| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_ACCESSIBILITY_AX_TREE_UPDATE_H_ |
| #define UI_ACCESSIBILITY_AX_TREE_UPDATE_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "ui/accessibility/ax_node_data.h" |
| |
| namespace ui { |
| |
| // An AXTreeUpdate is a serialized representation of an atomic change |
| // to an AXTree. The sender and receiver must be in sync; the update |
| // is only meant to bring the tree from a specific previous state into |
| // its next state. Trying to apply it to the wrong tree should immediately |
| // die with a fatal assertion. |
| // |
| // An AXTreeUpdate consists of an optional node id to clear (meaning |
| // that all of that node's children and their descendants are deleted), |
| // followed by an ordered vector of AXNodeData structures to be applied |
| // to the tree in order. |
| // |
| // Suppose that the next AXNodeData to be applied is |node|. The following |
| // invariants must hold: |
| // 1. Either |node.id| is already in the tree, or else the tree is empty, |
| // |node| is the new root of the tree, and |
| // |node.role| == WebAXRoleRootWebArea. |
| // 2. Every child id in |node.child_ids| must either be already a child |
| // of this node, or a new id not previously in the tree. It is not |
| // allowed to "reparent" a child to this node without first removing |
| // that child from its previous parent. |
| // 3. When a new id appears in |node.child_ids|, the tree should create a |
| // new uninitialized placeholder node for it immediately. That |
| // placeholder must be updated within the same AXTreeUpdate, otherwise |
| // it's a fatal error. This guarantees the tree is always complete |
| // before or after an AXTreeUpdate. |
| struct AX_EXPORT AXTreeUpdate { |
| AXTreeUpdate(); |
| ~AXTreeUpdate(); |
| |
| // The id of a node to clear, before applying any updates, |
| // or 0 if no nodes should be cleared. Clearing a node means deleting |
| // all of its children and their descendants, but leaving that node in |
| // the tree. It's an error to clear a node but not subsequently update it |
| // as part of the tree update. |
| int node_id_to_clear; |
| |
| // A vector of nodes to update, according to the rules above. |
| std::vector<AXNodeData> nodes; |
| |
| // Return a multi-line indented string representation, for logging. |
| std::string ToString() const; |
| |
| // TODO(dmazzoni): location changes |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_ACCESSIBILITY_AX_TREE_UPDATE_H_ |