| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. |
| |
| #include "ui/compositor/debug_utils.h" |
| |
| #include <cmath> |
| #include <iomanip> |
| #include <ostream> |
| #include <string> |
| |
| #include "base/logging.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/point_conversions.h" |
| #include "ui/gfx/interpolated_transform.h" |
| #include "ui/gfx/transform.h" |
| |
| using base::UTF8ToWide; |
| |
| namespace ui { |
| |
| namespace { |
| |
| void PrintLayerHierarchyImp(const Layer* layer, |
| int indent, |
| gfx::Point mouse_location, |
| std::wostringstream* out) { |
| std::string indent_str(indent, ' '); |
| |
| layer->transform().TransformPointReverse(&mouse_location); |
| bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); |
| mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); |
| |
| *out << UTF8ToWide(indent_str); |
| if (mouse_inside_layer_bounds) |
| *out << L'*'; |
| else |
| *out << L' '; |
| |
| *out << UTF8ToWide(layer->name()) << L' ' << layer; |
| |
| switch (layer->type()) { |
| case ui::LAYER_NOT_DRAWN: |
| *out << L" not_drawn"; |
| break; |
| case ui::LAYER_TEXTURED: |
| *out << L" textured"; |
| if (layer->fills_bounds_opaquely()) |
| *out << L" opaque"; |
| break; |
| case ui::LAYER_SOLID_COLOR: |
| *out << L" solid"; |
| break; |
| case ui::LAYER_NINE_PATCH: |
| *out << L" nine_patch"; |
| break; |
| } |
| |
| if (!layer->visible()) |
| *out << L" !visible"; |
| |
| std::string property_indent_str(indent+3, ' '); |
| *out << L'\n' << UTF8ToWide(property_indent_str); |
| *out << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); |
| *out << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); |
| if (!layer->subpixel_position_offset().IsZero()) |
| *out << " " << UTF8ToWide(layer->subpixel_position_offset().ToString()); |
| |
| const ui::Layer* mask = const_cast<ui::Layer*>(layer)->layer_mask_layer(); |
| |
| if (mask) { |
| *out << L'\n' << UTF8ToWide(property_indent_str); |
| *out << L"mask layer: " << std::setprecision(2) |
| << UTF8ToWide(mask->bounds().ToString()) |
| << UTF8ToWide(mask->subpixel_position_offset().ToString()); |
| } |
| |
| if (layer->opacity() != 1.0f) { |
| *out << L'\n' << UTF8ToWide(property_indent_str); |
| *out << L"opacity: " << std::setprecision(2) << layer->opacity(); |
| } |
| |
| gfx::DecomposedTransform decomp; |
| if (!layer->transform().IsIdentity() && |
| gfx::DecomposeTransform(&decomp, layer->transform())) { |
| *out << L'\n' << UTF8ToWide(property_indent_str); |
| *out << L"translation: " << std::fixed << decomp.translate[0]; |
| *out << L", " << decomp.translate[1]; |
| |
| *out << L'\n' << UTF8ToWide(property_indent_str); |
| *out << L"rotation: "; |
| *out << std::acos(decomp.quaternion[3]) * 360.0 / M_PI; |
| |
| *out << L'\n' << UTF8ToWide(property_indent_str); |
| *out << L"scale: " << decomp.scale[0]; |
| *out << L", " << decomp.scale[1]; |
| } |
| |
| *out << L'\n'; |
| |
| for (size_t i = 0, count = layer->children().size(); i < count; ++i) { |
| PrintLayerHierarchyImp( |
| layer->children()[i], indent + 3, mouse_location, out); |
| } |
| } |
| |
| } // namespace |
| |
| void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { |
| std::wostringstream out; |
| out << L"Layer hierarchy:\n"; |
| PrintLayerHierarchyImp(layer, 0, mouse_location, &out); |
| // Error so logs can be collected from end-users. |
| LOG(ERROR) << out.str(); |
| } |
| |
| } // namespace ui |