| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
| #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |
| |
| #include <set> |
| |
| #include "base/memory/weak_ptr.h" |
| #include "base/time/time.h" |
| #include "cc/animation/animation.h" |
| #include "cc/animation/animation_events.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "ui/compositor/compositor_export.h" |
| #include "ui/gfx/animation/tween.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace ui { |
| |
| class InterpolatedTransform; |
| class LayerAnimationDelegate; |
| |
| // LayerAnimationElements represent one segment of an animation between two |
| // keyframes. They know how to update a LayerAnimationDelegate given a value |
| // between 0 and 1 (0 for initial, and 1 for final). |
| class COMPOSITOR_EXPORT LayerAnimationElement { |
| public: |
| enum AnimatableProperty { |
| UNKNOWN = 0, |
| TRANSFORM = (1 << 0), |
| BOUNDS = (1 << 1), |
| OPACITY = (1 << 2), |
| VISIBILITY = (1 << 3), |
| BRIGHTNESS = (1 << 4), |
| GRAYSCALE = (1 << 5), |
| COLOR = (1 << 6), |
| |
| // Used when iterating over properties. |
| FIRST_PROPERTY = TRANSFORM, |
| SENTINEL = (1 << 7) |
| }; |
| |
| static AnimatableProperty ToAnimatableProperty( |
| cc::Animation::TargetProperty property); |
| |
| struct COMPOSITOR_EXPORT TargetValue { |
| TargetValue(); |
| // Initializes the target value to match the delegate. NULL may be supplied. |
| explicit TargetValue(const LayerAnimationDelegate* delegate); |
| |
| gfx::Rect bounds; |
| gfx::Transform transform; |
| float opacity; |
| bool visibility; |
| float brightness; |
| float grayscale; |
| SkColor color; |
| }; |
| |
| typedef uint32 AnimatableProperties; |
| |
| LayerAnimationElement(AnimatableProperties properties, |
| base::TimeDelta duration); |
| |
| virtual ~LayerAnimationElement(); |
| |
| // Creates an element that transitions to the given transform. The caller owns |
| // the return value. |
| static LayerAnimationElement* CreateTransformElement( |
| const gfx::Transform& transform, |
| base::TimeDelta duration); |
| |
| // Creates an element that counters a transition to the given transform. |
| // This element maintains the invariant uninverted_transition->at(t) * |
| // this->at(t) == base_transform * this->at(t_start) for any t. The caller |
| // owns the return value. |
| static LayerAnimationElement* CreateInverseTransformElement( |
| const gfx::Transform& base_transform, |
| const LayerAnimationElement* uninverted_transition); |
| |
| |
| // Duplicates elements as created by CreateInverseTransformElement. |
| static LayerAnimationElement* CloneInverseTransformElement( |
| const LayerAnimationElement* other); |
| |
| // Creates an element that transitions to another in a way determined by an |
| // interpolated transform. The element accepts ownership of the interpolated |
| // transform. NB: at every step, the interpolated transform clobbers the |
| // existing transform. That is, it does not interpolate between the existing |
| // transform and the last value the interpolated transform will assume. It is |
| // therefore important that the value of the interpolated at time 0 matches |
| // the current transform. |
| static LayerAnimationElement* CreateInterpolatedTransformElement( |
| InterpolatedTransform* interpolated_transform, |
| base::TimeDelta duration); |
| |
| // Creates an element that transitions to the given bounds. The caller owns |
| // the return value. |
| static LayerAnimationElement* CreateBoundsElement( |
| const gfx::Rect& bounds, |
| base::TimeDelta duration); |
| |
| // Creates an element that transitions to the given opacity. The caller owns |
| // the return value. |
| static LayerAnimationElement* CreateOpacityElement( |
| float opacity, |
| base::TimeDelta duration); |
| |
| // Creates an element that sets visibily following a delay. The caller owns |
| // the return value. |
| static LayerAnimationElement* CreateVisibilityElement( |
| bool visibility, |
| base::TimeDelta duration); |
| |
| // Creates an element that transitions to the given brightness. |
| // The caller owns the return value. |
| static LayerAnimationElement* CreateBrightnessElement( |
| float brightness, |
| base::TimeDelta duration); |
| |
| // Creates an element that transitions to the given grayscale value. |
| // The caller owns the return value. |
| static LayerAnimationElement* CreateGrayscaleElement( |
| float grayscale, |
| base::TimeDelta duration); |
| |
| // Creates an element that pauses the given properties. The caller owns the |
| // return value. |
| static LayerAnimationElement* CreatePauseElement( |
| AnimatableProperties properties, |
| base::TimeDelta duration); |
| |
| // Creates an element that transitions to the given color. The caller owns the |
| // return value. |
| static LayerAnimationElement* CreateColorElement( |
| SkColor color, |
| base::TimeDelta duration); |
| |
| // Sets the start time for the animation. This must be called before the first |
| // call to {Start, IsFinished}. Once the animation is finished, this must |
| // be called again in order to restart the animation. |
| void set_requested_start_time(base::TimeTicks start_time) { |
| requested_start_time_ = start_time; |
| } |
| base::TimeTicks requested_start_time() const { return requested_start_time_; } |
| |
| // Sets the actual start time for the animation, taking into account any |
| // queueing delays. |
| void set_effective_start_time(base::TimeTicks start_time) { |
| effective_start_time_ = start_time; |
| } |
| base::TimeTicks effective_start_time() const { return effective_start_time_; } |
| |
| // This must be called before the first call to Progress. If starting the |
| // animation involves dispatching to another thread, then this will proceed |
| // with that dispatch, ultimately resulting in the animation getting an |
| // effective start time (the time the animation starts on the other thread). |
| void Start(LayerAnimationDelegate* delegate, int animation_group_id); |
| |
| // Returns true if the animation has started but hasn't finished. |
| bool Started() { return !first_frame_; } |
| |
| // Updates the delegate to the appropriate value for |now|. Returns true |
| // if a redraw is required. |
| bool Progress(base::TimeTicks now, LayerAnimationDelegate* delegate); |
| |
| // If calling Progress now, with the given time, will finish the animation, |
| // returns true and sets |end_duration| to the actual duration for this |
| // animation, incuding any queueing delays. |
| bool IsFinished(base::TimeTicks time, base::TimeDelta* total_duration); |
| |
| // Updates the delegate to the end of the animation. Returns true if a |
| // redraw is required. |
| bool ProgressToEnd(LayerAnimationDelegate* delegate); |
| |
| // Called if the animation is not allowed to complete. This may be called |
| // before OnStarted or Progress. |
| void Abort(LayerAnimationDelegate* delegate); |
| |
| // Assigns the target value to |target|. |
| void GetTargetValue(TargetValue* target) const; |
| |
| // The properties that the element modifies. |
| AnimatableProperties properties() const { return properties_; } |
| |
| // Whether this element animates on the compositor thread. |
| virtual bool IsThreaded() const; |
| |
| gfx::Tween::Type tween_type() const { return tween_type_; } |
| void set_tween_type(gfx::Tween::Type tween_type) { tween_type_ = tween_type; } |
| |
| // Each LayerAnimationElement has a unique animation_id. Elements belonging |
| // to sequences that are supposed to start together have the same |
| // animation_group_id. |
| int animation_id() const { return animation_id_; } |
| int animation_group_id() const { return animation_group_id_; } |
| void set_animation_group_id(int id) { animation_group_id_ = id; } |
| |
| base::TimeDelta duration() const { return duration_; } |
| |
| // The fraction of the animation that has been completed after the last |
| // call made to {Progress, ProgressToEnd}. |
| double last_progressed_fraction() const { return last_progressed_fraction_; } |
| |
| protected: |
| // Called once each time the animation element is run before any call to |
| // OnProgress. |
| virtual void OnStart(LayerAnimationDelegate* delegate) = 0; |
| virtual bool OnProgress(double t, LayerAnimationDelegate* delegate) = 0; |
| virtual void OnGetTarget(TargetValue* target) const = 0; |
| virtual void OnAbort(LayerAnimationDelegate* delegate) = 0; |
| |
| // Actually start the animation, dispatching to another thread if needed. |
| virtual void RequestEffectiveStart(LayerAnimationDelegate* delegate); |
| |
| LayerAnimationElement(const LayerAnimationElement& element); |
| |
| private: |
| // For debugging purposes, we sometimes alter the duration we actually use. |
| // For example, during tests we often set duration = 0, and it is sometimes |
| // useful to slow animations down to see them more clearly. |
| base::TimeDelta GetEffectiveDuration(const base::TimeDelta& delta); |
| |
| bool first_frame_; |
| const AnimatableProperties properties_; |
| base::TimeTicks requested_start_time_; |
| |
| // When the animation actually started, taking into account queueing delays. |
| base::TimeTicks effective_start_time_; |
| const base::TimeDelta duration_; |
| gfx::Tween::Type tween_type_; |
| |
| const int animation_id_; |
| int animation_group_id_; |
| |
| double last_progressed_fraction_; |
| |
| base::WeakPtrFactory<LayerAnimationElement> weak_ptr_factory_; |
| |
| DISALLOW_ASSIGN(LayerAnimationElement); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ |