blob: dcb993eb8181c16d54783768c8043f072d6c1d1d [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/components/cursor/cursor_view.h"
#include "base/task_scheduler/post_task.h"
#include "base/threading/thread_task_runner_handle.h"
#include "cc/paint/paint_canvas.h"
#include "ui/aura/window.h"
#include "ui/events/base_event_utils.h"
#include "ui/gfx/skia_util.h"
#include "ui/views/widget/widget.h"
namespace cursor {
namespace {
// Amount of time without cursor movement before entering stationary state.
const int kStationaryDelayMs = 500;
// Clamp velocity to this value.
const float kVelocityMax = 5000.0f;
// Interpolation factor used to compute responsive velocity. Valid range
// is 0.0 to 1.0, where 1.0 takes only current velocity into account.
const float kResponsiveVelocityFactor = 0.75f;
// Interpolation factor used to compute smooth velocity. Valid range
// is 0.0 to 1.0, where 1.0 takes only current velocity into account.
const float kSmoothVelocityFactor = 0.25f;
// Interpolation factor used to compute cursor movement. Valid range
// is 0.0 to 1.0, where 1.0 takes only smooth velocity into account.
const float kMovementFactor = 0.25f;
// Minimum movement for motion blur to be added.
const float kMinimumMovementForMotionBlur = 2.0f;
// Clamp motion blur sigma to this value.
const float kSigmaMax = 48.0f;
// Offset relative to VSYNC at which to request a redraw.
const int kVSyncOffsetMs = -4;
gfx::Vector2dF InterpolateBetween(const gfx::Vector2dF& start,
const gfx::Vector2dF& end,
float f) {
return start + gfx::ScaleVector2d(end - start, f);
}
} // namespace
////////////////////////////////////////////////////////////////////////////////
// CursorView, public:
CursorView::CursorView(aura::Window* container,
const gfx::Point& initial_location,
bool is_motion_blur_enabled)
: fast_ink::FastInkView(
container,
base::BindRepeating(&CursorView::DidPresentCompositorFrame,
base::Unretained(this))),
is_motion_blur_enabled_(is_motion_blur_enabled),
ui_task_runner_(base::ThreadTaskRunnerHandle::Get()),
paint_task_runner_(base::CreateSingleThreadTaskRunnerWithTraits(
{base::TaskPriority::USER_BLOCKING,
base::TaskShutdownBehavior::SKIP_ON_SHUTDOWN})),
new_location_(initial_location),
stationary_timer_(new base::Timer(
FROM_HERE,
base::TimeDelta::FromMilliseconds(kStationaryDelayMs),
base::BindRepeating(&CursorView::StationaryOnPaintThread,
base::Unretained(this)),
/*is_repeating=*/false)),
weak_ptr_factory_(this) {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
// Detach sequence checker for future usage on paint thread.
DETACH_FROM_SEQUENCE(paint_sequence_checker_);
// Create update surface callback that will be posted from paint thread
// to UI thread.
update_surface_callback_ = base::BindRepeating(
&CursorView::UpdateSurface, weak_ptr_factory_.GetWeakPtr());
// Create transform used to convert cursor controller coordinates to screen
// coordinates.
bool rv =
screen_to_buffer_transform_.GetInverse(&buffer_to_screen_transform_);
DCHECK(rv);
ui::CursorController::GetInstance()->AddCursorObserver(this);
}
CursorView::~CursorView() {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
ui::CursorController::GetInstance()->RemoveCursorObserver(this);
}
void CursorView::SetCursorImage(const gfx::ImageSkia& cursor_image,
const gfx::Size& cursor_size,
const gfx::Point& cursor_hotspot) {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
{
base::AutoLock lock(lock_);
new_cursor_image_ = cursor_image;
new_cursor_size_ = cursor_size;
new_cursor_hotspot_ = cursor_hotspot;
}
// Unretained is safe as |paint_task_runner_| uses SKIP_ON_SHUTDOWN.
paint_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&CursorView::SetActiveOnPaintThread,
base::Unretained(this), true));
}
////////////////////////////////////////////////////////////////////////////////
// ui::CursorController::CursorObserver overrides:
void CursorView::OnCursorLocationChanged(const gfx::PointF& location) {
gfx::PointF new_location_f = location;
buffer_to_screen_transform_.TransformPoint(&new_location_f);
gfx::Point new_location = gfx::ToRoundedPoint(new_location_f);
{
base::AutoLock lock(lock_);
if (new_location_ == new_location)
return;
new_location_ = new_location;
}
// Unretained is safe as |paint_task_runner_| uses SKIP_ON_SHUTDOWN.
paint_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&CursorView::SetActiveOnPaintThread,
base::Unretained(this), true));
}
////////////////////////////////////////////////////////////////////////////////
// viz::DelayBasedTimeSourceClient overrides:
void CursorView::OnTimerTick() {
DCHECK_CALLED_ON_VALID_SEQUENCE(paint_sequence_checker_);
gfx::Point old_location = location_;
{
base::AutoLock lock(lock_);
location_ = new_location_;
cursor_size_ = new_cursor_size_;
cursor_image_ = new_cursor_image_;
cursor_hotspot_ = new_cursor_hotspot_;
}
// Restart stationary timer if pointer location changed.
if (location_ != old_location)
stationary_timer_->Reset();
base::TimeDelta interval = time_source_->Interval();
// Compute velocity unless this is the first tick.
if (time_source_->LastTickTime() == next_tick_time_) {
// Velocity is pixels/second as interval might change.
velocity_ = gfx::ScaleVector2d(old_location - location_,
1.f / interval.InSecondsF());
velocity_.SetToMin(gfx::Vector2dF(kVelocityMax, kVelocityMax));
}
// Save next tick time.
next_tick_time_ = time_source_->NextTickTime();
// Use "Complementary Filter" algorithm to determine velocity.
// This allows us to be responsive in the short term and accurate
// in the long term.
responsive_velocity_ = InterpolateBetween(responsive_velocity_, velocity_,
kResponsiveVelocityFactor);
smooth_velocity_ =
InterpolateBetween(smooth_velocity_, velocity_, kSmoothVelocityFactor);
// Estimate movement over one time source (VSYNC) interval.
gfx::Vector2dF movement =
gfx::ScaleVector2d(InterpolateBetween(responsive_velocity_,
smooth_velocity_, kMovementFactor),
interval.InSecondsF());
float distance = movement.Length();
if (is_motion_blur_enabled_ && distance >= kMinimumMovementForMotionBlur) {
float sigma = std::min(distance / 3.f, kSigmaMax);
// Create directional blur filter for |sigma|.
motion_blur_filter_ = sk_make_sp<cc::BlurPaintFilter>(
sigma, 0.f, SkBlurImageFilter::TileMode::kClampToBlack_TileMode,
nullptr);
// Compute blur offset.
motion_blur_offset_ =
gfx::ScaleVector2d(movement, std::ceil(sigma * 3.f) / distance);
// Determine angle of movement.
SkScalar angle = SkScalarATan2(SkFloatToScalar(movement.y()),
SkFloatToScalar(movement.x()));
SkScalar cos_angle = SkScalarCos(angle);
SkScalar sin_angle = SkScalarSin(angle);
// Create transformation matrices for blur space.
motion_blur_matrix_.setSinCos(-sin_angle, cos_angle);
motion_blur_inverse_matrix_.setSinCos(sin_angle, cos_angle);
} else {
motion_blur_filter_.reset();
responsive_velocity_ = gfx::Vector2dF();
smooth_velocity_ = gfx::Vector2dF();
time_source_->SetActive(false);
}
// Damage is the union of old and new cursor rectangles.
gfx::Rect damage_rect = cursor_rect_;
cursor_rect_ = CalculateCursorRectOnPaintThread();
damage_rect.Union(cursor_rect_);
// Paint damaged area now that all parameters have been determined.
{
TRACE_EVENT1("ui", "CursorView::Paint", "damage_rect",
damage_rect.ToString());
ScopedPaint paint(gpu_memory_buffer_.get(), screen_to_buffer_transform_,
damage_rect);
cc::PaintCanvas* sk_canvas = paint.canvas().sk_canvas();
sk_canvas->translate(SkIntToScalar(location_.x() - cursor_hotspot_.x()),
SkIntToScalar(location_.y() - cursor_hotspot_.y()));
if (motion_blur_filter_) {
sk_canvas->translate(SkIntToScalar(motion_blur_offset_.x()),
SkIntToScalar(motion_blur_offset_.y()));
sk_canvas->concat(motion_blur_inverse_matrix_);
SkRect blur_rect = SkRect::MakeWH(SkIntToScalar(cursor_size_.width()),
SkIntToScalar(cursor_size_.height()));
motion_blur_matrix_.mapRect(&blur_rect);
cc::PaintFlags flags;
flags.setImageFilter(motion_blur_filter_);
sk_canvas->saveLayer(&blur_rect, &flags);
sk_canvas->concat(motion_blur_matrix_);
paint.canvas().DrawImageInt(cursor_image_, 0, 0);
sk_canvas->restore();
} else {
// Fast path for when motion blur is not present.
paint.canvas().DrawImageInt(cursor_image_, 0, 0);
}
}
ui_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(update_surface_callback_, cursor_rect_, damage_rect,
/*auto_refresh=*/stationary_timer_->IsRunning()));
}
////////////////////////////////////////////////////////////////////////////////
// CursorView, private:
void CursorView::StationaryOnPaintThread() {
DCHECK_CALLED_ON_VALID_SEQUENCE(paint_sequence_checker_);
stationary_timer_->Stop();
ui_task_runner_->PostTask(
FROM_HERE, base::BindOnce(update_surface_callback_, cursor_rect_,
/*damage_rect=*/gfx::Rect(),
/*auto_refresh=*/false));
}
gfx::Rect CursorView::CalculateCursorRectOnPaintThread() const {
DCHECK_CALLED_ON_VALID_SEQUENCE(paint_sequence_checker_);
if (cursor_size_.IsEmpty())
return gfx::Rect();
SkRect cursor_rect = SkRect::MakeWH(SkIntToScalar(cursor_size_.width()),
SkIntToScalar(cursor_size_.height()));
if (motion_blur_filter_) {
// Map curser rectangle to blur space.
motion_blur_matrix_.mapRect(&cursor_rect);
// Expand rectangle using current blur filter.
cc::PaintFlags flags;
flags.setImageFilter(motion_blur_filter_);
DCHECK(flags.ToSkPaint().canComputeFastBounds());
flags.ToSkPaint().computeFastBounds(cursor_rect, &cursor_rect);
// Map rectangle back to cursor space.
motion_blur_inverse_matrix_.mapRect(&cursor_rect);
// Add motion blur offset.
cursor_rect.offset(SkIntToScalar(motion_blur_offset_.x()),
SkIntToScalar(motion_blur_offset_.y()));
}
cursor_rect.offset(SkIntToScalar(location_.x() - cursor_hotspot_.x()),
SkIntToScalar(location_.y() - cursor_hotspot_.y()));
return gfx::ToEnclosingRect(gfx::SkRectToRectF(cursor_rect));
}
void CursorView::SetActiveOnPaintThread(bool active) {
DCHECK_CALLED_ON_VALID_SEQUENCE(paint_sequence_checker_);
// Create time source if it doesn't exist.
if (!time_source_) {
time_source_ =
std::make_unique<viz::DelayBasedTimeSource>(paint_task_runner_.get());
time_source_->SetClient(this);
}
time_source_->SetActive(active);
}
void CursorView::SetTimebaseAndIntervalOnPaintThread(base::TimeTicks timebase,
base::TimeDelta interval) {
DCHECK_CALLED_ON_VALID_SEQUENCE(paint_sequence_checker_);
DCHECK(time_source_);
time_source_->SetTimebaseAndInterval(
timebase + base::TimeDelta::FromMilliseconds(kVSyncOffsetMs), interval);
}
void CursorView::DidPresentCompositorFrame(base::TimeTicks time,
base::TimeDelta refresh,
uint32_t flags) {
DCHECK_CALLED_ON_VALID_SEQUENCE(ui_sequence_checker_);
// Unretained is safe as |paint_task_runner_| uses SKIP_ON_SHUTDOWN.
paint_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&CursorView::SetTimebaseAndIntervalOnPaintThread,
base::Unretained(this), time, refresh));
}
} // namespace cursor