blob: 4793cbb136113dd161f7d323548426d5c845d84f [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/compositor.h"
#include <algorithm>
#include <deque>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/strings/string_util.h"
#include "base/sys_info.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/latency_info_swap_promise.h"
#include "cc/base/switches.h"
#include "cc/input/input_handler.h"
#include "cc/layers/layer.h"
#include "cc/output/begin_frame_args.h"
#include "cc/output/context_provider.h"
#include "cc/scheduler/begin_frame_source.h"
#include "cc/surfaces/surface_id_allocator.h"
#include "cc/trees/layer_tree_host.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/compositor/compositor_vsync_manager.h"
#include "ui/compositor/dip_util.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator_collection.h"
#include "ui/gfx/frame_time.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_switches.h"
namespace {
const double kDefaultRefreshRate = 60.0;
const double kTestRefreshRate = 200.0;
const int kCompositorLockTimeoutMs = 67;
} // namespace
namespace ui {
CompositorLock::CompositorLock(Compositor* compositor)
: compositor_(compositor) {
compositor_->task_runner_->PostDelayedTask(
FROM_HERE,
base::Bind(&CompositorLock::CancelLock, AsWeakPtr()),
base::TimeDelta::FromMilliseconds(kCompositorLockTimeoutMs));
}
CompositorLock::~CompositorLock() {
CancelLock();
}
void CompositorLock::CancelLock() {
if (!compositor_)
return;
compositor_->UnlockCompositor();
compositor_ = NULL;
}
Compositor::Compositor(gfx::AcceleratedWidget widget,
ui::ContextFactory* context_factory,
scoped_refptr<base::SingleThreadTaskRunner> task_runner)
: context_factory_(context_factory),
root_layer_(NULL),
widget_(widget),
surface_id_allocator_(context_factory->CreateSurfaceIdAllocator()),
task_runner_(task_runner),
vsync_manager_(new CompositorVSyncManager()),
device_scale_factor_(0.0f),
last_started_frame_(0),
last_ended_frame_(0),
num_failed_recreate_attempts_(0),
disable_schedule_composite_(false),
compositor_lock_(NULL),
layer_animator_collection_(this),
weak_ptr_factory_(this) {
root_web_layer_ = cc::Layer::Create();
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
cc::LayerTreeSettings settings;
// When impl-side painting is enabled, this will ensure PictureLayers always
// can have LCD text, to match the previous behaviour with ContentLayers,
// where LCD-not-allowed notifications were ignored.
settings.layers_always_allowed_lcd_text = true;
settings.renderer_settings.refresh_rate =
context_factory_->DoesCreateTestContexts() ? kTestRefreshRate
: kDefaultRefreshRate;
settings.main_frame_before_activation_enabled = false;
settings.throttle_frame_production =
!command_line->HasSwitch(switches::kDisableGpuVsync);
#if !defined(OS_MACOSX)
settings.renderer_settings.partial_swap_enabled =
!command_line->HasSwitch(cc::switches::kUIDisablePartialSwap);
#endif
#if defined(OS_CHROMEOS)
settings.per_tile_painting_enabled = true;
#endif
#if defined(OS_WIN)
settings.disable_hi_res_timer_tasks_on_battery =
!context_factory_->DoesCreateTestContexts();
settings.renderer_settings.finish_rendering_on_resize = true;
#endif
// These flags should be mirrored by renderer versions in content/renderer/.
settings.initial_debug_state.show_debug_borders =
command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders);
settings.initial_debug_state.show_fps_counter =
command_line->HasSwitch(cc::switches::kUIShowFPSCounter);
settings.initial_debug_state.show_layer_animation_bounds_rects =
command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds);
settings.initial_debug_state.show_paint_rects =
command_line->HasSwitch(switches::kUIShowPaintRects);
settings.initial_debug_state.show_property_changed_rects =
command_line->HasSwitch(cc::switches::kUIShowPropertyChangedRects);
settings.initial_debug_state.show_surface_damage_rects =
command_line->HasSwitch(cc::switches::kUIShowSurfaceDamageRects);
settings.initial_debug_state.show_screen_space_rects =
command_line->HasSwitch(cc::switches::kUIShowScreenSpaceRects);
settings.initial_debug_state.show_replica_screen_space_rects =
command_line->HasSwitch(cc::switches::kUIShowReplicaScreenSpaceRects);
settings.initial_debug_state.SetRecordRenderingStats(
command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking));
settings.impl_side_painting = IsUIImplSidePaintingEnabled();
settings.use_zero_copy = IsUIZeroCopyEnabled();
base::TimeTicks before_create = base::TimeTicks::Now();
host_ = cc::LayerTreeHost::CreateSingleThreaded(
this, this, context_factory_->GetSharedBitmapManager(),
context_factory_->GetGpuMemoryBufferManager(), settings, task_runner_,
nullptr);
UMA_HISTOGRAM_TIMES("GPU.CreateBrowserCompositor",
base::TimeTicks::Now() - before_create);
host_->SetRootLayer(root_web_layer_);
host_->set_surface_id_namespace(surface_id_allocator_->id_namespace());
host_->SetLayerTreeHostClientReady();
}
Compositor::~Compositor() {
TRACE_EVENT0("shutdown", "Compositor::destructor");
CancelCompositorLock();
DCHECK(!compositor_lock_);
FOR_EACH_OBSERVER(CompositorObserver, observer_list_,
OnCompositingShuttingDown(this));
if (root_layer_)
root_layer_->SetCompositor(NULL);
// Stop all outstanding draws before telling the ContextFactory to tear
// down any contexts that the |host_| may rely upon.
host_.reset();
context_factory_->RemoveCompositor(this);
}
void Compositor::SetOutputSurface(
scoped_ptr<cc::OutputSurface> output_surface) {
host_->SetOutputSurface(output_surface.Pass());
}
void Compositor::ScheduleDraw() {
host_->SetNeedsCommit();
}
void Compositor::SetRootLayer(Layer* root_layer) {
if (root_layer_ == root_layer)
return;
if (root_layer_)
root_layer_->SetCompositor(NULL);
root_layer_ = root_layer;
if (root_layer_ && !root_layer_->GetCompositor())
root_layer_->SetCompositor(this);
root_web_layer_->RemoveAllChildren();
if (root_layer_)
root_web_layer_->AddChild(root_layer_->cc_layer());
}
void Compositor::SetHostHasTransparentBackground(
bool host_has_transparent_background) {
host_->set_has_transparent_background(host_has_transparent_background);
}
void Compositor::ScheduleFullRedraw() {
// TODO(enne): Some callers (mac) call this function expecting that it
// will also commit. This should probably just redraw the screen
// from damage and not commit. ScheduleDraw/ScheduleRedraw need
// better names.
host_->SetNeedsRedraw();
host_->SetNeedsCommit();
}
void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) {
// TODO(enne): Make this not commit. See ScheduleFullRedraw.
host_->SetNeedsRedrawRect(damage_rect);
host_->SetNeedsCommit();
}
void Compositor::FinishAllRendering() {
host_->FinishAllRendering();
}
void Compositor::DisableSwapUntilResize() {
host_->FinishAllRendering();
context_factory_->ResizeDisplay(this, gfx::Size());
}
void Compositor::SetLatencyInfo(const ui::LatencyInfo& latency_info) {
scoped_ptr<cc::SwapPromise> swap_promise(
new cc::LatencyInfoSwapPromise(latency_info));
host_->QueueSwapPromise(swap_promise.Pass());
}
void Compositor::SetScaleAndSize(float scale, const gfx::Size& size_in_pixel) {
DCHECK_GT(scale, 0);
if (!size_in_pixel.IsEmpty()) {
size_ = size_in_pixel;
host_->SetViewportSize(size_in_pixel);
root_web_layer_->SetBounds(size_in_pixel);
context_factory_->ResizeDisplay(this, size_in_pixel);
}
if (device_scale_factor_ != scale) {
device_scale_factor_ = scale;
host_->SetDeviceScaleFactor(scale);
if (root_layer_)
root_layer_->OnDeviceScaleFactorChanged(scale);
}
}
void Compositor::SetBackgroundColor(SkColor color) {
host_->set_background_color(color);
ScheduleDraw();
}
void Compositor::SetVisible(bool visible) {
host_->SetVisible(visible);
}
bool Compositor::IsVisible() {
return host_->visible();
}
scoped_refptr<CompositorVSyncManager> Compositor::vsync_manager() const {
return vsync_manager_;
}
void Compositor::AddObserver(CompositorObserver* observer) {
observer_list_.AddObserver(observer);
}
void Compositor::RemoveObserver(CompositorObserver* observer) {
observer_list_.RemoveObserver(observer);
}
bool Compositor::HasObserver(const CompositorObserver* observer) const {
return observer_list_.HasObserver(observer);
}
void Compositor::AddAnimationObserver(CompositorAnimationObserver* observer) {
animation_observer_list_.AddObserver(observer);
host_->SetNeedsAnimate();
}
void Compositor::RemoveAnimationObserver(
CompositorAnimationObserver* observer) {
animation_observer_list_.RemoveObserver(observer);
}
bool Compositor::HasAnimationObserver(
const CompositorAnimationObserver* observer) const {
return animation_observer_list_.HasObserver(observer);
}
void Compositor::BeginMainFrame(const cc::BeginFrameArgs& args) {
FOR_EACH_OBSERVER(CompositorAnimationObserver,
animation_observer_list_,
OnAnimationStep(args.frame_time));
if (animation_observer_list_.might_have_observers())
host_->SetNeedsAnimate();
}
void Compositor::BeginMainFrameNotExpectedSoon() {
}
void Compositor::Layout() {
// We're sending damage that will be addressed during this composite
// cycle, so we don't need to schedule another composite to address it.
disable_schedule_composite_ = true;
if (root_layer_)
root_layer_->SendDamagedRects();
disable_schedule_composite_ = false;
}
void Compositor::RequestNewOutputSurface() {
bool fallback =
num_failed_recreate_attempts_ >= OUTPUT_SURFACE_RETRIES_BEFORE_FALLBACK;
context_factory_->CreateOutputSurface(weak_ptr_factory_.GetWeakPtr(),
fallback);
}
void Compositor::DidInitializeOutputSurface() {
num_failed_recreate_attempts_ = 0;
}
void Compositor::DidFailToInitializeOutputSurface() {
num_failed_recreate_attempts_++;
// Tolerate a certain number of recreation failures to work around races
// in the output-surface-lost machinery.
if (num_failed_recreate_attempts_ >= MAX_OUTPUT_SURFACE_RETRIES)
LOG(FATAL) << "Failed to create a fallback OutputSurface.";
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&Compositor::RequestNewOutputSurface,
weak_ptr_factory_.GetWeakPtr()));
}
void Compositor::DidCommit() {
DCHECK(!IsLocked());
FOR_EACH_OBSERVER(CompositorObserver,
observer_list_,
OnCompositingDidCommit(this));
}
void Compositor::DidCommitAndDrawFrame() {
}
void Compositor::DidCompleteSwapBuffers() {
FOR_EACH_OBSERVER(CompositorObserver, observer_list_,
OnCompositingEnded(this));
}
void Compositor::DidPostSwapBuffers() {
base::TimeTicks start_time = gfx::FrameTime::Now();
FOR_EACH_OBSERVER(CompositorObserver, observer_list_,
OnCompositingStarted(this, start_time));
}
void Compositor::DidAbortSwapBuffers() {
FOR_EACH_OBSERVER(CompositorObserver,
observer_list_,
OnCompositingAborted(this));
}
const cc::LayerTreeDebugState& Compositor::GetLayerTreeDebugState() const {
return host_->debug_state();
}
void Compositor::SetLayerTreeDebugState(
const cc::LayerTreeDebugState& debug_state) {
host_->SetDebugState(debug_state);
}
const cc::RendererSettings& Compositor::GetRendererSettings() const {
return host_->settings().renderer_settings;
}
scoped_refptr<CompositorLock> Compositor::GetCompositorLock() {
if (!compositor_lock_) {
compositor_lock_ = new CompositorLock(this);
host_->SetDeferCommits(true);
FOR_EACH_OBSERVER(CompositorObserver,
observer_list_,
OnCompositingLockStateChanged(this));
}
return compositor_lock_;
}
void Compositor::UnlockCompositor() {
DCHECK(compositor_lock_);
compositor_lock_ = NULL;
host_->SetDeferCommits(false);
FOR_EACH_OBSERVER(CompositorObserver,
observer_list_,
OnCompositingLockStateChanged(this));
}
void Compositor::CancelCompositorLock() {
if (compositor_lock_)
compositor_lock_->CancelLock();
}
} // namespace ui