| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/accelerated_widget_mac/io_surface_texture.h" |
| |
| #include <OpenGL/CGLIOSurface.h> |
| #include <OpenGL/CGLRenderers.h> |
| #include <OpenGL/gl.h> |
| #include <OpenGL/OpenGL.h> |
| |
| #include "base/bind.h" |
| #include "base/bind_helpers.h" |
| #include "base/callback_helpers.h" |
| #include "base/logging.h" |
| #include "base/mac/bind_objc_block.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/threading/platform_thread.h" |
| #include "base/trace_event/trace_event.h" |
| #include "third_party/skia/include/core/SkBitmap.h" |
| #include "ui/accelerated_widget_mac/io_surface_context.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/size_conversions.h" |
| #include "ui/gl/gl_context.h" |
| |
| namespace ui { |
| |
| // static |
| scoped_refptr<IOSurfaceTexture> IOSurfaceTexture::Create( |
| bool needs_gl_finish_workaround) { |
| scoped_refptr<IOSurfaceContext> offscreen_context = |
| IOSurfaceContext::Get( |
| IOSurfaceContext::kOffscreenContext); |
| if (!offscreen_context.get()) { |
| LOG(ERROR) << "Failed to create context for offscreen operations"; |
| return NULL; |
| } |
| |
| return new IOSurfaceTexture(offscreen_context, needs_gl_finish_workaround); |
| } |
| |
| IOSurfaceTexture::IOSurfaceTexture( |
| const scoped_refptr<IOSurfaceContext>& offscreen_context, |
| bool needs_gl_finish_workaround) |
| : offscreen_context_(offscreen_context), |
| texture_(0), |
| gl_error_(GL_NO_ERROR), |
| eviction_queue_iterator_(eviction_queue_.Get().end()), |
| eviction_has_been_drawn_since_updated_(false), |
| needs_gl_finish_workaround_(needs_gl_finish_workaround) { |
| CHECK(offscreen_context_.get()); |
| } |
| |
| IOSurfaceTexture::~IOSurfaceTexture() { |
| ReleaseIOSurfaceAndTexture(); |
| offscreen_context_ = NULL; |
| DCHECK(eviction_queue_iterator_ == eviction_queue_.Get().end()); |
| } |
| |
| bool IOSurfaceTexture::DrawIOSurface() { |
| TRACE_EVENT0("browser", "IOSurfaceTexture::DrawIOSurface"); |
| |
| // If we have release the IOSurface, clear the screen to light grey and |
| // early-out. |
| if (!io_surface_) { |
| glClearColor(0.9, 0.9, 0.9, 1); |
| glClear(GL_COLOR_BUFFER_BIT); |
| return false; |
| } |
| |
| // The viewport is the size of the CALayer, which should always match the |
| // IOSurface pixel size. |
| GLint viewport[4]; |
| glGetIntegerv(GL_VIEWPORT, viewport); |
| gfx::Rect viewport_rect(viewport[0], viewport[1], viewport[2], viewport[3]); |
| DCHECK_EQ(pixel_size_.ToString(), viewport_rect.size().ToString()); |
| |
| // Set the projection matrix to match 1 unit to 1 pixel. |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(0, viewport_rect.width(), 0, viewport_rect.height(), -1, 1); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| |
| // Draw a quad the size of the IOSurface. This should cover the full viewport. |
| glColor4f(1, 1, 1, 1); |
| glEnable(GL_TEXTURE_RECTANGLE_ARB); |
| glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_); |
| glBegin(GL_QUADS); |
| glTexCoord2f(0, 0); |
| glVertex2f(0, 0); |
| glTexCoord2f(pixel_size_.width(), 0); |
| glVertex2f(pixel_size_.width(), 0); |
| glTexCoord2f(pixel_size_.width(), pixel_size_.height()); |
| glVertex2f(pixel_size_.width(), pixel_size_.height()); |
| glTexCoord2f(0, pixel_size_.height()); |
| glVertex2f(0, pixel_size_.height()); |
| glEnd(); |
| glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| |
| // Workaround for issue 158469. Issue a dummy draw call with texture_ not |
| // bound to a texture, in order to shake all references to the IOSurface out |
| // of the driver. |
| glBegin(GL_TRIANGLES); |
| glEnd(); |
| |
| if (needs_gl_finish_workaround_) { |
| TRACE_EVENT0("gpu", "glFinish"); |
| glFinish(); |
| } |
| |
| // Check if any of the drawing calls result in an error. |
| GetAndSaveGLError(); |
| bool result = true; |
| if (gl_error_ != GL_NO_ERROR) { |
| LOG(ERROR) << "GL error in DrawIOSurface: " << gl_error_; |
| result = false; |
| // If there was an error, clear the screen to a light grey to avoid |
| // rendering artifacts. |
| glClearColor(0.8, 0.8, 0.8, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| } |
| |
| eviction_has_been_drawn_since_updated_ = true; |
| return result; |
| } |
| |
| bool IOSurfaceTexture::SetIOSurface( |
| IOSurfaceID io_surface_id, |
| const gfx::Size& pixel_size) { |
| TRACE_EVENT0("browser", "IOSurfaceTexture::MapIOSurfaceToTexture"); |
| |
| // Destroy the old IOSurface and texture if it is no longer needed. |
| bool needs_new_iosurface = |
| !io_surface_ || io_surface_id != IOSurfaceGetID(io_surface_); |
| if (needs_new_iosurface) |
| ReleaseIOSurfaceAndTexture(); |
| |
| // Note that because IOSurface sizes are rounded, the same IOSurface may have |
| // two different sizes associated with it, so update the sizes before the |
| // early-out. |
| pixel_size_ = pixel_size; |
| |
| // Early-out if the IOSurface has not changed. |
| if (!needs_new_iosurface) |
| return true; |
| |
| // If we early-out at any point from now on, it's because of an error, and we |
| // should destroy the texture and release the IOSurface. |
| base::ScopedClosureRunner error_runner(base::BindBlock(^{ |
| ReleaseIOSurfaceAndTexture(); |
| })); |
| |
| // Open the IOSurface handle. |
| io_surface_.reset(IOSurfaceLookup(io_surface_id)); |
| if (!io_surface_) |
| return false; |
| |
| // Actual IOSurface size is rounded up to reduce reallocations during window |
| // resize. Get the actual size to properly map the texture. |
| gfx::Size rounded_size(IOSurfaceGetWidth(io_surface_), |
| IOSurfaceGetHeight(io_surface_)); |
| |
| // Create the GL texture and set it to be backed by the IOSurface. |
| CGLError cgl_error = kCGLNoError; |
| { |
| gfx::ScopedCGLSetCurrentContext scoped_set_current_context( |
| offscreen_context_->cgl_context()); |
| glGenTextures(1, &texture_); |
| glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_); |
| glTexParameterf( |
| GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterf( |
| GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| cgl_error = CGLTexImageIOSurface2D( |
| offscreen_context_->cgl_context(), |
| GL_TEXTURE_RECTANGLE_ARB, |
| GL_RGBA, |
| rounded_size.width(), |
| rounded_size.height(), |
| GL_BGRA, |
| GL_UNSIGNED_INT_8_8_8_8_REV, |
| io_surface_.get(), |
| 0 /* plane */); |
| glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); |
| GetAndSaveGLError(); |
| } |
| |
| // Return failure if an error was encountered by CGL or GL. |
| if (cgl_error != kCGLNoError) { |
| LOG(ERROR) << "CGLTexImageIOSurface2D failed with CGL error: " << cgl_error; |
| return false; |
| } |
| if (gl_error_ != GL_NO_ERROR) { |
| LOG(ERROR) << "Hit GL error in SetIOSurface: " << gl_error_; |
| return false; |
| } |
| |
| ignore_result(error_runner.Release()); |
| return true; |
| } |
| |
| void IOSurfaceTexture::ReleaseIOSurfaceAndTexture() { |
| gfx::ScopedCGLSetCurrentContext scoped_set_current_context( |
| offscreen_context_->cgl_context()); |
| |
| if (texture_) { |
| glDeleteTextures(1, &texture_); |
| texture_ = 0; |
| } |
| pixel_size_ = gfx::Size(); |
| io_surface_.reset(); |
| |
| EvictionMarkEvicted(); |
| } |
| |
| bool IOSurfaceTexture::HasBeenPoisoned() const { |
| return offscreen_context_->HasBeenPoisoned(); |
| } |
| |
| GLenum IOSurfaceTexture::GetAndSaveGLError() { |
| GLenum gl_error = glGetError(); |
| if (gl_error_ == GL_NO_ERROR) |
| gl_error_ = gl_error; |
| return gl_error; |
| } |
| |
| void IOSurfaceTexture::EvictionMarkUpdated() { |
| EvictionMarkEvicted(); |
| eviction_queue_.Get().push_back(this); |
| eviction_queue_iterator_ = --eviction_queue_.Get().end(); |
| eviction_has_been_drawn_since_updated_ = false; |
| EvictionScheduleDoEvict(); |
| } |
| |
| void IOSurfaceTexture::EvictionMarkEvicted() { |
| if (eviction_queue_iterator_ == eviction_queue_.Get().end()) |
| return; |
| eviction_queue_.Get().erase(eviction_queue_iterator_); |
| eviction_queue_iterator_ = eviction_queue_.Get().end(); |
| eviction_has_been_drawn_since_updated_ = false; |
| } |
| |
| // static |
| void IOSurfaceTexture::EvictionScheduleDoEvict() { |
| if (eviction_scheduled_) |
| return; |
| if (eviction_queue_.Get().size() <= kMaximumUnevictedSurfaces) |
| return; |
| |
| eviction_scheduled_ = true; |
| base::MessageLoop::current()->PostTask( |
| FROM_HERE, |
| base::Bind(&IOSurfaceTexture::EvictionDoEvict)); |
| } |
| |
| // static |
| void IOSurfaceTexture::EvictionDoEvict() { |
| eviction_scheduled_ = false; |
| // Walk the list of allocated surfaces from least recently used to most |
| // recently used. |
| for (EvictionQueue::iterator it = eviction_queue_.Get().begin(); |
| it != eviction_queue_.Get().end();) { |
| IOSurfaceTexture* surface = *it; |
| ++it; |
| |
| // If the number of IOSurfaces allocated is less than the threshold, |
| // stop walking the list of surfaces. |
| if (eviction_queue_.Get().size() <= kMaximumUnevictedSurfaces) |
| break; |
| |
| // Don't evict anything that has not yet been drawn. |
| if (!surface->eviction_has_been_drawn_since_updated_) |
| continue; |
| |
| // Evict the surface. |
| surface->ReleaseIOSurfaceAndTexture(); |
| } |
| } |
| |
| // static |
| base::LazyInstance<IOSurfaceTexture::EvictionQueue> |
| IOSurfaceTexture::eviction_queue_; |
| |
| // static |
| bool IOSurfaceTexture::eviction_scheduled_ = false; |
| |
| } // namespace ui |