blob: 4f728cfd62506d6d910476c4d1e9778255a08edf [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/blink/webgraphicscontext3d_impl.h"
#include "base/atomicops.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/gles2_lib.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
#include "third_party/khronos/GLES2/gl2.h"
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
#include "third_party/khronos/GLES2/gl2ext.h"
namespace gpu_blink {
namespace {
uint32_t GenFlushID() {
static base::subtle::Atomic32 flush_id = 0;
base::subtle::Atomic32 my_id = base::subtle::Barrier_AtomicIncrement(
&flush_id, 1);
return static_cast<uint32_t>(my_id);
}
} // namespace anonymous
class WebGraphicsContext3DErrorMessageCallback
: public ::gpu::gles2::GLES2ImplementationErrorMessageCallback {
public:
WebGraphicsContext3DErrorMessageCallback(
WebGraphicsContext3DImpl* context)
: graphics_context_(context) {
}
void OnErrorMessage(const char* msg, int id) override;
private:
WebGraphicsContext3DImpl* graphics_context_;
DISALLOW_COPY_AND_ASSIGN(WebGraphicsContext3DErrorMessageCallback);
};
void WebGraphicsContext3DErrorMessageCallback::OnErrorMessage(
const char* msg, int id) {
graphics_context_->OnErrorMessage(msg, id);
}
// Helper macros to reduce the amount of code.
#define DELEGATE_TO_GL(name, glname) \
void WebGraphicsContext3DImpl::name() { \
gl_->glname(); \
}
#define DELEGATE_TO_GL_R(name, glname, rt) \
rt WebGraphicsContext3DImpl::name() { \
return gl_->glname(); \
}
#define DELEGATE_TO_GL_1(name, glname, t1) \
void WebGraphicsContext3DImpl::name(t1 a1) { \
gl_->glname(a1); \
}
#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
rt WebGraphicsContext3DImpl::name(t1 a1) { \
return gl_->glname(a1); \
}
#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
rt WebGraphicsContext3DImpl::name(t1 a1) { \
return gl_->glname(a1) ? true : false; \
}
#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
void WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \
gl_->glname(a1, a2); \
}
#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2) { \
return gl_->glname(a1, a2); \
}
#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \
gl_->glname(a1, a2, a3); \
}
#define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \
rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3) { \
return gl_->glname(a1, a2, a3); \
}
#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
gl_->glname(a1, a2, a3, a4); \
}
#define DELEGATE_TO_GL_4R(name, glname, t1, t2, t3, t4, rt) \
rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
return gl_->glname(a1, a2, a3, a4); \
}
#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) {\
\
gl_->glname(a1, a2, a3, a4, a5); \
}
#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
t6 a6) { \
gl_->glname(a1, a2, a3, a4, a5, a6); \
}
#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
t6 a6, t7 a7) { \
gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
}
#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
t6 a6, t7 a7, t8 a8) { \
gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
}
#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
t6 a6, t7 a7, t8 a8, t9 a9) { \
gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
}
#define DELEGATE_TO_GL_9R(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
t9, rt) \
rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
t6 a6, t7 a7, t8 a8, t9 a9) { \
return gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
}
#define DELEGATE_TO_GL_10(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
t9, t10) \
void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
t6 a6, t7 a7, t8 a8, t9 a9, \
t10 a10) { \
gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \
}
#define DELEGATE_TO_GL_11(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
t9, t10, t11) \
void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
t6 a6, t7 a7, t8 a8, t9 a9, t10 a10,\
t11 a11) { \
gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); \
}
WebGraphicsContext3DImpl::WebGraphicsContext3DImpl()
: initialized_(false),
initialize_failed_(false),
context_lost_callback_(0),
context_lost_reason_(GL_NO_ERROR),
error_message_callback_(0),
gl_(NULL),
flush_id_(0) {
}
WebGraphicsContext3DImpl::~WebGraphicsContext3DImpl() {
}
void WebGraphicsContext3DImpl::synthesizeGLError(WGC3Denum error) {
if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
synthetic_errors_.end()) {
synthetic_errors_.push_back(error);
}
}
uint32_t WebGraphicsContext3DImpl::lastFlushID() {
return flush_id_;
}
DELEGATE_TO_GL_R(insertSyncPoint, InsertSyncPointCHROMIUM, unsigned int)
DELEGATE_TO_GL_3(reshapeWithScaleFactor, ResizeCHROMIUM, int, int, float)
DELEGATE_TO_GL_4R(mapBufferSubDataCHROMIUM, MapBufferSubDataCHROMIUM, WGC3Denum,
WGC3Dintptr, WGC3Dsizeiptr, WGC3Denum, void*)
DELEGATE_TO_GL_1(unmapBufferSubDataCHROMIUM, UnmapBufferSubDataCHROMIUM,
const void*)
DELEGATE_TO_GL_9R(mapTexSubImage2DCHROMIUM, MapTexSubImage2DCHROMIUM, WGC3Denum,
WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei,
WGC3Denum, WGC3Denum, WGC3Denum, void*)
DELEGATE_TO_GL_1(unmapTexSubImage2DCHROMIUM, UnmapTexSubImage2DCHROMIUM,
const void*)
DELEGATE_TO_GL_3(discardFramebufferEXT, DiscardFramebufferEXT, WGC3Denum,
WGC3Dsizei, const WGC3Denum*)
blink::WebString WebGraphicsContext3DImpl::
getRequestableExtensionsCHROMIUM() {
return blink::WebString::fromUTF8(
gl_->GetRequestableExtensionsCHROMIUM());
}
DELEGATE_TO_GL_1(requestExtensionCHROMIUM, RequestExtensionCHROMIUM,
const char*)
void WebGraphicsContext3DImpl::blitFramebufferCHROMIUM(
WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
WGC3Dbitfield mask, WGC3Denum filter) {
gl_->BlitFramebufferCHROMIUM(
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
}
DELEGATE_TO_GL_5(renderbufferStorageMultisampleCHROMIUM,
RenderbufferStorageMultisampleCHROMIUM, WGC3Denum, WGC3Dsizei,
WGC3Denum, WGC3Dsizei, WGC3Dsizei)
DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
WGC3Duint, const WGC3Dchar*)
DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId)
DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
DELEGATE_TO_GL_4(blendColor, BlendColor,
WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_4(bufferData, BufferData,
WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
DELEGATE_TO_GL_4(clearColor, ClearColor,
WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
DELEGATE_TO_GL_4(colorMask, ColorMask,
WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
WGC3Dsizei, WGC3Dsizei, const void*)
DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
WGC3Denum, WGC3Dsizei, const void*)
DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
WGC3Dsizei, WGC3Dsizei, WGC3Dint)
DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
WGC3Dsizei, WGC3Dsizei)
DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
WGC3Duint)
DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
void WebGraphicsContext3DImpl::drawElements(WGC3Denum mode,
WGC3Dsizei count,
WGC3Denum type,
WGC3Dintptr offset) {
gl_->DrawElements(
mode, count, type,
reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
}
DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
WGC3Duint)
void WebGraphicsContext3DImpl::finish() {
flush_id_ = GenFlushID();
gl_->Finish();
}
void WebGraphicsContext3DImpl::flush() {
flush_id_ = GenFlushID();
gl_->Flush();
}
DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
bool WebGraphicsContext3DImpl::getActiveAttrib(
WebGLId program, WGC3Duint index, ActiveInfo& info) {
if (!program) {
synthesizeGLError(GL_INVALID_VALUE);
return false;
}
GLint max_name_length = -1;
gl_->GetProgramiv(
program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
if (max_name_length < 0)
return false;
scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
if (!name) {
synthesizeGLError(GL_OUT_OF_MEMORY);
return false;
}
GLsizei length = 0;
GLint size = -1;
GLenum type = 0;
gl_->GetActiveAttrib(
program, index, max_name_length, &length, &size, &type, name.get());
if (size < 0) {
return false;
}
info.name = blink::WebString::fromUTF8(name.get(), length);
info.type = type;
info.size = size;
return true;
}
bool WebGraphicsContext3DImpl::getActiveUniform(
WebGLId program, WGC3Duint index, ActiveInfo& info) {
GLint max_name_length = -1;
gl_->GetProgramiv(
program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
if (max_name_length < 0)
return false;
scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
if (!name) {
synthesizeGLError(GL_OUT_OF_MEMORY);
return false;
}
GLsizei length = 0;
GLint size = -1;
GLenum type = 0;
gl_->GetActiveUniform(
program, index, max_name_length, &length, &size, &type, name.get());
if (size < 0) {
return false;
}
info.name = blink::WebString::fromUTF8(name.get(), length);
info.type = type;
info.size = size;
return true;
}
DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
WebGLId, const WGC3Dchar*, WGC3Dint)
DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
WGC3Denum WebGraphicsContext3DImpl::getError() {
if (!synthetic_errors_.empty()) {
std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
WGC3Denum err = *iter;
synthetic_errors_.erase(iter);
return err;
}
return gl_->GetError();
}
DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
GetFramebufferAttachmentParameteriv,
WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
blink::WebString WebGraphicsContext3DImpl::getProgramInfoLog(
WebGLId program) {
GLint logLength = 0;
gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
if (!logLength)
return blink::WebString();
scoped_ptr<GLchar[]> log(new GLchar[logLength]);
if (!log)
return blink::WebString();
GLsizei returnedLogLength = 0;
gl_->GetProgramInfoLog(
program, logLength, &returnedLogLength, log.get());
DCHECK_EQ(logLength, returnedLogLength + 1);
blink::WebString res =
blink::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
blink::WebString WebGraphicsContext3DImpl::getShaderInfoLog(
WebGLId shader) {
GLint logLength = 0;
gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
if (!logLength)
return blink::WebString();
scoped_ptr<GLchar[]> log(new GLchar[logLength]);
if (!log)
return blink::WebString();
GLsizei returnedLogLength = 0;
gl_->GetShaderInfoLog(
shader, logLength, &returnedLogLength, log.get());
DCHECK_EQ(logLength, returnedLogLength + 1);
blink::WebString res =
blink::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat,
WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*)
blink::WebString WebGraphicsContext3DImpl::getShaderSource(
WebGLId shader) {
GLint logLength = 0;
gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
if (!logLength)
return blink::WebString();
scoped_ptr<GLchar[]> log(new GLchar[logLength]);
if (!log)
return blink::WebString();
GLsizei returnedLogLength = 0;
gl_->GetShaderSource(
shader, logLength, &returnedLogLength, log.get());
if (!returnedLogLength)
return blink::WebString();
DCHECK_EQ(logLength, returnedLogLength + 1);
blink::WebString res =
blink::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
blink::WebString WebGraphicsContext3DImpl::
getTranslatedShaderSourceANGLE(WebGLId shader) {
GLint logLength = 0;
gl_->GetShaderiv(
shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
if (!logLength)
return blink::WebString();
scoped_ptr<GLchar[]> log(new GLchar[logLength]);
if (!log)
return blink::WebString();
GLsizei returnedLogLength = 0;
gl_->GetTranslatedShaderSourceANGLE(
shader, logLength, &returnedLogLength, log.get());
if (!returnedLogLength)
return blink::WebString();
DCHECK_EQ(logLength, returnedLogLength + 1);
blink::WebString res =
blink::WebString::fromUTF8(log.get(), returnedLogLength);
return res;
}
blink::WebString WebGraphicsContext3DImpl::getString(
WGC3Denum name) {
return blink::WebString::fromUTF8(
reinterpret_cast<const char*>(gl_->GetString(name)));
}
DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
WGC3Denum, WGC3Denum, WGC3Dfloat*)
DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
WebGLId, const WGC3Dchar*, WGC3Dint)
DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
WGC3Duint, WGC3Denum, WGC3Dfloat*)
DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
WGC3Duint, WGC3Denum, WGC3Dint*)
WGC3Dsizeiptr WebGraphicsContext3DImpl::getVertexAttribOffset(
WGC3Duint index, WGC3Denum pname) {
GLvoid* value = NULL;
// NOTE: If pname is ever a value that returns more then 1 element
// this will corrupt memory.
gl_->GetVertexAttribPointerv(index, pname, &value);
return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
}
DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_7(readPixels, ReadPixels,
WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
WGC3Denum, void*)
DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
void WebGraphicsContext3DImpl::shaderSource(
WebGLId shader, const WGC3Dchar* string) {
GLint length = strlen(string);
gl_->ShaderSource(shader, 1, &string, &length);
}
DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
WGC3Denum, WGC3Duint)
DELEGATE_TO_GL_3(stencilOp, StencilOp,
WGC3Denum, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
DELEGATE_TO_GL_9(texImage2D, TexImage2D,
WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
WGC3Dint, WGC3Denum, WGC3Denum, const void*)
DELEGATE_TO_GL_3(texParameterf, TexParameterf,
WGC3Denum, WGC3Denum, WGC3Dfloat);
static const unsigned int kTextureWrapR = 0x8072;
void WebGraphicsContext3DImpl::texParameteri(
WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
// TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
// GraphicsContext3D.cpp is strictly necessary to avoid seams at the
// edge of cube maps, and, if it is, push it into the GLES2 service
// side code.
if (pname == kTextureWrapR) {
return;
}
gl_->TexParameteri(target, pname, param);
}
DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
const WGC3Dfloat*)
DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
const WGC3Dfloat*)
DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
const WGC3Dfloat*)
DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
const WGC3Dfloat*)
DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
const WGC3Dfloat*)
void WebGraphicsContext3DImpl::vertexAttribPointer(
WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
WGC3Dsizei stride, WGC3Dintptr offset) {
gl_->VertexAttribPointer(
index, size, type, normalized, stride,
reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
}
DELEGATE_TO_GL_4(viewport, Viewport,
WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
WebGLId WebGraphicsContext3DImpl::createBuffer() {
GLuint o;
gl_->GenBuffers(1, &o);
return o;
}
WebGLId WebGraphicsContext3DImpl::createFramebuffer() {
GLuint o = 0;
gl_->GenFramebuffers(1, &o);
return o;
}
WebGLId WebGraphicsContext3DImpl::createRenderbuffer() {
GLuint o;
gl_->GenRenderbuffers(1, &o);
return o;
}
WebGLId WebGraphicsContext3DImpl::createTexture() {
GLuint o;
gl_->GenTextures(1, &o);
return o;
}
void WebGraphicsContext3DImpl::deleteBuffer(WebGLId buffer) {
gl_->DeleteBuffers(1, &buffer);
}
void WebGraphicsContext3DImpl::deleteFramebuffer(
WebGLId framebuffer) {
gl_->DeleteFramebuffers(1, &framebuffer);
}
void WebGraphicsContext3DImpl::deleteRenderbuffer(
WebGLId renderbuffer) {
gl_->DeleteRenderbuffers(1, &renderbuffer);
}
void WebGraphicsContext3DImpl::deleteTexture(WebGLId texture) {
gl_->DeleteTextures(1, &texture);
}
DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId)
DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId)
DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId)
DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId)
void WebGraphicsContext3DImpl::setErrorMessageCallback(
WebGraphicsContext3D::WebGraphicsErrorMessageCallback* cb) {
error_message_callback_ = cb;
}
void WebGraphicsContext3DImpl::setContextLostCallback(
WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
context_lost_callback_ = cb;
}
DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
WebGLId WebGraphicsContext3DImpl::createQueryEXT() {
GLuint o;
gl_->GenQueriesEXT(1, &o);
return o;
}
void WebGraphicsContext3DImpl::deleteQueryEXT(
WebGLId query) {
gl_->DeleteQueriesEXT(1, &query);
}
DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum)
DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*)
DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT,
WebGLId, WGC3Denum, WGC3Duint*)
DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum,
WebGLId, WebGLId, WGC3Dint, WGC3Denum, WGC3Denum);
DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM,
WebGLId, WGC3Dint, const WGC3Dchar*)
void WebGraphicsContext3DImpl::shallowFlushCHROMIUM() {
flush_id_ = GenFlushID();
gl_->ShallowFlushCHROMIUM();
}
void WebGraphicsContext3DImpl::shallowFinishCHROMIUM() {
flush_id_ = GenFlushID();
gl_->ShallowFinishCHROMIUM();
}
DELEGATE_TO_GL_1(waitSyncPoint, WaitSyncPointCHROMIUM, GLuint)
void WebGraphicsContext3DImpl::loseContextCHROMIUM(
WGC3Denum current, WGC3Denum other) {
gl_->LoseContextCHROMIUM(current, other);
gl_->Flush();
}
DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*)
DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM,
WGC3Denum, const WGC3Dbyte*)
DELEGATE_TO_GL_3(produceTextureDirectCHROMIUM, ProduceTextureDirectCHROMIUM,
WebGLId, WGC3Denum, const WGC3Dbyte*)
DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM,
WGC3Denum, const WGC3Dbyte*)
DELEGATE_TO_GL_2R(createAndConsumeTextureCHROMIUM,
CreateAndConsumeTextureCHROMIUM,
WGC3Denum, const WGC3Dbyte*, WebGLId)
DELEGATE_TO_GL_2(genValuebuffersCHROMIUM,
GenValuebuffersCHROMIUM,
WGC3Dsizei,
WebGLId*);
WebGLId WebGraphicsContext3DImpl::createValuebufferCHROMIUM() {
GLuint o;
gl_->GenValuebuffersCHROMIUM(1, &o);
return o;
}
DELEGATE_TO_GL_2(deleteValuebuffersCHROMIUM,
DeleteValuebuffersCHROMIUM,
WGC3Dsizei,
WebGLId*);
void WebGraphicsContext3DImpl::deleteValuebufferCHROMIUM(WebGLId valuebuffer) {
gl_->DeleteValuebuffersCHROMIUM(1, &valuebuffer);
}
DELEGATE_TO_GL_1RB(isValuebufferCHROMIUM,
IsValuebufferCHROMIUM,
WebGLId,
WGC3Dboolean)
DELEGATE_TO_GL_2(bindValuebufferCHROMIUM,
BindValuebufferCHROMIUM,
WGC3Denum,
WebGLId)
DELEGATE_TO_GL_2(subscribeValueCHROMIUM,
SubscribeValueCHROMIUM,
WGC3Denum,
WGC3Denum);
DELEGATE_TO_GL_1(populateSubscribedValuesCHROMIUM,
PopulateSubscribedValuesCHROMIUM,
WGC3Denum);
DELEGATE_TO_GL_3(uniformValuebufferCHROMIUM,
UniformValuebufferCHROMIUM,
WGC3Dint,
WGC3Denum,
WGC3Denum);
DELEGATE_TO_GL_2(traceBeginCHROMIUM,
TraceBeginCHROMIUM,
const WGC3Dchar*,
const WGC3Dchar*);
DELEGATE_TO_GL(traceEndCHROMIUM, TraceEndCHROMIUM);
void WebGraphicsContext3DImpl::insertEventMarkerEXT(
const WGC3Dchar* marker) {
gl_->InsertEventMarkerEXT(0, marker);
}
void WebGraphicsContext3DImpl::pushGroupMarkerEXT(
const WGC3Dchar* marker) {
gl_->PushGroupMarkerEXT(0, marker);
}
DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT);
WebGLId WebGraphicsContext3DImpl::createVertexArrayOES() {
GLuint array;
gl_->GenVertexArraysOES(1, &array);
return array;
}
void WebGraphicsContext3DImpl::deleteVertexArrayOES(
WebGLId array) {
gl_->DeleteVertexArraysOES(1, &array);
}
DELEGATE_TO_GL_1R(isVertexArrayOES, IsVertexArrayOES, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1(bindVertexArrayOES, BindVertexArrayOES, WebGLId)
DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM,
WGC3Denum, WGC3Dint)
DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM,
WGC3Denum, WGC3Dint)
DELEGATE_TO_GL_2R(mapBufferCHROMIUM, MapBufferCHROMIUM, WGC3Denum, WGC3Denum,
void*)
DELEGATE_TO_GL_1R(unmapBufferCHROMIUM, UnmapBufferCHROMIUM, WGC3Denum,
WGC3Dboolean)
DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM, WGC3Denum,
WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint,
WGC3Denum, WGC3Denum, const void*)
DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM,
WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM,
WGC3Denum)
DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT, WGC3Dsizei, const WGC3Denum*)
DELEGATE_TO_GL_4(drawArraysInstancedANGLE, DrawArraysInstancedANGLE, WGC3Denum,
WGC3Dint, WGC3Dsizei, WGC3Dsizei)
void WebGraphicsContext3DImpl::drawElementsInstancedANGLE(
WGC3Denum mode,
WGC3Dsizei count,
WGC3Denum type,
WGC3Dintptr offset,
WGC3Dsizei primcount) {
gl_->DrawElementsInstancedANGLE(
mode, count, type,
reinterpret_cast<void*>(static_cast<intptr_t>(offset)), primcount);
}
DELEGATE_TO_GL_2(vertexAttribDivisorANGLE, VertexAttribDivisorANGLE, WGC3Duint,
WGC3Duint)
DELEGATE_TO_GL_4R(createGpuMemoryBufferImageCHROMIUM,
CreateGpuMemoryBufferImageCHROMIUM,
WGC3Dsizei,
WGC3Dsizei,
WGC3Denum,
WGC3Denum,
WGC3Duint);
DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint);
DELEGATE_TO_GL_6(framebufferTexture2DMultisampleEXT,
FramebufferTexture2DMultisampleEXT,
WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint, WGC3Dsizei)
DELEGATE_TO_GL_5(renderbufferStorageMultisampleEXT,
RenderbufferStorageMultisampleEXT, WGC3Denum, WGC3Dsizei,
WGC3Denum, WGC3Dsizei, WGC3Dsizei)
DELEGATE_TO_GL_1(beginTransformFeedback, BeginTransformFeedback, WGC3Denum)
DELEGATE_TO_GL_3(bindBufferBase, BindBufferBase, WGC3Denum, WGC3Duint,
WGC3Duint)
DELEGATE_TO_GL_5(bindBufferRange, BindBufferRange, WGC3Denum, WGC3Duint,
WGC3Duint, WGC3Dintptr, WGC3Dsizeiptr)
DELEGATE_TO_GL_2(bindSampler, BindSampler, WGC3Duint, WebGLId)
DELEGATE_TO_GL_2(bindTransformFeedback, BindTransformFeedback, WGC3Denum,
WebGLId)
DELEGATE_TO_GL_4(clearBufferfi, ClearBufferfi, WGC3Denum, WGC3Dint, WGC3Dfloat,
WGC3Dint)
DELEGATE_TO_GL_3(clearBufferfv, ClearBufferfv, WGC3Denum, WGC3Dint,
const WGC3Dfloat *)
DELEGATE_TO_GL_3(clearBufferiv, ClearBufferiv, WGC3Denum, WGC3Dint,
const WGC3Dint *)
DELEGATE_TO_GL_3(clearBufferuiv, ClearBufferuiv, WGC3Denum, WGC3Dint,
const WGC3Duint *)
//DELEGATE_TO_GL_3R(clientWaitSync, ClientWaitSync, WebGLId, WGC3Dbitfield,
// WGC3Duint64, WGC3Denum)
//DELEGATE_TO_GL_9(compressedTexImage3D, CompressedTexImage3D, WGC3Denum,
// WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei,
// WGC3Dint, WGC3Dsizei, const void *)
//DELEGATE_TO_GL_11(compressedTexSubImage3D, CompressedTexSubImage3D, WGC3Denum,
// WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
// WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Dsizei, const void *)
DELEGATE_TO_GL_5(copyBufferSubData, CopyBufferSubData, WGC3Denum, WGC3Denum,
WGC3Dintptr, WGC3Dintptr, WGC3Dsizeiptr)
DELEGATE_TO_GL_9(copyTexSubImage3D, CopyTexSubImage3D, WGC3Denum, WGC3Dint,
WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
WGC3Dsizei)
WebGLId WebGraphicsContext3DImpl::createSampler() {
GLuint sampler;
gl_->GenSamplers(1, &sampler);
return sampler;
}
WebGLId WebGraphicsContext3DImpl::createTransformFeedback() {
GLuint tf;
gl_->GenTransformFeedbacks(1, &tf);
return tf;
}
void WebGraphicsContext3DImpl::deleteSampler(WebGLId sampler) {
gl_->DeleteSamplers(1, &sampler);
}
//DELEGATE_TO_GL_1(deleteSync, DeleteSync, WebGLId)
void WebGraphicsContext3DImpl::deleteTransformFeedback(WebGLId tf) {
gl_->DeleteTransformFeedbacks(1, &tf);
}
DELEGATE_TO_GL(endTransformFeedback, EndTransformFeedback)
//DELEGATE_TO_GL_2R(fenceSync, FenceSync, WGC3Denum, WGC3Dbitfield, WebGLId)
DELEGATE_TO_GL_5(framebufferTextureLayer, FramebufferTextureLayer, WGC3Denum,
WGC3Denum, WGC3Duint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_5(getActiveUniformBlockName, GetActiveUniformBlockName,
WGC3Duint, WGC3Duint, WGC3Dsizei, WGC3Dsizei *, WGC3Dchar *)
DELEGATE_TO_GL_4(getActiveUniformBlockiv, GetActiveUniformBlockiv, WGC3Duint,
WGC3Duint, WGC3Denum, WGC3Dint *)
//DELEGATE_TO_GL_5(getActiveUniformsiv, GetActiveUniformsiv, WGC3Duint,
// WGC3Dsizei, const WGC3Duint *, WGC3Denum, WGC3Dint *)
DELEGATE_TO_GL_2R(getFragDataLocation, GetFragDataLocation, WGC3Duint,
const WGC3Dchar *, WGC3Dint)
DELEGATE_TO_GL_5(getInternalformativ, GetInternalformativ, WGC3Denum, WGC3Denum,
WGC3Denum, WGC3Dsizei, WGC3Dint *)
DELEGATE_TO_GL_3(getSamplerParameterfv, GetSamplerParameterfv, WGC3Duint,
WGC3Denum, WGC3Dfloat *)
DELEGATE_TO_GL_3(getSamplerParameteriv, GetSamplerParameteriv, WGC3Duint,
WGC3Denum, WGC3Dint *)
//DELEGATE_TO_GL_7(getTransformFeedbackVarying, GetTransformFeedbackVarying,
// WGC3Duint, WGC3Duint, WGC3Dsizei, WGC3Dsizei *, WGC3Dsizei *,
// WGC3Denum *, WGC3Dchar *)
DELEGATE_TO_GL_2R(getUniformBlockIndex, GetUniformBlockIndex, WGC3Duint,
const WGC3Dchar *, WGC3Duint)
//DELEGATE_TO_GL_4(getUniformIndices, GetUniformIndices, WGC3Duint, WGC3Dsizei,
// const WGC3Dchar *const*, WGC3Duint *)
//DELEGATE_TO_GL_3(getUniformuiv, GetUniformuiv, WGC3Duint, WGC3Dint,
// WGC3Duint *)
//DELEGATE_TO_GL_3(getVertexAttribIiv, GetVertexAttribIiv, WGC3Duint,
// WGC3Denum, WGC3Dint *)
//DELEGATE_TO_GL_3(getVertexAttribIuiv, GetVertexAttribIuiv, WGC3Duint,
// WGC3Denum, WGC3Duint *)
DELEGATE_TO_GL_3(invalidateFramebuffer, InvalidateFramebuffer, WGC3Denum,
WGC3Dsizei, const WGC3Denum *)
DELEGATE_TO_GL_7(invalidateSubFramebuffer, InvalidateSubFramebuffer, WGC3Denum,
WGC3Dsizei, const WGC3Denum *, WGC3Dint, WGC3Dint, WGC3Dsizei,
WGC3Dsizei)
DELEGATE_TO_GL_1R(isSampler, IsSampler, WebGLId, WGC3Dboolean)
//DELEGATE_TO_GL_1R(isSync, IsSync, WebGLId, WGC3Dboolean)
DELEGATE_TO_GL_1R(isTransformFeedback, IsTransformFeedback, WGC3Duint,
WGC3Dboolean)
DELEGATE_TO_GL(pauseTransformFeedback, PauseTransformFeedback)
//DELEGATE_TO_GL_3(programParameteri, ProgramParameteri, WGC3Duint, WGC3Denum,
// WGC3Dint)
DELEGATE_TO_GL_1(readBuffer, ReadBuffer, WGC3Denum)
DELEGATE_TO_GL(resumeTransformFeedback, ResumeTransformFeedback)
DELEGATE_TO_GL_3(samplerParameterf, SamplerParameterf, WGC3Duint, WGC3Denum,
WGC3Dfloat)
DELEGATE_TO_GL_3(samplerParameterfv, SamplerParameterfv, WGC3Duint, WGC3Denum,
const WGC3Dfloat *)
DELEGATE_TO_GL_3(samplerParameteri, SamplerParameteri, WGC3Duint, WGC3Denum,
WGC3Dint)
DELEGATE_TO_GL_3(samplerParameteriv, SamplerParameteriv, WGC3Duint, WGC3Denum,
const WGC3Dint *)
DELEGATE_TO_GL_10(texImage3D, TexImage3D, WGC3Denum, WGC3Dint, WGC3Dint,
WGC3Dsizei, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum,
WGC3Denum, const void *)
DELEGATE_TO_GL_6(texStorage3D, TexStorage3D, WGC3Denum, WGC3Dsizei, WGC3Denum,
WGC3Dsizei, WGC3Dsizei, WGC3Dsizei)
DELEGATE_TO_GL_11(texSubImage3D, TexSubImage3D, WGC3Denum, WGC3Dint, WGC3Dint,
WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei,
WGC3Denum, WGC3Denum, const void *)
DELEGATE_TO_GL_4(transformFeedbackVaryings, TransformFeedbackVaryings,
WGC3Duint, WGC3Dsizei, const WGC3Dchar *const*, WGC3Denum)
DELEGATE_TO_GL_2(uniform1ui, Uniform1ui, WGC3Dint, WGC3Duint)
DELEGATE_TO_GL_3(uniform1uiv, Uniform1uiv, WGC3Dint, WGC3Dsizei,
const WGC3Duint *)
DELEGATE_TO_GL_3(uniform2ui, Uniform2ui, WGC3Dint, WGC3Duint, WGC3Duint)
DELEGATE_TO_GL_3(uniform2uiv, Uniform2uiv, WGC3Dint, WGC3Dsizei,
const WGC3Duint *)
DELEGATE_TO_GL_4(uniform3ui, Uniform3ui, WGC3Dint, WGC3Duint, WGC3Duint,
WGC3Duint)
DELEGATE_TO_GL_3(uniform3uiv, Uniform3uiv, WGC3Dint, WGC3Dsizei,
const WGC3Duint *)
DELEGATE_TO_GL_5(uniform4ui, Uniform4ui, WGC3Dint, WGC3Duint, WGC3Duint,
WGC3Duint, WGC3Duint)
DELEGATE_TO_GL_3(uniform4uiv, Uniform4uiv, WGC3Dint, WGC3Dsizei,
const WGC3Duint *)
DELEGATE_TO_GL_3(uniformBlockBinding, UniformBlockBinding, WGC3Duint, WGC3Duint,
WGC3Duint)
DELEGATE_TO_GL_4(uniformMatrix2x3fv, UniformMatrix2x3fv, WGC3Dint, WGC3Dsizei,
WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix2x4fv, UniformMatrix2x4fv, WGC3Dint, WGC3Dsizei,
WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix3x2fv, UniformMatrix3x2fv, WGC3Dint, WGC3Dsizei,
WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix3x4fv, UniformMatrix3x4fv, WGC3Dint, WGC3Dsizei,
WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix4x2fv, UniformMatrix4x2fv, WGC3Dint, WGC3Dsizei,
WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_4(uniformMatrix4x3fv, UniformMatrix4x3fv, WGC3Dint, WGC3Dsizei,
WGC3Dboolean, const WGC3Dfloat*)
DELEGATE_TO_GL_5(vertexAttribI4i, VertexAttribI4i, WGC3Duint, WGC3Dint,
WGC3Dint, WGC3Dint, WGC3Dint)
DELEGATE_TO_GL_2(vertexAttribI4iv, VertexAttribI4iv, WGC3Duint,
const WGC3Dint *)
DELEGATE_TO_GL_5(vertexAttribI4ui, VertexAttribI4ui, WGC3Duint, WGC3Duint,
WGC3Duint, WGC3Duint, WGC3Duint)
DELEGATE_TO_GL_2(vertexAttribI4uiv, VertexAttribI4uiv, WGC3Duint,
const WGC3Duint *)
void WebGraphicsContext3DImpl::vertexAttribIPointer(
WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dsizei stride,
WGC3Dintptr offset) {
gl_->VertexAttribIPointer(
index, size, type, stride,
reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
}
//DELEGATE_TO_GL_3(waitSync, WaitSync, WebGLId, WGC3Dbitfield, WGC3Duint64)
GrGLInterface* WebGraphicsContext3DImpl::createGrGLInterface() {
return skia_bindings::CreateCommandBufferSkiaGLBinding();
}
::gpu::gles2::GLES2ImplementationErrorMessageCallback*
WebGraphicsContext3DImpl::getErrorMessageCallback() {
if (!client_error_message_callback_) {
client_error_message_callback_.reset(
new WebGraphicsContext3DErrorMessageCallback(this));
}
return client_error_message_callback_.get();
}
void WebGraphicsContext3DImpl::OnErrorMessage(
const std::string& message, int id) {
if (error_message_callback_) {
blink::WebString str = blink::WebString::fromUTF8(message.c_str());
error_message_callback_->onErrorMessage(str, id);
}
}
// TODO(bajones): Look into removing these functions from the blink interface
void WebGraphicsContext3DImpl::prepareTexture() {
NOTREACHED();
}
void WebGraphicsContext3DImpl::postSubBufferCHROMIUM(
int x, int y, int width, int height) {
NOTREACHED();
}
void WebGraphicsContext3DImpl::setVisibilityCHROMIUM(
bool visible) {
NOTREACHED();
}
void WebGraphicsContext3DImpl::copyTextureToParentTextureCHROMIUM(
WebGLId texture, WebGLId parentTexture) {
NOTIMPLEMENTED();
}
void WebGraphicsContext3DImpl::releaseShaderCompiler() {
}
// static
void WebGraphicsContext3DImpl::ConvertAttributes(
const blink::WebGraphicsContext3D::Attributes& attributes,
::gpu::gles2::ContextCreationAttribHelper* output_attribs) {
output_attribs->alpha_size = attributes.alpha ? 8 : 0;
output_attribs->depth_size = attributes.depth ? 24 : 0;
output_attribs->stencil_size = attributes.stencil ? 8 : 0;
output_attribs->samples = attributes.antialias ? 4 : 0;
output_attribs->sample_buffers = attributes.antialias ? 1 : 0;
output_attribs->fail_if_major_perf_caveat =
attributes.failIfMajorPerformanceCaveat;
output_attribs->bind_generates_resource = false;
}
} // namespace gpu_blink