| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ |
| #define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ |
| |
| #include <map> |
| #include <vector> |
| |
| #include "ash/ash_export.h" |
| #include "ash/wm/session_state_animator.h" |
| #include "base/basictypes.h" |
| #include "base/time/time.h" |
| |
| namespace ash { |
| namespace test { |
| |
| // A SessionStateAnimator that offers control over the lifetime of active |
| // animations. |
| // NOTE: The TestSessionStateAnimator limits each |
| // SessionStateAnimator::Container to a single active animation at any one time. |
| // If a new animation is started on a container the existing one will be |
| // aborted. |
| class TestSessionStateAnimator : public SessionStateAnimator { |
| public: |
| TestSessionStateAnimator(); |
| ~TestSessionStateAnimator() override; |
| |
| int last_animation_epoch() { |
| return last_animation_epoch_; |
| } |
| |
| // Resets the current animation epoch back to 0 and aborts all currently |
| // active animations. |
| void ResetAnimationEpoch(); |
| |
| // Advances all contained animations by the specified |duration|. Any |
| // animations that will have completed after |duration| will have its |
| // callback called. |
| void Advance(const base::TimeDelta& duration); |
| |
| // Simulates running all of the contained animations to completion. Each |
| // contained AnimationSequence will have OnAnimationCompleted called if |
| // |completed_successfully| is true and OnAnimationAborted called if false. |
| void CompleteAnimations(int animation_epoch, bool completed_successfully); |
| |
| // Convenience method that calls CompleteAnimations with the last |
| // |animation_epoch|. In effect this will complete all animations. |
| // See CompleteAnimations for more documenation on |completed_succesffully|. |
| void CompleteAllAnimations(bool completed_successfully); |
| |
| // Returns true if there is an animation active with |type| for the given |
| // |container|. |
| bool IsContainerAnimated(SessionStateAnimator::Container container, |
| SessionStateAnimator::AnimationType type) const; |
| |
| // Returns true if there is an animation active with |type| for all the given |
| // containers specified by |container_mask|. |
| bool AreContainersAnimated(int container_mask, |
| SessionStateAnimator::AnimationType type) const; |
| |
| // Returns the number of active animations. |
| size_t GetAnimationCount() const; |
| |
| // ash::SessionStateAnimator: |
| void StartAnimation(int container_mask, |
| AnimationType type, |
| AnimationSpeed speed) override; |
| void StartAnimationWithCallback(int container_mask, |
| AnimationType type, |
| AnimationSpeed speed, |
| base::Closure callback) override; |
| AnimationSequence* BeginAnimationSequence(base::Closure callback) override; |
| bool IsBackgroundHidden() const override; |
| void ShowBackground() override; |
| void HideBackground() override; |
| |
| private: |
| class AnimationSequence; |
| friend class AnimationSequence; |
| |
| // Data structure to track the currently active animations and their |
| // callbacks. |
| struct ActiveAnimation { |
| ActiveAnimation( |
| int animation_epoch, |
| base::TimeDelta duration, |
| SessionStateAnimator::Container container, |
| AnimationType type, |
| AnimationSpeed speed, |
| base::Closure success_callback, |
| base::Closure failed_callback); |
| virtual ~ActiveAnimation(); |
| |
| // The time epoch that this animation was scheduled. |
| int animation_epoch; |
| |
| // The time remaining for this animation. |
| base::TimeDelta remaining_duration; |
| |
| // The container which is being animated. |
| SessionStateAnimator::Container container; |
| |
| // The animation type that is being done. |
| AnimationType type; |
| |
| // The speed at which the animation is being done. |
| AnimationSpeed speed; |
| |
| // The callback to be invoked upon a successful completion. |
| base::Closure success_callback; |
| |
| // The callback to be invoked upon an unsuccessful completion. |
| base::Closure failed_callback; |
| }; |
| |
| typedef std::vector<ActiveAnimation> AnimationList; |
| typedef std::map<SessionStateAnimator::Container, AnimationList> |
| ActiveAnimationsMap; |
| |
| // Starts an animation in the |animation_sequence| for each container |
| // specified by |container_mask| with the given |type| and |speed|. |
| virtual void StartAnimationInSequence( |
| int container_mask, |
| AnimationType type, |
| AnimationSpeed speed, |
| AnimationSequence* animation_sequence); |
| |
| // Adds a single animation to the currently active animations. If an |
| // animation is already active for the given |container| then it will be |
| // replaced by the new one. The existing animation will be aborted by calling |
| // OnAnimationAborted. |
| void AddAnimation(SessionStateAnimator::Container container, |
| AnimationType type, |
| AnimationSpeed speed, |
| base::Closure success_callback, |
| base::Closure failed_callback); |
| |
| // If an animation is currently active for the given |container| it will be |
| // aborted by invoking OnAnimationAborted and removed from the list of active |
| // animations. |
| void AbortAnimation(SessionStateAnimator::Container container); |
| |
| // Used for easy iteration over all the containers. |
| static const SessionStateAnimator::Container kAllContainers[]; |
| |
| // A map of currently active animations. |
| ActiveAnimationsMap active_animations_; |
| |
| // A time counter that tracks the last scheduled animation or animation |
| // sequence. |
| int last_animation_epoch_; |
| |
| // Tracks whether the background is hidden or not. |
| bool is_background_hidden_; |
| |
| DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator); |
| }; |
| |
| } // namespace test |
| } // namespace ash |
| |
| #endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ |