blob: 6990cbf14debba2c6e5e59348c9101ec76b08b6a [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display/shader.h"
#include "components/viz/test/test_context_provider.h"
#include "components/viz/test/test_gles2_interface.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/size.h"
namespace viz {
TEST(ShaderTest, HighpThresholds) {
// The test gl always uses a mediump precision of 10 bits which
// corresponds to a native highp threshold of 2^10 = 1024
scoped_refptr<TestContextProvider> provider = TestContextProvider::Create();
provider->BindToCurrentThread();
gpu::gles2::GLES2Interface* test_gl = provider->ContextGL();
int threshold_cache = 0;
int threshold_min;
gfx::Point closePoint(512, 512);
gfx::Size smallSize(512, 512);
gfx::Point farPoint(2560, 2560);
gfx::Size bigSize(2560, 2560);
threshold_min = 0;
EXPECT_EQ(TEX_COORD_PRECISION_MEDIUM,
TexCoordPrecisionRequired(test_gl, &threshold_cache, threshold_min,
closePoint));
EXPECT_EQ(TEX_COORD_PRECISION_MEDIUM,
TexCoordPrecisionRequired(test_gl, &threshold_cache, threshold_min,
smallSize));
EXPECT_EQ(TEX_COORD_PRECISION_HIGH,
TexCoordPrecisionRequired(test_gl, &threshold_cache, threshold_min,
farPoint));
EXPECT_EQ(TEX_COORD_PRECISION_HIGH,
TexCoordPrecisionRequired(test_gl, &threshold_cache, threshold_min,
bigSize));
threshold_min = 3000;
EXPECT_EQ(TEX_COORD_PRECISION_MEDIUM,
TexCoordPrecisionRequired(test_gl, &threshold_cache, threshold_min,
closePoint));
EXPECT_EQ(TEX_COORD_PRECISION_MEDIUM,
TexCoordPrecisionRequired(test_gl, &threshold_cache, threshold_min,
smallSize));
EXPECT_EQ(TEX_COORD_PRECISION_MEDIUM,
TexCoordPrecisionRequired(test_gl, &threshold_cache, threshold_min,
farPoint));
EXPECT_EQ(TEX_COORD_PRECISION_MEDIUM,
TexCoordPrecisionRequired(test_gl, &threshold_cache, threshold_min,
bigSize));
}
} // namespace viz