blob: 093f9bb12f9d8cb5bbf96d8e8538675215b564dd [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/quic/quic_connection.h"
#include <string.h>
#include <sys/types.h>
#include <algorithm>
#include <iterator>
#include <limits>
#include <memory>
#include <set>
#include <utility>
#include "base/debug/stack_trace.h"
#include "base/logging.h"
#include "base/stl_util.h"
#include "net/base/net_errors.h"
#include "net/quic/crypto/quic_decrypter.h"
#include "net/quic/crypto/quic_encrypter.h"
#include "net/quic/iovector.h"
#include "net/quic/quic_bandwidth.h"
#include "net/quic/quic_config.h"
#include "net/quic/quic_fec_group.h"
#include "net/quic/quic_flags.h"
#include "net/quic/quic_utils.h"
using base::StringPiece;
using base::hash_map;
using base::hash_set;
using std::list;
using std::make_pair;
using std::max;
using std::min;
using std::numeric_limits;
using std::set;
using std::string;
using std::vector;
namespace net {
class QuicDecrypter;
class QuicEncrypter;
namespace {
// The largest gap in packets we'll accept without closing the connection.
// This will likely have to be tuned.
const QuicPacketSequenceNumber kMaxPacketGap = 5000;
// Limit the number of FEC groups to two. If we get enough out of order packets
// that this becomes limiting, we can revisit.
const size_t kMaxFecGroups = 2;
// Limit the number of undecryptable packets we buffer in
// expectation of the CHLO/SHLO arriving.
const size_t kMaxUndecryptablePackets = 10;
// Maximum number of acks received before sending an ack in response.
const size_t kMaxPacketsReceivedBeforeAckSend = 20;
bool Near(QuicPacketSequenceNumber a, QuicPacketSequenceNumber b) {
QuicPacketSequenceNumber delta = (a > b) ? a - b : b - a;
return delta <= kMaxPacketGap;
}
// An alarm that is scheduled to send an ack if a timeout occurs.
class AckAlarm : public QuicAlarm::Delegate {
public:
explicit AckAlarm(QuicConnection* connection)
: connection_(connection) {
}
virtual QuicTime OnAlarm() OVERRIDE {
connection_->SendAck();
return QuicTime::Zero();
}
private:
QuicConnection* connection_;
DISALLOW_COPY_AND_ASSIGN(AckAlarm);
};
// This alarm will be scheduled any time a data-bearing packet is sent out.
// When the alarm goes off, the connection checks to see if the oldest packets
// have been acked, and retransmit them if they have not.
class RetransmissionAlarm : public QuicAlarm::Delegate {
public:
explicit RetransmissionAlarm(QuicConnection* connection)
: connection_(connection) {
}
virtual QuicTime OnAlarm() OVERRIDE {
connection_->OnRetransmissionTimeout();
return QuicTime::Zero();
}
private:
QuicConnection* connection_;
DISALLOW_COPY_AND_ASSIGN(RetransmissionAlarm);
};
// An alarm that is scheduled when the sent scheduler requires a
// a delay before sending packets and fires when the packet may be sent.
class SendAlarm : public QuicAlarm::Delegate {
public:
explicit SendAlarm(QuicConnection* connection)
: connection_(connection) {
}
virtual QuicTime OnAlarm() OVERRIDE {
connection_->WriteIfNotBlocked();
// Never reschedule the alarm, since CanWrite does that.
return QuicTime::Zero();
}
private:
QuicConnection* connection_;
DISALLOW_COPY_AND_ASSIGN(SendAlarm);
};
class TimeoutAlarm : public QuicAlarm::Delegate {
public:
explicit TimeoutAlarm(QuicConnection* connection)
: connection_(connection) {
}
virtual QuicTime OnAlarm() OVERRIDE {
connection_->CheckForTimeout();
// Never reschedule the alarm, since CheckForTimeout does that.
return QuicTime::Zero();
}
private:
QuicConnection* connection_;
DISALLOW_COPY_AND_ASSIGN(TimeoutAlarm);
};
class PingAlarm : public QuicAlarm::Delegate {
public:
explicit PingAlarm(QuicConnection* connection)
: connection_(connection) {
}
virtual QuicTime OnAlarm() OVERRIDE {
connection_->SendPing();
return QuicTime::Zero();
}
private:
QuicConnection* connection_;
DISALLOW_COPY_AND_ASSIGN(PingAlarm);
};
} // namespace
QuicConnection::QueuedPacket::QueuedPacket(SerializedPacket packet,
EncryptionLevel level)
: serialized_packet(packet),
encryption_level(level),
transmission_type(NOT_RETRANSMISSION),
original_sequence_number(0) {
}
QuicConnection::QueuedPacket::QueuedPacket(
SerializedPacket packet,
EncryptionLevel level,
TransmissionType transmission_type,
QuicPacketSequenceNumber original_sequence_number)
: serialized_packet(packet),
encryption_level(level),
transmission_type(transmission_type),
original_sequence_number(original_sequence_number) {
}
#define ENDPOINT (is_server_ ? "Server: " : " Client: ")
QuicConnection::QuicConnection(QuicConnectionId connection_id,
IPEndPoint address,
QuicConnectionHelperInterface* helper,
const PacketWriterFactory& writer_factory,
bool owns_writer,
bool is_server,
const QuicVersionVector& supported_versions)
: framer_(supported_versions, helper->GetClock()->ApproximateNow(),
is_server),
helper_(helper),
writer_(writer_factory.Create(this)),
owns_writer_(owns_writer),
encryption_level_(ENCRYPTION_NONE),
clock_(helper->GetClock()),
random_generator_(helper->GetRandomGenerator()),
connection_id_(connection_id),
peer_address_(address),
migrating_peer_port_(0),
last_packet_revived_(false),
last_size_(0),
last_decrypted_packet_level_(ENCRYPTION_NONE),
largest_seen_packet_with_ack_(0),
largest_seen_packet_with_stop_waiting_(0),
pending_version_negotiation_packet_(false),
received_packet_manager_(&stats_),
ack_queued_(false),
num_packets_received_since_last_ack_sent_(0),
stop_waiting_count_(0),
ack_alarm_(helper->CreateAlarm(new AckAlarm(this))),
retransmission_alarm_(helper->CreateAlarm(new RetransmissionAlarm(this))),
send_alarm_(helper->CreateAlarm(new SendAlarm(this))),
resume_writes_alarm_(helper->CreateAlarm(new SendAlarm(this))),
timeout_alarm_(helper->CreateAlarm(new TimeoutAlarm(this))),
ping_alarm_(helper->CreateAlarm(new PingAlarm(this))),
packet_generator_(connection_id_, &framer_, random_generator_, this),
idle_network_timeout_(
QuicTime::Delta::FromSeconds(kDefaultInitialTimeoutSecs)),
overall_connection_timeout_(QuicTime::Delta::Infinite()),
time_of_last_received_packet_(
FLAGS_quic_timeouts_require_activity
? QuicTime::Zero() : clock_->ApproximateNow()),
time_of_last_sent_new_packet_(
FLAGS_quic_timeouts_require_activity
? QuicTime::Zero() : clock_->ApproximateNow()),
sequence_number_of_last_sent_packet_(0),
sent_packet_manager_(
is_server, clock_, &stats_,
FLAGS_quic_use_bbr_congestion_control ? kBBR : kCubic,
FLAGS_quic_use_time_loss_detection ? kTime : kNack),
version_negotiation_state_(START_NEGOTIATION),
is_server_(is_server),
connected_(true),
peer_ip_changed_(false),
peer_port_changed_(false),
self_ip_changed_(false),
self_port_changed_(false) {
#if 0
// TODO(rtenneti): Should we enable this code in chromium?
if (!is_server_) {
// Pacing will be enabled if the client negotiates it.
sent_packet_manager_.MaybeEnablePacing();
}
#endif
DVLOG(1) << ENDPOINT << "Created connection with connection_id: "
<< connection_id;
timeout_alarm_->Set(clock_->ApproximateNow().Add(idle_network_timeout_));
framer_.set_visitor(this);
framer_.set_received_entropy_calculator(&received_packet_manager_);
stats_.connection_creation_time = clock_->ApproximateNow();
sent_packet_manager_.set_network_change_visitor(this);
}
QuicConnection::~QuicConnection() {
if (owns_writer_) {
delete writer_;
}
STLDeleteElements(&undecryptable_packets_);
STLDeleteValues(&group_map_);
for (QueuedPacketList::iterator it = queued_packets_.begin();
it != queued_packets_.end(); ++it) {
delete it->serialized_packet.retransmittable_frames;
delete it->serialized_packet.packet;
}
}
void QuicConnection::SetFromConfig(const QuicConfig& config) {
SetIdleNetworkTimeout(config.idle_connection_state_lifetime());
sent_packet_manager_.SetFromConfig(config);
}
bool QuicConnection::SelectMutualVersion(
const QuicVersionVector& available_versions) {
// Try to find the highest mutual version by iterating over supported
// versions, starting with the highest, and breaking out of the loop once we
// find a matching version in the provided available_versions vector.
const QuicVersionVector& supported_versions = framer_.supported_versions();
for (size_t i = 0; i < supported_versions.size(); ++i) {
const QuicVersion& version = supported_versions[i];
if (std::find(available_versions.begin(), available_versions.end(),
version) != available_versions.end()) {
framer_.set_version(version);
return true;
}
}
return false;
}
void QuicConnection::OnError(QuicFramer* framer) {
// Packets that we cannot decrypt are dropped.
// TODO(rch): add stats to measure this.
if (!connected_ || framer->error() == QUIC_DECRYPTION_FAILURE) {
return;
}
SendConnectionCloseWithDetails(framer->error(), framer->detailed_error());
}
void QuicConnection::OnPacket() {
DCHECK(last_stream_frames_.empty() &&
last_ack_frames_.empty() &&
last_congestion_frames_.empty() &&
last_stop_waiting_frames_.empty() &&
last_rst_frames_.empty() &&
last_goaway_frames_.empty() &&
last_window_update_frames_.empty() &&
last_blocked_frames_.empty() &&
last_ping_frames_.empty() &&
last_close_frames_.empty());
}
void QuicConnection::OnPublicResetPacket(
const QuicPublicResetPacket& packet) {
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnPublicResetPacket(packet);
}
CloseConnection(QUIC_PUBLIC_RESET, true);
DVLOG(1) << ENDPOINT << "Connection " << connection_id()
<< " closed via QUIC_PUBLIC_RESET from peer.";
}
bool QuicConnection::OnProtocolVersionMismatch(QuicVersion received_version) {
DVLOG(1) << ENDPOINT << "Received packet with mismatched version "
<< received_version;
// TODO(satyamshekhar): Implement no server state in this mode.
if (!is_server_) {
LOG(DFATAL) << ENDPOINT << "Framer called OnProtocolVersionMismatch. "
<< "Closing connection.";
CloseConnection(QUIC_INTERNAL_ERROR, false);
return false;
}
DCHECK_NE(version(), received_version);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnProtocolVersionMismatch(received_version);
}
switch (version_negotiation_state_) {
case START_NEGOTIATION:
if (!framer_.IsSupportedVersion(received_version)) {
SendVersionNegotiationPacket();
version_negotiation_state_ = NEGOTIATION_IN_PROGRESS;
return false;
}
break;
case NEGOTIATION_IN_PROGRESS:
if (!framer_.IsSupportedVersion(received_version)) {
SendVersionNegotiationPacket();
return false;
}
break;
case NEGOTIATED_VERSION:
// Might be old packets that were sent by the client before the version
// was negotiated. Drop these.
return false;
default:
DCHECK(false);
}
version_negotiation_state_ = NEGOTIATED_VERSION;
visitor_->OnSuccessfulVersionNegotiation(received_version);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnSuccessfulVersionNegotiation(received_version);
}
DVLOG(1) << ENDPOINT << "version negotiated " << received_version;
// Store the new version.
framer_.set_version(received_version);
// TODO(satyamshekhar): Store the sequence number of this packet and close the
// connection if we ever received a packet with incorrect version and whose
// sequence number is greater.
return true;
}
// Handles version negotiation for client connection.
void QuicConnection::OnVersionNegotiationPacket(
const QuicVersionNegotiationPacket& packet) {
if (is_server_) {
LOG(DFATAL) << ENDPOINT << "Framer parsed VersionNegotiationPacket."
<< " Closing connection.";
CloseConnection(QUIC_INTERNAL_ERROR, false);
return;
}
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnVersionNegotiationPacket(packet);
}
if (version_negotiation_state_ != START_NEGOTIATION) {
// Possibly a duplicate version negotiation packet.
return;
}
if (std::find(packet.versions.begin(),
packet.versions.end(), version()) !=
packet.versions.end()) {
DLOG(WARNING) << ENDPOINT << "The server already supports our version. "
<< "It should have accepted our connection.";
// Just drop the connection.
CloseConnection(QUIC_INVALID_VERSION_NEGOTIATION_PACKET, false);
return;
}
if (!SelectMutualVersion(packet.versions)) {
SendConnectionCloseWithDetails(QUIC_INVALID_VERSION,
"no common version found");
return;
}
DVLOG(1) << ENDPOINT
<< "Negotiated version: " << QuicVersionToString(version());
server_supported_versions_ = packet.versions;
version_negotiation_state_ = NEGOTIATION_IN_PROGRESS;
RetransmitUnackedPackets(ALL_UNACKED_RETRANSMISSION);
}
void QuicConnection::OnRevivedPacket() {
}
bool QuicConnection::OnUnauthenticatedPublicHeader(
const QuicPacketPublicHeader& header) {
return true;
}
bool QuicConnection::OnUnauthenticatedHeader(const QuicPacketHeader& header) {
return true;
}
void QuicConnection::OnDecryptedPacket(EncryptionLevel level) {
last_decrypted_packet_level_ = level;
}
bool QuicConnection::OnPacketHeader(const QuicPacketHeader& header) {
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnPacketHeader(header);
}
if (!ProcessValidatedPacket()) {
return false;
}
// Will be decrement below if we fall through to return true;
++stats_.packets_dropped;
if (header.public_header.connection_id != connection_id_) {
DVLOG(1) << ENDPOINT << "Ignoring packet from unexpected ConnectionId: "
<< header.public_header.connection_id << " instead of "
<< connection_id_;
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnIncorrectConnectionId(
header.public_header.connection_id);
}
return false;
}
if (!Near(header.packet_sequence_number,
last_header_.packet_sequence_number)) {
DVLOG(1) << ENDPOINT << "Packet " << header.packet_sequence_number
<< " out of bounds. Discarding";
SendConnectionCloseWithDetails(QUIC_INVALID_PACKET_HEADER,
"Packet sequence number out of bounds");
return false;
}
// If this packet has already been seen, or that the sender
// has told us will not be retransmitted, then stop processing the packet.
if (!received_packet_manager_.IsAwaitingPacket(
header.packet_sequence_number)) {
DVLOG(1) << ENDPOINT << "Packet " << header.packet_sequence_number
<< " no longer being waited for. Discarding.";
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnDuplicatePacket(header.packet_sequence_number);
}
return false;
}
if (version_negotiation_state_ != NEGOTIATED_VERSION) {
if (is_server_) {
if (!header.public_header.version_flag) {
DLOG(WARNING) << ENDPOINT << "Packet " << header.packet_sequence_number
<< " without version flag before version negotiated.";
// Packets should have the version flag till version negotiation is
// done.
CloseConnection(QUIC_INVALID_VERSION, false);
return false;
} else {
DCHECK_EQ(1u, header.public_header.versions.size());
DCHECK_EQ(header.public_header.versions[0], version());
version_negotiation_state_ = NEGOTIATED_VERSION;
visitor_->OnSuccessfulVersionNegotiation(version());
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnSuccessfulVersionNegotiation(version());
}
}
} else {
DCHECK(!header.public_header.version_flag);
// If the client gets a packet without the version flag from the server
// it should stop sending version since the version negotiation is done.
packet_generator_.StopSendingVersion();
version_negotiation_state_ = NEGOTIATED_VERSION;
visitor_->OnSuccessfulVersionNegotiation(version());
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnSuccessfulVersionNegotiation(version());
}
}
}
DCHECK_EQ(NEGOTIATED_VERSION, version_negotiation_state_);
--stats_.packets_dropped;
DVLOG(1) << ENDPOINT << "Received packet header: " << header;
last_header_ = header;
DCHECK(connected_);
return true;
}
void QuicConnection::OnFecProtectedPayload(StringPiece payload) {
DCHECK_EQ(IN_FEC_GROUP, last_header_.is_in_fec_group);
DCHECK_NE(0u, last_header_.fec_group);
QuicFecGroup* group = GetFecGroup();
if (group != NULL) {
group->Update(last_decrypted_packet_level_, last_header_, payload);
}
}
bool QuicConnection::OnStreamFrame(const QuicStreamFrame& frame) {
DCHECK(connected_);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnStreamFrame(frame);
}
if (frame.stream_id != kCryptoStreamId &&
last_decrypted_packet_level_ == ENCRYPTION_NONE) {
DLOG(WARNING) << ENDPOINT
<< "Received an unencrypted data frame: closing connection";
SendConnectionClose(QUIC_UNENCRYPTED_STREAM_DATA);
return false;
}
last_stream_frames_.push_back(frame);
return true;
}
bool QuicConnection::OnAckFrame(const QuicAckFrame& incoming_ack) {
DCHECK(connected_);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnAckFrame(incoming_ack);
}
DVLOG(1) << ENDPOINT << "OnAckFrame: " << incoming_ack;
if (last_header_.packet_sequence_number <= largest_seen_packet_with_ack_) {
DVLOG(1) << ENDPOINT << "Received an old ack frame: ignoring";
return true;
}
if (!ValidateAckFrame(incoming_ack)) {
SendConnectionClose(QUIC_INVALID_ACK_DATA);
return false;
}
last_ack_frames_.push_back(incoming_ack);
return connected_;
}
void QuicConnection::ProcessAckFrame(const QuicAckFrame& incoming_ack) {
largest_seen_packet_with_ack_ = last_header_.packet_sequence_number;
sent_packet_manager_.OnIncomingAck(incoming_ack,
time_of_last_received_packet_);
sent_entropy_manager_.ClearEntropyBefore(
sent_packet_manager_.least_packet_awaited_by_peer() - 1);
if (sent_packet_manager_.HasPendingRetransmissions()) {
WriteIfNotBlocked();
}
// Always reset the retransmission alarm when an ack comes in, since we now
// have a better estimate of the current rtt than when it was set.
QuicTime retransmission_time = sent_packet_manager_.GetRetransmissionTime();
retransmission_alarm_->Update(retransmission_time,
QuicTime::Delta::FromMilliseconds(1));
}
void QuicConnection::ProcessStopWaitingFrame(
const QuicStopWaitingFrame& stop_waiting) {
largest_seen_packet_with_stop_waiting_ = last_header_.packet_sequence_number;
received_packet_manager_.UpdatePacketInformationSentByPeer(stop_waiting);
// Possibly close any FecGroups which are now irrelevant.
CloseFecGroupsBefore(stop_waiting.least_unacked + 1);
}
bool QuicConnection::OnCongestionFeedbackFrame(
const QuicCongestionFeedbackFrame& feedback) {
DCHECK(connected_);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnCongestionFeedbackFrame(feedback);
}
last_congestion_frames_.push_back(feedback);
return connected_;
}
bool QuicConnection::OnStopWaitingFrame(const QuicStopWaitingFrame& frame) {
DCHECK(connected_);
if (last_header_.packet_sequence_number <=
largest_seen_packet_with_stop_waiting_) {
DVLOG(1) << ENDPOINT << "Received an old stop waiting frame: ignoring";
return true;
}
if (!ValidateStopWaitingFrame(frame)) {
SendConnectionClose(QUIC_INVALID_STOP_WAITING_DATA);
return false;
}
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnStopWaitingFrame(frame);
}
last_stop_waiting_frames_.push_back(frame);
return connected_;
}
bool QuicConnection::OnPingFrame(const QuicPingFrame& frame) {
DCHECK(connected_);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnPingFrame(frame);
}
last_ping_frames_.push_back(frame);
return true;
}
bool QuicConnection::ValidateAckFrame(const QuicAckFrame& incoming_ack) {
if (incoming_ack.largest_observed > packet_generator_.sequence_number()) {
DLOG(ERROR) << ENDPOINT << "Peer's observed unsent packet:"
<< incoming_ack.largest_observed << " vs "
<< packet_generator_.sequence_number();
// We got an error for data we have not sent. Error out.
return false;
}
if (incoming_ack.largest_observed < sent_packet_manager_.largest_observed()) {
DLOG(ERROR) << ENDPOINT << "Peer's largest_observed packet decreased:"
<< incoming_ack.largest_observed << " vs "
<< sent_packet_manager_.largest_observed();
// A new ack has a diminished largest_observed value. Error out.
// If this was an old packet, we wouldn't even have checked.
return false;
}
if (!incoming_ack.missing_packets.empty() &&
*incoming_ack.missing_packets.rbegin() > incoming_ack.largest_observed) {
DLOG(ERROR) << ENDPOINT << "Peer sent missing packet: "
<< *incoming_ack.missing_packets.rbegin()
<< " which is greater than largest observed: "
<< incoming_ack.largest_observed;
return false;
}
if (!incoming_ack.missing_packets.empty() &&
*incoming_ack.missing_packets.begin() <
sent_packet_manager_.least_packet_awaited_by_peer()) {
DLOG(ERROR) << ENDPOINT << "Peer sent missing packet: "
<< *incoming_ack.missing_packets.begin()
<< " which is smaller than least_packet_awaited_by_peer_: "
<< sent_packet_manager_.least_packet_awaited_by_peer();
return false;
}
if (!sent_entropy_manager_.IsValidEntropy(
incoming_ack.largest_observed,
incoming_ack.missing_packets,
incoming_ack.entropy_hash)) {
DLOG(ERROR) << ENDPOINT << "Peer sent invalid entropy.";
return false;
}
for (SequenceNumberSet::const_iterator iter =
incoming_ack.revived_packets.begin();
iter != incoming_ack.revived_packets.end(); ++iter) {
if (!ContainsKey(incoming_ack.missing_packets, *iter)) {
DLOG(ERROR) << ENDPOINT
<< "Peer specified revived packet which was not missing.";
return false;
}
}
return true;
}
bool QuicConnection::ValidateStopWaitingFrame(
const QuicStopWaitingFrame& stop_waiting) {
if (stop_waiting.least_unacked <
received_packet_manager_.peer_least_packet_awaiting_ack()) {
DLOG(ERROR) << ENDPOINT << "Peer's sent low least_unacked: "
<< stop_waiting.least_unacked << " vs "
<< received_packet_manager_.peer_least_packet_awaiting_ack();
// We never process old ack frames, so this number should only increase.
return false;
}
if (stop_waiting.least_unacked >
last_header_.packet_sequence_number) {
DLOG(ERROR) << ENDPOINT << "Peer sent least_unacked:"
<< stop_waiting.least_unacked
<< " greater than the enclosing packet sequence number:"
<< last_header_.packet_sequence_number;
return false;
}
return true;
}
void QuicConnection::OnFecData(const QuicFecData& fec) {
DCHECK_EQ(IN_FEC_GROUP, last_header_.is_in_fec_group);
DCHECK_NE(0u, last_header_.fec_group);
QuicFecGroup* group = GetFecGroup();
if (group != NULL) {
group->UpdateFec(last_decrypted_packet_level_,
last_header_.packet_sequence_number, fec);
}
}
bool QuicConnection::OnRstStreamFrame(const QuicRstStreamFrame& frame) {
DCHECK(connected_);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnRstStreamFrame(frame);
}
DVLOG(1) << ENDPOINT << "Stream reset with error "
<< QuicUtils::StreamErrorToString(frame.error_code);
last_rst_frames_.push_back(frame);
return connected_;
}
bool QuicConnection::OnConnectionCloseFrame(
const QuicConnectionCloseFrame& frame) {
DCHECK(connected_);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnConnectionCloseFrame(frame);
}
DVLOG(1) << ENDPOINT << "Connection " << connection_id()
<< " closed with error "
<< QuicUtils::ErrorToString(frame.error_code)
<< " " << frame.error_details;
last_close_frames_.push_back(frame);
return connected_;
}
bool QuicConnection::OnGoAwayFrame(const QuicGoAwayFrame& frame) {
DCHECK(connected_);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnGoAwayFrame(frame);
}
DVLOG(1) << ENDPOINT << "Go away received with error "
<< QuicUtils::ErrorToString(frame.error_code)
<< " and reason:" << frame.reason_phrase;
last_goaway_frames_.push_back(frame);
return connected_;
}
bool QuicConnection::OnWindowUpdateFrame(const QuicWindowUpdateFrame& frame) {
DCHECK(connected_);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnWindowUpdateFrame(frame);
}
DVLOG(1) << ENDPOINT << "WindowUpdate received for stream: "
<< frame.stream_id << " with byte offset: " << frame.byte_offset;
last_window_update_frames_.push_back(frame);
return connected_;
}
bool QuicConnection::OnBlockedFrame(const QuicBlockedFrame& frame) {
DCHECK(connected_);
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnBlockedFrame(frame);
}
DVLOG(1) << ENDPOINT << "Blocked frame received for stream: "
<< frame.stream_id;
last_blocked_frames_.push_back(frame);
return connected_;
}
void QuicConnection::OnPacketComplete() {
// Don't do anything if this packet closed the connection.
if (!connected_) {
ClearLastFrames();
return;
}
DVLOG(1) << ENDPOINT << (last_packet_revived_ ? "Revived" : "Got")
<< " packet " << last_header_.packet_sequence_number
<< " with " << last_stream_frames_.size()<< " stream frames "
<< last_ack_frames_.size() << " acks, "
<< last_congestion_frames_.size() << " congestions, "
<< last_stop_waiting_frames_.size() << " stop_waiting, "
<< last_rst_frames_.size() << " rsts, "
<< last_goaway_frames_.size() << " goaways, "
<< last_window_update_frames_.size() << " window updates, "
<< last_blocked_frames_.size() << " blocked, "
<< last_ping_frames_.size() << " pings, "
<< last_close_frames_.size() << " closes, "
<< "for " << last_header_.public_header.connection_id;
++num_packets_received_since_last_ack_sent_;
// Call MaybeQueueAck() before recording the received packet, since we want
// to trigger an ack if the newly received packet was previously missing.
MaybeQueueAck();
// Record received or revived packet to populate ack info correctly before
// processing stream frames, since the processing may result in a response
// packet with a bundled ack.
if (last_packet_revived_) {
received_packet_manager_.RecordPacketRevived(
last_header_.packet_sequence_number);
} else {
received_packet_manager_.RecordPacketReceived(
last_size_, last_header_, time_of_last_received_packet_);
}
if (!last_stream_frames_.empty()) {
visitor_->OnStreamFrames(last_stream_frames_);
}
for (size_t i = 0; i < last_stream_frames_.size(); ++i) {
stats_.stream_bytes_received +=
last_stream_frames_[i].data.TotalBufferSize();
}
// Process window updates, blocked, stream resets, acks, then congestion
// feedback.
if (!last_window_update_frames_.empty()) {
visitor_->OnWindowUpdateFrames(last_window_update_frames_);
}
if (!last_blocked_frames_.empty()) {
visitor_->OnBlockedFrames(last_blocked_frames_);
}
for (size_t i = 0; i < last_goaway_frames_.size(); ++i) {
visitor_->OnGoAway(last_goaway_frames_[i]);
}
for (size_t i = 0; i < last_rst_frames_.size(); ++i) {
visitor_->OnRstStream(last_rst_frames_[i]);
}
for (size_t i = 0; i < last_ack_frames_.size(); ++i) {
ProcessAckFrame(last_ack_frames_[i]);
}
for (size_t i = 0; i < last_congestion_frames_.size(); ++i) {
sent_packet_manager_.OnIncomingQuicCongestionFeedbackFrame(
last_congestion_frames_[i], time_of_last_received_packet_);
}
for (size_t i = 0; i < last_stop_waiting_frames_.size(); ++i) {
ProcessStopWaitingFrame(last_stop_waiting_frames_[i]);
}
if (!last_close_frames_.empty()) {
CloseConnection(last_close_frames_[0].error_code, true);
DCHECK(!connected_);
}
// If there are new missing packets to report, send an ack immediately.
if (received_packet_manager_.HasNewMissingPackets()) {
ack_queued_ = true;
ack_alarm_->Cancel();
}
UpdateStopWaitingCount();
ClearLastFrames();
}
void QuicConnection::MaybeQueueAck() {
// If the incoming packet was missing, send an ack immediately.
ack_queued_ = received_packet_manager_.IsMissing(
last_header_.packet_sequence_number);
if (!ack_queued_ && ShouldLastPacketInstigateAck()) {
if (ack_alarm_->IsSet()) {
ack_queued_ = true;
} else {
// Send an ack much more quickly for crypto handshake packets.
QuicTime::Delta delayed_ack_time = sent_packet_manager_.DelayedAckTime();
if (last_stream_frames_.size() == 1 &&
last_stream_frames_[0].stream_id == kCryptoStreamId) {
delayed_ack_time = QuicTime::Delta::Zero();
}
ack_alarm_->Set(clock_->ApproximateNow().Add(delayed_ack_time));
DVLOG(1) << "Ack timer set; next packet or timer will trigger ACK.";
}
}
if (ack_queued_) {
ack_alarm_->Cancel();
}
}
void QuicConnection::ClearLastFrames() {
last_stream_frames_.clear();
last_ack_frames_.clear();
last_congestion_frames_.clear();
last_stop_waiting_frames_.clear();
last_rst_frames_.clear();
last_goaway_frames_.clear();
last_window_update_frames_.clear();
last_blocked_frames_.clear();
last_ping_frames_.clear();
last_close_frames_.clear();
}
QuicAckFrame* QuicConnection::CreateAckFrame() {
QuicAckFrame* outgoing_ack = new QuicAckFrame();
received_packet_manager_.UpdateReceivedPacketInfo(
outgoing_ack, clock_->ApproximateNow());
DVLOG(1) << ENDPOINT << "Creating ack frame: " << *outgoing_ack;
return outgoing_ack;
}
QuicCongestionFeedbackFrame* QuicConnection::CreateFeedbackFrame() {
return new QuicCongestionFeedbackFrame(outgoing_congestion_feedback_);
}
QuicStopWaitingFrame* QuicConnection::CreateStopWaitingFrame() {
QuicStopWaitingFrame stop_waiting;
UpdateStopWaiting(&stop_waiting);
return new QuicStopWaitingFrame(stop_waiting);
}
bool QuicConnection::ShouldLastPacketInstigateAck() const {
if (!last_stream_frames_.empty() ||
!last_goaway_frames_.empty() ||
!last_rst_frames_.empty() ||
!last_window_update_frames_.empty() ||
!last_blocked_frames_.empty() ||
!last_ping_frames_.empty()) {
return true;
}
if (!last_ack_frames_.empty() && last_ack_frames_.back().is_truncated) {
return true;
}
// Always send an ack every 20 packets in order to allow the peer to discard
// information from the SentPacketManager and provide an RTT measurement.
if (num_packets_received_since_last_ack_sent_ >=
kMaxPacketsReceivedBeforeAckSend) {
return true;
}
return false;
}
void QuicConnection::UpdateStopWaitingCount() {
if (last_ack_frames_.empty()) {
return;
}
// If the peer is still waiting for a packet that we are no longer planning to
// send, send an ack to raise the high water mark.
if (!last_ack_frames_.back().missing_packets.empty() &&
GetLeastUnacked() > *last_ack_frames_.back().missing_packets.begin()) {
++stop_waiting_count_;
} else {
stop_waiting_count_ = 0;
}
}
QuicPacketSequenceNumber QuicConnection::GetLeastUnacked() const {
return sent_packet_manager_.GetLeastUnacked();
}
void QuicConnection::MaybeSendInResponseToPacket() {
if (!connected_) {
return;
}
ScopedPacketBundler bundler(this, ack_queued_ ? SEND_ACK : NO_ACK);
// Now that we have received an ack, we might be able to send packets which
// are queued locally, or drain streams which are blocked.
if (CanWrite(HAS_RETRANSMITTABLE_DATA)) {
OnCanWrite();
}
}
void QuicConnection::SendVersionNegotiationPacket() {
// TODO(alyssar): implement zero server state negotiation.
pending_version_negotiation_packet_ = true;
if (writer_->IsWriteBlocked()) {
visitor_->OnWriteBlocked();
return;
}
DVLOG(1) << ENDPOINT << "Sending version negotiation packet: {"
<< QuicVersionVectorToString(framer_.supported_versions()) << "}";
scoped_ptr<QuicEncryptedPacket> version_packet(
packet_generator_.SerializeVersionNegotiationPacket(
framer_.supported_versions()));
WriteResult result = writer_->WritePacket(
version_packet->data(), version_packet->length(),
self_address().address(), peer_address());
if (result.status == WRITE_STATUS_ERROR) {
// We can't send an error as the socket is presumably borked.
CloseConnection(QUIC_PACKET_WRITE_ERROR, false);
return;
}
if (result.status == WRITE_STATUS_BLOCKED) {
visitor_->OnWriteBlocked();
if (writer_->IsWriteBlockedDataBuffered()) {
pending_version_negotiation_packet_ = false;
}
return;
}
pending_version_negotiation_packet_ = false;
}
QuicConsumedData QuicConnection::SendStreamData(
QuicStreamId id,
const IOVector& data,
QuicStreamOffset offset,
bool fin,
FecProtection fec_protection,
QuicAckNotifier::DelegateInterface* delegate) {
if (!fin && data.Empty()) {
LOG(DFATAL) << "Attempt to send empty stream frame";
}
// This notifier will be owned by the AckNotifierManager (or deleted below if
// no data or FIN was consumed).
QuicAckNotifier* notifier = NULL;
if (delegate) {
notifier = new QuicAckNotifier(delegate);
}
// Opportunistically bundle an ack with every outgoing packet.
// Particularly, we want to bundle with handshake packets since we don't know
// which decrypter will be used on an ack packet following a handshake
// packet (a handshake packet from client to server could result in a REJ or a
// SHLO from the server, leading to two different decrypters at the server.)
//
// TODO(jri): Note that ConsumeData may cause a response packet to be sent.
// We may end up sending stale ack information if there are undecryptable
// packets hanging around and/or there are revivable packets which may get
// handled after this packet is sent. Change ScopedPacketBundler to do the
// right thing: check ack_queued_, and then check undecryptable packets and
// also if there is possibility of revival. Only bundle an ack if there's no
// processing left that may cause received_info_ to change.
ScopedPacketBundler ack_bundler(this, BUNDLE_PENDING_ACK);
QuicConsumedData consumed_data =
packet_generator_.ConsumeData(id, data, offset, fin, fec_protection,
notifier);
if (notifier &&
(consumed_data.bytes_consumed == 0 && !consumed_data.fin_consumed)) {
// No data was consumed, nor was a fin consumed, so delete the notifier.
delete notifier;
}
return consumed_data;
}
void QuicConnection::SendRstStream(QuicStreamId id,
QuicRstStreamErrorCode error,
QuicStreamOffset bytes_written) {
// Opportunistically bundle an ack with this outgoing packet.
ScopedPacketBundler ack_bundler(this, BUNDLE_PENDING_ACK);
packet_generator_.AddControlFrame(QuicFrame(new QuicRstStreamFrame(
id, AdjustErrorForVersion(error, version()), bytes_written)));
}
void QuicConnection::SendWindowUpdate(QuicStreamId id,
QuicStreamOffset byte_offset) {
// Opportunistically bundle an ack with this outgoing packet.
ScopedPacketBundler ack_bundler(this, BUNDLE_PENDING_ACK);
packet_generator_.AddControlFrame(
QuicFrame(new QuicWindowUpdateFrame(id, byte_offset)));
}
void QuicConnection::SendBlocked(QuicStreamId id) {
// Opportunistically bundle an ack with this outgoing packet.
ScopedPacketBundler ack_bundler(this, BUNDLE_PENDING_ACK);
packet_generator_.AddControlFrame(QuicFrame(new QuicBlockedFrame(id)));
}
const QuicConnectionStats& QuicConnection::GetStats() {
// Update rtt and estimated bandwidth.
stats_.min_rtt_us =
sent_packet_manager_.GetRttStats()->min_rtt().ToMicroseconds();
stats_.srtt_us =
sent_packet_manager_.GetRttStats()->SmoothedRtt().ToMicroseconds();
stats_.estimated_bandwidth =
sent_packet_manager_.BandwidthEstimate().ToBytesPerSecond();
stats_.congestion_window = sent_packet_manager_.GetCongestionWindow();
stats_.slow_start_threshold = sent_packet_manager_.GetSlowStartThreshold();
stats_.max_packet_size = packet_generator_.max_packet_length();
return stats_;
}
void QuicConnection::ProcessUdpPacket(const IPEndPoint& self_address,
const IPEndPoint& peer_address,
const QuicEncryptedPacket& packet) {
if (!connected_) {
return;
}
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnPacketReceived(self_address, peer_address, packet);
}
last_packet_revived_ = false;
last_size_ = packet.length();
CheckForAddressMigration(self_address, peer_address);
stats_.bytes_received += packet.length();
++stats_.packets_received;
if (!framer_.ProcessPacket(packet)) {
// If we are unable to decrypt this packet, it might be
// because the CHLO or SHLO packet was lost.
if (framer_.error() == QUIC_DECRYPTION_FAILURE) {
if (encryption_level_ != ENCRYPTION_FORWARD_SECURE &&
undecryptable_packets_.size() < kMaxUndecryptablePackets) {
QueueUndecryptablePacket(packet);
} else if (debug_visitor_.get() != NULL) {
debug_visitor_->OnUndecryptablePacket();
}
}
DVLOG(1) << ENDPOINT << "Unable to process packet. Last packet processed: "
<< last_header_.packet_sequence_number;
return;
}
++stats_.packets_processed;
MaybeProcessUndecryptablePackets();
MaybeProcessRevivedPacket();
MaybeSendInResponseToPacket();
SetPingAlarm();
}
void QuicConnection::CheckForAddressMigration(
const IPEndPoint& self_address, const IPEndPoint& peer_address) {
peer_ip_changed_ = false;
peer_port_changed_ = false;
self_ip_changed_ = false;
self_port_changed_ = false;
if (peer_address_.address().empty()) {
peer_address_ = peer_address;
}
if (self_address_.address().empty()) {
self_address_ = self_address;
}
if (!peer_address.address().empty() && !peer_address_.address().empty()) {
peer_ip_changed_ = (peer_address.address() != peer_address_.address());
peer_port_changed_ = (peer_address.port() != peer_address_.port());
// Store in case we want to migrate connection in ProcessValidatedPacket.
migrating_peer_port_ = peer_address.port();
}
if (!self_address.address().empty() && !self_address_.address().empty()) {
self_ip_changed_ = (self_address.address() != self_address_.address());
self_port_changed_ = (self_address.port() != self_address_.port());
}
}
void QuicConnection::OnCanWrite() {
DCHECK(!writer_->IsWriteBlocked());
WriteQueuedPackets();
WritePendingRetransmissions();
// Sending queued packets may have caused the socket to become write blocked,
// or the congestion manager to prohibit sending. If we've sent everything
// we had queued and we're still not blocked, let the visitor know it can
// write more.
if (!CanWrite(HAS_RETRANSMITTABLE_DATA)) {
return;
}
{ // Limit the scope of the bundler.
// Set |include_ack| to false in bundler; ack inclusion happens elsewhere.
ScopedPacketBundler bundler(this, NO_ACK);
visitor_->OnCanWrite();
}
// After the visitor writes, it may have caused the socket to become write
// blocked or the congestion manager to prohibit sending, so check again.
if (visitor_->WillingAndAbleToWrite() &&
!resume_writes_alarm_->IsSet() &&
CanWrite(HAS_RETRANSMITTABLE_DATA)) {
// We're not write blocked, but some stream didn't write out all of its
// bytes. Register for 'immediate' resumption so we'll keep writing after
// other connections and events have had a chance to use the thread.
resume_writes_alarm_->Set(clock_->ApproximateNow());
}
}
void QuicConnection::WriteIfNotBlocked() {
if (!writer_->IsWriteBlocked()) {
OnCanWrite();
}
}
bool QuicConnection::ProcessValidatedPacket() {
if (peer_ip_changed_ || self_ip_changed_ || self_port_changed_) {
SendConnectionCloseWithDetails(
QUIC_ERROR_MIGRATING_ADDRESS,
"Neither IP address migration, nor self port migration are supported.");
return false;
}
// Peer port migration is supported, do it now if port has changed.
if (peer_port_changed_) {
DVLOG(1) << ENDPOINT << "Peer's port changed from "
<< peer_address_.port() << " to " << migrating_peer_port_
<< ", migrating connection.";
peer_address_ = IPEndPoint(peer_address_.address(), migrating_peer_port_);
}
time_of_last_received_packet_ = clock_->Now();
DVLOG(1) << ENDPOINT << "time of last received packet: "
<< time_of_last_received_packet_.ToDebuggingValue();
if (is_server_ && encryption_level_ == ENCRYPTION_NONE &&
last_size_ > packet_generator_.max_packet_length()) {
packet_generator_.set_max_packet_length(last_size_);
}
return true;
}
void QuicConnection::WriteQueuedPackets() {
DCHECK(!writer_->IsWriteBlocked());
if (pending_version_negotiation_packet_) {
SendVersionNegotiationPacket();
}
QueuedPacketList::iterator packet_iterator = queued_packets_.begin();
while (packet_iterator != queued_packets_.end() &&
WritePacket(&(*packet_iterator))) {
packet_iterator = queued_packets_.erase(packet_iterator);
}
}
void QuicConnection::WritePendingRetransmissions() {
// Keep writing as long as there's a pending retransmission which can be
// written.
while (sent_packet_manager_.HasPendingRetransmissions()) {
const QuicSentPacketManager::PendingRetransmission pending =
sent_packet_manager_.NextPendingRetransmission();
if (!CanWrite(HAS_RETRANSMITTABLE_DATA)) {
break;
}
// Re-packetize the frames with a new sequence number for retransmission.
// Retransmitted data packets do not use FEC, even when it's enabled.
// Retransmitted packets use the same sequence number length as the
// original.
// Flush the packet generator before making a new packet.
// TODO(ianswett): Implement ReserializeAllFrames as a separate path that
// does not require the creator to be flushed.
packet_generator_.FlushAllQueuedFrames();
SerializedPacket serialized_packet = packet_generator_.ReserializeAllFrames(
pending.retransmittable_frames.frames(),
pending.sequence_number_length);
DVLOG(1) << ENDPOINT << "Retransmitting " << pending.sequence_number
<< " as " << serialized_packet.sequence_number;
SendOrQueuePacket(
QueuedPacket(serialized_packet,
pending.retransmittable_frames.encryption_level(),
pending.transmission_type,
pending.sequence_number));
}
}
void QuicConnection::RetransmitUnackedPackets(
TransmissionType retransmission_type) {
sent_packet_manager_.RetransmitUnackedPackets(retransmission_type);
WriteIfNotBlocked();
}
void QuicConnection::NeuterUnencryptedPackets() {
sent_packet_manager_.NeuterUnencryptedPackets();
// This may have changed the retransmission timer, so re-arm it.
QuicTime retransmission_time = sent_packet_manager_.GetRetransmissionTime();
retransmission_alarm_->Update(retransmission_time,
QuicTime::Delta::FromMilliseconds(1));
}
bool QuicConnection::ShouldGeneratePacket(
TransmissionType transmission_type,
HasRetransmittableData retransmittable,
IsHandshake handshake) {
// We should serialize handshake packets immediately to ensure that they
// end up sent at the right encryption level.
if (handshake == IS_HANDSHAKE) {
return true;
}
return CanWrite(retransmittable);
}
bool QuicConnection::CanWrite(HasRetransmittableData retransmittable) {
if (!connected_) {
return false;
}
if (writer_->IsWriteBlocked()) {
visitor_->OnWriteBlocked();
return false;
}
QuicTime now = clock_->Now();
QuicTime::Delta delay = sent_packet_manager_.TimeUntilSend(
now, retransmittable);
if (delay.IsInfinite()) {
send_alarm_->Cancel();
return false;
}
// If the scheduler requires a delay, then we can not send this packet now.
if (!delay.IsZero()) {
send_alarm_->Update(now.Add(delay), QuicTime::Delta::FromMilliseconds(1));
DVLOG(1) << "Delaying sending.";
return false;
}
send_alarm_->Cancel();
return true;
}
bool QuicConnection::WritePacket(QueuedPacket* packet) {
if (!WritePacketInner(packet)) {
return false;
}
delete packet->serialized_packet.retransmittable_frames;
delete packet->serialized_packet.packet;
packet->serialized_packet.retransmittable_frames = NULL;
packet->serialized_packet.packet = NULL;
return true;
}
bool QuicConnection::WritePacketInner(QueuedPacket* packet) {
if (ShouldDiscardPacket(*packet)) {
++stats_.packets_discarded;
return true;
}
// Connection close packets are encrypted and saved, so don't exit early.
if (writer_->IsWriteBlocked() && !IsConnectionClose(*packet)) {
return false;
}
QuicPacketSequenceNumber sequence_number =
packet->serialized_packet.sequence_number;
// Some encryption algorithms require the packet sequence numbers not be
// repeated.
DCHECK_LE(sequence_number_of_last_sent_packet_, sequence_number);
sequence_number_of_last_sent_packet_ = sequence_number;
QuicEncryptedPacket* encrypted = framer_.EncryptPacket(
packet->encryption_level,
sequence_number,
*packet->serialized_packet.packet);
if (encrypted == NULL) {
LOG(DFATAL) << ENDPOINT << "Failed to encrypt packet number "
<< sequence_number;
// CloseConnection does not send close packet, so no infinite loop here.
CloseConnection(QUIC_ENCRYPTION_FAILURE, false);
return false;
}
// Connection close packets are eventually owned by TimeWaitListManager.
// Others are deleted at the end of this call.
scoped_ptr<QuicEncryptedPacket> encrypted_deleter;
if (IsConnectionClose(*packet)) {
DCHECK(connection_close_packet_.get() == NULL);
connection_close_packet_.reset(encrypted);
// This assures we won't try to write *forced* packets when blocked.
// Return true to stop processing.
if (writer_->IsWriteBlocked()) {
visitor_->OnWriteBlocked();
return true;
}
} else {
encrypted_deleter.reset(encrypted);
}
if (!FLAGS_quic_allow_oversized_packets_for_test) {
DCHECK_LE(encrypted->length(), kMaxPacketSize);
}
DCHECK_LE(encrypted->length(), packet_generator_.max_packet_length());
DVLOG(1) << ENDPOINT << "Sending packet " << sequence_number << " : "
<< (packet->serialized_packet.packet->is_fec_packet() ? "FEC " :
(IsRetransmittable(*packet) == HAS_RETRANSMITTABLE_DATA
? "data bearing " : " ack only "))
<< ", encryption level: "
<< QuicUtils::EncryptionLevelToString(packet->encryption_level)
<< ", length:"
<< packet->serialized_packet.packet->length()
<< ", encrypted length:"
<< encrypted->length();
DVLOG(2) << ENDPOINT << "packet(" << sequence_number << "): " << std::endl
<< QuicUtils::StringToHexASCIIDump(
packet->serialized_packet.packet->AsStringPiece());
WriteResult result = writer_->WritePacket(encrypted->data(),
encrypted->length(),
self_address().address(),
peer_address());
if (result.error_code == ERR_IO_PENDING) {
DCHECK_EQ(WRITE_STATUS_BLOCKED, result.status);
}
if (debug_visitor_.get() != NULL) {
// Pass the write result to the visitor.
debug_visitor_->OnPacketSent(sequence_number,
packet->encryption_level,
packet->transmission_type,
*encrypted,
result);
}
if (result.status == WRITE_STATUS_BLOCKED) {
visitor_->OnWriteBlocked();
// If the socket buffers the the data, then the packet should not
// be queued and sent again, which would result in an unnecessary
// duplicate packet being sent. The helper must call OnCanWrite
// when the write completes, and OnWriteError if an error occurs.
if (!writer_->IsWriteBlockedDataBuffered()) {
return false;
}
}
QuicTime now = clock_->Now();
if (packet->transmission_type == NOT_RETRANSMISSION) {
time_of_last_sent_new_packet_ = now;
}
SetPingAlarm();
DVLOG(1) << ENDPOINT << "time of last sent packet: "
<< now.ToDebuggingValue();
// TODO(ianswett): Change the sequence number length and other packet creator
// options by a more explicit API than setting a struct value directly,
// perhaps via the NetworkChangeVisitor.
packet_generator_.UpdateSequenceNumberLength(
sent_packet_manager_.least_packet_awaited_by_peer(),
sent_packet_manager_.GetCongestionWindow());
if (packet->original_sequence_number == 0) {
sent_packet_manager_.OnSerializedPacket(packet->serialized_packet);
} else {
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnPacketRetransmitted(
packet->original_sequence_number, sequence_number);
}
sent_packet_manager_.OnRetransmittedPacket(packet->original_sequence_number,
sequence_number);
}
bool reset_retransmission_alarm = sent_packet_manager_.OnPacketSent(
sequence_number,
now,
encrypted->length(),
packet->transmission_type,
IsRetransmittable(*packet));
// The SentPacketManager now owns the retransmittable frames.
packet->serialized_packet.retransmittable_frames = NULL;
if (reset_retransmission_alarm || !retransmission_alarm_->IsSet()) {
retransmission_alarm_->Update(sent_packet_manager_.GetRetransmissionTime(),
QuicTime::Delta::FromMilliseconds(1));
}
stats_.bytes_sent += result.bytes_written;
++stats_.packets_sent;
if (packet->transmission_type != NOT_RETRANSMISSION) {
stats_.bytes_retransmitted += result.bytes_written;
++stats_.packets_retransmitted;
}
if (result.status == WRITE_STATUS_ERROR) {
OnWriteError(result.error_code);
return false;
}
return true;
}
bool QuicConnection::ShouldDiscardPacket(const QueuedPacket& packet) {
if (!connected_) {
DVLOG(1) << ENDPOINT
<< "Not sending packet as connection is disconnected.";
return true;
}
QuicPacketSequenceNumber sequence_number =
packet.serialized_packet.sequence_number;
if (encryption_level_ == ENCRYPTION_FORWARD_SECURE &&
packet.encryption_level == ENCRYPTION_NONE) {
// Drop packets that are NULL encrypted since the peer won't accept them
// anymore.
DVLOG(1) << ENDPOINT << "Dropping NULL encrypted packet: "
<< sequence_number << " since the connection is forward secure.";
return true;
}
// If a retransmission has been acked before sending, don't send it.
// This occurs if a packet gets serialized, queued, then discarded.
if (packet.transmission_type != NOT_RETRANSMISSION &&
(!sent_packet_manager_.IsUnacked(packet.original_sequence_number) ||
!sent_packet_manager_.HasRetransmittableFrames(
packet.original_sequence_number))) {
DVLOG(1) << ENDPOINT << "Dropping unacked packet: " << sequence_number
<< " A previous transmission was acked while write blocked.";
return true;
}
return false;
}
void QuicConnection::OnWriteError(int error_code) {
DVLOG(1) << ENDPOINT << "Write failed with error: " << error_code
<< " (" << ErrorToString(error_code) << ")";
// We can't send an error as the socket is presumably borked.
CloseConnection(QUIC_PACKET_WRITE_ERROR, false);
}
void QuicConnection::OnSerializedPacket(
const SerializedPacket& serialized_packet) {
if (serialized_packet.retransmittable_frames) {
serialized_packet.retransmittable_frames->
set_encryption_level(encryption_level_);
}
SendOrQueuePacket(QueuedPacket(serialized_packet, encryption_level_));
}
void QuicConnection::OnCongestionWindowChange(QuicByteCount congestion_window) {
packet_generator_.OnCongestionWindowChange(congestion_window);
visitor_->OnCongestionWindowChange(clock_->ApproximateNow());
}
void QuicConnection::OnHandshakeComplete() {
sent_packet_manager_.SetHandshakeConfirmed();
}
void QuicConnection::SendOrQueuePacket(QueuedPacket packet) {
// The caller of this function is responsible for checking CanWrite().
if (packet.serialized_packet.packet == NULL) {
LOG(DFATAL) << "NULL packet passed in to SendOrQueuePacket";
return;
}
sent_entropy_manager_.RecordPacketEntropyHash(
packet.serialized_packet.sequence_number,
packet.serialized_packet.entropy_hash);
LOG_IF(DFATAL, !queued_packets_.empty() && !writer_->IsWriteBlocked())
<< "Packets should only be left queued if we're write blocked.";
if (!WritePacket(&packet)) {
queued_packets_.push_back(packet);
}
}
void QuicConnection::UpdateStopWaiting(QuicStopWaitingFrame* stop_waiting) {
stop_waiting->least_unacked = GetLeastUnacked();
stop_waiting->entropy_hash = sent_entropy_manager_.GetCumulativeEntropy(
stop_waiting->least_unacked - 1);
}
void QuicConnection::SendPing() {
if (retransmission_alarm_->IsSet()) {
return;
}
if (version() == QUIC_VERSION_16) {
// TODO(rch): remove this when we remove version 15 and 16.
// This is a horrible hideous hack which we should not support.
IOVector data;
char c_data[] = "C";
data.Append(c_data, 1);
QuicConsumedData consumed_data =
packet_generator_.ConsumeData(kCryptoStreamId, data, 0, false,
MAY_FEC_PROTECT, NULL);
if (consumed_data.bytes_consumed == 0) {
DLOG(ERROR) << "Unable to send ping!?";
}
} else {
packet_generator_.AddControlFrame(QuicFrame(new QuicPingFrame));
}
}
void QuicConnection::SendAck() {
ack_alarm_->Cancel();
stop_waiting_count_ = 0;
num_packets_received_since_last_ack_sent_ = 0;
bool send_feedback = false;
// Deprecating the Congestion Feedback Frame after QUIC_VERSION_22.
if (version() <= QUIC_VERSION_22) {
if (received_packet_manager_.GenerateCongestionFeedback(
&outgoing_congestion_feedback_)) {
DVLOG(1) << ENDPOINT << "Sending feedback: "
<< outgoing_congestion_feedback_;
send_feedback = true;
}
}
packet_generator_.SetShouldSendAck(send_feedback, true);
}
void QuicConnection::OnRetransmissionTimeout() {
if (!sent_packet_manager_.HasUnackedPackets()) {
return;
}
sent_packet_manager_.OnRetransmissionTimeout();
WriteIfNotBlocked();
// A write failure can result in the connection being closed, don't attempt to
// write further packets, or to set alarms.
if (!connected_) {
return;
}
// In the TLP case, the SentPacketManager gives the connection the opportunity
// to send new data before retransmitting.
if (sent_packet_manager_.MaybeRetransmitTailLossProbe()) {
// Send the pending retransmission now that it's been queued.
WriteIfNotBlocked();
}
// Ensure the retransmission alarm is always set if there are unacked packets
// and nothing waiting to be sent.
if (!HasQueuedData() && !retransmission_alarm_->IsSet()) {
QuicTime rto_timeout = sent_packet_manager_.GetRetransmissionTime();
if (rto_timeout.IsInitialized()) {
retransmission_alarm_->Set(rto_timeout);
}
}
}
void QuicConnection::SetEncrypter(EncryptionLevel level,
QuicEncrypter* encrypter) {
framer_.SetEncrypter(level, encrypter);
}
const QuicEncrypter* QuicConnection::encrypter(EncryptionLevel level) const {
return framer_.encrypter(level);
}
void QuicConnection::SetDefaultEncryptionLevel(EncryptionLevel level) {
encryption_level_ = level;
packet_generator_.set_encryption_level(level);
}
void QuicConnection::SetDecrypter(QuicDecrypter* decrypter,
EncryptionLevel level) {
framer_.SetDecrypter(decrypter, level);
}
void QuicConnection::SetAlternativeDecrypter(QuicDecrypter* decrypter,
EncryptionLevel level,
bool latch_once_used) {
framer_.SetAlternativeDecrypter(decrypter, level, latch_once_used);
}
const QuicDecrypter* QuicConnection::decrypter() const {
return framer_.decrypter();
}
const QuicDecrypter* QuicConnection::alternative_decrypter() const {
return framer_.alternative_decrypter();
}
void QuicConnection::QueueUndecryptablePacket(
const QuicEncryptedPacket& packet) {
DVLOG(1) << ENDPOINT << "Queueing undecryptable packet.";
undecryptable_packets_.push_back(packet.Clone());
}
void QuicConnection::MaybeProcessUndecryptablePackets() {
if (undecryptable_packets_.empty() || encryption_level_ == ENCRYPTION_NONE) {
return;
}
while (connected_ && !undecryptable_packets_.empty()) {
DVLOG(1) << ENDPOINT << "Attempting to process undecryptable packet";
QuicEncryptedPacket* packet = undecryptable_packets_.front();
if (!framer_.ProcessPacket(*packet) &&
framer_.error() == QUIC_DECRYPTION_FAILURE) {
DVLOG(1) << ENDPOINT << "Unable to process undecryptable packet...";
break;
}
DVLOG(1) << ENDPOINT << "Processed undecryptable packet!";
++stats_.packets_processed;
delete packet;
undecryptable_packets_.pop_front();
}
// Once forward secure encryption is in use, there will be no
// new keys installed and hence any undecryptable packets will
// never be able to be decrypted.
if (encryption_level_ == ENCRYPTION_FORWARD_SECURE) {
if (debug_visitor_.get() != NULL) {
// TODO(rtenneti): perhaps more efficient to pass the number of
// undecryptable packets as the argument to OnUndecryptablePacket so that
// we just need to call OnUndecryptablePacket once?
for (size_t i = 0; i < undecryptable_packets_.size(); ++i) {
debug_visitor_->OnUndecryptablePacket();
}
}
STLDeleteElements(&undecryptable_packets_);
}
}
void QuicConnection::MaybeProcessRevivedPacket() {
QuicFecGroup* group = GetFecGroup();
if (!connected_ || group == NULL || !group->CanRevive()) {
return;
}
QuicPacketHeader revived_header;
char revived_payload[kMaxPacketSize];
size_t len = group->Revive(&revived_header, revived_payload, kMaxPacketSize);
revived_header.public_header.connection_id = connection_id_;
revived_header.public_header.connection_id_length =
last_header_.public_header.connection_id_length;
revived_header.public_header.version_flag = false;
revived_header.public_header.reset_flag = false;
revived_header.public_header.sequence_number_length =
last_header_.public_header.sequence_number_length;
revived_header.fec_flag = false;
revived_header.is_in_fec_group = NOT_IN_FEC_GROUP;
revived_header.fec_group = 0;
group_map_.erase(last_header_.fec_group);
last_decrypted_packet_level_ = group->effective_encryption_level();
DCHECK_LT(last_decrypted_packet_level_, NUM_ENCRYPTION_LEVELS);
delete group;
last_packet_revived_ = true;
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnRevivedPacket(revived_header,
StringPiece(revived_payload, len));
}
++stats_.packets_revived;
framer_.ProcessRevivedPacket(&revived_header,
StringPiece(revived_payload, len));
}
QuicFecGroup* QuicConnection::GetFecGroup() {
QuicFecGroupNumber fec_group_num = last_header_.fec_group;
if (fec_group_num == 0) {
return NULL;
}
if (group_map_.count(fec_group_num) == 0) {
if (group_map_.size() >= kMaxFecGroups) { // Too many groups
if (fec_group_num < group_map_.begin()->first) {
// The group being requested is a group we've seen before and deleted.
// Don't recreate it.
return NULL;
}
// Clear the lowest group number.
delete group_map_.begin()->second;
group_map_.erase(group_map_.begin());
}
group_map_[fec_group_num] = new QuicFecGroup();
}
return group_map_[fec_group_num];
}
void QuicConnection::SendConnectionClose(QuicErrorCode error) {
SendConnectionCloseWithDetails(error, string());
}
void QuicConnection::SendConnectionCloseWithDetails(QuicErrorCode error,
const string& details) {
// If we're write blocked, WritePacket() will not send, but will capture the
// serialized packet.
SendConnectionClosePacket(error, details);
if (connected_) {
// It's possible that while sending the connection close packet, we get a
// socket error and disconnect right then and there. Avoid a double
// disconnect in that case.
CloseConnection(error, false);
}
}
void QuicConnection::SendConnectionClosePacket(QuicErrorCode error,
const string& details) {
DVLOG(1) << ENDPOINT << "Force closing " << connection_id()
<< " with error " << QuicUtils::ErrorToString(error)
<< " (" << error << ") " << details;
ScopedPacketBundler ack_bundler(this, SEND_ACK);
QuicConnectionCloseFrame* frame = new QuicConnectionCloseFrame();
frame->error_code = error;
frame->error_details = details;
packet_generator_.AddControlFrame(QuicFrame(frame));
packet_generator_.FlushAllQueuedFrames();
}
void QuicConnection::CloseConnection(QuicErrorCode error, bool from_peer) {
if (!connected_) {
DLOG(DFATAL) << "Error: attempt to close an already closed connection"
<< base::debug::StackTrace().ToString();
return;
}
connected_ = false;
if (debug_visitor_.get() != NULL) {
debug_visitor_->OnConnectionClosed(error, from_peer);
}
visitor_->OnConnectionClosed(error, from_peer);
// Cancel the alarms so they don't trigger any action now that the
// connection is closed.
ack_alarm_->Cancel();
ping_alarm_->Cancel();
resume_writes_alarm_->Cancel();
retransmission_alarm_->Cancel();
send_alarm_->Cancel();
timeout_alarm_->Cancel();
}
void QuicConnection::SendGoAway(QuicErrorCode error,
QuicStreamId last_good_stream_id,
const string& reason) {
DVLOG(1) << ENDPOINT << "Going away with error "
<< QuicUtils::ErrorToString(error)
<< " (" << error << ")";
// Opportunistically bundle an ack with this outgoing packet.
ScopedPacketBundler ack_bundler(this, BUNDLE_PENDING_ACK);
packet_generator_.AddControlFrame(
QuicFrame(new QuicGoAwayFrame(error, last_good_stream_id, reason)));
}
void QuicConnection::CloseFecGroupsBefore(
QuicPacketSequenceNumber sequence_number) {
FecGroupMap::iterator it = group_map_.begin();
while (it != group_map_.end()) {
// If this is the current group or the group doesn't protect this packet
// we can ignore it.
if (last_header_.fec_group == it->first ||
!it->second->ProtectsPacketsBefore(sequence_number)) {
++it;
continue;
}
QuicFecGroup* fec_group = it->second;
DCHECK(!fec_group->CanRevive());
FecGroupMap::iterator next = it;
++next;
group_map_.erase(it);
delete fec_group;
it = next;
}
}
size_t QuicConnection::max_packet_length() const {
return packet_generator_.max_packet_length();
}
void QuicConnection::set_max_packet_length(size_t length) {
return packet_generator_.set_max_packet_length(length);
}
bool QuicConnection::HasQueuedData() const {
return pending_version_negotiation_packet_ ||
!queued_packets_.empty() || packet_generator_.HasQueuedFrames();
}
bool QuicConnection::CanWriteStreamData() {
// Don't write stream data if there are negotiation or queued data packets
// to send. Otherwise, continue and bundle as many frames as possible.
if (pending_version_negotiation_packet_ || !queued_packets_.empty()) {
return false;
}
IsHandshake pending_handshake = visitor_->HasPendingHandshake() ?
IS_HANDSHAKE : NOT_HANDSHAKE;
// Sending queued packets may have caused the socket to become write blocked,
// or the congestion manager to prohibit sending. If we've sent everything
// we had queued and we're still not blocked, let the visitor know it can
// write more.
return ShouldGeneratePacket(NOT_RETRANSMISSION, HAS_RETRANSMITTABLE_DATA,
pending_handshake);
}
void QuicConnection::SetIdleNetworkTimeout(QuicTime::Delta timeout) {
// Adjust the idle timeout on client and server to prevent clients from
// sending requests to servers which have already closed the connection.
if (is_server_) {
timeout = timeout.Add(QuicTime::Delta::FromSeconds(1));
} else if (timeout > QuicTime::Delta::FromSeconds(1)) {
timeout = timeout.Subtract(QuicTime::Delta::FromSeconds(1));
}
if (timeout < idle_network_timeout_) {
idle_network_timeout_ = timeout;
CheckForTimeout();
} else {
idle_network_timeout_ = timeout;
}
}
void QuicConnection::SetOverallConnectionTimeout(QuicTime::Delta timeout) {
if (timeout < overall_connection_timeout_) {
overall_connection_timeout_ = timeout;
CheckForTimeout();
} else {
overall_connection_timeout_ = timeout;
}
}
bool QuicConnection::CheckForTimeout() {
QuicTime now = clock_->ApproximateNow();
QuicTime time_of_last_packet = max(time_of_last_received_packet_,
time_of_last_sent_new_packet_);
// If no packets have been sent or received, then don't timeout.
if (FLAGS_quic_timeouts_require_activity &&
!time_of_last_packet.IsInitialized()) {
timeout_alarm_->Cancel();
timeout_alarm_->Set(now.Add(idle_network_timeout_));
return false;
}
// |delta| can be < 0 as |now| is approximate time but |time_of_last_packet|
// is accurate time. However, this should not change the behavior of
// timeout handling.
QuicTime::Delta delta = now.Subtract(time_of_last_packet);
DVLOG(1) << ENDPOINT << "last packet "
<< time_of_last_packet.ToDebuggingValue()
<< " now:" << now.ToDebuggingValue()
<< " delta:" << delta.ToMicroseconds()
<< " network_timeout: " << idle_network_timeout_.ToMicroseconds();
if (delta >= idle_network_timeout_) {
DVLOG(1) << ENDPOINT << "Connection timedout due to no network activity.";
SendConnectionClose(QUIC_CONNECTION_TIMED_OUT);
return true;
}
// Next timeout delta.
QuicTime::Delta timeout = idle_network_timeout_.Subtract(delta);
if (!overall_connection_timeout_.IsInfinite()) {
QuicTime::Delta connected_time =
now.Subtract(stats_.connection_creation_time);
DVLOG(1) << ENDPOINT << "connection time: "
<< connected_time.ToMilliseconds() << " overall timeout: "
<< overall_connection_timeout_.ToMilliseconds();
if (connected_time >= overall_connection_timeout_) {
DVLOG(1) << ENDPOINT <<
"Connection timedout due to overall connection timeout.";
SendConnectionClose(QUIC_CONNECTION_OVERALL_TIMED_OUT);
return true;
}
// Take the min timeout.
QuicTime::Delta connection_timeout =
overall_connection_timeout_.Subtract(connected_time);
if (connection_timeout < timeout) {
timeout = connection_timeout;
}
}
timeout_alarm_->Cancel();
timeout_alarm_->Set(now.Add(timeout));
return false;
}
void QuicConnection::SetPingAlarm() {
if (is_server_) {
// Only clients send pings.
return;
}
if (!visitor_->HasOpenDataStreams()) {
ping_alarm_->Cancel();
// Don't send a ping unless there are open streams.
return;
}
QuicTime::Delta ping_timeout = QuicTime::Delta::FromSeconds(kPingTimeoutSecs);
ping_alarm_->Update(clock_->ApproximateNow().Add(ping_timeout),
QuicTime::Delta::FromSeconds(1));
}
QuicConnection::ScopedPacketBundler::ScopedPacketBundler(
QuicConnection* connection,
AckBundling send_ack)
: connection_(connection),
already_in_batch_mode_(connection != NULL &&
connection->packet_generator_.InBatchMode()) {
if (connection_ == NULL) {
return;
}
// Move generator into batch mode. If caller wants us to include an ack,
// check the delayed-ack timer to see if there's ack info to be sent.
if (!already_in_batch_mode_) {
DVLOG(1) << "Entering Batch Mode.";
connection_->packet_generator_.StartBatchOperations();
}
// Bundle an ack if the alarm is set or with every second packet if we need to
// raise the peer's least unacked.
bool ack_pending =
connection_->ack_alarm_->IsSet() || connection_->stop_waiting_count_ > 1;
if (send_ack == SEND_ACK || (send_ack == BUNDLE_PENDING_ACK && ack_pending)) {
DVLOG(1) << "Bundling ack with outgoing packet.";
connection_->SendAck();
}
}
QuicConnection::ScopedPacketBundler::~ScopedPacketBundler() {
if (connection_ == NULL) {
return;
}
// If we changed the generator's batch state, restore original batch state.
if (!already_in_batch_mode_) {
DVLOG(1) << "Leaving Batch Mode.";
connection_->packet_generator_.FinishBatchOperations();
}
DCHECK_EQ(already_in_batch_mode_,
connection_->packet_generator_.InBatchMode());
}
HasRetransmittableData QuicConnection::IsRetransmittable(
const QueuedPacket& packet) {
// Retransmitted packets retransmittable frames are owned by the unacked
// packet map, but are not present in the serialized packet.
if (packet.transmission_type != NOT_RETRANSMISSION ||
packet.serialized_packet.retransmittable_frames != NULL) {
return HAS_RETRANSMITTABLE_DATA;
} else {
return NO_RETRANSMITTABLE_DATA;
}
}
bool QuicConnection::IsConnectionClose(
QueuedPacket packet) {
RetransmittableFrames* retransmittable_frames =
packet.serialized_packet.retransmittable_frames;
if (!retransmittable_frames) {
return false;
}
for (size_t i = 0; i < retransmittable_frames->frames().size(); ++i) {
if (retransmittable_frames->frames()[i].type == CONNECTION_CLOSE_FRAME) {
return true;
}
}
return false;
}
} // namespace net