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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HttpStream provides an abstraction for a basic http streams, SPDY, and QUIC.
// The HttpStream subtype is expected to manage the underlying transport
// appropriately. For example, a basic http stream will return the transport
// socket to the pool for reuse. SPDY streams on the other hand leave the
// transport socket management to the SpdySession.
#ifndef NET_HTTP_HTTP_STREAM_H_
#define NET_HTTP_HTTP_STREAM_H_
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "net/base/completion_callback.h"
#include "net/base/net_export.h"
#include "net/base/request_priority.h"
#include "net/base/upload_progress.h"
namespace net {
class BoundNetLog;
class HttpNetworkSession;
class HttpRequestHeaders;
struct HttpRequestInfo;
class HttpResponseInfo;
class IOBuffer;
struct LoadTimingInfo;
class SSLCertRequestInfo;
class SSLInfo;
class NET_EXPORT_PRIVATE HttpStream {
public:
HttpStream() {}
virtual ~HttpStream() {}
// Initialize stream. Must be called before calling SendRequest().
// |request_info| must outlive the HttpStream.
// Returns a net error code, possibly ERR_IO_PENDING.
virtual int InitializeStream(const HttpRequestInfo* request_info,
RequestPriority priority,
const BoundNetLog& net_log,
const CompletionCallback& callback) = 0;
// Writes the headers and uploads body data to the underlying socket.
// ERR_IO_PENDING is returned if the operation could not be completed
// synchronously, in which case the result will be passed to the callback
// when available. Returns OK on success.
//
// The callback will only be invoked once the first full set of headers have
// been received, at which point |response| will have been populated with that
// set of headers, and is safe to read, until/unless ReadResponseHeaders is
// called.
//
// |response| must remain valid until all sets of headers has been read, or
// the HttpStream is destroyed. There's typically only one set of
// headers, except in the case of 1xx responses (See ReadResponseHeaders).
virtual int SendRequest(const HttpRequestHeaders& request_headers,
HttpResponseInfo* response,
const CompletionCallback& callback) = 0;
// Reads from the underlying socket until the next set of response headers
// have been completely received. This may only be called on 1xx responses
// after SendRequest has completed successfully, to read the next set of
// headers.
//
// ERR_IO_PENDING is returned if the operation could not be completed
// synchronously, in which case the result will be passed to the callback when
// available. Returns OK on success. The response headers are available in
// the HttpResponseInfo passed in to original call to SendRequest.
virtual int ReadResponseHeaders(const CompletionCallback& callback) = 0;
// Reads response body data, up to |buf_len| bytes. |buf_len| should be a
// reasonable size (<2MB). The number of bytes read is returned, or an
// error is returned upon failure. 0 indicates that the request has been
// fully satisfied and there is no more data to read.
// ERR_CONNECTION_CLOSED is returned when the connection has been closed
// prematurely. ERR_IO_PENDING is returned if the operation could not be
// completed synchronously, in which case the result will be passed to the
// callback when available. If the operation is not completed immediately,
// the socket acquires a reference to the provided buffer until the callback
// is invoked or the socket is destroyed.
virtual int ReadResponseBody(IOBuffer* buf, int buf_len,
const CompletionCallback& callback) = 0;
// Closes the stream.
// |not_reusable| indicates if the stream can be used for further requests.
// In the case of HTTP, where we re-use the byte-stream (e.g. the connection)
// this means we need to close the connection; in the case of SPDY, where the
// underlying stream is never reused, it has no effect.
// TODO(mbelshe): We should figure out how to fold the not_reusable flag
// into the stream implementation itself so that the caller
// does not need to pass it at all. We might also be able to
// eliminate the SetConnectionReused() below.
virtual void Close(bool not_reusable) = 0;
// Indicates if the response body has been completely read.
virtual bool IsResponseBodyComplete() const = 0;
// Indicates that the end of the response is detectable. This means that
// the response headers indicate either chunked encoding or content length.
// If neither is sent, the server must close the connection for us to detect
// the end of the response.
// TODO(rch): Rename this method, so that it is clear why it exists
// particularly as it applies to QUIC and SPDY for which the end of the
// response is always findable.
virtual bool CanFindEndOfResponse() const = 0;
// A stream exists on top of a connection. If the connection has been used
// to successfully exchange data in the past, error handling for the
// stream is done differently. This method returns true if the underlying
// connection is reused or has been connected and idle for some time.
virtual bool IsConnectionReused() const = 0;
virtual void SetConnectionReused() = 0;
// Checks whether the current state of the underlying connection
// allows it to be reused.
virtual bool IsConnectionReusable() const = 0;
// Get the total number of bytes received from network for this stream.
virtual int64 GetTotalReceivedBytes() const = 0;
// Populates the connection establishment part of |load_timing_info|, and
// socket ID. |load_timing_info| must have all null times when called.
// Returns false and does nothing if there is no underlying connection, either
// because one has yet to be assigned to the stream, or because the underlying
// socket has been closed.
//
// In practice, this means that this function will always succeed any time
// between when the full headers have been received and the stream has been
// closed.
virtual bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const = 0;
// Get the SSLInfo associated with this stream's connection. This should
// only be called for streams over SSL sockets, otherwise the behavior is
// undefined.
virtual void GetSSLInfo(SSLInfo* ssl_info) = 0;
// Get the SSLCertRequestInfo associated with this stream's connection.
// This should only be called for streams over SSL sockets, otherwise the
// behavior is undefined.
virtual void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) = 0;
// HACK(willchan): Really, we should move the HttpResponseDrainer logic into
// the HttpStream implementation. This is just a quick hack.
virtual bool IsSpdyHttpStream() const = 0;
// In the case of an HTTP error or redirect, flush the response body (usually
// a simple error or "this page has moved") so that we can re-use the
// underlying connection. This stream is responsible for deleting itself when
// draining is complete.
virtual void Drain(HttpNetworkSession* session) = 0;
// Called when the priority of the parent transaction changes.
virtual void SetPriority(RequestPriority priority) = 0;
// Queries the UploadDataStream for its progress (bytes sent).
virtual UploadProgress GetUploadProgress() const = 0;
// Returns a new (not initialized) stream using the same underlying
// connection and invalidates the old stream - no further methods should be
// called on the old stream. The caller should ensure that the response body
// from the previous request is drained before calling this method. If the
// subclass does not support renewing the stream, NULL is returned.
virtual HttpStream* RenewStreamForAuth() = 0;
private:
DISALLOW_COPY_AND_ASSIGN(HttpStream);
};
} // namespace net
#endif // NET_HTTP_HTTP_STREAM_H_