| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/compositor/layer_animation_element.h" |
| |
| #include "base/basictypes.h" |
| #include "base/compiler_specific.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/time/time.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/compositor/layer_animation_delegate.h" |
| #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
| #include "ui/compositor/test/test_layer_animation_delegate.h" |
| #include "ui/compositor/test/test_utils.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace ui { |
| |
| namespace { |
| |
| // Check that the transformation element progresses the delegate as expected and |
| // that the element can be reused after it completes. |
| TEST(LayerAnimationElementTest, TransformElement) { |
| TestLayerAnimationDelegate delegate; |
| gfx::Transform start_transform, target_transform; |
| start_transform.Rotate(-30.0); |
| target_transform.Rotate(30.0); |
| base::TimeTicks start_time; |
| base::TimeTicks effective_start_time; |
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| |
| scoped_ptr<LayerAnimationElement> element( |
| LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
| element->set_animation_group_id(1); |
| |
| for (int i = 0; i < 2; ++i) { |
| start_time = effective_start_time + delta; |
| element->set_requested_start_time(start_time); |
| delegate.SetTransformFromAnimation(start_transform); |
| element->Start(&delegate, 1); |
| element->Progress(start_time, &delegate); |
| CheckApproximatelyEqual(start_transform, |
| delegate.GetTransformForAnimation()); |
| effective_start_time = start_time + delta; |
| element->set_effective_start_time(effective_start_time); |
| element->Progress(effective_start_time, &delegate); |
| EXPECT_FLOAT_EQ(0.0, element->last_progressed_fraction()); |
| element->Progress(effective_start_time + delta/2, &delegate); |
| EXPECT_FLOAT_EQ(0.5, element->last_progressed_fraction()); |
| |
| base::TimeDelta element_duration; |
| EXPECT_TRUE(element->IsFinished(effective_start_time + delta, |
| &element_duration)); |
| EXPECT_EQ(2 * delta, element_duration); |
| |
| element->Progress(effective_start_time + delta, &delegate); |
| EXPECT_FLOAT_EQ(1.0, element->last_progressed_fraction()); |
| CheckApproximatelyEqual(target_transform, |
| delegate.GetTransformForAnimation()); |
| } |
| |
| LayerAnimationElement::TargetValue target_value(&delegate); |
| element->GetTargetValue(&target_value); |
| CheckApproximatelyEqual(target_transform, target_value.transform); |
| } |
| |
| // Ensures that duration is copied correctly. |
| TEST(LayerAnimationElementTest, InverseElementDurationNoScale) { |
| gfx::Transform transform; |
| base::TimeDelta delta; |
| |
| scoped_ptr<LayerAnimationElement> base_element( |
| LayerAnimationElement::CreateTransformElement(transform, delta)); |
| |
| scoped_ptr<LayerAnimationElement> inverse_element( |
| LayerAnimationElement::CreateInverseTransformElement(transform, |
| base_element.get())); |
| EXPECT_EQ(base_element->duration(), inverse_element->duration()); |
| } |
| |
| // Ensures that duration is copied correctly and not double scaled. |
| TEST(LayerAnimationElementTest, InverseElementDurationScaled) { |
| gfx::Transform transform; |
| base::TimeDelta delta; |
| |
| ScopedAnimationDurationScaleMode faster_duration( |
| ScopedAnimationDurationScaleMode::FAST_DURATION); |
| scoped_ptr<LayerAnimationElement> base_element( |
| LayerAnimationElement::CreateTransformElement(transform, delta)); |
| |
| scoped_ptr<LayerAnimationElement> inverse_element( |
| LayerAnimationElement::CreateInverseTransformElement(transform, |
| base_element.get())); |
| EXPECT_EQ(base_element->duration(), inverse_element->duration()); |
| } |
| |
| // Ensures that the GetTargetTransform() method works as intended. |
| TEST(LayerAnimationElementTest, InverseElementTargetCalculation) { |
| base::TimeTicks start_time; |
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| start_time += delta; |
| |
| gfx::Transform identity, transform; |
| |
| transform.Scale3d(2.0, 2.0, 2.0); |
| |
| scoped_ptr<LayerAnimationElement> base_element( |
| LayerAnimationElement::CreateTransformElement(transform, delta)); |
| scoped_ptr<LayerAnimationElement> inverse_element( |
| LayerAnimationElement::CreateInverseTransformElement(identity, |
| base_element.get())); |
| |
| base_element->set_requested_start_time(start_time); |
| inverse_element->set_requested_start_time(start_time); |
| |
| TestLayerAnimationDelegate delegate; |
| delegate.SetTransformFromAnimation(transform); |
| |
| base_element->Start(&delegate, 1); |
| inverse_element->Start(&delegate, 1); |
| LayerAnimationElement::TargetValue target; |
| inverse_element->GetTargetValue(&target); |
| |
| EXPECT_TRUE(target.transform.IsIdentity()) |
| << "Target should be identity such that the initial 2x scale from the start" |
| << " carries over at end when parent is doubled."; |
| } |
| |
| // Check that the bounds element progresses the delegate as expected and |
| // that the element can be reused after it completes. |
| TEST(LayerAnimationElementTest, BoundsElement) { |
| TestLayerAnimationDelegate delegate; |
| gfx::Rect start, target, middle; |
| start = target = middle = gfx::Rect(0, 0, 50, 50); |
| start.set_x(-90); |
| target.set_x(90); |
| base::TimeTicks start_time; |
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| |
| scoped_ptr<LayerAnimationElement> element( |
| LayerAnimationElement::CreateBoundsElement(target, delta)); |
| |
| for (int i = 0; i < 2; ++i) { |
| start_time += delta; |
| element->set_requested_start_time(start_time); |
| delegate.SetBoundsFromAnimation(start); |
| element->Start(&delegate, 1); |
| element->Progress(start_time, &delegate); |
| CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation()); |
| element->Progress(start_time + delta/2, &delegate); |
| CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation()); |
| |
| base::TimeDelta element_duration; |
| EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration)); |
| EXPECT_EQ(delta, element_duration); |
| |
| element->Progress(start_time + delta, &delegate); |
| CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation()); |
| } |
| |
| LayerAnimationElement::TargetValue target_value(&delegate); |
| element->GetTargetValue(&target_value); |
| CheckApproximatelyEqual(target, target_value.bounds); |
| } |
| |
| // Check that the opacity element progresses the delegate as expected and |
| // that the element can be reused after it completes. |
| TEST(LayerAnimationElementTest, OpacityElement) { |
| TestLayerAnimationDelegate delegate; |
| float start = 0.0; |
| float middle = 0.5; |
| float target = 1.0; |
| base::TimeTicks start_time; |
| base::TimeTicks effective_start_time; |
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| scoped_ptr<LayerAnimationElement> element( |
| LayerAnimationElement::CreateOpacityElement(target, delta)); |
| |
| for (int i = 0; i < 2; ++i) { |
| start_time = effective_start_time + delta; |
| element->set_requested_start_time(start_time); |
| delegate.SetOpacityFromAnimation(start); |
| element->Start(&delegate, 1); |
| element->Progress(start_time, &delegate); |
| EXPECT_FLOAT_EQ(start, element->last_progressed_fraction()); |
| effective_start_time = start_time + delta; |
| element->set_effective_start_time(effective_start_time); |
| element->Progress(effective_start_time, &delegate); |
| EXPECT_FLOAT_EQ(start, element->last_progressed_fraction()); |
| element->Progress(effective_start_time + delta/2, &delegate); |
| EXPECT_FLOAT_EQ(middle, element->last_progressed_fraction()); |
| |
| base::TimeDelta element_duration; |
| EXPECT_TRUE(element->IsFinished(effective_start_time + delta, |
| &element_duration)); |
| EXPECT_EQ(2 * delta, element_duration); |
| |
| element->Progress(effective_start_time + delta, &delegate); |
| EXPECT_FLOAT_EQ(target, element->last_progressed_fraction()); |
| EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); |
| } |
| |
| LayerAnimationElement::TargetValue target_value(&delegate); |
| element->GetTargetValue(&target_value); |
| EXPECT_FLOAT_EQ(target, target_value.opacity); |
| } |
| |
| // Check that the visibility element progresses the delegate as expected and |
| // that the element can be reused after it completes. |
| TEST(LayerAnimationElementTest, VisibilityElement) { |
| TestLayerAnimationDelegate delegate; |
| bool start = true; |
| bool target = false; |
| base::TimeTicks start_time; |
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| scoped_ptr<LayerAnimationElement> element( |
| LayerAnimationElement::CreateVisibilityElement(target, delta)); |
| |
| for (int i = 0; i < 2; ++i) { |
| start_time += delta; |
| element->set_requested_start_time(start_time); |
| delegate.SetVisibilityFromAnimation(start); |
| element->Start(&delegate, 1); |
| element->Progress(start_time, &delegate); |
| EXPECT_TRUE(delegate.GetVisibilityForAnimation()); |
| element->Progress(start_time + delta/2, &delegate); |
| EXPECT_TRUE(delegate.GetVisibilityForAnimation()); |
| |
| base::TimeDelta element_duration; |
| EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration)); |
| EXPECT_EQ(delta, element_duration); |
| |
| element->Progress(start_time + delta, &delegate); |
| EXPECT_FALSE(delegate.GetVisibilityForAnimation()); |
| } |
| |
| LayerAnimationElement::TargetValue target_value(&delegate); |
| element->GetTargetValue(&target_value); |
| EXPECT_FALSE(target_value.visibility); |
| } |
| |
| // Check that the Brightness element progresses the delegate as expected and |
| // that the element can be reused after it completes. |
| TEST(LayerAnimationElementTest, BrightnessElement) { |
| TestLayerAnimationDelegate delegate; |
| float start = 0.0; |
| float middle = 0.5; |
| float target = 1.0; |
| base::TimeTicks start_time; |
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| scoped_ptr<LayerAnimationElement> element( |
| LayerAnimationElement::CreateBrightnessElement(target, delta)); |
| |
| for (int i = 0; i < 2; ++i) { |
| start_time += delta; |
| element->set_requested_start_time(start_time); |
| delegate.SetBrightnessFromAnimation(start); |
| element->Start(&delegate, 1); |
| element->Progress(start_time, &delegate); |
| EXPECT_FLOAT_EQ(start, delegate.GetBrightnessForAnimation()); |
| element->Progress(start_time + delta/2, &delegate); |
| EXPECT_FLOAT_EQ(middle, delegate.GetBrightnessForAnimation()); |
| |
| base::TimeDelta element_duration; |
| EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration)); |
| EXPECT_EQ(delta, element_duration); |
| |
| element->Progress(start_time + delta, &delegate); |
| EXPECT_FLOAT_EQ(target, delegate.GetBrightnessForAnimation()); |
| } |
| |
| LayerAnimationElement::TargetValue target_value(&delegate); |
| element->GetTargetValue(&target_value); |
| EXPECT_FLOAT_EQ(target, target_value.brightness); |
| } |
| |
| // Check that the Grayscale element progresses the delegate as expected and |
| // that the element can be reused after it completes. |
| TEST(LayerAnimationElementTest, GrayscaleElement) { |
| TestLayerAnimationDelegate delegate; |
| float start = 0.0; |
| float middle = 0.5; |
| float target = 1.0; |
| base::TimeTicks start_time; |
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| scoped_ptr<LayerAnimationElement> element( |
| LayerAnimationElement::CreateGrayscaleElement(target, delta)); |
| |
| for (int i = 0; i < 2; ++i) { |
| start_time += delta; |
| element->set_requested_start_time(start_time); |
| delegate.SetGrayscaleFromAnimation(start); |
| element->Start(&delegate, 1); |
| element->Progress(start_time, &delegate); |
| EXPECT_FLOAT_EQ(start, delegate.GetGrayscaleForAnimation()); |
| element->Progress(start_time + delta/2, &delegate); |
| EXPECT_FLOAT_EQ(middle, delegate.GetGrayscaleForAnimation()); |
| |
| base::TimeDelta element_duration; |
| EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration)); |
| EXPECT_EQ(delta, element_duration); |
| |
| element->Progress(start_time + delta, &delegate); |
| EXPECT_FLOAT_EQ(target, delegate.GetGrayscaleForAnimation()); |
| } |
| |
| LayerAnimationElement::TargetValue target_value(&delegate); |
| element->GetTargetValue(&target_value); |
| EXPECT_FLOAT_EQ(target, target_value.grayscale); |
| } |
| |
| // Check that the pause element progresses the delegate as expected and |
| // that the element can be reused after it completes. |
| TEST(LayerAnimationElementTest, PauseElement) { |
| LayerAnimationElement::AnimatableProperties properties = |
| LayerAnimationElement::TRANSFORM | LayerAnimationElement::BOUNDS | |
| LayerAnimationElement::OPACITY | LayerAnimationElement::BRIGHTNESS | |
| LayerAnimationElement::GRAYSCALE; |
| |
| base::TimeTicks start_time; |
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| |
| scoped_ptr<LayerAnimationElement> element( |
| LayerAnimationElement::CreatePauseElement(properties, delta)); |
| |
| TestLayerAnimationDelegate delegate; |
| TestLayerAnimationDelegate copy = delegate; |
| |
| start_time += delta; |
| element->set_requested_start_time(start_time); |
| element->Start(&delegate, 1); |
| |
| // Pause should last for |delta|. |
| base::TimeDelta element_duration; |
| EXPECT_TRUE(element->IsFinished(start_time + delta, &element_duration)); |
| EXPECT_EQ(delta, element_duration); |
| |
| element->Progress(start_time + delta, &delegate); |
| |
| // Nothing should have changed. |
| CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), |
| copy.GetBoundsForAnimation()); |
| CheckApproximatelyEqual(delegate.GetTransformForAnimation(), |
| copy.GetTransformForAnimation()); |
| EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), |
| copy.GetOpacityForAnimation()); |
| EXPECT_FLOAT_EQ(delegate.GetBrightnessForAnimation(), |
| copy.GetBrightnessForAnimation()); |
| EXPECT_FLOAT_EQ(delegate.GetGrayscaleForAnimation(), |
| copy.GetGrayscaleForAnimation()); |
| } |
| |
| // Check that a threaded opacity element updates the delegate as expected when |
| // aborted. |
| TEST(LayerAnimationElementTest, AbortOpacityElement) { |
| TestLayerAnimationDelegate delegate; |
| float start = 0.0; |
| float target = 1.0; |
| base::TimeTicks start_time; |
| base::TimeTicks effective_start_time; |
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| scoped_ptr<LayerAnimationElement> element( |
| LayerAnimationElement::CreateOpacityElement(target, delta)); |
| |
| // Choose a non-linear Tween type. |
| gfx::Tween::Type tween_type = gfx::Tween::EASE_IN; |
| element->set_tween_type(tween_type); |
| |
| delegate.SetOpacityFromAnimation(start); |
| |
| // Aborting the element before it has started should not update the delegate. |
| element->Abort(&delegate); |
| EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); |
| |
| start_time += delta; |
| element->set_requested_start_time(start_time); |
| element->Start(&delegate, 1); |
| element->Progress(start_time, &delegate); |
| effective_start_time = start_time + delta; |
| element->set_effective_start_time(effective_start_time); |
| element->Progress(effective_start_time, &delegate); |
| element->Progress(effective_start_time + delta/2, &delegate); |
| |
| // Since the element has started, it should update the delegate when |
| // aborted. |
| element->Abort(&delegate); |
| EXPECT_FLOAT_EQ(gfx::Tween::CalculateValue(tween_type, 0.5), |
| delegate.GetOpacityForAnimation()); |
| } |
| |
| // Check that a threaded transform element updates the delegate as expected when |
| // aborted. |
| TEST(LayerAnimationElementTest, AbortTransformElement) { |
| TestLayerAnimationDelegate delegate; |
| gfx::Transform start_transform, target_transform; |
| start_transform.Rotate(-30.0); |
| target_transform.Rotate(30.0); |
| base::TimeTicks start_time; |
| base::TimeTicks effective_start_time; |
| base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
| scoped_ptr<LayerAnimationElement> element( |
| LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
| |
| // Choose a non-linear Tween type. |
| gfx::Tween::Type tween_type = gfx::Tween::EASE_IN; |
| element->set_tween_type(tween_type); |
| |
| delegate.SetTransformFromAnimation(start_transform); |
| |
| // Aborting the element before it has started should not update the delegate. |
| element->Abort(&delegate); |
| CheckApproximatelyEqual(start_transform, delegate.GetTransformForAnimation()); |
| |
| start_time += delta; |
| element->set_requested_start_time(start_time); |
| element->Start(&delegate, 1); |
| element->Progress(start_time, &delegate); |
| effective_start_time = start_time + delta; |
| element->set_effective_start_time(effective_start_time); |
| element->Progress(effective_start_time, &delegate); |
| element->Progress(effective_start_time + delta/2, &delegate); |
| |
| // Since the element has started, it should update the delegate when |
| // aborted. |
| element->Abort(&delegate); |
| target_transform.Blend(start_transform, |
| gfx::Tween::CalculateValue(tween_type, 0.5)); |
| CheckApproximatelyEqual(target_transform, |
| delegate.GetTransformForAnimation()); |
| } |
| |
| } // namespace |
| |
| } // namespace ui |