blob: c80e75a3d85872e89d898b05760dc76a43402ca0 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/ime/input_method_factory.h"
#include "ui/base/ime/mock_input_method.h"
#if defined(OS_CHROMEOS)
#include "ui/base/ime/input_method_chromeos.h"
#elif defined(OS_WIN)
#include "base/win/metro.h"
#include "ui/base/ime/input_method_win.h"
#include "ui/base/ime/remote_input_method_win.h"
#elif defined(OS_MACOSX)
#include "ui/base/ime/input_method_mac.h"
#elif defined(USE_AURA) && defined(OS_LINUX) && !defined(OS_CHROMEOS)
#include "ui/base/ime/input_method_auralinux.h"
#else
#include "ui/base/ime/input_method_minimal.h"
#endif
namespace {
bool g_input_method_set_for_testing = false;
bool g_create_input_method_called = false;
} // namespace
namespace ui {
scoped_ptr<InputMethod> CreateInputMethod(
internal::InputMethodDelegate* delegate,
gfx::AcceleratedWidget widget) {
if (!g_create_input_method_called)
g_create_input_method_called = true;
if (g_input_method_set_for_testing)
return make_scoped_ptr(new MockInputMethod(delegate));
#if defined(OS_CHROMEOS)
return make_scoped_ptr(new InputMethodChromeOS(delegate));
#elif defined(OS_WIN)
if (IsRemoteInputMethodWinRequired(widget))
return CreateRemoteInputMethodWin(delegate);
return make_scoped_ptr(new InputMethodWin(delegate, widget));
#elif defined(OS_MACOSX)
return make_scoped_ptr(new InputMethodMac(delegate));
#elif defined(USE_AURA) && defined(OS_LINUX) && !defined(OS_CHROMEOS)
return make_scoped_ptr(new InputMethodAuraLinux(delegate));
#else
return make_scoped_ptr(new InputMethodMinimal(delegate));
#endif
}
void SetUpInputMethodFactoryForTesting() {
if (g_input_method_set_for_testing)
return;
CHECK(!g_create_input_method_called)
<< "ui::SetUpInputMethodFactoryForTesting was called after use of "
<< "ui::CreateInputMethod. You must call "
<< "ui::SetUpInputMethodFactoryForTesting earlier.";
g_input_method_set_for_testing = true;
}
} // namespace ui