| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/compositor/layer_owner.h" |
| |
| #include "ui/compositor/layer_owner_delegate.h" |
| |
| namespace ui { |
| |
| LayerOwner::LayerOwner() : layer_(NULL), layer_owner_delegate_(NULL) { |
| } |
| |
| LayerOwner::~LayerOwner() { |
| } |
| |
| void LayerOwner::SetLayer(Layer* layer) { |
| DCHECK(!OwnsLayer()); |
| layer_owner_.reset(layer); |
| layer_ = layer; |
| layer_->owner_ = this; |
| } |
| |
| scoped_ptr<Layer> LayerOwner::AcquireLayer() { |
| if (layer_owner_) |
| layer_owner_->owner_ = NULL; |
| return layer_owner_.Pass(); |
| } |
| |
| scoped_ptr<Layer> LayerOwner::RecreateLayer() { |
| scoped_ptr<ui::Layer> old_layer(AcquireLayer()); |
| if (!old_layer) |
| return old_layer.Pass(); |
| |
| LayerDelegate* old_delegate = old_layer->delegate(); |
| old_layer->set_delegate(NULL); |
| |
| const gfx::Rect layer_bounds(old_layer->bounds()); |
| Layer* new_layer = new ui::Layer(old_layer->type()); |
| SetLayer(new_layer); |
| new_layer->SetVisible(old_layer->GetTargetVisibility()); |
| new_layer->SetOpacity(old_layer->GetTargetOpacity()); |
| new_layer->SetBounds(layer_bounds); |
| new_layer->SetMasksToBounds(old_layer->GetMasksToBounds()); |
| new_layer->set_name(old_layer->name()); |
| new_layer->SetFillsBoundsOpaquely(old_layer->fills_bounds_opaquely()); |
| new_layer->SetFillsBoundsCompletely(old_layer->FillsBoundsCompletely()); |
| new_layer->SetSubpixelPositionOffset(old_layer->subpixel_position_offset()); |
| SkRegion* alpha_shape = old_layer->alpha_shape(); |
| if (alpha_shape) |
| new_layer->SetAlphaShape(make_scoped_ptr(new SkRegion(*alpha_shape))); |
| |
| // Install new layer as a sibling of the old layer, stacked below it. |
| if (old_layer->parent()) { |
| old_layer->parent()->Add(new_layer); |
| old_layer->parent()->StackBelow(new_layer, old_layer.get()); |
| } |
| |
| // Migrate all the child layers over to the new layer. Copy the list because |
| // the items are removed during iteration. |
| std::vector<ui::Layer*> children_copy = old_layer->children(); |
| for (std::vector<ui::Layer*>::const_iterator it = children_copy.begin(); |
| it != children_copy.end(); |
| ++it) { |
| ui::Layer* child = *it; |
| new_layer->Add(child); |
| } |
| |
| // Install the delegate last so that the delegate isn't notified as we copy |
| // state to the new layer. |
| new_layer->set_delegate(old_delegate); |
| |
| if (layer_owner_delegate_) |
| layer_owner_delegate_->OnLayerRecreated(old_layer.get(), new_layer); |
| |
| return old_layer.Pass(); |
| } |
| |
| void LayerOwner::DestroyLayer() { |
| layer_ = NULL; |
| layer_owner_.reset(); |
| } |
| |
| bool LayerOwner::OwnsLayer() const { |
| return !!layer_owner_; |
| } |
| |
| } // namespace ui |