blob: 49420c6a22cfb3e6dfb62126308ed1465795d7bb [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display/bsp_walk_action.h"
#include <memory>
#include <vector>
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/service/display/direct_renderer.h"
#include "components/viz/service/display/draw_polygon.h"
namespace viz {
BspWalkActionDrawPolygon::BspWalkActionDrawPolygon(
DirectRenderer* renderer,
const gfx::Rect& render_pass_scissor,
bool using_scissor_as_optimization)
: renderer_(renderer),
render_pass_scissor_(render_pass_scissor),
using_scissor_as_optimization_(using_scissor_as_optimization) {}
void BspWalkActionDrawPolygon::operator()(DrawPolygon* item) {
gfx::Transform inverse_transform;
bool invertible =
item->original_ref()
->shared_quad_state->quad_to_target_transform.GetInverse(
&inverse_transform);
// Skip degenerate quads
if (!invertible) {
return;
}
item->TransformToLayerSpace(inverse_transform);
renderer_->DoDrawPolygon(*item, render_pass_scissor_,
using_scissor_as_optimization_);
}
BspWalkActionToVector::BspWalkActionToVector(std::vector<DrawPolygon*>* in_list)
: list_(in_list) {}
void BspWalkActionToVector::operator()(DrawPolygon* item) {
list_->push_back(item);
}
} // namespace viz