blob: 7cb18eba9fa469c6360e74b3c83efee7ef4b12e0 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_SYSTEM_MODAL_CONTAINER_LAYOUT_MANAGER_H_
#define ASH_WM_SYSTEM_MODAL_CONTAINER_LAYOUT_MANAGER_H_
#include <memory>
#include <set>
#include <vector>
#include "ash/ash_export.h"
#include "ash/wm/wm_snap_to_pixel_layout_manager.h"
#include "base/macros.h"
#include "ui/aura/window_observer.h"
#include "ui/keyboard/keyboard_controller_observer.h"
namespace gfx {
class Rect;
}
namespace ash {
class WindowDimmer;
// LayoutManager for the modal window container.
// System modal windows which are centered on the screen will be kept centered
// when the container size changes.
class ASH_EXPORT SystemModalContainerLayoutManager
: public wm::WmSnapToPixelLayoutManager,
public aura::WindowObserver,
public keyboard::KeyboardControllerObserver {
public:
explicit SystemModalContainerLayoutManager(aura::Window* container);
~SystemModalContainerLayoutManager() override;
bool has_window_dimmer() const { return window_dimmer_ != nullptr; }
// Overridden from WmSnapToPixelLayoutManager:
void OnChildWindowVisibilityChanged(aura::Window* child,
bool visible) override;
void OnWindowResized() override;
void OnWindowAddedToLayout(aura::Window* child) override;
void OnWillRemoveWindowFromLayout(aura::Window* child) override;
void SetChildBounds(aura::Window* child,
const gfx::Rect& requested_bounds) override;
// Overridden from aura::WindowObserver:
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override;
// Overridden from keyboard::KeyboardControllerObserver:
void OnKeyboardWorkspaceOccludedBoundsChanged(
const gfx::Rect& new_bounds) override;
// True if the window is either contained by the top most modal window,
// or contained by its transient children.
bool IsPartOfActiveModalWindow(aura::Window* window);
// Activates next modal window if any. Returns false if there
// are no more modal windows in this layout manager.
bool ActivateNextModalWindow();
// Creates modal background window, which is a partially-opaque
// fullscreen window. If there is already a modal background window,
// it will bring it the top.
void CreateModalBackground();
void DestroyModalBackground();
// Is the |window| modal background?
static bool IsModalBackground(aura::Window* window);
private:
void AddModalWindow(aura::Window* window);
// Removes |window| from |modal_windows_|. Returns true if |window| was in
// |modal_windows_|.
bool RemoveModalWindow(aura::Window* window);
// Called when a modal window is removed. It will activate another modal
// window if any, or remove modal screens on all displays.
void OnModalWindowRemoved(aura::Window* removed);
// Reposition the dialogs to become visible after the work area changes.
void PositionDialogsAfterWorkAreaResize();
// Get the usable bounds rectangle for enclosed dialogs.
gfx::Rect GetUsableDialogArea() const;
// Gets the new bounds for a |window| to use which are either centered (if the
// window was previously centered) or fitted to the screen.
gfx::Rect GetCenteredAndOrFittedBounds(const aura::Window* window);
// Returns true if |bounds| is considered centered.
bool IsBoundsCentered(const gfx::Rect& window_bounds) const;
aura::Window* modal_window() {
return !modal_windows_.empty() ? modal_windows_.back() : nullptr;
}
// The container that owns the layout manager.
aura::Window* container_;
// WindowDimmer used to dim windows behind the modal window(s) being shown in
// |container_|.
std::unique_ptr<WindowDimmer> window_dimmer_;
// A stack of modal windows. Only the topmost can receive events.
std::vector<aura::Window*> modal_windows_;
// Windows contained in this set are centered. Windows are automatically
// added to this based on IsBoundsCentered().
std::set<const aura::Window*> windows_to_center_;
DISALLOW_COPY_AND_ASSIGN(SystemModalContainerLayoutManager);
};
} // namespace ash
#endif // ASH_WM_SYSTEM_MODAL_CONTAINER_LAYOUT_MANAGER_H_