| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/accelerated_widget_mac/io_surface_layer.h" |
| |
| #include <CoreFoundation/CoreFoundation.h> |
| #include <OpenGL/CGLIOSurface.h> |
| #include <OpenGL/CGLRenderers.h> |
| #include <OpenGL/gl.h> |
| #include <OpenGL/OpenGL.h> |
| |
| #include "base/mac/sdk_forward_declarations.h" |
| #include "base/trace_event/trace_event.h" |
| #include "ui/accelerated_widget_mac/io_surface_context.h" |
| #include "ui/accelerated_widget_mac/io_surface_texture.h" |
| #include "ui/base/cocoa/animation_utils.h" |
| #include "ui/gfx/geometry/size_conversions.h" |
| #include "ui/gl/gpu_switching_manager.h" |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // IOSurfaceLayerHelper |
| |
| namespace ui { |
| |
| IOSurfaceLayerHelper::IOSurfaceLayerHelper( |
| IOSurfaceLayerClient* client, |
| IOSurfaceLayer* layer) |
| : client_(client), |
| layer_(layer), |
| needs_display_(false), |
| has_pending_frame_(false), |
| did_not_draw_counter_(0), |
| is_pumping_frames_(false), |
| timer_( |
| FROM_HERE, |
| base::TimeDelta::FromSeconds(1) / 6, |
| this, |
| &IOSurfaceLayerHelper::TimerFired) {} |
| |
| IOSurfaceLayerHelper::~IOSurfaceLayerHelper() { |
| // Any acks that were waiting on this layer to draw will not occur, so ack |
| // them now to prevent blocking the renderer. |
| AckPendingFrame(true); |
| } |
| |
| void IOSurfaceLayerHelper::GotNewFrame() { |
| // A trace value of 2 indicates that there is a pending swap ack. See |
| // canDrawInCGLContext for other value meanings. |
| TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2); |
| |
| has_pending_frame_ = true; |
| needs_display_ = true; |
| timer_.Reset(); |
| |
| // If reqested, draw immediately and don't bother trying to use the |
| // isAsynchronous property to ensure smooth animation. If this is while |
| // frames are being pumped then ack and display immediately to get a |
| // correct-sized frame displayed as soon as possible. |
| if (is_pumping_frames_ || client_->IOSurfaceLayerShouldAckImmediately()) { |
| SetNeedsDisplayAndDisplayAndAck(); |
| } else { |
| if (![layer_ isAsynchronous]) |
| [layer_ setAsynchronous:YES]; |
| } |
| } |
| |
| void IOSurfaceLayerHelper::SetNeedsDisplay() { |
| needs_display_ = true; |
| } |
| |
| bool IOSurfaceLayerHelper::CanDraw() { |
| // If we return NO 30 times in a row, switch to being synchronous to avoid |
| // burning CPU cycles on this callback. |
| if (needs_display_) { |
| did_not_draw_counter_ = 0; |
| } else { |
| did_not_draw_counter_ += 1; |
| if (did_not_draw_counter_ == 30) |
| [layer_ setAsynchronous:NO]; |
| } |
| |
| // Add an instantaneous blip to the PendingSwapAck state to indicate |
| // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually |
| // from 2, indicating that a swap ack is pending) indicates that we |
| // requested a draw. A blip up to 1 (usually from 0, indicating there is no |
| // pending swap ack) indicates that we did not request a draw. This would |
| // be more natural to do with a tracing pseudo-thread |
| // http://crbug.com/366300 |
| TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1); |
| TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, |
| has_pending_frame_ ? 2 : 0); |
| |
| return needs_display_; |
| } |
| |
| void IOSurfaceLayerHelper::DidDraw(bool success) { |
| needs_display_ = false; |
| AckPendingFrame(success); |
| } |
| |
| void IOSurfaceLayerHelper::AckPendingFrame(bool success) { |
| if (!has_pending_frame_) |
| return; |
| has_pending_frame_ = false; |
| if (success) |
| client_->IOSurfaceLayerDidDrawFrame(); |
| else |
| client_->IOSurfaceLayerHitError(); |
| // A trace value of 0 indicates that there is no longer a pending swap ack. |
| TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0); |
| } |
| |
| void IOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() { |
| // Drawing using setNeedsDisplay and displayIfNeeded will result in |
| // subsequent canDrawInCGLContext callbacks getting dropped, and jerky |
| // animation. Disable asynchronous drawing before issuing these calls as a |
| // workaround. |
| // http://crbug.com/395827 |
| if ([layer_ isAsynchronous]) |
| [layer_ setAsynchronous:NO]; |
| |
| [layer_ setNeedsDisplay]; |
| DisplayIfNeededAndAck(); |
| } |
| |
| void IOSurfaceLayerHelper::DisplayIfNeededAndAck() { |
| if (!needs_display_) |
| return; |
| |
| // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before |
| // issuing displayIfNeeded. |
| // http://crbug.com/395827 |
| if ([layer_ isAsynchronous]) |
| [layer_ setAsynchronous:NO]; |
| |
| // Do not bother drawing while pumping new frames -- wait until the waiting |
| // block ends to draw any of the new frames. |
| if (!is_pumping_frames_) |
| [layer_ displayIfNeeded]; |
| |
| // Calls to setNeedsDisplay can sometimes be ignored, especially if issued |
| // rapidly (e.g, with vsync off). This is unacceptable because the failure |
| // to ack a single frame will hang the renderer. Ensure that the renderer |
| // not be blocked by lying and claiming that we drew the frame. |
| AckPendingFrame(true); |
| } |
| |
| void IOSurfaceLayerHelper::TimerFired() { |
| DisplayIfNeededAndAck(); |
| } |
| |
| void IOSurfaceLayerHelper::BeginPumpingFrames() { |
| is_pumping_frames_ = true; |
| } |
| |
| void IOSurfaceLayerHelper::EndPumpingFrames() { |
| is_pumping_frames_ = false; |
| DisplayIfNeededAndAck(); |
| } |
| |
| } // namespace ui |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // IOSurfaceLayer |
| |
| @implementation IOSurfaceLayer |
| |
| - (id)initWithClient:(ui::IOSurfaceLayerClient*)client |
| withScaleFactor:(float)scale_factor |
| needsGLFinishWorkaround:(bool)needs_gl_finish_workaround { |
| if (self = [super init]) { |
| helper_.reset(new ui::IOSurfaceLayerHelper(client, self)); |
| |
| iosurface_ = ui::IOSurfaceTexture::Create(needs_gl_finish_workaround); |
| context_ = ui::IOSurfaceContext::Get( |
| ui::IOSurfaceContext::kCALayerContext); |
| if (!iosurface_.get() || !context_.get()) { |
| LOG(ERROR) << "Failed create CompositingIOSurface or context"; |
| [self resetClient]; |
| [self release]; |
| return nil; |
| } |
| |
| [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)]; |
| [self setAnchorPoint:CGPointMake(0, 0)]; |
| // Setting contents gravity is necessary to prevent the layer from being |
| // scaled during dyanmic resizes (especially with devtools open). |
| [self setContentsGravity:kCAGravityTopLeft]; |
| if ([self respondsToSelector:(@selector(setContentsScale:))]) { |
| [self setContentsScale:scale_factor]; |
| } |
| } |
| return self; |
| } |
| |
| - (void)dealloc { |
| DCHECK(!helper_); |
| [super dealloc]; |
| } |
| |
| - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id |
| withPixelSize:(gfx::Size)pixel_size |
| withScaleFactor:(float)scale_factor { |
| return iosurface_->SetIOSurface(io_surface_id, pixel_size); |
| } |
| |
| - (void)poisonContextAndSharegroup { |
| context_->PoisonContextAndSharegroup(); |
| } |
| |
| - (bool)hasBeenPoisoned { |
| return context_->HasBeenPoisoned(); |
| } |
| |
| - (float)scaleFactor { |
| if ([self respondsToSelector:(@selector(contentsScale))]) |
| return [self contentsScale]; |
| return 1; |
| } |
| |
| - (int)rendererID { |
| GLint current_renderer_id = -1; |
| if (CGLGetParameter(context_->cgl_context(), |
| kCGLCPCurrentRendererID, |
| ¤t_renderer_id) == kCGLNoError) { |
| return current_renderer_id & kCGLRendererIDMatchingMask; |
| } |
| return -1; |
| } |
| |
| - (void)resetClient { |
| helper_.reset(); |
| } |
| |
| - (void)gotNewFrame { |
| helper_->GotNewFrame(); |
| } |
| |
| - (void)setNeedsDisplayAndDisplayAndAck { |
| helper_->SetNeedsDisplayAndDisplayAndAck(); |
| } |
| |
| - (void)displayIfNeededAndAck { |
| helper_->DisplayIfNeededAndAck(); |
| } |
| |
| - (void)beginPumpingFrames { |
| helper_->BeginPumpingFrames(); |
| } |
| |
| - (void)endPumpingFrames { |
| helper_->EndPumpingFrames(); |
| } |
| |
| // The remaining methods implement the CAOpenGLLayer interface. |
| |
| - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { |
| if (!context_.get()) |
| return [super copyCGLPixelFormatForDisplayMask:mask]; |
| return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context())); |
| } |
| |
| - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat { |
| if (!context_.get()) |
| return [super copyCGLContextForPixelFormat:pixelFormat]; |
| return CGLRetainContext(context_->cgl_context()); |
| } |
| |
| - (void)setNeedsDisplay { |
| if (helper_) |
| helper_->SetNeedsDisplay(); |
| [super setNeedsDisplay]; |
| } |
| |
| - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext |
| pixelFormat:(CGLPixelFormatObj)pixelFormat |
| forLayerTime:(CFTimeInterval)timeInterval |
| displayTime:(const CVTimeStamp*)timeStamp { |
| if (helper_) |
| return helper_->CanDraw(); |
| return NO; |
| } |
| |
| - (void)drawInCGLContext:(CGLContextObj)glContext |
| pixelFormat:(CGLPixelFormatObj)pixelFormat |
| forLayerTime:(CFTimeInterval)timeInterval |
| displayTime:(const CVTimeStamp*)timeStamp { |
| TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext"); |
| |
| bool draw_succeeded = iosurface_->DrawIOSurface(); |
| if (helper_) |
| helper_->DidDraw(draw_succeeded); |
| |
| [super drawInCGLContext:glContext |
| pixelFormat:pixelFormat |
| forLayerTime:timeInterval |
| displayTime:timeStamp]; |
| } |
| |
| @end |