| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_LAYER_H_ |
| #define UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_LAYER_H_ |
| |
| #import <Cocoa/Cocoa.h> |
| |
| #include "base/mac/scoped_cftyperef.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/timer/timer.h" |
| #include "ui/gfx/geometry/size.h" |
| |
| @class IOSurfaceLayer; |
| |
| namespace ui { |
| |
| class IOSurfaceTexture; |
| class IOSurfaceContext; |
| |
| // The interface through which the IOSurfaceLayer calls back into |
| // the structrue that created it (RenderWidgetHostViewMac or |
| // BrowserCompositorViewMac). |
| class IOSurfaceLayerClient { |
| public: |
| // Used to indicate that the layer should attempt to draw immediately and |
| // should (even if the draw is elided by the system), ack the frame |
| // immediately. |
| virtual bool IOSurfaceLayerShouldAckImmediately() const = 0; |
| |
| // Called when a frame is drawn or when, because the layer is not visible, it |
| // is known that the frame will never drawn. |
| virtual void IOSurfaceLayerDidDrawFrame() = 0; |
| |
| // Called when an error prevents the frame from being drawn. |
| virtual void IOSurfaceLayerHitError() = 0; |
| }; |
| |
| // IOSurfaceLayerHelper provides C++ functionality needed for the |
| // IOSurfaceLayer class, and does most of the heavy lifting for the |
| // class. |
| // TODO(ccameron): This class should own IOSurfaceLayer, rather than |
| // vice versa. |
| class IOSurfaceLayerHelper { |
| public: |
| IOSurfaceLayerHelper(IOSurfaceLayerClient* client, |
| IOSurfaceLayer* layer); |
| ~IOSurfaceLayerHelper(); |
| |
| // Called when the IOSurfaceLayer gets a new frame. |
| void GotNewFrame(); |
| |
| // Called whenever -[IOSurfaceLayer setNeedsDisplay] is called. |
| void SetNeedsDisplay(); |
| |
| // Called whenever -[IOSurfaceLayer canDrawInCGLContext] is called, |
| // to determine if a new frame should be drawn. |
| bool CanDraw(); |
| |
| // Called whenever -[IOSurfaceLayer drawInCGLContext] draws a |
| // frame. |
| void DidDraw(bool success); |
| |
| // Immediately re-draw the layer, even if the content has not changed, and |
| // ensure that the frame be acked. |
| void SetNeedsDisplayAndDisplayAndAck(); |
| |
| // Immediately draw the layer, only if one is pending, and ensure that the |
| // frame be acked. |
| void DisplayIfNeededAndAck(); |
| |
| // Mark a bracket in which new frames are being pumped in a restricted nested |
| // run loop. During this time frames are acked immediately and draws are |
| // deferred until the bracket ends. |
| void BeginPumpingFrames(); |
| void EndPumpingFrames(); |
| |
| private: |
| // Called whenever the frame provided in GotNewFrame should be acknowledged |
| // (this may be because it was drawn, or it may be to unblock the |
| // compositor). |
| void AckPendingFrame(bool success); |
| |
| void TimerFired(); |
| |
| // The client that the owning layer was created with. |
| IOSurfaceLayerClient* const client_; |
| |
| // The layer that owns this helper. |
| IOSurfaceLayer* const layer_; |
| |
| // Used to track when canDrawInCGLContext should return YES. This can be |
| // in response to receiving a new compositor frame, or from any of the events |
| // that cause setNeedsDisplay to be called on the layer. |
| bool needs_display_; |
| |
| // This is set when a frame is received, and un-set when the frame is drawn. |
| bool has_pending_frame_; |
| |
| // Incremented every time that this layer is asked to draw but does not have |
| // new content to draw. |
| uint64 did_not_draw_counter_; |
| |
| // Set when inside a BeginPumpingFrames/EndPumpingFrames block. |
| bool is_pumping_frames_; |
| |
| // The browser places back-pressure on the GPU by not acknowledging swap |
| // calls until they appear on the screen. This can lead to hangs if the |
| // view is moved offscreen (among other things). Prevent hangs by always |
| // acknowledging the frame after timeout of 1/6th of a second has passed. |
| base::DelayTimer<IOSurfaceLayerHelper> timer_; |
| }; |
| |
| } // namespace ui |
| |
| // The CoreAnimation layer for drawing accelerated content. |
| @interface IOSurfaceLayer : CAOpenGLLayer { |
| @private |
| scoped_refptr<ui::IOSurfaceTexture> iosurface_; |
| scoped_refptr<ui::IOSurfaceContext> context_; |
| |
| scoped_ptr<ui::IOSurfaceLayerHelper> helper_; |
| } |
| |
| - (id)initWithClient:(ui::IOSurfaceLayerClient*)client |
| withScaleFactor:(float)scale_factor |
| needsGLFinishWorkaround:(bool)needs_gl_finish_workaround; |
| |
| - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id |
| withPixelSize:(gfx::Size)pixel_size |
| withScaleFactor:(float)scale_factor; |
| |
| // Context poison accessors. |
| - (void)poisonContextAndSharegroup; |
| - (bool)hasBeenPoisoned; |
| |
| - (float)scaleFactor; |
| |
| // The CGL renderer ID. |
| - (int)rendererID; |
| |
| // Mark that the client is no longer valid and cannot be called back into. This |
| // must be called before the layer is destroyed. |
| - (void)resetClient; |
| |
| // Called when a new frame is received. |
| - (void)gotNewFrame; |
| |
| // Force a draw immediately (even if this means re-displaying a previously |
| // displayed frame). |
| - (void)setNeedsDisplayAndDisplayAndAck; |
| |
| // Force a draw immediately, but only if one was requested. |
| - (void)displayIfNeededAndAck; |
| |
| // Mark a bracket in which new frames are being pumped in a restricted nested |
| // run loop. |
| - (void)beginPumpingFrames; |
| - (void)endPumpingFrames; |
| @end |
| |
| #endif // UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_LAYER_H_ |