| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_COMPOSITOR_COMPOSITOR_H_ |
| #define UI_COMPOSITOR_COMPOSITOR_H_ |
| |
| #include <string> |
| |
| #include "base/containers/hash_tables.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/observer_list.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/time/time.h" |
| #include "cc/surfaces/surface_sequence.h" |
| #include "cc/trees/layer_tree_host_client.h" |
| #include "cc/trees/layer_tree_host_single_thread_client.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "ui/compositor/compositor_animation_observer.h" |
| #include "ui/compositor/compositor_export.h" |
| #include "ui/compositor/compositor_observer.h" |
| #include "ui/compositor/layer_animator_collection.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/geometry/vector2d.h" |
| #include "ui/gfx/native_widget_types.h" |
| |
| namespace base { |
| class MessageLoopProxy; |
| class RunLoop; |
| } |
| |
| namespace cc { |
| class ContextProvider; |
| class Layer; |
| class LayerTreeDebugState; |
| class LayerTreeHost; |
| class RendererSettings; |
| class SharedBitmapManager; |
| class SurfaceIdAllocator; |
| } |
| |
| namespace gfx { |
| class Rect; |
| class Size; |
| } |
| |
| namespace gpu { |
| class GpuMemoryBufferManager; |
| struct Mailbox; |
| } |
| |
| namespace ui { |
| |
| class Compositor; |
| class CompositorVSyncManager; |
| class Layer; |
| class Reflector; |
| class Texture; |
| struct LatencyInfo; |
| |
| // This class abstracts the creation of the 3D context for the compositor. It is |
| // a global object. |
| class COMPOSITOR_EXPORT ContextFactory { |
| public: |
| virtual ~ContextFactory() {} |
| |
| // Creates an output surface for the given compositor. The factory may keep |
| // per-compositor data (e.g. a shared context), that needs to be cleaned up |
| // by calling RemoveCompositor when the compositor gets destroyed. |
| virtual void CreateOutputSurface(base::WeakPtr<Compositor> compositor, |
| bool software_fallback) = 0; |
| |
| // Creates a reflector that copies the content of the |mirrored_compositor| |
| // onto |mirroring_layer|. |
| virtual scoped_refptr<Reflector> CreateReflector( |
| Compositor* mirrored_compositor, |
| Layer* mirroring_layer) = 0; |
| // Removes the reflector, which stops the mirroring. |
| virtual void RemoveReflector(scoped_refptr<Reflector> reflector) = 0; |
| |
| // Return a reference to a shared offscreen context provider usable from the |
| // main thread. |
| virtual scoped_refptr<cc::ContextProvider> |
| SharedMainThreadContextProvider() = 0; |
| |
| // Destroys per-compositor data. |
| virtual void RemoveCompositor(Compositor* compositor) = 0; |
| |
| // When true, the factory uses test contexts that do not do real GL |
| // operations. |
| virtual bool DoesCreateTestContexts() = 0; |
| |
| // Gets the shared bitmap manager for software mode. |
| virtual cc::SharedBitmapManager* GetSharedBitmapManager() = 0; |
| |
| // Gets the GPU memory buffer manager. |
| virtual gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() = 0; |
| |
| // Creates a Surface ID allocator with a new namespace. |
| virtual scoped_ptr<cc::SurfaceIdAllocator> CreateSurfaceIdAllocator() = 0; |
| |
| // Resize the display corresponding to this compositor to a particular size. |
| virtual void ResizeDisplay(ui::Compositor* compositor, |
| const gfx::Size& size) = 0; |
| }; |
| |
| // This class represents a lock on the compositor, that can be used to prevent |
| // commits to the compositor tree while we're waiting for an asynchronous |
| // event. The typical use case is when waiting for a renderer to produce a frame |
| // at the right size. The caller keeps a reference on this object, and drops the |
| // reference once it desires to release the lock. |
| // Note however that the lock is cancelled after a short timeout to ensure |
| // responsiveness of the UI, so the compositor tree should be kept in a |
| // "reasonable" state while the lock is held. |
| // Don't instantiate this class directly, use Compositor::GetCompositorLock. |
| class COMPOSITOR_EXPORT CompositorLock |
| : public base::RefCounted<CompositorLock>, |
| public base::SupportsWeakPtr<CompositorLock> { |
| private: |
| friend class base::RefCounted<CompositorLock>; |
| friend class Compositor; |
| |
| explicit CompositorLock(Compositor* compositor); |
| ~CompositorLock(); |
| |
| void CancelLock(); |
| |
| Compositor* compositor_; |
| DISALLOW_COPY_AND_ASSIGN(CompositorLock); |
| }; |
| |
| // Compositor object to take care of GPU painting. |
| // A Browser compositor object is responsible for generating the final |
| // displayable form of pixels comprising a single widget's contents. It draws an |
| // appropriately transformed texture for each transformed view in the widget's |
| // view hierarchy. |
| class COMPOSITOR_EXPORT Compositor |
| : NON_EXPORTED_BASE(public cc::LayerTreeHostClient), |
| NON_EXPORTED_BASE(public cc::LayerTreeHostSingleThreadClient) { |
| public: |
| Compositor(gfx::AcceleratedWidget widget, |
| ui::ContextFactory* context_factory, |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner); |
| ~Compositor() override; |
| |
| ui::ContextFactory* context_factory() { return context_factory_; } |
| |
| void SetOutputSurface(scoped_ptr<cc::OutputSurface> surface); |
| |
| // Schedules a redraw of the layer tree associated with this compositor. |
| void ScheduleDraw(); |
| |
| // Sets the root of the layer tree drawn by this Compositor. The root layer |
| // must have no parent. The compositor's root layer is reset if the root layer |
| // is destroyed. NULL can be passed to reset the root layer, in which case the |
| // compositor will stop drawing anything. |
| // The Compositor does not own the root layer. |
| const Layer* root_layer() const { return root_layer_; } |
| Layer* root_layer() { return root_layer_; } |
| void SetRootLayer(Layer* root_layer); |
| |
| // Called when we need the compositor to preserve the alpha channel in the |
| // output for situations when we want to render transparently atop something |
| // else, e.g. Aero glass. |
| void SetHostHasTransparentBackground(bool host_has_transparent_background); |
| |
| // The scale factor of the device that this compositor is |
| // compositing layers on. |
| float device_scale_factor() const { return device_scale_factor_; } |
| |
| // Where possible, draws are scissored to a damage region calculated from |
| // changes to layer properties. This bypasses that and indicates that |
| // the whole frame needs to be drawn. |
| void ScheduleFullRedraw(); |
| |
| // Schedule redraw and append damage_rect to the damage region calculated |
| // from changes to layer properties. |
| void ScheduleRedrawRect(const gfx::Rect& damage_rect); |
| |
| // Finishes all outstanding rendering and disables swapping on this surface. |
| void FinishAllRendering(); |
| |
| // Finishes all outstanding rendering and disables swapping on this surface |
| // until it is resized. |
| void DisableSwapUntilResize(); |
| |
| void SetLatencyInfo(const LatencyInfo& latency_info); |
| |
| // Sets the compositor's device scale factor and size. |
| void SetScaleAndSize(float scale, const gfx::Size& size_in_pixel); |
| |
| // Returns the size of the widget that is being drawn to in pixel coordinates. |
| const gfx::Size& size() const { return size_; } |
| |
| // Sets the background color used for areas that aren't covered by |
| // the |root_layer|. |
| void SetBackgroundColor(SkColor color); |
| |
| // Sets the visibility of the underlying compositor. |
| void SetVisible(bool visible); |
| |
| // Gets the visibility of the underlying compositor. |
| bool IsVisible(); |
| |
| // Returns the widget for this compositor. |
| gfx::AcceleratedWidget widget() const { return widget_; } |
| |
| // Returns the vsync manager for this compositor. |
| scoped_refptr<CompositorVSyncManager> vsync_manager() const; |
| |
| // Returns the main thread task runner this compositor uses. Users of the |
| // compositor generally shouldn't use this. |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner() const { |
| return task_runner_; |
| } |
| |
| // Compositor does not own observers. It is the responsibility of the |
| // observer to remove itself when it is done observing. |
| void AddObserver(CompositorObserver* observer); |
| void RemoveObserver(CompositorObserver* observer); |
| bool HasObserver(const CompositorObserver* observer) const; |
| |
| void AddAnimationObserver(CompositorAnimationObserver* observer); |
| void RemoveAnimationObserver(CompositorAnimationObserver* observer); |
| bool HasAnimationObserver(const CompositorAnimationObserver* observer) const; |
| |
| // Creates a compositor lock. Returns NULL if it is not possible to lock at |
| // this time (i.e. we're waiting to complete a previous unlock). |
| scoped_refptr<CompositorLock> GetCompositorLock(); |
| |
| // Internal functions, called back by command-buffer contexts on swap buffer |
| // events. |
| |
| // Signals swap has been posted. |
| void OnSwapBuffersPosted(); |
| |
| // Signals swap has completed. |
| void OnSwapBuffersComplete(); |
| |
| // Signals swap has aborted (e.g. lost context). |
| void OnSwapBuffersAborted(); |
| |
| // LayerTreeHostClient implementation. |
| void WillBeginMainFrame() override {} |
| void DidBeginMainFrame() override {} |
| void BeginMainFrame(const cc::BeginFrameArgs& args) override; |
| void BeginMainFrameNotExpectedSoon() override; |
| void Layout() override; |
| void ApplyViewportDeltas(const gfx::Vector2dF& inner_delta, |
| const gfx::Vector2dF& outer_delta, |
| const gfx::Vector2dF& elastic_overscroll_delta, |
| float page_scale, |
| float top_controls_delta) override {} |
| void ApplyViewportDeltas(const gfx::Vector2d& scroll_delta, |
| float page_scale, |
| float top_controls_delta) override {} |
| void RequestNewOutputSurface() override; |
| void DidInitializeOutputSurface() override; |
| void DidFailToInitializeOutputSurface() override; |
| void WillCommit() override {} |
| void DidCommit() override; |
| void DidCommitAndDrawFrame() override; |
| void DidCompleteSwapBuffers() override; |
| void DidCompletePageScaleAnimation() override {} |
| |
| // cc::LayerTreeHostSingleThreadClient implementation. |
| void DidPostSwapBuffers() override; |
| void DidAbortSwapBuffers() override; |
| |
| bool IsLocked() { return compositor_lock_ != NULL; } |
| |
| const cc::LayerTreeDebugState& GetLayerTreeDebugState() const; |
| void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state); |
| const cc::RendererSettings& GetRendererSettings() const; |
| |
| LayerAnimatorCollection* layer_animator_collection() { |
| return &layer_animator_collection_; |
| } |
| |
| cc::SurfaceIdAllocator* surface_id_allocator() { |
| return surface_id_allocator_.get(); |
| } |
| |
| private: |
| friend class base::RefCounted<Compositor>; |
| friend class CompositorLock; |
| |
| enum { |
| OUTPUT_SURFACE_RETRIES_BEFORE_FALLBACK = 4, |
| MAX_OUTPUT_SURFACE_RETRIES = 5, |
| }; |
| |
| // Called by CompositorLock. |
| void UnlockCompositor(); |
| |
| // Called to release any pending CompositorLock |
| void CancelCompositorLock(); |
| |
| gfx::Size size_; |
| |
| ui::ContextFactory* context_factory_; |
| |
| // The root of the Layer tree drawn by this compositor. |
| Layer* root_layer_; |
| |
| ObserverList<CompositorObserver, true> observer_list_; |
| ObserverList<CompositorAnimationObserver> animation_observer_list_; |
| |
| gfx::AcceleratedWidget widget_; |
| scoped_ptr<cc::SurfaceIdAllocator> surface_id_allocator_; |
| scoped_refptr<cc::Layer> root_web_layer_; |
| scoped_ptr<cc::LayerTreeHost> host_; |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| |
| // The manager of vsync parameters for this compositor. |
| scoped_refptr<CompositorVSyncManager> vsync_manager_; |
| |
| // The device scale factor of the monitor that this compositor is compositing |
| // layers on. |
| float device_scale_factor_; |
| |
| int last_started_frame_; |
| int last_ended_frame_; |
| |
| int num_failed_recreate_attempts_; |
| |
| bool disable_schedule_composite_; |
| |
| CompositorLock* compositor_lock_; |
| |
| LayerAnimatorCollection layer_animator_collection_; |
| |
| base::WeakPtrFactory<Compositor> weak_ptr_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Compositor); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_COMPOSITOR_COMPOSITOR_H_ |