blob: ff2ca9707627dee98b1680931f59e27ba1d8e307 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_
#define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_
#include <string>
#include <vector>
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "gpu/blink/gpu_blink_export.h"
#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
#include "third_party/WebKit/public/platform/WebString.h"
namespace gpu {
namespace gles2 {
class GLES2Interface;
class GLES2ImplementationErrorMessageCallback;
struct ContextCreationAttribHelper;
}
}
using blink::WebGLId;
using blink::WGC3Dbyte;
using blink::WGC3Dchar;
using blink::WGC3Denum;
using blink::WGC3Dboolean;
using blink::WGC3Dbitfield;
using blink::WGC3Dint;
using blink::WGC3Dsizei;
using blink::WGC3Duint;
using blink::WGC3Dfloat;
using blink::WGC3Dclampf;
using blink::WGC3Dintptr;
using blink::WGC3Dsizeiptr;
using blink::WGC3Duint64;
namespace gpu_blink {
class WebGraphicsContext3DErrorMessageCallback;
class GPU_BLINK_EXPORT WebGraphicsContext3DImpl
: public NON_EXPORTED_BASE(blink::WebGraphicsContext3D) {
public:
virtual ~WebGraphicsContext3DImpl();
//----------------------------------------------------------------------
// WebGraphicsContext3D methods
virtual uint32_t lastFlushID();
virtual unsigned int insertSyncPoint();
virtual void waitSyncPoint(unsigned int sync_point);
virtual void loseContextCHROMIUM(WGC3Denum current, WGC3Denum other);
virtual void reshapeWithScaleFactor(
int width, int height, float scale_factor);
virtual void prepareTexture();
virtual void postSubBufferCHROMIUM(int x, int y, int width, int height);
virtual void activeTexture(WGC3Denum texture);
virtual void attachShader(WebGLId program, WebGLId shader);
virtual void bindAttribLocation(WebGLId program, WGC3Duint index,
const WGC3Dchar* name);
virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer);
virtual void bindTexture(WGC3Denum target, WebGLId texture);
virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green,
WGC3Dclampf blue, WGC3Dclampf alpha);
virtual void blendEquation(WGC3Denum mode);
virtual void blendEquationSeparate(WGC3Denum modeRGB,
WGC3Denum modeAlpha);
virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
virtual void blendFuncSeparate(WGC3Denum srcRGB,
WGC3Denum dstRGB,
WGC3Denum srcAlpha,
WGC3Denum dstAlpha);
virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size,
const void* data, WGC3Denum usage);
virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
WGC3Dsizeiptr size, const void* data);
virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
virtual void clear(WGC3Dbitfield mask);
virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green,
WGC3Dclampf blue, WGC3Dclampf alpha);
virtual void clearDepth(WGC3Dclampf depth);
virtual void clearStencil(WGC3Dint s);
virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
WGC3Dboolean blue, WGC3Dboolean alpha);
virtual void compileShader(WebGLId shader);
virtual void compressedTexImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Denum internalformat,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Dint border,
WGC3Dsizei imageSize,
const void* data);
virtual void compressedTexSubImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Dsizei imageSize,
const void* data);
virtual void copyTexImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Denum internalformat,
WGC3Dint x,
WGC3Dint y,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Dint border);
virtual void copyTexSubImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dint x,
WGC3Dint y,
WGC3Dsizei width,
WGC3Dsizei height);
virtual void cullFace(WGC3Denum mode);
virtual void depthFunc(WGC3Denum func);
virtual void depthMask(WGC3Dboolean flag);
virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
virtual void detachShader(WebGLId program, WebGLId shader);
virtual void disable(WGC3Denum cap);
virtual void disableVertexAttribArray(WGC3Duint index);
virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
virtual void drawElements(WGC3Denum mode,
WGC3Dsizei count,
WGC3Denum type,
WGC3Dintptr offset);
virtual void enable(WGC3Denum cap);
virtual void enableVertexAttribArray(WGC3Duint index);
virtual void finish();
virtual void flush();
virtual void framebufferRenderbuffer(WGC3Denum target,
WGC3Denum attachment,
WGC3Denum renderbuffertarget,
WebGLId renderbuffer);
virtual void framebufferTexture2D(WGC3Denum target,
WGC3Denum attachment,
WGC3Denum textarget,
WebGLId texture,
WGC3Dint level);
virtual void frontFace(WGC3Denum mode);
virtual void generateMipmap(WGC3Denum target);
virtual bool getActiveAttrib(WebGLId program,
WGC3Duint index,
ActiveInfo&);
virtual bool getActiveUniform(WebGLId program,
WGC3Duint index,
ActiveInfo&);
virtual void getAttachedShaders(WebGLId program,
WGC3Dsizei maxCount,
WGC3Dsizei* count,
WebGLId* shaders);
virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
virtual void getBufferParameteriv(WGC3Denum target,
WGC3Denum pname,
WGC3Dint* value);
virtual WGC3Denum getError();
virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
virtual void getFramebufferAttachmentParameteriv(WGC3Denum target,
WGC3Denum attachment,
WGC3Denum pname,
WGC3Dint* value);
virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value);
virtual blink::WebString getProgramInfoLog(WebGLId program);
virtual void getRenderbufferParameteriv(WGC3Denum target,
WGC3Denum pname,
WGC3Dint* value);
virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value);
virtual blink::WebString getShaderInfoLog(WebGLId shader);
virtual void getShaderPrecisionFormat(WGC3Denum shadertype,
WGC3Denum precisiontype,
WGC3Dint* range,
WGC3Dint* precision);
virtual blink::WebString getShaderSource(WebGLId shader);
virtual blink::WebString getString(WGC3Denum name);
virtual void getTexParameterfv(WGC3Denum target,
WGC3Denum pname,
WGC3Dfloat* value);
virtual void getTexParameteriv(WGC3Denum target,
WGC3Denum pname,
WGC3Dint* value);
virtual void getUniformfv(WebGLId program,
WGC3Dint location,
WGC3Dfloat* value);
virtual void getUniformiv(WebGLId program,
WGC3Dint location,
WGC3Dint* value);
virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname,
WGC3Dfloat* value);
virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname,
WGC3Dint* value);
virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname);
virtual void hint(WGC3Denum target, WGC3Denum mode);
virtual WGC3Dboolean isBuffer(WebGLId buffer);
virtual WGC3Dboolean isEnabled(WGC3Denum cap);
virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer);
virtual WGC3Dboolean isProgram(WebGLId program);
virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
virtual WGC3Dboolean isShader(WebGLId shader);
virtual WGC3Dboolean isTexture(WebGLId texture);
virtual void lineWidth(WGC3Dfloat);
virtual void linkProgram(WebGLId program);
virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
virtual void readPixels(WGC3Dint x,
WGC3Dint y,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Denum type,
void* pixels);
virtual void releaseShaderCompiler();
virtual void renderbufferStorage(WGC3Denum target,
WGC3Denum internalformat,
WGC3Dsizei width,
WGC3Dsizei height);
virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert);
virtual void scissor(WGC3Dint x, WGC3Dint y,
WGC3Dsizei width, WGC3Dsizei height);
virtual void shaderSource(WebGLId shader, const WGC3Dchar* string);
virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
virtual void stencilFuncSeparate(WGC3Denum face,
WGC3Denum func,
WGC3Dint ref,
WGC3Duint mask);
virtual void stencilMask(WGC3Duint mask);
virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
virtual void stencilOp(WGC3Denum fail,
WGC3Denum zfail,
WGC3Denum zpass);
virtual void stencilOpSeparate(WGC3Denum face,
WGC3Denum fail,
WGC3Denum zfail,
WGC3Denum zpass);
virtual void texImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Denum internalformat,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Dint border,
WGC3Denum format,
WGC3Denum type,
const void* pixels);
virtual void texParameterf(WGC3Denum target,
WGC3Denum pname,
WGC3Dfloat param);
virtual void texParameteri(WGC3Denum target,
WGC3Denum pname,
WGC3Dint param);
virtual void texSubImage2D(WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Denum type,
const void* pixels);
virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
virtual void uniform1fv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform1i(WGC3Dint location, WGC3Dint x);
virtual void uniform1iv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dint* v);
virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
virtual void uniform2fv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
virtual void uniform2iv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dint* v);
virtual void uniform3f(WGC3Dint location,
WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
virtual void uniform3fv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform3i(WGC3Dint location,
WGC3Dint x, WGC3Dint y, WGC3Dint z);
virtual void uniform3iv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dint* v);
virtual void uniform4f(WGC3Dint location,
WGC3Dfloat x, WGC3Dfloat y,
WGC3Dfloat z, WGC3Dfloat w);
virtual void uniform4fv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dfloat* v);
virtual void uniform4i(WGC3Dint location,
WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w);
virtual void uniform4iv(WGC3Dint location,
WGC3Dsizei count, const WGC3Dint* v);
virtual void uniformMatrix2fv(WGC3Dint location,
WGC3Dsizei count,
WGC3Dboolean transpose,
const WGC3Dfloat* value);
virtual void uniformMatrix3fv(WGC3Dint location,
WGC3Dsizei count,
WGC3Dboolean transpose,
const WGC3Dfloat* value);
virtual void uniformMatrix4fv(WGC3Dint location,
WGC3Dsizei count,
WGC3Dboolean transpose,
const WGC3Dfloat* value);
virtual void useProgram(WebGLId program);
virtual void validateProgram(WebGLId program);
virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x);
virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
virtual void vertexAttrib3f(WGC3Duint index,
WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
virtual void vertexAttrib4f(WGC3Duint index,
WGC3Dfloat x, WGC3Dfloat y,
WGC3Dfloat z, WGC3Dfloat w);
virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
virtual void vertexAttribPointer(WGC3Duint index,
WGC3Dint size,
WGC3Denum type,
WGC3Dboolean normalized,
WGC3Dsizei stride,
WGC3Dintptr offset);
virtual void viewport(WGC3Dint x, WGC3Dint y,
WGC3Dsizei width, WGC3Dsizei height);
virtual WebGLId createBuffer();
virtual WebGLId createFramebuffer();
virtual WebGLId createRenderbuffer();
virtual WebGLId createTexture();
virtual void deleteBuffer(WebGLId);
virtual void deleteFramebuffer(WebGLId);
virtual void deleteRenderbuffer(WebGLId);
virtual void deleteTexture(WebGLId);
virtual WebGLId createProgram();
virtual WebGLId createShader(WGC3Denum);
virtual void deleteProgram(WebGLId);
virtual void deleteShader(WebGLId);
virtual void synthesizeGLError(WGC3Denum);
virtual void* mapBufferSubDataCHROMIUM(
WGC3Denum target, WGC3Dintptr offset,
WGC3Dsizeiptr size, WGC3Denum access);
virtual void unmapBufferSubDataCHROMIUM(const void*);
virtual void* mapTexSubImage2DCHROMIUM(
WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Denum type,
WGC3Denum access);
virtual void unmapTexSubImage2DCHROMIUM(const void*);
virtual void setVisibilityCHROMIUM(bool visible);
virtual void discardFramebufferEXT(WGC3Denum target,
WGC3Dsizei numAttachments,
const WGC3Denum* attachments);
virtual void copyTextureToParentTextureCHROMIUM(
WebGLId texture, WebGLId parentTexture);
virtual blink::WebString getRequestableExtensionsCHROMIUM();
virtual void requestExtensionCHROMIUM(const char*);
virtual void blitFramebufferCHROMIUM(
WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
WGC3Dbitfield mask, WGC3Denum filter);
virtual void renderbufferStorageMultisampleCHROMIUM(
WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
WGC3Dsizei width, WGC3Dsizei height);
virtual blink::WebString getTranslatedShaderSourceANGLE(WebGLId shader);
virtual void setContextLostCallback(
WebGraphicsContext3D::WebGraphicsContextLostCallback* callback);
virtual void setErrorMessageCallback(
WebGraphicsContext3D::WebGraphicsErrorMessageCallback* callback);
virtual void texImageIOSurface2DCHROMIUM(
WGC3Denum target, WGC3Dint width, WGC3Dint height,
WGC3Duint ioSurfaceId, WGC3Duint plane);
virtual void texStorage2DEXT(
WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
WGC3Dint width, WGC3Dint height);
virtual WebGLId createQueryEXT();
virtual void deleteQueryEXT(WebGLId query);
virtual WGC3Dboolean isQueryEXT(WGC3Duint query);
virtual void beginQueryEXT(WGC3Denum target, WebGLId query);
virtual void endQueryEXT(WGC3Denum target);
virtual void getQueryivEXT(
WGC3Denum target, WGC3Denum pname, WGC3Dint* params);
virtual void getQueryObjectuivEXT(
WebGLId query, WGC3Denum pname, WGC3Duint* params);
virtual void copyTextureCHROMIUM(WGC3Denum target, WebGLId source_id,
WebGLId dest_id, WGC3Dint level,
WGC3Denum internal_format,
WGC3Denum dest_type);
virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location,
const WGC3Dchar* uniform);
virtual void shallowFlushCHROMIUM();
virtual void shallowFinishCHROMIUM();
virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox);
virtual void produceTextureCHROMIUM(WGC3Denum target,
const WGC3Dbyte* mailbox);
virtual void produceTextureDirectCHROMIUM(WebGLId texture, WGC3Denum target,
const WGC3Dbyte* mailbox);
virtual void consumeTextureCHROMIUM(WGC3Denum target,
const WGC3Dbyte* mailbox);
virtual WebGLId createAndConsumeTextureCHROMIUM(WGC3Denum target,
const WGC3Dbyte* mailbox);
virtual void genValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids);
virtual WebGLId createValuebufferCHROMIUM();
virtual void deleteValuebuffersCHROMIUM(WGC3Dsizei count, WebGLId* ids);
virtual void deleteValuebufferCHROMIUM(WebGLId);
virtual void bindValuebufferCHROMIUM(WGC3Denum target, WebGLId valuebuffer);
virtual WGC3Dboolean isValuebufferCHROMIUM(WebGLId renderbuffer);
virtual void subscribeValueCHROMIUM(WGC3Denum target, WGC3Denum subscription);
virtual void populateSubscribedValuesCHROMIUM(WGC3Denum target);
virtual void uniformValuebufferCHROMIUM(WGC3Dint location,
WGC3Denum target,
WGC3Denum subscription);
virtual void traceBeginCHROMIUM(const WGC3Dchar* category_name,
const WGC3Dchar* trace_name);
virtual void traceEndCHROMIUM();
virtual void insertEventMarkerEXT(const WGC3Dchar* marker);
virtual void pushGroupMarkerEXT(const WGC3Dchar* marker);
virtual void popGroupMarkerEXT();
// GL_OES_vertex_array_object
virtual WebGLId createVertexArrayOES();
virtual void deleteVertexArrayOES(WebGLId array);
virtual WGC3Dboolean isVertexArrayOES(WebGLId array);
virtual void bindVertexArrayOES(WebGLId array);
virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint image_id);
virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint image_id);
virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access);
virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target);
// Async pixel transfer functions.
virtual void asyncTexImage2DCHROMIUM(
WGC3Denum target,
WGC3Dint level,
WGC3Denum internalformat,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Dint border,
WGC3Denum format,
WGC3Denum type,
const void* pixels);
virtual void asyncTexSubImage2DCHROMIUM(
WGC3Denum target,
WGC3Dint level,
WGC3Dint xoffset,
WGC3Dint yoffset,
WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum format,
WGC3Denum type,
const void* pixels);
virtual void waitAsyncTexImage2DCHROMIUM(WGC3Denum target);
// GL_EXT_draw_buffers
virtual void drawBuffersEXT(
WGC3Dsizei n,
const WGC3Denum* bufs);
// GL_ANGLE_instanced_arrays
virtual void drawArraysInstancedANGLE(WGC3Denum mode, WGC3Dint first,
WGC3Dsizei count, WGC3Dsizei primcount);
virtual void drawElementsInstancedANGLE(WGC3Denum mode, WGC3Dsizei count,
WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount);
virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor);
// GL_CHROMIUM_gpu_memory_buffer_image
virtual WGC3Duint createGpuMemoryBufferImageCHROMIUM(WGC3Dsizei width,
WGC3Dsizei height,
WGC3Denum internalformat,
WGC3Denum usage);
virtual void destroyImageCHROMIUM(WGC3Duint image_id);
// GL_EXT_multisampled_render_to_texture
virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target,
WGC3Denum attachment,
WGC3Denum textarget,
WebGLId texture,
WGC3Dint level,
WGC3Dsizei samples);
virtual void renderbufferStorageMultisampleEXT(
WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
WGC3Dsizei width, WGC3Dsizei height);
// OpenGL ES 3.0 functions not represented by pre-existing extensions
virtual void beginTransformFeedback(WGC3Denum primitiveMode);
virtual void bindBufferBase(WGC3Denum target, WGC3Duint index,
WGC3Duint buffer);
virtual void bindBufferRange(WGC3Denum target, WGC3Duint index,
WGC3Duint buffer, WGC3Dintptr offset, WGC3Dsizeiptr size);
virtual void bindSampler(WGC3Duint unit, WebGLId sampler);
virtual void bindTransformFeedback(WGC3Denum target,
WebGLId transformfeedback);
virtual void clearBufferfi(WGC3Denum buffer, WGC3Dint drawbuffer,
WGC3Dfloat depth, WGC3Dint stencil);
virtual void clearBufferfv(WGC3Denum buffer, WGC3Dint drawbuffer,
const WGC3Dfloat *value);
virtual void clearBufferiv(WGC3Denum buffer, WGC3Dint drawbuffer,
const WGC3Dint *value);
virtual void clearBufferuiv(WGC3Denum buffer, WGC3Dint drawbuffer,
const WGC3Duint *value);
//virtual WGC3Denum clientWaitSync(WebGLId sync, WGC3Dbitfield flags,
// WGC3Duint64 timeout);
//virtual void compressedTexImage3D(WGC3Denum target, WGC3Dint level,
// WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height,
// WGC3Dsizei depth, WGC3Dint border, WGC3Dsizei imageSize,
// const void *data);
//virtual void compressedTexSubImage3D(WGC3Denum target, WGC3Dint level,
// WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dsizei width,
// WGC3Dsizei height, WGC3Dsizei depth, WGC3Denum format,
// WGC3Dsizei imageSize, const void *data);
virtual void copyBufferSubData(WGC3Denum readTarget, WGC3Denum writeTarget,
WGC3Dintptr readOffset, WGC3Dintptr writeOffset, WGC3Dsizeiptr size);
virtual void copyTexSubImage3D(WGC3Denum target, WGC3Dint level,
WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dint x,
WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
virtual WebGLId createSampler();
virtual WebGLId createTransformFeedback();
virtual void deleteSampler(WebGLId sampler);
//virtual void deleteSync(WebGLId sync);
virtual void deleteTransformFeedback(WebGLId transformfeedback);
virtual void endTransformFeedback(void);
//virtual WebGLId fenceSync(WGC3Denum condition, WGC3Dbitfield flags);
virtual void framebufferTextureLayer(WGC3Denum target, WGC3Denum attachment,
WGC3Duint texture, WGC3Dint level, WGC3Dint layer);
virtual void getActiveUniformBlockName(WGC3Duint program,
WGC3Duint uniformBlockIndex, WGC3Dsizei bufSize, WGC3Dsizei *length,
WGC3Dchar *uniformBlockName);
virtual void getActiveUniformBlockiv(WGC3Duint program,
WGC3Duint uniformBlockIndex, WGC3Denum pname, WGC3Dint *params);
//virtual void getActiveUniformsiv(WGC3Duint program, WGC3Dsizei uniformCount,
// const WGC3Duint *uniformIndices, WGC3Denum pname, WGC3Dint *params);
virtual WGC3Dint getFragDataLocation(WGC3Duint program,
const WGC3Dchar *name);
virtual void getInternalformativ(WGC3Denum target, WGC3Denum internalformat,
WGC3Denum pname, WGC3Dsizei bufSize, WGC3Dint *params);
virtual void getSamplerParameterfv(WGC3Duint sampler, WGC3Denum pname,
WGC3Dfloat *params);
virtual void getSamplerParameteriv(WGC3Duint sampler, WGC3Denum pname,
WGC3Dint *params);
//virtual void getTransformFeedbackVarying(WGC3Duint program, WGC3Duint index,
// WGC3Dsizei bufSize, WGC3Dsizei *length, WGC3Dsizei *size,
// WGC3Denum *type, WGC3Dchar *name);
virtual WGC3Duint getUniformBlockIndex(WGC3Duint program,
const WGC3Dchar *uniformBlockName);
//virtual void getUniformIndices(WGC3Duint program, WGC3Dsizei uniformCount,
// const WGC3Dchar *const*uniformNames, WGC3Duint *uniformIndices);
//virtual void getUniformuiv(WGC3Duint program, WGC3Dint location,
// WGC3Duint *params);
//virtual void getVertexAttribIiv(WGC3Duint index, WGC3Denum pname,
// WGC3Dint *params);
//virtual void getVertexAttribIuiv(WGC3Duint index, WGC3Denum pname,
// WGC3Duint *params);
virtual void invalidateFramebuffer(WGC3Denum target,
WGC3Dsizei numAttachments, const WGC3Denum *attachments);
virtual void invalidateSubFramebuffer(WGC3Denum target,
WGC3Dsizei numAttachments, const WGC3Denum *attachments, WGC3Dint x,
WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
virtual WGC3Dboolean isSampler(WebGLId sampler);
//virtual WGC3Dboolean isSync(WebGLId sync);
virtual WGC3Dboolean isTransformFeedback(WGC3Duint id);
virtual void pauseTransformFeedback(void);
//virtual void programParameteri(WGC3Duint program, WGC3Denum pname,
// WGC3Dint value);
virtual void readBuffer(WGC3Denum src);
virtual void resumeTransformFeedback(void);
virtual void samplerParameterf(WGC3Duint sampler, WGC3Denum pname,
WGC3Dfloat param);
virtual void samplerParameterfv(WGC3Duint sampler, WGC3Denum pname,
const WGC3Dfloat *param);
virtual void samplerParameteri(WGC3Duint sampler, WGC3Denum pname,
WGC3Dint param);
virtual void samplerParameteriv(WGC3Duint sampler, WGC3Denum pname,
const WGC3Dint *param);
virtual void texImage3D(WGC3Denum target, WGC3Dint level,
WGC3Dint internalformat, WGC3Dsizei width, WGC3Dsizei height,
WGC3Dsizei depth, WGC3Dint border, WGC3Denum format, WGC3Denum type,
const void *pixels);
virtual void texStorage3D(WGC3Denum target, WGC3Dsizei levels,
WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height,
WGC3Dsizei depth);
virtual void texSubImage3D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset,
WGC3Dint yoffset, WGC3Dint zoffset, WGC3Dsizei width, WGC3Dsizei height,
WGC3Dsizei depth, WGC3Denum format, WGC3Denum type, const void *pixels);
virtual void transformFeedbackVaryings(WGC3Duint program, WGC3Dsizei count,
const WGC3Dchar *const*varyings, WGC3Denum bufferMode);
virtual void uniform1ui(WGC3Dint location, WGC3Duint x);
virtual void uniform1uiv(WGC3Dint location, WGC3Dsizei count,
const WGC3Duint *value);
virtual void uniform2ui(WGC3Dint location, WGC3Duint x, WGC3Duint y);
virtual void uniform2uiv(WGC3Dint location, WGC3Dsizei count,
const WGC3Duint *value);
virtual void uniform3ui(WGC3Dint location, WGC3Duint x, WGC3Duint y,
WGC3Duint z);
virtual void uniform3uiv(WGC3Dint location, WGC3Dsizei count,
const WGC3Duint *value);
virtual void uniform4ui(WGC3Dint location, WGC3Duint x, WGC3Duint y,
WGC3Duint z, WGC3Duint w);
virtual void uniform4uiv(WGC3Dint location, WGC3Dsizei count,
const WGC3Duint *value);
virtual void uniformBlockBinding(WGC3Duint program,
WGC3Duint uniformBlockIndex, WGC3Duint uniformBlockBinding);
virtual void uniformMatrix2x3fv(WGC3Dint location, WGC3Dsizei count,
WGC3Dboolean transpose, const WGC3Dfloat* value);
virtual void uniformMatrix2x4fv(WGC3Dint location, WGC3Dsizei count,
WGC3Dboolean transpose, const WGC3Dfloat* value);
virtual void uniformMatrix3x2fv(WGC3Dint location, WGC3Dsizei count,
WGC3Dboolean transpose, const WGC3Dfloat* value);
virtual void uniformMatrix3x4fv(WGC3Dint location, WGC3Dsizei count,
WGC3Dboolean transpose, const WGC3Dfloat* value);
virtual void uniformMatrix4x2fv(WGC3Dint location, WGC3Dsizei count,
WGC3Dboolean transpose, const WGC3Dfloat* value);
virtual void uniformMatrix4x3fv(WGC3Dint location, WGC3Dsizei count,
WGC3Dboolean transpose, const WGC3Dfloat* value);
virtual void vertexAttribI4i(WGC3Duint index, WGC3Dint x, WGC3Dint y,
WGC3Dint z, WGC3Dint w);
virtual void vertexAttribI4iv(WGC3Duint index, const WGC3Dint *v);
virtual void vertexAttribI4ui(WGC3Duint index, WGC3Duint x, WGC3Duint y,
WGC3Duint z, WGC3Duint w);
virtual void vertexAttribI4uiv(WGC3Duint index, const WGC3Duint *v);
virtual void vertexAttribIPointer(WGC3Duint index, WGC3Dint size,
WGC3Denum type, WGC3Dsizei stride, WGC3Dintptr pointer);
//virtual void waitSync(WebGLId sync, WGC3Dbitfield flags,
// WGC3Duint64 timeout);
virtual GrGLInterface* createGrGLInterface();
::gpu::gles2::GLES2Interface* GetGLInterface() {
return gl_;
}
// Convert WebGL context creation attributes into command buffer / EGL size
// requests.
static void ConvertAttributes(
const blink::WebGraphicsContext3D::Attributes& attributes,
::gpu::gles2::ContextCreationAttribHelper* output_attribs);
protected:
friend class WebGraphicsContext3DErrorMessageCallback;
WebGraphicsContext3DImpl();
::gpu::gles2::GLES2ImplementationErrorMessageCallback*
getErrorMessageCallback();
virtual void OnErrorMessage(const std::string& message, int id);
void setGLInterface(::gpu::gles2::GLES2Interface* gl) {
gl_ = gl;
}
bool initialized_;
bool initialize_failed_;
WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_;
WGC3Denum context_lost_reason_;
WebGraphicsContext3D::WebGraphicsErrorMessageCallback*
error_message_callback_;
scoped_ptr<WebGraphicsContext3DErrorMessageCallback>
client_error_message_callback_;
// Errors raised by synthesizeGLError().
std::vector<WGC3Denum> synthetic_errors_;
::gpu::gles2::GLES2Interface* gl_;
bool lose_context_when_out_of_memory_;
uint32_t flush_id_;
};
} // namespace gpu_blink
#endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IMPL_H_