blob: 10c1c183458d1c8011f687b5a8f2b219043b2996 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/callback.h"
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/callback_internal.h"
#include "base/memory/ref_counted.h"
#include "base/test/test_timeouts.h"
#include "base/threading/thread.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
void NopInvokeFunc() {}
// White-box testpoints to inject into a callback object for checking
// comparators and emptiness APIs. Use a BindState that is specialized based on
// a type we declared in the anonymous namespace above to remove any chance of
// colliding with another instantiation and breaking the one-definition-rule.
struct FakeBindState : internal::BindStateBase {
FakeBindState() : BindStateBase(&NopInvokeFunc, &Destroy, &IsCancelled) {}
private:
~FakeBindState() = default;
static void Destroy(const internal::BindStateBase* self) {
delete static_cast<const FakeBindState*>(self);
}
static bool IsCancelled(const internal::BindStateBase*,
internal::BindStateBase::CancellationQueryMode mode) {
switch (mode) {
case internal::BindStateBase::IS_CANCELLED:
return false;
case internal::BindStateBase::MAYBE_VALID:
return true;
}
NOTREACHED();
}
};
namespace {
class CallbackTest : public ::testing::Test {
public:
CallbackTest()
: callback_a_(new FakeBindState()), callback_b_(new FakeBindState()) {}
~CallbackTest() override = default;
protected:
RepeatingCallback<void()> callback_a_;
const RepeatingCallback<void()> callback_b_; // Ensure APIs work with const.
RepeatingCallback<void()> null_callback_;
};
// Ensure we can create unbound callbacks. We need this to be able to store
// them in class members that can be initialized later.
TEST_F(CallbackTest, DefaultConstruction) {
RepeatingCallback<void()> c0;
RepeatingCallback<void(int)> c1;
RepeatingCallback<void(int, int)> c2;
RepeatingCallback<void(int, int, int)> c3;
RepeatingCallback<void(int, int, int, int)> c4;
RepeatingCallback<void(int, int, int, int, int)> c5;
RepeatingCallback<void(int, int, int, int, int, int)> c6;
EXPECT_TRUE(c0.is_null());
EXPECT_TRUE(c1.is_null());
EXPECT_TRUE(c2.is_null());
EXPECT_TRUE(c3.is_null());
EXPECT_TRUE(c4.is_null());
EXPECT_TRUE(c5.is_null());
EXPECT_TRUE(c6.is_null());
}
TEST_F(CallbackTest, IsNull) {
EXPECT_TRUE(null_callback_.is_null());
EXPECT_FALSE(callback_a_.is_null());
EXPECT_FALSE(callback_b_.is_null());
}
TEST_F(CallbackTest, Equals) {
EXPECT_EQ(callback_a_, callback_a_);
EXPECT_NE(callback_a_, callback_b_);
EXPECT_NE(callback_b_, callback_a_);
// We should compare based on instance, not type.
RepeatingCallback<void()> callback_c(new FakeBindState());
RepeatingCallback<void()> callback_a2 = callback_a_;
EXPECT_EQ(callback_a_, callback_a2);
EXPECT_NE(callback_a_, callback_c);
// Empty, however, is always equal to empty.
RepeatingCallback<void()> empty2;
EXPECT_EQ(null_callback_, empty2);
}
TEST_F(CallbackTest, Reset) {
// Resetting should bring us back to empty.
ASSERT_FALSE(callback_a_.is_null());
EXPECT_NE(callback_a_, null_callback_);
callback_a_.Reset();
EXPECT_TRUE(callback_a_.is_null());
EXPECT_EQ(callback_a_, null_callback_);
}
TEST_F(CallbackTest, Move) {
// Moving should reset the callback.
ASSERT_FALSE(callback_a_.is_null());
EXPECT_NE(callback_a_, null_callback_);
auto tmp = std::move(callback_a_);
EXPECT_TRUE(callback_a_.is_null());
EXPECT_EQ(callback_a_, null_callback_);
}
TEST_F(CallbackTest, NullAfterMoveRun) {
RepeatingCallback<void(void*)> cb = BindRepeating([](void* param) {
EXPECT_TRUE(static_cast<RepeatingCallback<void(void*)>*>(param)->is_null());
});
ASSERT_TRUE(cb);
std::move(cb).Run(&cb);
EXPECT_FALSE(cb);
const RepeatingClosure cb2 = BindRepeating([] {});
ASSERT_TRUE(cb2);
std::move(cb2).Run();
EXPECT_TRUE(cb2);
OnceCallback<void(void*)> cb3 = BindOnce([](void* param) {
EXPECT_TRUE(static_cast<OnceCallback<void(void*)>*>(param)->is_null());
});
ASSERT_TRUE(cb3);
std::move(cb3).Run(&cb3);
EXPECT_FALSE(cb3);
}
TEST_F(CallbackTest, MaybeValidReturnsTrue) {
RepeatingCallback<void()> cb = BindRepeating([]() {});
// By default, MaybeValid() just returns true all the time.
EXPECT_TRUE(cb.MaybeValid());
cb.Run();
EXPECT_TRUE(cb.MaybeValid());
}
// WeakPtr detection in BindRepeating() requires a method, not just any
// function.
class ClassWithAMethod {
public:
void TheMethod() {}
};
TEST_F(CallbackTest, MaybeValidInvalidateWeakPtrsOnSameSequence) {
ClassWithAMethod obj;
WeakPtrFactory<ClassWithAMethod> factory(&obj);
WeakPtr<ClassWithAMethod> ptr = factory.GetWeakPtr();
RepeatingCallback<void()> cb =
BindRepeating(&ClassWithAMethod::TheMethod, ptr);
EXPECT_TRUE(cb.MaybeValid());
EXPECT_FALSE(cb.IsCancelled());
factory.InvalidateWeakPtrs();
// MaybeValid() should be false and IsCancelled() should become true because
// InvalidateWeakPtrs() was called on the same thread.
EXPECT_FALSE(cb.MaybeValid());
EXPECT_TRUE(cb.IsCancelled());
// is_null() is not affected by the invalidated WeakPtr.
EXPECT_FALSE(cb.is_null());
}
TEST_F(CallbackTest, MaybeValidInvalidateWeakPtrsOnOtherSequence) {
ClassWithAMethod obj;
WeakPtrFactory<ClassWithAMethod> factory(&obj);
WeakPtr<ClassWithAMethod> ptr = factory.GetWeakPtr();
RepeatingCallback<void()> cb =
BindRepeating(&ClassWithAMethod::TheMethod, ptr);
EXPECT_TRUE(cb.MaybeValid());
Thread other_thread("other_thread");
other_thread.StartAndWaitForTesting();
other_thread.task_runner()->PostTask(
FROM_HERE,
BindOnce(
[](RepeatingCallback<void()> cb) {
// Check that MaybeValid() _eventually_ returns false.
const TimeDelta timeout = TestTimeouts::tiny_timeout();
const TimeTicks begin = TimeTicks::Now();
while (cb.MaybeValid() && (TimeTicks::Now() - begin) < timeout)
PlatformThread::YieldCurrentThread();
EXPECT_FALSE(cb.MaybeValid());
},
cb));
factory.InvalidateWeakPtrs();
// |other_thread|'s destructor will join, ensuring we wait for the task to be
// run.
}
class CallbackOwner : public base::RefCounted<CallbackOwner> {
public:
explicit CallbackOwner(bool* deleted) {
// WrapRefCounted() here is needed to avoid the check failure in the
// BindRepeating implementation, that refuses to create the first reference
// to ref-counted objects.
callback_ = BindRepeating(&CallbackOwner::Unused, WrapRefCounted(this));
deleted_ = deleted;
}
void Reset() {
callback_.Reset();
// We are deleted here if no-one else had a ref to us.
}
private:
friend class base::RefCounted<CallbackOwner>;
virtual ~CallbackOwner() {
*deleted_ = true;
}
void Unused() {
FAIL() << "Should never be called";
}
RepeatingClosure callback_;
bool* deleted_;
};
TEST_F(CallbackTest, CallbackHasLastRefOnContainingObject) {
bool deleted = false;
CallbackOwner* owner = new CallbackOwner(&deleted);
owner->Reset();
ASSERT_TRUE(deleted);
}
} // namespace
} // namespace base