blob: d3aff74144c9ef0c8fabda0a11eeab12133c30ad [file] [log] [blame]
/*
* Copyright (C) 2007, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/html/media/html_audio_element.h"
#include "third_party/blink/renderer/core/dom/shadow_root.h"
#include "third_party/blink/renderer/core/html_names.h"
namespace blink {
using namespace HTMLNames;
HTMLAudioElement::HTMLAudioElement(Document& document)
: HTMLMediaElement(audioTag, document) {}
HTMLAudioElement* HTMLAudioElement::Create(Document& document) {
HTMLAudioElement* audio = new HTMLAudioElement(document);
audio->EnsureUserAgentShadowRoot();
audio->PauseIfNeeded();
return audio;
}
HTMLAudioElement* HTMLAudioElement::CreateForJSConstructor(
Document& document,
const AtomicString& src) {
HTMLAudioElement* audio = new HTMLAudioElement(document);
audio->EnsureUserAgentShadowRoot();
audio->setPreload(AtomicString("auto"));
if (!src.IsNull())
audio->SetSrc(src);
audio->PauseIfNeeded();
return audio;
}
} // namespace blink