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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_SKIA_RENDERER_H_
#define COMPONENTS_VIZ_SERVICE_DISPLAY_SKIA_RENDERER_H_
#include <map>
#include <memory>
#include <tuple>
#include <vector>
#include "base/macros.h"
#include "cc/cc_export.h"
#include "components/viz/service/display/direct_renderer.h"
#include "components/viz/service/display/sync_query_collection.h"
#include "components/viz/service/viz_service_export.h"
#include "third_party/skia/include/core/SkPictureRecorder.h"
#include "ui/latency/latency_info.h"
class SkColorFilter;
class SkNWayCanvas;
class SkPictureRecorder;
namespace gpu {
struct Capabilities;
}
namespace viz {
class DebugBorderDrawQuad;
class PictureDrawQuad;
class SkiaOutputSurface;
class SolidColorDrawQuad;
class TextureDrawQuad;
class TileDrawQuad;
class YUVVideoDrawQuad;
// TODO(795132): SkColorSpace is only a subset comparing to gfx::ColorSpace.
// Need to figure out support for color space that is not covered by
// SkColorSpace.
class VIZ_SERVICE_EXPORT SkiaRenderer : public DirectRenderer {
public:
// Different draw modes that are supported by SkiaRenderer right now.
enum DrawMode { DDL, SKPRECORD };
// TODO(penghuang): Remove skia_output_surface when DDL is used everywhere.
SkiaRenderer(const RendererSettings* settings,
OutputSurface* output_surface,
DisplayResourceProvider* resource_provider,
SkiaOutputSurface* skia_output_surface,
DrawMode mode);
~SkiaRenderer() override;
void SwapBuffers(std::vector<ui::LatencyInfo> latency_info) override;
void SetDisablePictureQuadImageFiltering(bool disable) {
disable_picture_quad_image_filtering_ = disable;
}
protected:
bool CanPartialSwap() override;
void UpdateRenderPassTextures(
const RenderPassList& render_passes_in_draw_order,
const base::flat_map<RenderPassId, RenderPassRequirements>&
render_passes_in_frame) override;
void AllocateRenderPassResourceIfNeeded(
const RenderPassId& render_pass_id,
const RenderPassRequirements& requirements) override;
bool IsRenderPassResourceAllocated(
const RenderPassId& render_pass_id) const override;
gfx::Size GetRenderPassBackingPixelSize(
const RenderPassId& render_pass_id) override;
void BindFramebufferToOutputSurface() override;
void BindFramebufferToTexture(const RenderPassId render_pass_id) override;
void SetScissorTestRect(const gfx::Rect& scissor_rect) override;
void PrepareSurfaceForPass(SurfaceInitializationMode initialization_mode,
const gfx::Rect& render_pass_scissor) override;
void DoDrawQuad(const DrawQuad* quad, const gfx::QuadF* draw_region) override;
void BeginDrawingFrame() override;
void FinishDrawingFrame() override;
bool FlippedFramebuffer() const override;
void EnsureScissorTestEnabled() override;
void EnsureScissorTestDisabled() override;
void CopyDrawnRenderPass(const copy_output::RenderPassGeometry& geometry,
std::unique_ptr<CopyOutputRequest> request) override;
void SetEnableDCLayers(bool enable) override;
void DidChangeVisibility() override;
void FinishDrawingQuadList() override;
void GenerateMipmap() override;
private:
struct DrawQuadParams;
struct DrawRPDQParams;
class ScopedSkImageBuilder;
class ScopedYUVSkImageBuilder;
void ClearCanvas(SkColor color);
void ClearFramebuffer();
// Callers should init an SkAutoCanvasRestore before calling this function.
// |scissor_rect| and |rounded_corner_bounds| should be in device space,
// i.e. same space that |cdt| will transform subsequent draws into.
void PrepareCanvas(const base::Optional<gfx::Rect>& scissor_rect,
const base::Optional<gfx::RRectF>& rounded_corner_bounds,
const gfx::Transform* cdt);
// The returned DrawQuadParams can be modified by the DrawX calls that accept
// params so that they can apply explicit data transforms before sending to
// Skia in a consistent manner.
DrawQuadParams CalculateDrawQuadParams(const DrawQuad* quad,
const gfx::QuadF* draw_region);
DrawRPDQParams CalculateRPDQParams(const SkImage* src_image,
const RenderPassDrawQuad* quad,
DrawQuadParams* params);
SkCanvas::ImageSetEntry MakeEntry(const SkImage* image,
int matrix_index,
const DrawQuadParams& params);
// Returns overall constraint to pass to Skia, and modifies |params| to
// emulate content area clamping different from the provided texture coords.
SkCanvas::SrcRectConstraint ResolveTextureConstraints(
const SkImage* image,
const gfx::RectF& valid_texel_bounds,
DrawQuadParams* params);
bool MustFlushBatchedQuads(const DrawQuad* new_quad,
const DrawQuadParams& params);
void AddQuadToBatch(const SkImage* image,
const gfx::RectF& valid_texel_bounds,
DrawQuadParams* params);
void FlushBatchedQuads();
// Utility to draw a single quad as a filled color
void DrawColoredQuad(SkColor color, DrawQuadParams* params);
// Utility to make a single ImageSetEntry and draw it with the complex paint.
void DrawSingleImage(const SkImage* image,
const gfx::RectF& valid_texel_bounds,
const SkPaint& paint,
DrawQuadParams* params);
// DebugBorder, Picture, RPDQ, and SolidColor quads cannot be batched. They
// either are not textures (debug, picture, solid color), or it's very likely
// the texture will have advanced paint effects (rpdq)
void DrawDebugBorderQuad(const DebugBorderDrawQuad* quad,
DrawQuadParams* params);
void DrawPictureQuad(const PictureDrawQuad* quad, DrawQuadParams* params);
void DrawRenderPassQuad(const RenderPassDrawQuad* quad,
DrawQuadParams* params);
void DrawRenderPassQuadInternal(const RenderPassDrawQuad* quad,
const SkImage* content_image,
DrawQuadParams* params);
void DrawSolidColorQuad(const SolidColorDrawQuad* quad,
DrawQuadParams* params);
void DrawStreamVideoQuad(const StreamVideoDrawQuad* quad,
DrawQuadParams* params);
void DrawTextureQuad(const TextureDrawQuad* quad, DrawQuadParams* params);
void DrawTileDrawQuad(const TileDrawQuad* quad, DrawQuadParams* params);
void DrawYUVVideoQuad(const YUVVideoDrawQuad* quad, DrawQuadParams* params);
void DrawUnsupportedQuad(const DrawQuad* quad, DrawQuadParams* params);
const TileDrawQuad* CanPassBeDrawnDirectly(const RenderPass* pass) override;
// Get corresponding GrContext. Returns nullptr when there is no GrContext.
// TODO(weiliangc): This currently only returns nullptr. If SKPRecord isn't
// going to use this later, it should be removed.
GrContext* GetGrContext();
bool is_using_ddl() const { return draw_mode_ == DrawMode::DDL; }
sk_sp<SkColorFilter> GetColorFilter(const gfx::ColorSpace& src,
const gfx::ColorSpace& dst,
float resource_offset,
float resource_multiplier);
// A map from RenderPass id to the texture used to draw the RenderPass from.
struct RenderPassBacking {
sk_sp<SkSurface> render_pass_surface;
gfx::Size size;
bool generate_mipmap;
gfx::ColorSpace color_space;
ResourceFormat format;
// Specific for SkPictureRecorder.
std::unique_ptr<SkPictureRecorder> recorder;
sk_sp<SkPicture> picture;
RenderPassBacking(GrContext* gr_context,
const gpu::Capabilities& caps,
const gfx::Size& size,
bool generate_mipmap,
const gfx::ColorSpace& color_space);
RenderPassBacking(const gfx::Size& size,
bool generate_mipmap,
const gfx::ColorSpace& color_space);
~RenderPassBacking();
RenderPassBacking(RenderPassBacking&&);
RenderPassBacking& operator=(RenderPassBacking&&);
};
base::flat_map<RenderPassId, RenderPassBacking> render_pass_backings_;
const DrawMode draw_mode_;
// Interface used for drawing. Common among different draw modes.
sk_sp<SkSurface> root_surface_;
sk_sp<SkSurface> non_root_surface_;
SkCanvas* root_canvas_ = nullptr;
SkCanvas* current_canvas_ = nullptr;
SkSurface* current_surface_ = nullptr;
scoped_refptr<ResourceFence> current_frame_resource_fence_;
bool disable_picture_quad_image_filtering_ = false;
bool is_scissor_enabled_ = false;
gfx::Rect scissor_rect_;
// Specific for overdraw.
sk_sp<SkSurface> overdraw_surface_;
std::unique_ptr<SkCanvas> overdraw_canvas_;
std::unique_ptr<SkNWayCanvas> nway_canvas_;
// TODO(crbug.com/920344): Use partial swap for SkDDL.
bool use_swap_with_bounds_ = false;
gfx::Rect swap_buffer_rect_;
std::vector<gfx::Rect> swap_content_bounds_;
// State common to all quads in a batch. Draws that require an SkPaint not
// captured by this state cannot be batched.
struct BatchedQuadState {
base::Optional<gfx::Rect> scissor_rect;
base::Optional<gfx::RRectF> rounded_corner_bounds;
SkBlendMode blend_mode;
SkFilterQuality filter_quality;
SkCanvas::SrcRectConstraint constraint;
BatchedQuadState();
};
BatchedQuadState batched_quad_state_;
std::vector<SkCanvas::ImageSetEntry> batched_quads_;
// Same order as batched_quads_, but only includes draw regions for the
// entries that have fHasClip == true. Each draw region is 4 consecutive pts
std::vector<SkPoint> batched_draw_regions_;
// Each entry of batched_quads_ will have an index into this vector; multiple
// entries may point to the same matrix.
std::vector<SkMatrix> batched_cdt_matrices_;
// Specific for SkDDL.
SkiaOutputSurface* const skia_output_surface_ = nullptr;
// Lock set for resources that are used for the current frame. All resources
// in this set will be unlocked with a sync token when the frame is done in
// the compositor thread. And the sync token will be released when the DDL
// for the current frame is replayed on the GPU thread.
// It is only used with DDL.
base::Optional<DisplayResourceProvider::LockSetForExternalUse>
lock_set_for_external_use_;
// Promise images created from resources used in the current frame. This map
// will be cleared when the frame is done and before all resources in
// |lock_set_for_external_use_| are unlocked on the compositor thread.
// It is only used with DDL.
base::flat_map<ResourceId, sk_sp<SkImage>> promise_images_;
using YUVIds = std::tuple<ResourceId, ResourceId, ResourceId, ResourceId>;
base::flat_map<YUVIds, sk_sp<SkImage>> yuv_promise_images_;
// Specific for SkPRecord.
std::unique_ptr<SkPictureRecorder> root_recorder_;
sk_sp<SkPicture> root_picture_;
sk_sp<SkPicture>* current_picture_;
SkPictureRecorder* current_recorder_;
ContextProvider* context_provider_ = nullptr;
base::Optional<SyncQueryCollection> sync_queries_;
std::map<gfx::ColorSpace, std::map<gfx::ColorSpace, sk_sp<SkColorFilter>>>
color_filter_cache_;
DISALLOW_COPY_AND_ASSIGN(SkiaRenderer);
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_DISPLAY_SKIA_RENDERER_H_