blob: 5cd5d3746a352c124b2aa413c678fbd035e4ecbf [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The entity that handles framing writes for a Quic client or server.
// Each QuicSession will have a connection associated with it.
// On the server side, the Dispatcher handles the raw reads, and hands off
// packets via ProcessUdpPacket for framing and processing.
// On the client side, the Connection handles the raw reads, as well as the
// processing.
// Note: this class is not thread-safe.
#include <stddef.h>
#include <deque>
#include <list>
#include <map>
#include <queue>
#include <string>
#include <vector>
#include "base/logging.h"
#include "net/base/iovec.h"
#include "net/base/ip_endpoint.h"
#include "net/quic/iovector.h"
#include "net/quic/quic_ack_notifier.h"
#include "net/quic/quic_ack_notifier_manager.h"
#include "net/quic/quic_alarm.h"
#include "net/quic/quic_blocked_writer_interface.h"
#include "net/quic/quic_connection_stats.h"
#include "net/quic/quic_packet_creator.h"
#include "net/quic/quic_packet_generator.h"
#include "net/quic/quic_packet_writer.h"
#include "net/quic/quic_protocol.h"
#include "net/quic/quic_received_packet_manager.h"
#include "net/quic/quic_sent_entropy_manager.h"
#include "net/quic/quic_sent_packet_manager.h"
#include "net/quic/quic_time.h"
#include "net/quic/quic_types.h"
namespace net {
class QuicClock;
class QuicConfig;
class QuicConnection;
class QuicDecrypter;
class QuicEncrypter;
class QuicFecGroup;
class QuicRandom;
namespace test {
class PacketSavingConnection;
class QuicConnectionPeer;
} // namespace test
// Class that receives callbacks from the connection when frames are received
// and when other interesting events happen.
class NET_EXPORT_PRIVATE QuicConnectionVisitorInterface {
virtual ~QuicConnectionVisitorInterface() {}
// A simple visitor interface for dealing with data frames.
virtual void OnStreamFrames(const std::vector<QuicStreamFrame>& frames) = 0;
// The session should process all WINDOW_UPDATE frames, adjusting both stream
// and connection level flow control windows.
virtual void OnWindowUpdateFrames(
const std::vector<QuicWindowUpdateFrame>& frames) = 0;
// BLOCKED frames tell us that the peer believes it is flow control blocked on
// a specified stream. If the session at this end disagrees, something has
// gone wrong with our flow control accounting.
virtual void OnBlockedFrames(const std::vector<QuicBlockedFrame>& frames) = 0;
// Called when the stream is reset by the peer.
virtual void OnRstStream(const QuicRstStreamFrame& frame) = 0;
// Called when the connection is going away according to the peer.
virtual void OnGoAway(const QuicGoAwayFrame& frame) = 0;
// Called when the connection is closed either locally by the framer, or
// remotely by the peer.
virtual void OnConnectionClosed(QuicErrorCode error, bool from_peer) = 0;
// Called when the connection failed to write because the socket was blocked.
virtual void OnWriteBlocked() = 0;
// Called once a specific QUIC version is agreed by both endpoints.
virtual void OnSuccessfulVersionNegotiation(const QuicVersion& version) = 0;
// Called when a blocked socket becomes writable.
virtual void OnCanWrite() = 0;
// Called when the connection experiences a change in congestion window.
virtual void OnCongestionWindowChange(QuicTime now) = 0;
// Called to ask if the visitor wants to schedule write resumption as it both
// has pending data to write, and is able to write (e.g. based on flow control
// limits).
// Writes may be pending because they were write-blocked, congestion-throttled
// or yielded to other connections.
virtual bool WillingAndAbleToWrite() const = 0;
// Called to ask if any handshake messages are pending in this visitor.
virtual bool HasPendingHandshake() const = 0;
// Called to ask if any streams are open in this visitor, excluding the
// reserved crypto and headers stream.
virtual bool HasOpenDataStreams() const = 0;
// Interface which gets callbacks from the QuicConnection at interesting
// points. Implementations must not mutate the state of the connection
// as a result of these callbacks.
class NET_EXPORT_PRIVATE QuicConnectionDebugVisitor
: public QuicPacketGenerator::DebugDelegate,
public QuicSentPacketManager::DebugDelegate {
virtual ~QuicConnectionDebugVisitor() {}
// Called when a packet has been sent.
virtual void OnPacketSent(QuicPacketSequenceNumber sequence_number,
EncryptionLevel level,
TransmissionType transmission_type,
const QuicEncryptedPacket& packet,
WriteResult result) {}
// Called when the contents of a packet have been retransmitted as
// a new packet.
virtual void OnPacketRetransmitted(
QuicPacketSequenceNumber old_sequence_number,
QuicPacketSequenceNumber new_sequence_number) {}
// Called when a packet has been received, but before it is
// validated or parsed.
virtual void OnPacketReceived(const IPEndPoint& self_address,
const IPEndPoint& peer_address,
const QuicEncryptedPacket& packet) {}
// Called when a packet is received with a connection id that does not
// match the ID of this connection.
virtual void OnIncorrectConnectionId(
QuicConnectionId connection_id) {}
// Called when an undecryptable packet has been received.
virtual void OnUndecryptablePacket() {}
// Called when a duplicate packet has been received.
virtual void OnDuplicatePacket(QuicPacketSequenceNumber sequence_number) {}
// Called when the protocol version on the received packet doensn't match
// current protocol version of the connection.
virtual void OnProtocolVersionMismatch(QuicVersion version) {}
// Called when the complete header of a packet has been parsed.
virtual void OnPacketHeader(const QuicPacketHeader& header) {}
// Called when a StreamFrame has been parsed.
virtual void OnStreamFrame(const QuicStreamFrame& frame) {}
// Called when a AckFrame has been parsed.
virtual void OnAckFrame(const QuicAckFrame& frame) {}
// Called when a CongestionFeedbackFrame has been parsed.
virtual void OnCongestionFeedbackFrame(
const QuicCongestionFeedbackFrame& frame) {}
// Called when a StopWaitingFrame has been parsed.
virtual void OnStopWaitingFrame(const QuicStopWaitingFrame& frame) {}
// Called when a Ping has been parsed.
virtual void OnPingFrame(const QuicPingFrame& frame) {}
// Called when a GoAway has been parsed.
virtual void OnGoAwayFrame(const QuicGoAwayFrame& frame) {}
// Called when a RstStreamFrame has been parsed.
virtual void OnRstStreamFrame(const QuicRstStreamFrame& frame) {}
// Called when a ConnectionCloseFrame has been parsed.
virtual void OnConnectionCloseFrame(
const QuicConnectionCloseFrame& frame) {}
// Called when a WindowUpdate has been parsed.
virtual void OnWindowUpdateFrame(const QuicWindowUpdateFrame& frame) {}
// Called when a BlockedFrame has been parsed.
virtual void OnBlockedFrame(const QuicBlockedFrame& frame) {}
// Called when a public reset packet has been received.
virtual void OnPublicResetPacket(const QuicPublicResetPacket& packet) {}
// Called when a version negotiation packet has been received.
virtual void OnVersionNegotiationPacket(
const QuicVersionNegotiationPacket& packet) {}
// Called after a packet has been successfully parsed which results
// in the revival of a packet via FEC.
virtual void OnRevivedPacket(const QuicPacketHeader& revived_header,
base::StringPiece payload) {}
// Called when the connection is closed.
virtual void OnConnectionClosed(QuicErrorCode error, bool from_peer) {}
// Called when the version negotiation is successful.
virtual void OnSuccessfulVersionNegotiation(const QuicVersion& version) {}
class NET_EXPORT_PRIVATE QuicConnectionHelperInterface {
virtual ~QuicConnectionHelperInterface() {}
// Returns a QuicClock to be used for all time related functions.
virtual const QuicClock* GetClock() const = 0;
// Returns a QuicRandom to be used for all random number related functions.
virtual QuicRandom* GetRandomGenerator() = 0;
// Creates a new platform-specific alarm which will be configured to
// notify |delegate| when the alarm fires. Caller takes ownership
// of the new alarm, which will not yet be "set" to fire.
virtual QuicAlarm* CreateAlarm(QuicAlarm::Delegate* delegate) = 0;
class NET_EXPORT_PRIVATE QuicConnection
: public QuicFramerVisitorInterface,
public QuicBlockedWriterInterface,
public QuicPacketGenerator::DelegateInterface,
public QuicSentPacketManager::NetworkChangeVisitor {
enum AckBundling {
NO_ACK = 0,
class PacketWriterFactory {
virtual ~PacketWriterFactory() {}
virtual QuicPacketWriter* Create(QuicConnection* connection) const = 0;
// Constructs a new QuicConnection for |connection_id| and |address|. Invokes
// writer_factory->Create() to get a writer; |owns_writer| specifies whether
// the connection takes ownership of the returned writer. |helper| must
// outlive this connection.
QuicConnection(QuicConnectionId connection_id,
IPEndPoint address,
QuicConnectionHelperInterface* helper,
const PacketWriterFactory& writer_factory,
bool owns_writer,
bool is_server,
const QuicVersionVector& supported_versions);
virtual ~QuicConnection();
// Sets connection parameters from the supplied |config|.
void SetFromConfig(const QuicConfig& config);
// Send the data in |data| to the peer in as few packets as possible.
// Returns a pair with the number of bytes consumed from data, and a boolean
// indicating if the fin bit was consumed. This does not indicate the data
// has been sent on the wire: it may have been turned into a packet and queued
// if the socket was unexpectedly blocked. |fec_protection| indicates if
// data is to be FEC protected. Note that data that is sent immediately
// following MUST_FEC_PROTECT data may get protected by falling within the
// same FEC group.
// If |delegate| is provided, then it will be informed once ACKs have been
// received for all the packets written in this call.
// The |delegate| is not owned by the QuicConnection and must outlive it.
QuicConsumedData SendStreamData(QuicStreamId id,
const IOVector& data,
QuicStreamOffset offset,
bool fin,
FecProtection fec_protection,
QuicAckNotifier::DelegateInterface* delegate);
// Send a RST_STREAM frame to the peer.
virtual void SendRstStream(QuicStreamId id,
QuicRstStreamErrorCode error,
QuicStreamOffset bytes_written);
// Send a BLOCKED frame to the peer.
virtual void SendBlocked(QuicStreamId id);
// Send a WINDOW_UPDATE frame to the peer.
virtual void SendWindowUpdate(QuicStreamId id,
QuicStreamOffset byte_offset);
// Sends the connection close packet without affecting the state of the
// connection. This should only be called if the session is actively being
// destroyed: otherwise call SendConnectionCloseWithDetails instead.
virtual void SendConnectionClosePacket(QuicErrorCode error,
const std::string& details);
// Sends a connection close frame to the peer, and closes the connection by
// calling CloseConnection(notifying the visitor as it does so).
virtual void SendConnectionClose(QuicErrorCode error);
virtual void SendConnectionCloseWithDetails(QuicErrorCode error,
const std::string& details);
// Notifies the visitor of the close and marks the connection as disconnected.
virtual void CloseConnection(QuicErrorCode error, bool from_peer) OVERRIDE;
virtual void SendGoAway(QuicErrorCode error,
QuicStreamId last_good_stream_id,
const std::string& reason);
// Returns statistics tracked for this connection.
const QuicConnectionStats& GetStats();
// Processes an incoming UDP packet (consisting of a QuicEncryptedPacket) from
// the peer. If processing this packet permits a packet to be revived from
// its FEC group that packet will be revived and processed.
virtual void ProcessUdpPacket(const IPEndPoint& self_address,
const IPEndPoint& peer_address,
const QuicEncryptedPacket& packet);
// QuicBlockedWriterInterface
// Called when the underlying connection becomes writable to allow queued
// writes to happen.
virtual void OnCanWrite() OVERRIDE;
// Called when an error occurs while attempting to write a packet to the
// network.
void OnWriteError(int error_code);
// If the socket is not blocked, writes queued packets.
void WriteIfNotBlocked();
// The version of the protocol this connection is using.
QuicVersion version() const { return framer_.version(); }
// The versions of the protocol that this connection supports.
const QuicVersionVector& supported_versions() const {
return framer_.supported_versions();
// From QuicFramerVisitorInterface
virtual void OnError(QuicFramer* framer) OVERRIDE;
virtual bool OnProtocolVersionMismatch(QuicVersion received_version) OVERRIDE;
virtual void OnPacket() OVERRIDE;
virtual void OnPublicResetPacket(
const QuicPublicResetPacket& packet) OVERRIDE;
virtual void OnVersionNegotiationPacket(
const QuicVersionNegotiationPacket& packet) OVERRIDE;
virtual void OnRevivedPacket() OVERRIDE;
virtual bool OnUnauthenticatedPublicHeader(
const QuicPacketPublicHeader& header) OVERRIDE;
virtual bool OnUnauthenticatedHeader(const QuicPacketHeader& header) OVERRIDE;
virtual void OnDecryptedPacket(EncryptionLevel level) OVERRIDE;
virtual bool OnPacketHeader(const QuicPacketHeader& header) OVERRIDE;
virtual void OnFecProtectedPayload(base::StringPiece payload) OVERRIDE;
virtual bool OnStreamFrame(const QuicStreamFrame& frame) OVERRIDE;
virtual bool OnAckFrame(const QuicAckFrame& frame) OVERRIDE;
virtual bool OnCongestionFeedbackFrame(
const QuicCongestionFeedbackFrame& frame) OVERRIDE;
virtual bool OnStopWaitingFrame(const QuicStopWaitingFrame& frame) OVERRIDE;
virtual bool OnPingFrame(const QuicPingFrame& frame) OVERRIDE;
virtual bool OnRstStreamFrame(const QuicRstStreamFrame& frame) OVERRIDE;
virtual bool OnConnectionCloseFrame(
const QuicConnectionCloseFrame& frame) OVERRIDE;
virtual bool OnGoAwayFrame(const QuicGoAwayFrame& frame) OVERRIDE;
virtual bool OnWindowUpdateFrame(const QuicWindowUpdateFrame& frame) OVERRIDE;
virtual bool OnBlockedFrame(const QuicBlockedFrame& frame) OVERRIDE;
virtual void OnFecData(const QuicFecData& fec) OVERRIDE;
virtual void OnPacketComplete() OVERRIDE;
// QuicPacketGenerator::DelegateInterface
virtual bool ShouldGeneratePacket(TransmissionType transmission_type,
HasRetransmittableData retransmittable,
IsHandshake handshake) OVERRIDE;
virtual QuicAckFrame* CreateAckFrame() OVERRIDE;
virtual QuicCongestionFeedbackFrame* CreateFeedbackFrame() OVERRIDE;
virtual QuicStopWaitingFrame* CreateStopWaitingFrame() OVERRIDE;
virtual void OnSerializedPacket(const SerializedPacket& packet) OVERRIDE;
// QuicSentPacketManager::NetworkChangeVisitor
virtual void OnCongestionWindowChange(
QuicByteCount congestion_window) OVERRIDE;
// Called by the crypto stream when the handshake completes. In the server's
// case this is when the SHLO has been ACKed. Clients call this on receipt of
// the SHLO.
void OnHandshakeComplete();
// Accessors
void set_visitor(QuicConnectionVisitorInterface* visitor) {
visitor_ = visitor;
// This method takes ownership of |debug_visitor|.
void set_debug_visitor(QuicConnectionDebugVisitor* debug_visitor) {
const IPEndPoint& self_address() const { return self_address_; }
const IPEndPoint& peer_address() const { return peer_address_; }
QuicConnectionId connection_id() const { return connection_id_; }
const QuicClock* clock() const { return clock_; }
QuicRandom* random_generator() const { return random_generator_; }
size_t max_packet_length() const;
void set_max_packet_length(size_t length);
bool connected() const { return connected_; }
// Must only be called on client connections.
const QuicVersionVector& server_supported_versions() const {
return server_supported_versions_;
size_t NumFecGroups() const { return group_map_.size(); }
// Testing only.
size_t NumQueuedPackets() const { return queued_packets_.size(); }
QuicEncryptedPacket* ReleaseConnectionClosePacket() {
return connection_close_packet_.release();
// Returns true if the underlying UDP socket is writable, there is
// no queued data and the connection is not congestion-control
// blocked.
bool CanWriteStreamData();
// Returns true if the connection has queued packets or frames.
bool HasQueuedData() const;
// Sets (or resets) the idle state connection timeout. Also, checks and times
// out the connection if network timer has expired for |timeout|.
void SetIdleNetworkTimeout(QuicTime::Delta timeout);
// Sets (or resets) the total time delta the connection can be alive for.
// Also, checks and times out the connection if timer has expired for
// |timeout|. Used to limit the time a connection can be alive before crypto
// handshake finishes.
void SetOverallConnectionTimeout(QuicTime::Delta timeout);
// If the connection has timed out, this will close the connection and return
// true. Otherwise, it will return false and will reset the timeout alarm.
bool CheckForTimeout();
// Sends a ping, and resets the ping alarm.
void SendPing();
// Sets up a packet with an QuicAckFrame and sends it out.
void SendAck();
// Called when an RTO fires. Resets the retransmission alarm if there are
// remaining unacked packets.
void OnRetransmissionTimeout();
// Retransmits all unacked packets with retransmittable frames if
// |retransmission_type| is ALL_UNACKED_PACKETS, otherwise retransmits only
// initially encrypted packets. Used when the negotiated protocol version is
// different from what was initially assumed and when the initial encryption
// changes.
void RetransmitUnackedPackets(TransmissionType retransmission_type);
// Calls |sent_packet_manager_|'s NeuterUnencryptedPackets. Used when the
// connection becomes forward secure and hasn't received acks for all packets.
void NeuterUnencryptedPackets();
// Changes the encrypter used for level |level| to |encrypter|. The function
// takes ownership of |encrypter|.
void SetEncrypter(EncryptionLevel level, QuicEncrypter* encrypter);
const QuicEncrypter* encrypter(EncryptionLevel level) const;
// SetDefaultEncryptionLevel sets the encryption level that will be applied
// to new packets.
void SetDefaultEncryptionLevel(EncryptionLevel level);
// SetDecrypter sets the primary decrypter, replacing any that already exists,
// and takes ownership. If an alternative decrypter is in place then the
// function DCHECKs. This is intended for cases where one knows that future
// packets will be using the new decrypter and the previous decrypter is now
// obsolete. |level| indicates the encryption level of the new decrypter.
void SetDecrypter(QuicDecrypter* decrypter, EncryptionLevel level);
// SetAlternativeDecrypter sets a decrypter that may be used to decrypt
// future packets and takes ownership of it. |level| indicates the encryption
// level of the decrypter. If |latch_once_used| is true, then the first time
// that the decrypter is successful it will replace the primary decrypter.
// Otherwise both decrypters will remain active and the primary decrypter
// will be the one last used.
void SetAlternativeDecrypter(QuicDecrypter* decrypter,
EncryptionLevel level,
bool latch_once_used);
const QuicDecrypter* decrypter() const;
const QuicDecrypter* alternative_decrypter() const;
bool is_server() const { return is_server_; }
// Returns the underlying sent packet manager.
const QuicSentPacketManager& sent_packet_manager() const {
return sent_packet_manager_;
bool CanWrite(HasRetransmittableData retransmittable);
// Stores current batch state for connection, puts the connection
// into batch mode, and destruction restores the stored batch state.
// While the bundler is in scope, any generated frames are bundled
// as densely as possible into packets. In addition, this bundler
// can be configured to ensure that an ACK frame is included in the
// first packet created, if there's new ack information to be sent.
class ScopedPacketBundler {
// In addition to all outgoing frames being bundled when the
// bundler is in scope, setting |include_ack| to true ensures that
// an ACK frame is opportunistically bundled with the first
// outgoing packet.
ScopedPacketBundler(QuicConnection* connection, AckBundling send_ack);
QuicConnection* connection_;
bool already_in_batch_mode_;
// Packets which have not been written to the wire.
// Owns the QuicPacket* packet.
struct QueuedPacket {
QueuedPacket(SerializedPacket packet,
EncryptionLevel level);
QueuedPacket(SerializedPacket packet,
EncryptionLevel level,
TransmissionType transmission_type,
QuicPacketSequenceNumber original_sequence_number);
SerializedPacket serialized_packet;
const EncryptionLevel encryption_level;
TransmissionType transmission_type;
// The packet's original sequence number if it is a retransmission.
// Otherwise it must be 0.
QuicPacketSequenceNumber original_sequence_number;
// Do any work which logically would be done in OnPacket but can not be
// safely done until the packet is validated. Returns true if the packet
// can be handled, false otherwise.
virtual bool ProcessValidatedPacket();
// Send a packet to the peer, and takes ownership of the packet if the packet
// cannot be written immediately.
virtual void SendOrQueuePacket(QueuedPacket packet);
QuicConnectionHelperInterface* helper() { return helper_; }
// Selects and updates the version of the protocol being used by selecting a
// version from |available_versions| which is also supported. Returns true if
// such a version exists, false otherwise.
bool SelectMutualVersion(const QuicVersionVector& available_versions);
QuicPacketWriter* writer() { return writer_; }
bool peer_port_changed() const { return peer_port_changed_; }
QuicPacketSequenceNumber sequence_number_of_last_sent_packet() const {
return sequence_number_of_last_sent_packet_;
friend class test::QuicConnectionPeer;
friend class test::PacketSavingConnection;
typedef std::list<QueuedPacket> QueuedPacketList;
typedef std::map<QuicFecGroupNumber, QuicFecGroup*> FecGroupMap;
// Writes the given packet to socket, encrypted with packet's
// encryption_level. Returns true on successful write, and false if the writer
// was blocked and the write needs to be tried again. Notifies the
// SentPacketManager when the write is successful and sets
// retransmittable frames to NULL.
// Saves the connection close packet for later transmission, even if the
// writer is write blocked.
bool WritePacket(QueuedPacket* packet);
// Does the main work of WritePacket, but does not delete the packet or
// retransmittable frames upon success.
bool WritePacketInner(QueuedPacket* packet);
// Make sure an ack we got from our peer is sane.
bool ValidateAckFrame(const QuicAckFrame& incoming_ack);
// Make sure a stop waiting we got from our peer is sane.
bool ValidateStopWaitingFrame(const QuicStopWaitingFrame& stop_waiting);
// Sends a version negotiation packet to the peer.
void SendVersionNegotiationPacket();
// Clears any accumulated frames from the last received packet.
void ClearLastFrames();
// Writes as many queued packets as possible. The connection must not be
// blocked when this is called.
void WriteQueuedPackets();
// Writes as many pending retransmissions as possible.
void WritePendingRetransmissions();
// Returns true if the packet should be discarded and not sent.
bool ShouldDiscardPacket(const QueuedPacket& packet);
// Queues |packet| in the hopes that it can be decrypted in the
// future, when a new key is installed.
void QueueUndecryptablePacket(const QuicEncryptedPacket& packet);
// Attempts to process any queued undecryptable packets.
void MaybeProcessUndecryptablePackets();
// If a packet can be revived from the current FEC group, then
// revive and process the packet.
void MaybeProcessRevivedPacket();
void ProcessAckFrame(const QuicAckFrame& incoming_ack);
void ProcessStopWaitingFrame(const QuicStopWaitingFrame& stop_waiting);
// Update |stop_waiting| for an outgoing ack.
void UpdateStopWaiting(QuicStopWaitingFrame* stop_waiting);
// Queues an ack or sets the ack alarm when an incoming packet arrives that
// should be acked.
void MaybeQueueAck();
// Checks if the last packet should instigate an ack.
bool ShouldLastPacketInstigateAck() const;
// Checks if the peer is waiting for packets that have been given up on, and
// therefore an ack frame should be sent with a larger least_unacked.
void UpdateStopWaitingCount();
// Sends any packets which are a response to the last packet, including both
// acks and pending writes if an ack opened the congestion window.
void MaybeSendInResponseToPacket();
// Gets the least unacked sequence number, which is the next sequence number
// to be sent if there are no outstanding packets.
QuicPacketSequenceNumber GetLeastUnacked() const;
// Get the FEC group associate with the last processed packet or NULL, if the
// group has already been deleted.
QuicFecGroup* GetFecGroup();
// Closes any FEC groups protecting packets before |sequence_number|.
void CloseFecGroupsBefore(QuicPacketSequenceNumber sequence_number);
// Sets the ping alarm to the appropriate value, if any.
void SetPingAlarm();
// On arrival of a new packet, checks to see if the socket addresses have
// changed since the last packet we saw on this connection.
void CheckForAddressMigration(const IPEndPoint& self_address,
const IPEndPoint& peer_address);
HasRetransmittableData IsRetransmittable(const QueuedPacket& packet);
bool IsConnectionClose(QueuedPacket packet);
QuicFramer framer_;
QuicConnectionHelperInterface* helper_; // Not owned.
QuicPacketWriter* writer_; // Owned or not depending on |owns_writer_|.
bool owns_writer_;
EncryptionLevel encryption_level_;
const QuicClock* clock_;
QuicRandom* random_generator_;
const QuicConnectionId connection_id_;
// Address on the last successfully processed packet received from the
// client.
IPEndPoint self_address_;
IPEndPoint peer_address_;
// Used to store latest peer port to possibly migrate to later.
int migrating_peer_port_;
bool last_packet_revived_; // True if the last packet was revived from FEC.
size_t last_size_; // Size of the last received packet.
EncryptionLevel last_decrypted_packet_level_;
QuicPacketHeader last_header_;
std::vector<QuicStreamFrame> last_stream_frames_;
std::vector<QuicAckFrame> last_ack_frames_;
std::vector<QuicCongestionFeedbackFrame> last_congestion_frames_;
std::vector<QuicStopWaitingFrame> last_stop_waiting_frames_;
std::vector<QuicRstStreamFrame> last_rst_frames_;
std::vector<QuicGoAwayFrame> last_goaway_frames_;
std::vector<QuicWindowUpdateFrame> last_window_update_frames_;
std::vector<QuicBlockedFrame> last_blocked_frames_;
std::vector<QuicPingFrame> last_ping_frames_;
std::vector<QuicConnectionCloseFrame> last_close_frames_;
QuicCongestionFeedbackFrame outgoing_congestion_feedback_;
// Track some peer state so we can do less bookkeeping
// Largest sequence sent by the peer which had an ack frame (latest ack info).
QuicPacketSequenceNumber largest_seen_packet_with_ack_;
// Largest sequence number sent by the peer which had a stop waiting frame.
QuicPacketSequenceNumber largest_seen_packet_with_stop_waiting_;
// Collection of packets which were received before encryption was
// established, but which could not be decrypted. We buffer these on
// the assumption that they could not be processed because they were
// sent with the INITIAL encryption and the CHLO message was lost.
std::deque<QuicEncryptedPacket*> undecryptable_packets_;
// When the version negotiation packet could not be sent because the socket
// was not writable, this is set to true.
bool pending_version_negotiation_packet_;
// When packets could not be sent because the socket was not writable,
// they are added to this list. All corresponding frames are in
// unacked_packets_ if they are to be retransmitted.
QueuedPacketList queued_packets_;
// Contains the connection close packet if the connection has been closed.
scoped_ptr<QuicEncryptedPacket> connection_close_packet_;
FecGroupMap group_map_;
QuicReceivedPacketManager received_packet_manager_;
QuicSentEntropyManager sent_entropy_manager_;
// Indicates whether an ack should be sent the next time we try to write.
bool ack_queued_;
// Indicates how many consecutive packets have arrived without sending an ack.
uint32 num_packets_received_since_last_ack_sent_;
// Indicates how many consecutive times an ack has arrived which indicates
// the peer needs to stop waiting for some packets.
int stop_waiting_count_;
// An alarm that fires when an ACK should be sent to the peer.
scoped_ptr<QuicAlarm> ack_alarm_;
// An alarm that fires when a packet needs to be retransmitted.
scoped_ptr<QuicAlarm> retransmission_alarm_;
// An alarm that is scheduled when the sent scheduler requires a
// a delay before sending packets and fires when the packet may be sent.
scoped_ptr<QuicAlarm> send_alarm_;
// An alarm that is scheduled when the connection can still write and there
// may be more data to send.
scoped_ptr<QuicAlarm> resume_writes_alarm_;
// An alarm that fires when the connection may have timed out.
scoped_ptr<QuicAlarm> timeout_alarm_;
// An alarm that fires when a ping should be sent.
scoped_ptr<QuicAlarm> ping_alarm_;
QuicConnectionVisitorInterface* visitor_;
scoped_ptr<QuicConnectionDebugVisitor> debug_visitor_;
QuicPacketGenerator packet_generator_;
// Network idle time before we kill of this connection.
QuicTime::Delta idle_network_timeout_;
// Overall connection timeout.
QuicTime::Delta overall_connection_timeout_;
// Statistics for this session.
QuicConnectionStats stats_;
// The time that we got a packet for this connection.
// This is used for timeouts, and does not indicate the packet was processed.
QuicTime time_of_last_received_packet_;
// The last time a new (non-retransmitted) packet was sent for this
// connection.
QuicTime time_of_last_sent_new_packet_;
// Sequence number of the last sent packet. Packets are guaranteed to be sent
// in sequence number order.
QuicPacketSequenceNumber sequence_number_of_last_sent_packet_;
// Sent packet manager which tracks the status of packets sent by this
// connection and contains the send and receive algorithms to determine when
// to send packets.
QuicSentPacketManager sent_packet_manager_;
// The state of connection in version negotiation finite state machine.
QuicVersionNegotiationState version_negotiation_state_;
// Tracks if the connection was created by the server.
bool is_server_;
// True by default. False if we've received or sent an explicit connection
// close.
bool connected_;
// Set to true if the UDP packet headers have a new IP address for the peer.
// If true, do not perform connection migration.
bool peer_ip_changed_;
// Set to true if the UDP packet headers have a new port for the peer.
// If true, and the IP has not changed, then we can migrate the connection.
bool peer_port_changed_;
// Set to true if the UDP packet headers are addressed to a different IP.
// We do not support connection migration when the self IP changed.
bool self_ip_changed_;
// Set to true if the UDP packet headers are addressed to a different port.
// We do not support connection migration when the self port changed.
bool self_port_changed_;
// If non-empty this contains the set of versions received in a
// version negotiation packet.
QuicVersionVector server_supported_versions_;
} // namespace net