChange(
uint32_t window_manager_change_id,
InFlightWindowManagerChange* change) {
// There are valid reasons as to why we wouldn't know about the id. The
// most likely is the client disconnected before the response from the window
// manager came back.
auto iter = in_flight_wm_change_map_.find(window_manager_change_id);
if (iter == in_flight_wm_change_map_.end())
return false;
*change = iter->second;
in_flight_wm_change_map_.erase(iter);
return true;
}
void WindowServer::PrepareForOperation(Operation* op) {
// Should only ever have one change in flight.
CHECK(!current_operation_);
current_operation_ = op;
}
void WindowServer::FinishOperation() {
// PrepareForOperation/FinishOperation should be balanced.
CHECK(current_operation_);
current_operation_ = nullptr;
}
void WindowServer::UpdateNativeCursorFromMouseLocation(ServerWindow* window) {
WindowManagerDisplayRoot* display_root =
display_manager_->GetWindowManagerDisplayRoot(window);
if (display_root) {
EventDispatcher* event_dispatcher =
display_root->window_manager_state()->event_dispatcher();
event_dispatcher->UpdateCursorProviderByLastKnownLocation();
int32_t cursor_id = 0;
if (event_dispatcher->GetCurrentMouseCursor(&cursor_id))
display_root->display()->UpdateNativeCursor(cursor_id);
}
}
void WindowServer::UpdateNativeCursorIfOver(ServerWindow* window) {
WindowManagerDisplayRoot* display_root =
display_manager_->GetWindowManagerDisplayRoot(window);
if (!display_root)
return;
EventDispatcher* event_dispatcher =
display_root->window_manager_state()->event_dispatcher();
if (window != event_dispatcher->mouse_cursor_source_window())
return;
event_dispatcher->UpdateNonClientAreaForCurrentWindow();
int32_t cursor_id = 0;
if (event_dispatcher->GetCurrentMouseCursor(&cursor_id))
display_root->display()->UpdateNativeCursor(cursor_id);
}
bool WindowServer::IsUserInHighContrastMode(const UserId& user) const {
const auto iter = high_contrast_mode_.find(user);
return (iter == high_contrast_mode_.end()) ? false : iter->second;
}
void WindowServer::OnScheduleWindowPaint(ServerWindow* window) {
if (in_destructor_)
return;
SchedulePaint(window, gfx::Rect(window->bounds().size()));
if (!window_paint_callback_.is_null())
window_paint_callback_.Run(window);
}
const ServerWindow* WindowServer::GetRootWindow(
const ServerWindow* window) const {
const Display* display = display_manager_->GetDisplayContaining(window);
return display ? display->root_window() : nullptr;
}
void WindowServer::ScheduleSurfaceDestruction(ServerWindow* window) {
Display* display = display_manager_->GetDisplayContaining(window);
if (display)
display->ScheduleSurfaceDestruction(window);
}
void WindowServer::OnWindowDestroyed(ServerWindow* window) {
ProcessWindowDeleted(window);
}
void WindowServer::OnWillChangeWindowHierarchy(ServerWindow* window,
ServerWindow* new_parent,
ServerWindow* old_parent) {
if (in_destructor_)
return;
ProcessWillChangeWindowHierarchy(window, new_parent, old_parent);
}
void WindowServer::OnWindowHierarchyChanged(ServerWindow* window,
ServerWindow* new_parent,
ServerWindow* old_parent) {
if (in_destructor_)
return;
WindowManagerDisplayRoot* display_root =
display_manager_->GetWindowManagerDisplayRoot(window);
if (display_root)
display_root->window_manager_state()
->ReleaseCaptureBlockedByAnyModalWindow();
ProcessWindowHierarchyChanged(window, new_parent, old_parent);
// TODO(beng): optimize.
if (old_parent)
SchedulePaint(old_parent, gfx::Rect(old_parent->bounds().size()));
if (new_parent)
SchedulePaint(new_parent, gfx::Rect(new_parent->bounds().size()));
UpdateNativeCursorFromMouseLocation(window);
}
void WindowServer::OnWindowBoundsChanged(ServerWindow* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
if (in_destructor_)
return;
ProcessWindowBoundsChanged(window, old_bounds, new_bounds);
if (!window->parent())
return;
SchedulePaint(window->parent(), old_bounds);
SchedulePaint(window->parent(), new_bounds);
UpdateNativeCursorFromMouseLocation(window);
}
void WindowServer::OnWindowClientAreaChanged(
ServerWindow* window,
const gfx::Insets& new_client_area,
const std::vector<gfx::Rect>& new_additional_client_areas) {
if (in_destructor_)
return;
ProcessClientAreaChanged(window, new_client_area,
new_additional_client_areas);
UpdateNativeCursorIfOver(window);
}
void WindowServer::OnWindowReordered(ServerWindow* window,
ServerWindow* relative,
mojom::OrderDirection direction) {
ProcessWindowReorder(window, relative, direction);
if (!in_destructor_)
SchedulePaint(window, gfx::Rect(window->bounds().size()));
UpdateNativeCursorFromMouseLocation(window);
}
void WindowServer::OnWillChangeWindowVisibility(ServerWindow* window) {
if (in_destructor_)
return;
// Need to repaint if the window was drawn (which means it's in the process of
// hiding) or the window is transitioning to drawn.
if (window->parent() &&
(window->IsDrawn() ||
(!window->visible() && window->parent()->IsDrawn()))) {
SchedulePaint(window->parent(), window->bounds());
}
for (auto& pair : tree_map_) {
pair.second->ProcessWillChangeWindowVisibility(
window, IsOperationSource(pair.first));
}
}
void WindowServer::OnWindowOpacityChanged(ServerWindow* window,
float old_opacity,
float new_opacity) {
DCHECK(!in_destructor_);
for (auto& pair : tree_map_) {
pair.second->ProcessWindowOpacityChanged(window, old_opacity, new_opacity,
IsOperationSource(pair.first));
}
}
void WindowServer::OnWindowVisibilityChanged(ServerWindow* window) {
if (in_destructor_)
return;
WindowManagerDisplayRoot* display_root =
display_manager_->GetWindowManagerDisplayRoot(window);
if (display_root)
display_root->window_manager_state()->ReleaseCaptureBlockedByModalWindow(
window);
}
void WindowServer::OnWindowPredefinedCursorChanged(ServerWindow* window,
int32_t cursor_id) {
if (in_destructor_)
return;
ProcessWillChangeWindowPredefinedCursor(window, cursor_id);
UpdateNativeCursorIfOver(window);
}
void WindowServer::OnWindowNonClientCursorChanged(ServerWindow* window,
int32_t cursor_id) {
if (in_destructor_)
return;
UpdateNativeCursorIfOver(window);
}
void WindowServer::OnWindowSharedPropertyChanged(
ServerWindow* window,
const std::string& name,
const std::vector<uint8_t>* new_data) {
for (auto& pair : tree_map_) {
pair.second->ProcessWindowPropertyChanged(window, name, new_data,
IsOperationSource(pair.first));
}
}
void WindowServer::OnWindowTextInputStateChanged(
ServerWindow* window,
const ui::TextInputState& state) {
Display* display = display_manager_->GetDisplayContaining(window);
display->UpdateTextInputState(window, state);
}
void WindowServer::OnTransientWindowAdded(ServerWindow* window,
ServerWindow* transient_child) {
for (auto& pair : tree_map_) {
pair.second->ProcessTransientWindowAdded(window, transient_child,
IsOperationSource(pair.first));
}
}
void WindowServer::OnTransientWindowRemoved(ServerWindow* window,
ServerWindow* transient_child) {
// If we're deleting a window, then this is a superfluous message.
if (current_operation_type() == OperationType::DELETE_WINDOW)
return;
for (auto& pair : tree_map_) {
pair.second->ProcessTransientWindowRemoved(window, transient_child,
IsOperationSource(pair.first));
}
}
void WindowServer::OnGpuChannelEstablished(
scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
gpu_channel_ = std::move(gpu_channel);
const std::set<Display*>& displays = display_manager()->displays();
for (auto* display : displays)
display->platform_display()->OnGpuChannelEstablished(gpu_channel_);
}
void WindowServer::OnActiveUserIdChanged(const UserId& previously_active_id,
const UserId& active_id) {
if (IsUserInHighContrastMode(previously_active_id) ==
IsUserInHighContrastMode(active_id))
return;
for (Display* display : display_manager_->displays()) {
display->SchedulePaint(display->root_window(),
gfx::Rect(display->root_window()->bounds().size()));
}
}
void WindowServer::OnUserIdAdded(const UserId& id) {
activity_monitor_map_[id] = base::MakeUnique<UserActivityMonitor>(nullptr);
clipboard_map_[id] = base::MakeUnique<clipboard::ClipboardImpl>();
}
void WindowServer::OnUserIdRemoved(const UserId& id) {
activity_monitor_map_.erase(id);
clipboard_map_.erase(id);
}
} // namespace ws
} // namespace ui